Questions tagged [workflow]
Questions about any workflow in Blender, or just ways to go about doing something.
1,350
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Character all wrong in armature
I made this character for fun but I can't fix it in armature and when I put it in automatic weights and rotate a bone it looks all wrong. I've already tried to fix it in weight paint but without ...
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How do I extrude so that it doesn't deform my object?
I have this object that I'm trying to model but there's that extruded object that I'm trying to recreate. The problem that I keep running into is that when I tried loop cutting the object it becomes ...
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The process of creating a complete character, including animation
I have a simple low poly 3d character.
I would like to use some method to add more polygons to the head area to create more detail to the head area (then sculpting modeling). Which network ...
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Create a water flow simulation with Geometry Node [closed]
I would like to create a flow simulation that mimics water pouring into a container using geometry node simulation zone.
I’ve tried to follow a tutorial but creator wasn’t revealing all his steps and ...
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Efficiently create a big set of object [closed]
I am creating a low poly forest for my project. I want to use a big library of assets (that I am making).
I figured that what works best for me so far is to create branches separately from the trunks ...
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32
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Custom user path?
I remember watching a Blender Today sometime last year where Pablo was showing off a new feature where you could change the location of your user path, but for the life of me I can’t find that option ...
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Ball squeeze through pipes
I am trying to make simulation similar to this (around 5sec)
https://www.pinterest.es/pin/573997915020314265/
and i have this issue that the ball wont come trough the pipe like on the picture. Any ...
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Way to subdivide beveled face automaticaly
Im beveling simple cuboid and in order to create edge loops after that i must manually reconstruct some of the faces. Im just a beginner so maybe i missed something in documentation. What i want after ...
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Functions to remove extra faces & fix normals? | Marvelous Designer FBX to Blender Workflow
[edit] Here's the project file:
While I realize that the answer may be staring me in the face, I've also sunk a lot of time into this with no real progress.
I'm working on using custom Marvelous ...
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New in Baking. From High to Low mesh
I have followed several tutorials on baking normals onto a low poly mesh.
This is my High Mesh:
This is my Low Mesh:
I am also using a Cage encompassing both the low and high poly mesh:
I turned on ...
2
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29
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Creating wrinkles on a shirt
I created a base shirt using cloth physics , and have been experimenting a few methods to create wrinkle ( edit mode , procedural nod set up , normals texture painting ) but my results are not very ...
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Move to next/prev marker keystroke not working in Blender 3.6.4
I just downloaded 3.6.4 and have discovered that Ctrl-Shift-[left arrow|right arrow] no longer moves the timeline between markers. Is this something other people have noted, and is there a fix?
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How to hold frame in video render
The cube is not moving for the first 30 frames so I want to render only 1 frame of those and then hold the rest 29 frames and then the cube will start moving after frame 60 to frame 90
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The phenomenon where a model created in Blender does not load in VroidMobile
You've successfully converted a model created in Blender to a VRM file and uploaded it to VroidHub. However, the model isn't displaying in VroidMobile on your smartphone.
VroidHub and VroidMobile ...
2
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1
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50
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Procedural material orientation
I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
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Can you Move an Annotaion Layer to a different Annotation Data-Block
I want to know if there is a way to Move an annotation layer from one Annotation data-block to another
Move this Annotation Layer
In This Annotation Layer
To this annotation layer
Thankyou For ...
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54
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How to model coiled up cables
Blender to the rescue?
After working pretty extensively with Solidworks for 2 years, I was tasked to model some realistic looking coiled up cables for solar panels. SW is definitely not made for that ...
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What is the correct way to make an asset that I use in a scene?
I'm fairly new to Blender. I'd like to be able to easily make assets that I will reuse, while working on a scene. (Assets could be models, but also materials etc.) I want to do this non-destructively, ...
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Why does my AO bake have hard edges?
I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
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39
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Use Shader, Objects etc. from other Projects [duplicate]
Just a simple question.
Is there a way to save shaders/object in blender?
Or just browse other projects and import stuff into other Projects.
I know i could open a older project, copy shader & ...
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43
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How can I set curve tilt in curve sculpt mode?
I've been updating my stylized hair workflow from using individual NURBS curves, to using the new hair sculpting features. One feature I was not able to find is the ability to change the tilt of ...
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I need to confirm changes made with the "return-key" since I updated to 3.6
Just as the title says, since I updated to blender version 3.6, I need to confirm actions and changes like inserting loop cuts, (un-)parenting, adding crease and bevel values, etc. It is really ...
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192
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Using a blender addon within VScode
I am currently working on automating a data processing pipeline in Blender using Python scripting. To enhance the automation process, I want to utilize the functionality provided by a Blender addon ...
3
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2
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275
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Redirect edge flow
Beginner's question. I'm working on the low poly version of the model on the left side of the image and I want to understand what's the best way to redirect the edge flow of my model's topology for ...
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41
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Pinching problem
So I have a 3D model with the following problem - one vertex is kind of holding too much topology in once. I am not entirely sure as to how I can fix this pinching issue (maybe separate it, but how ...
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74
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How do you guys deal with Render Slots?
I have been using the addon "Shift Render Slot" for Blender since I first switched from Cinema 4D in 2017. (In C4D there are no render slots, you just get a full history of your renders ...
