I have an issue with the texturing / UV wrapping of my UGC/model.
So First I made the links, used the array, then I made a Bezzier Circle Curved it.
I Smart UV Unwrap, then I Took the Islands and moved them to go on top of the Texture. Whenever I did this it ended up warping all the textures, whenever I move the Island it splits the texture. (displayed in the first picture.
This is my first time marking seams so im not completely sure on if i marked it in the right place or not.
How can I manage to have them all lined up to create a clean UV Map without warping the texture. If anyone has any tips or workflow ideas to circumvent this issue, or a whole idea how to avoid it that would be great. Thank you, im willing to do anything at this point.