Hey i'm trying to texture a egg model with a water texture, i tried every type of UV Mapping (such as "Unwrap", "Smart UV", "Cylinder" ecc.) but they all have the same problem that the texture appears discontinuous like in this screenshot of the Smart UV Projectenter image description here

"Project from view" looks good but enter image description here

but stretches because obviously is projected just the part from the viewenter image description here

Someone more expert than me knows how to fix it? Thanks for your help :)

  • $\begingroup$ Seams are some of the tricky ones to fix, most people try to reduce the seams at minimum, other try to hide it from the camera view and some people would rather hand paint to get everything correctly (time consuming, but very effective). I prefer this last method to deal with seams... You could try to move that section on the UV map until you find the closest to the one below to make it look like it's seamless, although it's not gonna be 100% accurate $\endgroup$
    – Emir
    Commented Jun 24 at 17:00

1 Answer 1


You could do it procedurally.

If you want to keep the image, you could edit your image texture so that it's repeatable (if it's not already), create a very small circle at the top and bottom with a bevel on vertex operation, unwrap them, unwrap the rest with the Sphere Projection option:

enter image description here

  • $\begingroup$ Thanks, i'm gonna try that and let you know! $\endgroup$
    – Letz Pro
    Commented Jun 24 at 16:23
  • $\begingroup$ We can't do nothing also about the strechment that occurs on the top and on the bottom? $\endgroup$
    – Letz Pro
    Commented Jun 24 at 16:28
  • $\begingroup$ you can move down the top edge loop in the UV Editor in order to unstretch but the lines will always points towards the pole $\endgroup$
    – moonboots
    Commented Jun 24 at 16:34

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .