I'm baking a normal map and a roughness map to use on my .obj that will be used in a AR application. Both normal and roughness were created procedurally (using noise texture node and bump). When using the this setup of node, everything looks good as you can see in the images bellow (look at the creases):
I've baked in a 2K image and the bakings itselves are looking fine, I'm not sure, as you can see here:
But when I use the baked images on the final object that will be exported, it doesn't look like the first model. The normals and the roughness are a bit strange. As you can see here:
What am I doing wrong ? Why does it not work properly ?
I was expecting the final results to be like that, similar to the model before applying the baked textures:
And not like this:
I'm not baking a high poly to a low poly object, I'm just baking to have my informations of normals, roughness and diffuse, as image textures one with my normals and another one with my roughness on it (and the diffuse, but this one is ok).
normal map
withalpha
disabled and32-bit float
enabled? That is the only possible solution I can think of after looking at your.blend
file. I might just have to pass the problem off to someone more experienced. Also, it would be really helpful to have your procedural nodes in the.blend
file. If you could update it to have that, it would be alot easier to work out whats wrong $\endgroup$