Questions tagged [remesh]

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Questions about Remeshing (Voxel) in the user manual

in the user manual: https://docs.blender.org/manual/en/latest/modeling/meshes/retopology.html Under Voxel Size, it mentions that "a value of 0.5m will create topological patches that are about 0....
lovedrinking's user avatar
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How to apply remesh to a limited part of mesh

I'd like to apply remesh to a limited part of mesh to erase a slit caused by merging with two different object. How should I do? https://1drv.ms/u/s!AmmqKHEN8ib3hH0AKRr96psu0yZW?e=IhXZhO
PO EX's user avatar
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1 answer
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can't join meshes properly

I want to make a cross and started by making one part, performing an array, sepparate the objects and then i did a boolean to connect these but i don't think that's the way... Already tried to not ...
bobbybobby's user avatar
1 vote
1 answer
40 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
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what is the proper way to remesh for sculpting props?

I'm working on a stylized lamp post. I have the low poly and now I want to start sculpting out the high poly. (Just to clarify im not sculpting characters) Usually I use a bevel modifier with subd to ...
bonypoy's user avatar
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1 vote
1 answer
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Boolean or remesh sharp either does not create a single object or simple destroys my object

I've created a design of a fence panel which has a company name and contact info I want to 3D print. Problem I’m having is remeshing or combining all the parts. Boolean or remesh sharp just seems to ...
Bobshu's user avatar
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50 views

Issues /w Exoside Quad Remesher closer to points with less vertices? [closed]

For the life of me I can't figure out how to remesh these high res tentacles it just keeps doing this. toggled all sorts of options in the remesher. Any suggestions or do I h need to make the tips of ...
Fon Con's user avatar
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Large city file that needs to be made manifold but is too complex and will always make blender crash

I have a big and complex file, an stl that was imported from blenderOSM (openstreetmap) and it imports meshes found in google maps via an addon. In my case I imported the Vatican and the whole idea is ...
Juanda's user avatar
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0 answers
26 views

Shaders look bad when importing meshes into blender. How to go about fixing the issue?

I am trying to import a model that I designed in Autodesk Fusion 360 into blender to do UVs before exporting to UE5. The meshes have basic beveled arches and the shading looks awful once I import them ...
Jacob Scanlon's user avatar
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1 answer
44 views

Sculpt Smooth deletes faces

Smoothing corners deletes entire faces. These are the steps I took: Imported an svg scaled up extruded on Z axis create a mesh, remesh with voxel 0.001 size When I smooth it has this effect: https://...
user2208569's user avatar
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Remeshing messes up the topology

Whenever I remesh this happens, I don't have any modifiers (ignore the smooth modifier, even if i remove it its still the same), and i dont know how to fix it, the highlighted parts are ngons, so it ...
Impulsed YT's user avatar
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1 answer
59 views

Combining Remesh Modifier with Displace Modifier and Vertex Group

I'm a newbie in the Blender world and have a problem where I haven't found a solution even after several hours of trial & error and online research. I have an STL file with terribly bad geometry. ...
Magestic's user avatar
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1 answer
124 views

How to use the Remesh modifier correctly

I imported a .svg file into blender which created six curves. I converted one of those curves into a mesh. I applied the Remesh modifier to this mesh, but it appears to have no effect regardless of ...
Robby's user avatar
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30 views

Weird clouds appearing when converting mesh into SDF

I'm following this tutorial on how to morph one object into another. It converts an object into an SDF, similar to a Metaball, so they can merge together. It works for most objects, but the ones I am ...
unpaid_intern_fr's user avatar
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33 views

How to make high poly and keep smooth from low poly?

So I have created low poly model and want make high poly model from it. But when I try to use Remesh modifier, the edges become visible on the high poly model. Is there any way to make high poly and ...
Rexton's user avatar
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1 vote
1 answer
127 views

How to Remap UV to Remeshed Object?

I have downloaded this free 3D scanned model and was experimenting on the Quad Remesher addon. After very good remeshing algorithm finished, I unfortunately lose the texture/material because it ...
Harry McKenzie's user avatar
-2 votes
1 answer
175 views

How do I fill in a 3d mesh?

