All Questions
167 questions
0
votes
1
answer
47
views
Can I merge textures in Blender?
I've created diffuse and roughness textures in my shader, but I want to merge this textures into one, because as I know, diffuse requires RGB channels and roughness is just a channel with values from ...
0
votes
0
answers
24
views
Exporting to FBX breaks texture, adding polygons
I have been trying for hours to figure out what the issue is. I was using tiny eye procedural add-on and baked the textures as show in the tutorial because I need to import to unity. But when ...
0
votes
2
answers
53
views
How to fix these pixels in baking texture?
I used texture baking a lot in blender and this first time for this problem The edges between the two materials are pixelated.
I baking the texture 2K or 4K and no solution
used version 3.3.1 and 4.0.
0
votes
0
answers
31
views
normal map baking issue(broken map, linear color space)
I was making a character model with blender, then I baked them with Marmoset. I followed tutorials but I guess I missed something. When I connect baked normal map to my model, it seems splitted.. Do ...
-1
votes
3
answers
107
views
Metalic texture baking not working
I am trying to bake metalic texture using emit bake type. But the image texture coming as completely black. I have attached one screenshot for reference. If I am doing it wrong, kindly guide me.
I ...
0
votes
0
answers
29
views
Diffuse Bake Image Is Clear? [SOLVED]
I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
0
votes
0
answers
49
views
Baking Light onto existing Image Texture
I have a 3D-scan with an existing texture. I use blender to add some lighting. However, when exporting this as a .fbx to other programs or sites like sketchfab, the light intensity is always different....
0
votes
1
answer
45
views
Why is texture baking not working well?
I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong?
Also, there is a ...
0
votes
1
answer
22
views
Problem when baking the textures of the model, the textures become black or disappear
Then I was practising to be able to bake 3D models that I downloaded and mine too, but a problem has occurred that did not happen before and I do not understand now why it happens.
The 3D models to ...
0
votes
0
answers
34
views
Queue Baking Multiple Materials with Multiple UVs into Multiple Textures with the Same UV
can anyone recommend how I can bake:
A model with multiple UV sets
That has one texture reapplied across the whole mesh by each of those UVs
Baked down to a single UV, but a unique output texture ...
1
vote
1
answer
71
views
Combining 2 BSDF nodes for metallic baking
I am trying to bake 2 BSDF nodes into one. They are both metallic, and i was following a video that explains how to bake metallic maps. Normally, i would connect an RGB node that is white to the ...
0
votes
1
answer
34
views
Why are some image textures omitted when I texture bake?
I have a large object with multiple materials, some of which use image textures. I am trying to bake them all into one. For the most part, it works perfectly. However, a select few images do not ...
2
votes
1
answer
255
views
Does the highpoly mesh have to have a clean topology, or the exact subdivided version of the lowpoly for which it will be used as a baking source?
I dyntopo in sculpting a lot and use that Dyntopoed high poly mesh as the baking source for the retopoed lowpoly. I have tested it a few times, never had issues with with the results. But I was ...
0
votes
0
answers
29
views
Bizarre artifacting when baking diffuse selected to active
Getting this bizarre artifacting across my UV while trying to bake this candy cane spiral texture to them. I've used selected to active in the past to bake textures from existing meshes and it worked ...
0
votes
1
answer
136
views
Bake texture from one mesh to another with existing UV coordinates in Python
I have a textured high-poly mesh A, whose texture I'd like to transfer to its decimated version low-poly mesh B, which already has normalized UV textures (generated using OptCuts so they're nice and ...
0
votes
0
answers
118
views
Why does my AO bake have hard edges?
I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
1
vote
1
answer
57
views
Texture baking averaging all colours (I think)
So I'm making a raft using blender that's going to be exported to Unity, so I have to bake all my materials into textures. However, I'm struggling to bake the the textures. I'm using cycles baking on ...
1
vote
2
answers
1k
views
How to bake metallic materials into diffuse map?
Hi there :) I'm curious why baking using the Combined Bake Type doesn't bake the metallic values next to baking diffuse and shadows/lights.
Are there any special settings that I missed or is there a ...
1
vote
1
answer
726
views
Weird lines on normal map
How do I solve this? Weird lines on mesh.
Set to non-color btw.
[3
0
votes
0
answers
308
views
Problem trying to bake normal map (map has no bumps/height)
I am quite new with blender ( I know how to use a few things ), but today I was having a really hard time trying to understand why my normal map looked a bit weird after baking the normal map. (Using ...
1
vote
1
answer
503
views
Baking details from high poly to low poly
I've lost a bit of detail during the retopology stage of my character. Is it possible to bake the detail from my high poly onto my low poly with the model I have? I've tried to bake the detail but ...
1
vote
1
answer
592
views
Blender black areas after baking
After the baking process is completed, black areas appear. When I searched on youtube, I saw that I needed to set the metallic value to zero, but the metallic value is already zero and the problem ...
0
votes
3
answers
94
views
Texture from 3d coat imported to blender has pixelated depth
I Painted something in 3d coat with depth and when I import it into blender by adding the cube as an obj then going into the principled BSDF in shader editer and clicking ctrl + shift + t to add all ...
0
votes
0
answers
80
views
Do you know how to render textures with the camera?
So I saw a video tutorial on Youtube entitled “Modelling Building in Blender Part 2”. I’ll link it here:
https://www.youtube.com/watch?v=LXMOtcYtDWM
So around the 6:15 mark, the person in the video ...
0
votes
0
answers
57
views
Why is my brick texture fading after I bake it?
The Image size is 4096x4096 so it's not a low-quality issue.
0
votes
1
answer
34
views
I can’t fix my normal map. I will be really greatful if someone explains me what`s wrong with it
I tried to bake normals from high poly to low poly and it has no resault, only broken normal map.