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54
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Caves for Unreal Engine - convenient workflow
I'm doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I'm going to improve
The problem is - to merge a landscape and a caves
Solution I ...
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12
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Alpha, Transparency, Blender, Sony Vegas, Workflow, & solutions
I rendered a video in blender as ffmpeg qt mov. File w xlpha transparency.
To make the video file size more manageable, I went with another render of the same file; in Sony Vegas. So I added the file, ...
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24
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How can I organize a shots without duplicating the whole scene?
I need a solution which is close to something called "takes" in Cinema4D,
so every "take" contains the overrides to default object properties, e.g. materials, animations, active ...
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270
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Export stylized hair from blender to ue5 workflow
Good day. I can't find information about exporting stylized hair for anime character from blender to ue5. I want to know how to export it and how to animate it in unreal. I know that I can export ...
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57
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Wanting to export mesh from substance painter to blender
Blender baking capabilities were giving me trouble so i decided to use substance painter to bake high poly details onto a low poly mesh.
Now i’m having trouble exporting the new low poly mesh back ...
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1
answer
127
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How to create a node group to quickly select a color from a list for semantic segmentation
I have a list with 150 colors, all representing a type of object in a scene (for example: walls, ceiling, grass, cabinet, painting, water, chair, table etc).
you can see the list here
I want to create ...
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36
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How can I recreate this carving onto a new body?
I have a scan I'm trying to recreate, its a wheel rim part and Im a beginner in blender, I can't recreate the carving that I circled in on the picture, I tried using cylinder with array so I can keep ...
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20
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Cinematic renders / scattering / foliage
I'm looking for advice on how i can use some high quality assets and scatter them fairly densely in a scene,
I feel as if I've seen certain workflows in max and other industry software where as you ...
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1
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55
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Hood shape best way to do it?
I am beginner in Blender modeling, could you give me the best approach to create the shape on picture? It is hood from industrial camera and I tried to create it from extruding half of a circle, then ...
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Blender hangs for 5 secs even then run smoothly
Blender unusual issue, I have 3070ti and core i5 12th gen but my Blender with almost empty scenes lags for 5secs after every min and then runs smoothly, couldn't find any solution, please help
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377
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How to quickly render a custom asset browser prop preview
I currently have a few dozen models that I'm organizing into an asset browser catalogues. The default preview icon for each asset is rendered from a fixed angle in a workbench renderer, but I would ...
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24
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Multiple artists contributing keyframes to a shared object?
I have a group of animators, all animating the same object. The object is a figure performing a dance. The gross body movement (body, limbs, neck/head) comes from a motion capture file. Each animator ...
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41
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Replace procedural textures with baked ones
I have a question about the organization of the workflow.
I have several separate objects with different materials. I baked them all into one texture. How do I now apply this texture to the selected ...
2
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1
answer
58
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How to make multiple objects rotate and retract with an equal offset around a point?
I'm trying to model something to be retractable and I can't figure out how to make the parenting system. The idea is that once the first shape hits a distance limit the second piece starts moving, ...
2
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1
answer
111
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Create a castle wall using modifiers?
I am trying to create a curved castle wall using the array and the curve modifier.
This works fine for a wall on a flat surface. I'd like to add some terrain by also changing the curve on the z-axis.
...
2
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1
answer
110
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Snap cursor to view focus?
There's a point your view orbits. I'd like to snap the cursor there but I can't see how to do that, even if I hit the center of the window pixel perfect the depth will be wrong.
I can sorta get it by ...
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1
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55
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Blender scripting loop not working
I'm trying to set the camera to always look the origin of the scene and then I want to rotate the camera about the origin to get a new camera pose (i.e. rotate the empty point the camera is looking at ...
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2
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63
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splitting areas onto different monitors
I would like to either split an area and move onto another monitor so they remain in sync or open a new Blender window (instance) move it to another monitor and sync both.
Is that possible and how to ...
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1
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38
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Deleting objects doesn't clear up space
I'm trying to clear up space on my computer so I decided to delete some objects in a blend file I have. After saving, I checked and the amount of space saved was pretty much nothing. Why isn't ...
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58
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Can't smooth my object
I'm quite new to Blender. I have a lot of experience with CAD software like Fusion360. But when it comes to detailed modeling, there are limits in this software.
So I decided to test Blender and it is ...
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162
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take notes in node editor
Apparently there is a feature to make notes in the node editor (except the pen). But when I type in some text, it says "failed to find"... Is this thing made to make notes or is it there for ...
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1
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360
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Best way to remesh a lowpoly and a highpoly object?
i started blender a week ago, i did the donut tutorial and a chracter tutorial from keelanjon on youtube. i now can do some stuff even without tutorials...
few days ago i did my first toy figure ...
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97
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Unwrap selected area, keep the borders
I had to fix the topology on some parts of an existing model. The model is unwrapped, rigged, and textured. Now the fixed parts have stretched UVs that do not fit the texture. I want to unwrap those ...
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How can we create this gold nanoparticles structure? [duplicate]
How can we create the molecular structure (AuNPs) below?
Using a volume cube can be a solution but I couldn't achieve it properly.
Kindly help