I want to 3d print a model I made using mineways. The print fails because the model is hollow though and I need to fill it. There is a post asking for something similar to what I am asking but I want ...
key's user avatar
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1 answer
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After having remeshed and smoothened out my sculpture, holes started appearing in it

I was sculpting, I needed to remesh it, which I did. Then I used the smooth tool to smooth it out but these holes starting appearing randomly. I tried to fix them but I don't know what to do.
ItsTheMCGamer's user avatar
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1 answer
22 views

ShrinkWrap issues

So I have a highpoly mesh that i exported from Zbrush. I also exported the polypaint as well, which comes with an image texture. To lower the polycount, i decided to shrink wrap the mesh onto a lower ...
LLoving Kenny's user avatar
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Way to merge faces after remesh?

I'm trying to get my head around remeshing and currently struggling to see the advantages... as I just end up with an insane amount of faces if I want the object to resemble its original shape? Take ...
mttpl's user avatar
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when i apply remesh(in sculpting) image texture is not working

you can see in first model I did not apply remesh image texture is woking fine . but in second model I apply remesh and image texture is not working and i am using same texture for both models
200-YCET-18 Aniket_'s user avatar
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Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
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Low poly models for buildings creation

[INTRO]: I'm currently working on a project that includes an extensive library of high poly building models. The web engine in which we are planning to operate them seems not to handle such a large ...
Jeff's user avatar
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0 answers
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Need help decimating obj, from a CAD program

Im semi experienced in blender and have been running into a issue with rendering. Ive created this generative object made in NTOP. This object will be 3d printed with original STL file. But im looking ...
Lexts's user avatar
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0 answers
130 views

Quad Remesher edges

I used Quad Remesher on stylized hair, and the all the pointy edges of the hair are destroyed. Is there anyway to avoid it? I tired using the X4 Vertex map but it doest help.
Sagi Har's user avatar
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0 answers
21 views

After remesh my 3D logo is not smooth on the oval walls

I'm trying to follow this tutorial: https://www.youtube.com/watch?v=-ZmdbRRFTDc&ab_channel=toericht I'm a new user of Blender and I'm really struggling with getting a nice shape for the logo. ...
Aleks's user avatar
  • 1
0 votes
1 answer
44 views

Mesh getting ripped apart when remeshing

I am new to Blender so please bear with me. I have imported a model from Maya into blender as an fbx file. In sculpting mode when I try to remesh it Blender either stops responding or the mesh does ...
Rob's user avatar
  • 1
0 votes
0 answers
33 views

I want to change the resolution division in smoke simulation but can't find it

I'm trying to do a smoke simulation and I want to make the smoke to have more resolution division but can't find it. I watched some tutorial, that's why I'm asking or am I missing something?
Games nr's user avatar
  • 327
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1 answer
161 views

Boundary aligned remesh in edit mode

There is a very useful addon called "Boundary aligned remesh" that takes an object containing n-gons and gives them a nice triangular remesh. I wonder if it would be possible to edit the ...
michalpe's user avatar
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1 answer
237 views

I have way too many triangles on my mesh

I have way too many triangles on my mesh, I used Decimate to reduce the number of faces while keeping the shape smooth, but I destroyed everything. I saw that we could reduce the number of face, with ...
Fopsi's user avatar
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0 answers
28 views

Weird shadowy area in Viewport Shader

I've been using Blender for quite some time now, and I frequently encounter this issue. This issue happens when I do custom meshes and add vertices, edges or faces. There is a weird shadowy area that ...
Molson_Dub's user avatar
-1 votes
1 answer
26 views

Joining complex curved mesh geometry to object

I am struggling in joining two complex mesh objects I have tried multiple options, such as the boolean modifier or manually filling the gaps, but there is always some weird geometry that randomly ...
Alex's user avatar
  • 1
0 votes
1 answer
121 views

How do i remesh a Circle?

I am trying to find a good solution for remeshing a circular faces... Is there something obvious i am missing ? I want the circle to be made out of quads, like if you would subdivide a plane... thanks ...
yxee's user avatar
  • 3
0 votes
1 answer
108 views

How to fix bad topology?

I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
Georgi Kovachev's user avatar
1 vote
0 answers
83 views

Remesh doing weird things?