I watched so many videos about, did the same or tried change Max Ray Distanse/Extrusion and still have ...
0
votes
0
answers
122
views
Problem with Baking Textures
I have a problem with baking textures specifically baking a simple emission color for some reason baked texure always is transparent and i don't know why
0
votes
1
answer
2k
views
Baked texture comes out wrong. (distorted and in two images)
This is extremely confusing for me, so I apologize if I'm not very good at explaining it, but basically what happens is that whenever I try to bake this model's texture:
It ends up doing this:
Two ...
1
vote
1
answer
236
views
Problems baking multiple materials into one texture
I have two materials that I'm trying to bake into one texture. I have the same image texture node selected on each material, but when I bake it, only one material shows up.
First material with image ...
0
votes
0
answers
62
views
What is happening to my baking?
I modelled kind of a soft cube, similar to a foam/cubic pillow/"cloth".
The High Poly mesh was done using cloth simulation.
Now I'm trying to bake this mesh to a low poly on. Actually to a ...
0
votes
1
answer
1k
views
I bake normal maps and get a gray thing
Why when I try to bake a normal map in blender 3.3.1 I get a gray weird thing. Whatever I do, instead of a normal map, I get a gray thing. I tried to flip the normals, I tried to select the heads in ...
0
votes
0
answers
208
views
Baking results are blurry
I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
0
votes
1
answer
265
views
Very High Memory Usage When Baking Normal Map
I am trying to bake a normal map (Currently trying to do 16384x16384, will downsize to 4096x4096 as compensation for no AA). The high poly object is ~750k poly while the low-poly is 1.2k. No matter ...
0
votes
0
answers
273
views
How Can I bake multiple textures in the latest version of blender?
I'm trying to combine a bunch of materials into one big texture and I came across this simple tutorial on baking (link at the bottom) which is exactly what I was looking for, but the version of ...
0
votes
1
answer
56
views
Confusing normal map bake
I've been trying to bake a normal map to a low poly model from a tree trunk that I've photoscanned. But for some reason the normals appear to be at a weird angle... I'd expect the flat parts of the ...
1
vote
2
answers
449
views
Only 1 Texture Baking When 2 Must Be Baked [Blender]
I'm new to Blender. I have an issue with the texture baking. I am trying to bake 2 textures together in blender so I can use them in my Roblox game. The main problem I'm having is when I bake the 2 ...
0
votes
1
answer
101
views
Decimation modifier and face orientation
I have a problem with a model on which I applied a decimate modifier. If I click on the "face orientation" button, I can see, that some of my polygons are inverted. Will it affect baking? If ...
4
votes
2
answers
2k
views
How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?
I suppose this is a no-solution question but is there a way to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?
2
votes
1
answer
1k
views
A certain part of the mesh isn't baked onto any map, like it is ignored
For some reason when I bake any kind of map for this object (diffusion, normal), this "handle" gets ignored: its parts do not appear on the map (images below), so when I apply the map on ...
0
votes
0
answers
486
views
How to prevent texture being override by blender
I'm trying to baking a high poly texture to low poly model,and I found that somehow when baking blender always override the default image texture used by high poly model,sometimes explicitly clicks on ...
3
votes
1
answer
610
views
Procedural texture is much lighter when baked
I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
1
vote
1
answer
229
views
Baking textures usefull to shorten render times?
So I always thought that bakingtextures is just for assets that you want to export for games but now I have read somewhere that it also helps a lot with render times. My Laptop explodes everytime I ...
0
votes
0
answers
226
views
Baking Roughness and Normal on Multiple UV is successful, but when I link image texture is partially inactive
I have 2 shader node and 2 UV Map on the same object.
Shader Node A : UV Map A/
Shader Node B : UV Map B.
After I bake a new texture this object to Multiple UV between A and B (Multiple UV Name: UV ...
0
votes
1
answer
1k
views
Why are my Baked Textures having Bad Results?
I'm baking a normal map and a roughness map to use on my .obj that will be used in a AR application. Both normal and roughness were created procedurally (using noise texture node and bump). When using ...
3
votes
1
answer
889
views
Too many materials! (Help with imported model)
I am very new to modelling, and have no clue what I'm doing; I'm trying to import a model into a game, but the model I'm using has too many materials, with 43 each dedicated to a texture (the game has ...
0
votes
0
answers
2k
views
Can i bake Toon shader (Shader to RBG) to a texture?
i made a cartoon model and now i need to create the textures to import to another game, but as you seen in the title, it's using Shader to RGB.
I tried to bake it with emission and emit in cycles but ...
0
votes
1
answer
2k
views
How do I bake a color map from a high poly mesh with several materials?
I'm trying to bake the textures from a sculpted high poly mesh onto a low poly one, to get a PBR material applied to the low poly mesh.
So far, I've baked the normal map and the roughness map, both ...
0
votes
1
answer
1k
views
Multires sculpted details won't bake into normal map
I have a model, said model has multires modifier, i have created a UV map and have then sculpted onto the multires with the intention of baking the texture (which makes use of the multires sculpt) for ...
1
vote
1
answer
3k
views
Texture Bake is Always a Black Square Even though I Unwrapped Everything I Need to Unwrap for Game Engine
I unwrapped this object. Here is an image of the unwrap.
I tried to bake the diffuse and I set everything exactly the way it should be (aka Cycles, CPU, indirect and direct lighting off) but I just ...
3
votes
1
answer
2k
views
Trying to bake diffuse map without lighting influence (direct or indirect), but there still seems to be some influence. How to prevent it?
I'm trying to bake the color of this object (a boot) to a new image texture:
I want the resulting image texture to be flat, without any influence from lights. So I set the bake like this, with only &...