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Questions tagged [workflow]

Questions about any workflow in Blender, or just ways to go about doing something.

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How to continue improving my modeling skills? [closed]

I have been using Blender for a little while. I have primarily been focusing on the modeling aspect of Blender, but I'm planning to expand my knowledge in the future. But anyway, I have been trying my ...
Fredmastermind's user avatar
1 vote
1 answer
32 views

Can Particle System caches be accessed directly by Geometry Nodes?

My goal is to instantiate objects on the points of a particle system. Right now, my workflow is: tweak the parameters of the particle system export it as an Alembic cache (point cloud?) import it ...
andycepi's user avatar
0 votes
0 answers
27 views

what is proper workflow for modeling huge structure

main goal I'm currently working on my hobby project to recreate colleage building. And my main goal is to make real size building and export it to unreal engine so that player can enter the building ...
김강산's user avatar
0 votes
0 answers
13 views

How to turn off the (auto)terminal output while rendering blender file in headless mode?

I'm using blender rendering with my own python script in headless mode. Some how when blender rendering in headless mode, it automatically print the rendering process it went through. The terminal ...
miaomiao's user avatar
0 votes
1 answer
22 views

Add Bevel to curves when using a solidify modifier for thickness on a imported .svg logo

I have an imported logo .svg file that is in curves. I have eliminated the top faces by using Fill mode: Back. I now want to add thickness inside the logo itself, so I have used a solidify modifier. ...
N03's user avatar
  • 383
3 votes
1 answer
119 views

Remove top Faces still using curves, is it possible?

I have a logo in .svg format that I imported into Blender. I've extruded the text upwards. However, I would like to know if it's possible to remove the top face of the logo. Is this doable while ...
N03's user avatar
  • 383
0 votes
0 answers
26 views

Force Viewport Visibility to Respect Render Visibility

I use the viewport render to do all my look dev, and lighting, so I make things enabled or disabled based on what I need for that render layer/scene. But of course when I go to actually render the ...
timdan's user avatar
  • 23
1 vote
1 answer
35 views

Zbrush Workflow in Blender?

I've decided to swith from Zbrush and start sculpting in Blender instead. I do props for games and my workflow in Zbrush was: Create a base blockout mesh in 3D software Split hard edges into ...
burne's user avatar
  • 11
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0 answers
18 views

Is it possible to double click a .glb file in windows and have it open in Blender?

I am a game developer and when I'm working, I go in and out of hundreds of different .glb files (sometimes .obj, sometimes .fbx) and it is very tedious to go through the import/export process every ...
Matt's user avatar
  • 1
0 votes
1 answer
28 views

Glass modeling workflow?

So this might be a niche question without a good answer, but I have an awful lot of trouble modeling things that use a lot of transparent materials like environments with lots of glass. It would help ...
canslp's user avatar
  • 3
1 vote
1 answer
36 views

how to get 2d bounding box(x_min,x_max,y_min,y_max values) from IndexOB output of RenderLayer node in Blender compositor?

I'm doing synthetic data generation for AI training. I need to render lots of images a scene, and giving the 2d bounding box value of each object in the image(assuming that all object in the scene ...
miaomiao's user avatar
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0 answers
9 views

How to save Depth layer with sky?

When I try to save it normally I get white image. Somebody advised to use normalize node and it works. But if sky is present (infinite depth) it doesn't normalize properly. I tried playing with map ...
blankpins's user avatar
0 votes
0 answers
16 views

Correct Sculpting Workflow for Animating Mouth and Eyelids / Human (and Animals)

I've recently tried to sculpt a Human Mesh. I was wondering, however, to approach the mouth/eyelids part of the head. I want to animate this mesh and I will obviously Retopo the whole thing. The ...
Skintro's user avatar
0 votes
1 answer
35 views

Bevel the edges of a cube and then add new face to the top face of the cube breaks the topology

In Blender 4.0.2, on the default cube, if I want to add a face using the Inset Faces tool in Edit Mode on the top face of the cube, then select two edges of the cube and bevel them, I get a nice ...
IvanG's user avatar
  • 1
3 votes
3 answers
186 views

how to move objects away from each other by the same distance?

