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Why does my AO bake have hard edges?
I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
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How to avoid half-spheres being black on ambient oclusion map when they are joined to the model at his bottom?
I made a model of a small robot for my animation. It has three spheres cut in half attached to the bottom (For now i just cut them and joined with the rest of the mesh, without interior faces). I am ...
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Baking Ambient Occlusion: Almost entirely black
When I try baking an Ambient Occlusion map from multires modifier, the Bake Type option "Ambient Occlusion" is not given, only when the box is unchecked:
To remedy this, I duplicated my ...