I'm baking a normal map and a roughness map to use on my .obj that will be used in a AR application. Both normal and roughness were created procedurally (using noise texture node and bump). When using the this setup of node, everything looks good as you can see in the images bellow (look at the creases):
I've baked in a 2K image and the bakings itselves are looking fine, I'm not sure, as you can see here:
What am I doing wrong ? Why does it not work properly ?
And not like this:
I'm not baking a high poly to a low poly object, I'm just baking to have my informations of normals, roughness and diffuse, as image textures one with my normals and another one with my roughness on it (and the diffuse, but this one is ok).