I have multiple objects that I want to align them on the Y axis by the same distance. How to achieve this? Closest thing I got to it is using the randomize function, but it scatters them at a random ...
Nidhal Flowgun's user avatar
2 votes
1 answer
68 views

Transfer UV data from one mesh to another .blend

I want to copy a mesh's UV data (including 3 UV channels) to the same mesh but in another .blend. Both meshes are identical in vertex count. Is there a quick solution?
Augure's user avatar
  • 21
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0 answers
29 views

Help understanding selection functionality or is this wrong?

This is maybe more a workflow question, but I find myself consistently frustrated with Blender with the following workflow. Please follow these instruction precisely to encounter what I'm talking ...
jackwarner's user avatar
0 votes
1 answer
90 views

Question about making a Five Nights at Freddy's character

I'm pretty new to Blender, but I'm trying to create some Five Nights at Freddy's (FNaF) characters for a project of mine. My question is: Should I create an endoskeleton first? And then use that ...
Fredmastermind's user avatar
1 vote
0 answers
25 views

Blender File getting too large after workflow

i'm currently working on a visualisation for an event company. They want different spaces to be shown to a pending client. For this purpose i've built a file that i can create all these spaces in, but ...
Dave Fransz's user avatar
0 votes
0 answers
83 views

Cant find "project individual elements"

I tried everything but the "project individual elements" command still doesn't appear.
Uyen's user avatar
  • 1
1 vote
1 answer
59 views

Transform tab, increasing dimensions decimal precision

I realized I left out a few details and overcomplicated this. I'm working in inches which only has 1 decimal place in the dimensions tab and I'm trying to add more decimal places. I'm trying to get ...
Hackshop's user avatar
0 votes
1 answer
72 views

How can I quickly place assets on a grid?

I'm currently learning Blender and have taken on a personal project of building a city to keep pushing myself. I'm currently designing generic buildings and other assets of varying sizes and shapes to ...
Ziggy Zapf's user avatar
0 votes
1 answer
66 views

How do I open a new file on blender 4.0

I upgraded to the latest 4.0 version recently but now everytime I try File->New->General it just brings up the last blend file I worked on! I want a new blank file. If I had wanted the last one ...
Rick Dearman's user avatar
2 votes
2 answers
82 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
1 vote
1 answer
35 views

Character all wrong in armature

I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
GamesStudioDreams's user avatar
0 votes
0 answers
54 views

How do I extrude so that it doesn't deform my object?

I have this object that I'm trying to model but there's that extruded object that I'm trying to recreate. The problem that I keep running into is that when I tried loop cutting the object it becomes ...
Bisky's user avatar
  • 1
0 votes
0 answers
47 views

The process of creating a complete character, including animation

I have a simple low poly 3d character. I would like to use some method to add more polygons to the head area to create more detail to the head area (then sculpting modeling). Which network ...
Pavel Hetmer's user avatar
1 vote
0 answers
24 views

Efficiently create a big set of object [closed]

I am creating a low poly forest for my project. I want to use a big library of assets (that I am making). I figured that what works best for me so far is to create branches separately from the trunks ...
Alex.J.R Butterfly's user avatar
1 vote
1 answer
138 views

Custom user path?

I remember watching a Blender Today sometime last year where Pablo was showing off a new feature where you could change the location of your user path, but for the life of me I can’t find that option ...
testure's user avatar
  • 71
1 vote
0 answers
76 views

Ball squeeze through pipes

I am trying to make simulation similar to this (around 5sec) https://www.pinterest.es/pin/573997915020314265/ and i have this issue that the ball wont come trough the pipe like on the picture. Any ...
Patryk Laskowski's user avatar
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0 answers
19 views

Way to subdivide beveled face automaticaly

Im beveling simple cuboid and in order to create edge loops after that i must manually reconstruct some of the faces. Im just a beginner so maybe i missed something in documentation. What i want after ...
kabukiman's user avatar
  • 143
0 votes
0 answers
125 views

Functions to remove extra faces & fix normals? | Marvelous Designer FBX to Blender Workflow

[edit] Here's the project file: While I realize that the answer may be staring me in the face, I've also sunk a lot of time into this with no real progress. I'm working on using custom Marvelous ...
BluViolets's user avatar
1 vote
0 answers
44 views

New in Baking. From High to Low mesh

I have followed several tutorials on baking normals onto a low poly mesh. This is my High Mesh: This is my Low Mesh: I am also using a Cage encompassing both the low and high poly mesh: I turned on ...
Bruno Suraski's user avatar
2 votes
0 answers
85 views