I'm new to Blender. I've looked at other similar questions but I haven't found anything that directly solves my specific problem. (Sorry if I missed something) Remeshing to .01 does this weird thing ...
CreativeMagpie's user avatar
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0 answers
19 views

Cant Join Meshes ("Visible Mesh" with "Non-Visible" Mesh)

What I have done: -I Have turned a SVG file into a Mesh hence the "First 5 Engraved Commands" -I Added a boolean to the "Stone Tablet" Mesh to get the "engraved" look you ...
Jeremia Cercel's user avatar
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1 answer
134 views

Why is the topology so bad on this mesh with quads?

I am trying to model a Daihatsu Midget II for a video game as I found this car to be iconic and have a relatively simple shape without any complex lines. Despite using quad-gons the model with Shade ...
TheNuvolari's user avatar
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0 answers
65 views

Remesh making video laggy. How can I reduce remesh?

I remeshed too high and now when I play my video its super choppy, anyway to lower my remesh?
Jeremy's user avatar
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2 votes
0 answers
206 views

Automating Quad Remesher Process in Python Failing!

Hi, I am really stuck with the development of my workflow I am trying to create and need some support to get this working :) Objective: To have a bunch of meshes inside a single blender file, then run ...
Anixan's user avatar
  • 21
3 votes
1 answer
221 views

Simplify topology

Can everybody tell me how to simplify topology of my model only with standard modifiers (without paid add-ons as Quadremesher or Jremesher)? Link with my model: https://drive.google.com/file/d/...
Andrii Ivaniuk 's user avatar
1 vote
2 answers
312 views

how can i delete the vertices and Edges inside a mesh

how can i delete the vertices and Edges inside a mesh? the problem can be fixed by Remesh, but unfortunately the visible faces are also rearranged. Which doesn't look nice. There should be a simple ...
Urban's user avatar
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0 votes
0 answers
90 views

How to Lower Poly count while keeping borders the same shape...I want to reduce polys internally but keep my edges and borders unchanged

Zbrush has a "freeze borders" option. Does blender have a way to keep my edges and borders of a mesh "frozen" in place while reducing the internal polys? I have a large mesh with ...
HawkM's user avatar
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0 votes
1 answer
105 views

Remesh modifier converts intersecting surfaces to cavities and breaks water-tightness

This is an issue I found when I look for a solution for converting intersecting mesh objects to a single voxelated labeled array. when applying the "remesh" modifier to intersecting surfaces,...
FangQ's user avatar
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1 vote
0 answers
96 views

Rasterizing multiple shapes into integer-labeled 3D numpy arrays for a python based addon

I would like to convert multiple blender mesh objects into label-based python/numpy arrays. For example, I have two intersecting shapes - 1) a cylinder "C", 2) a sphere "S", see ...
FangQ's user avatar
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0 votes
0 answers
32 views

Edit mode changes not showing in object mode

I’ve been working on a character that I purchased a long time ago and this is when I’m getting to use it, I’m not an expert in character creation so I’ve failed to understand something, I’ve been a ...
Evans 's user avatar
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0 answers
56 views

Modifier or Add-on to make mesh more square

Is there a modifier or Add-on that makes non square mesh more square? I have this mesh that is somewhat square-ish but not quite. I have a dark memory in the back of my mind that I've seen a video in ...
Akut Luna's user avatar
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0 votes
0 answers
36 views

Is there a way to remsh it which I choose part?

as you can see, i want to remesh i want section without losing another part details, but I couldn't. even I've tried slice and rejoin using mask tool but failed. How should I do? Is there a way to ...
user160610's user avatar
1 vote
1 answer
76 views

Beveled model has a bad sculpt remesh

I need to sculpt model with beveled edges. But after sculpt remesh, it looks different. I have tried almost everything I know on it: applied all transforms, changed bevel settings and topology, ...
Likar's user avatar
  • 34
0 votes
0 answers
25 views

How to minimize mesh in large tessellated pattern

I have a large amount of fine nurbs paths I have converted to meshes, pictured below. These are layed on top of a flat surface, creating an embossed pattern. They span quite a large portion of my ...
goldencanine's user avatar
-1 votes
1 answer
77 views

How to industry standard sculpt in blender?

there are rumors out there that blender isn't capable of handling high resolution 3d models , and yes this is true at 10 - 15 mil vertisies blender isn't reliable for sculpting anymore I've tested ...
hamed.design's user avatar