Creating wrinkles on a shirt

I created a base shirt using cloth physics , and have been experimenting a few methods to create wrinkle ( edit mode , procedural nod set up , normals texture painting ) but my results are not very ...
ShuLien022's user avatar
1 vote
1 answer
42 views

Move to next/prev marker keystroke not working in Blender 3.6.4

I just downloaded 3.6.4 and have discovered that Ctrl-Shift-[left arrow|right arrow] no longer moves the timeline between markers. Is this something other people have noted, and is there a fix?
Dan Donaldson's user avatar
0 votes
0 answers
24 views

The phenomenon where a model created in Blender does not load in VroidMobile

You've successfully converted a model created in Blender to a VRM file and uploaded it to VroidHub. However, the model isn't displaying in VroidMobile on your smartphone. VroidHub and VroidMobile ...
なつき's user avatar
2 votes
1 answer
59 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
samuele f's user avatar
0 votes
1 answer
45 views

Can you Move an Annotaion Layer to a different Annotation Data-Block

I want to know if there is a way to Move an annotation layer from one Annotation data-block to another Move this Annotation Layer In This Annotation Layer To this annotation layer Thankyou For ...
Bal_Lu's user avatar
  • 33
1 vote
1 answer
111 views

How to model coiled up cables

Blender to the rescue? After working pretty extensively with Solidworks for 2 years, I was tasked to model some realistic looking coiled up cables for solar panels. SW is definitely not made for that ...
Magnesia's user avatar
3 votes
2 answers
594 views

What is the correct way to make an asset that I use in a scene?

I'm fairly new to Blender. I'd like to be able to easily make assets that I will reuse, while working on a scene. (Assets could be models, but also materials etc.) I want to do this non-destructively, ...
N. Virgo's user avatar
  • 300
0 votes
0 answers
98 views

Why does my AO bake have hard edges?

I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
Yecats's user avatar
  • 135
0 votes
1 answer
127 views

Use Shader, Objects etc. from other Projects [duplicate]

Just a simple question. Is there a way to save shaders/object in blender? Or just browse other projects and import stuff into other Projects. I know i could open a older project, copy shader & ...
hummingbrd's user avatar
0 votes
0 answers
73 views

How can I set curve tilt in curve sculpt mode?

I've been updating my stylized hair workflow from using individual NURBS curves, to using the new hair sculpting features. One feature I was not able to find is the ability to change the tilt of ...
SupaKoopaTroopa64's user avatar
1 vote
0 answers
43 views

I need to confirm changes made with the "return-key" since I updated to 3.6

Just as the title says, since I updated to blender version 3.6, I need to confirm actions and changes like inserting loop cuts, (un-)parenting, adding crease and bevel values, etc. It is really ...
Niklas Friedrichs's user avatar
0 votes
2 answers
765 views

Using a blender addon within VScode

I am currently working on automating a data processing pipeline in Blender using Python scripting. To enhance the automation process, I want to utilize the functionality provided by a Blender addon ...
Mark's user avatar
  • 1
3 votes
2 answers
409 views

Redirect edge flow

Beginner's question. I'm working on the low poly version of the model on the left side of the image and I want to understand what's the best way to redirect the edge flow of my model's topology for ...
Erick's user avatar
  • 133
0 votes
0 answers
56 views

Pinching problem

So I have a 3D model with the following problem - one vertex is kind of holding too much topology in once. I am not entirely sure as to how I can fix this pinching issue (maybe separate it, but how ...
Emo Ivanov's user avatar
2 votes
1 answer
200 views

How do you guys deal with Render Slots?

I have been using the addon "Shift Render Slot" for Blender since I first switched from Cinema 4D in 2017. (In C4D there are no render slots, you just get a full history of your renders ...
Glen Candle's user avatar
  • 1,857
0 votes
0 answers
69 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
0 votes
0 answers
14 views

Alpha, Transparency, Blender, Sony Vegas, Workflow, & solutions

I rendered a video in blender as ffmpeg qt mov. File w xlpha transparency. To make the video file size more manageable, I went with another render of the same file; in Sony Vegas. So I added the file, ...
Champagne And Romaine's user avatar

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