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Questions tagged [remesh]

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2 votes
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Remesh criss-cross pattern using geometry nodes

I have a series of meshes that display the pattern highlighted in red in the image below: triangles adjacent to pentagons or hexagons. It is evident how the topology of the models could be greatly ...
crucchi's user avatar
  • 67
1 vote
1 answer
134 views

How to clean up interrupted edge loops using geometry nodes and fill holes with quad faces?

I've been working on a generated mesh where the topology is mostly good, but I'm encountering issues with edge loops being interrupted by misplaced lozenges. This recurring pattern is shown ...
crucchi's user avatar
  • 67
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0 answers
52 views

Imported sculpt brushes bulging and / or distorting mesh

As shown in the picture the imported / appended sculpt brush bulges the mesh outwards or erratically distorts it, sometimes both! As shown in the picture the brush is just supposed to stamp a bolt on ...
Tejas's user avatar
  • 855
0 votes
0 answers
17 views

How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
0 votes
0 answers
41 views

How to clean triangulated model?

I don't know how to clean this triangulated model if anyone know please tell me.
UNIQUE MASTER's user avatar
2 votes
1 answer
64 views

Converting a 3d model into a square-dominant mesh with same sized faces

I need to create a quad-dominant mesh for a 3d model such that all quads are approximately squares and all non-quads are triangles. An additional requirement is that all square faces have to be close ...
Sophia Carney's user avatar
0 votes
0 answers
20 views

Remesh not adding more resolution?

after using dyntopo I wanted to remesh and add more faces overall. But remesh doesnt do anything? Heres what I mean
ImprovementTime's user avatar
1 vote
0 answers
38 views

Messy UV after Tris to Quads

I've downloaded an .obj file with a texture map. When I try to reduce faces with tris to quads the result is messy. Is there something I can do ? Thanks
darkon11's user avatar
0 votes
0 answers
27 views

Why is my model behaving like different objects?

I want to animate this character. When working with it, I noticed that even though I used Boolean join, the different objects are still "separate". In the side menu on the right, I can see ...
Leena A's user avatar
  • 13
1 vote
1 answer
28 views

After using union join, I can't sculpt

Screenshot for clarity: I used union join to smoothen the way the different parts were joined (neck to head, head to muzzle, etc. etc.) and these squares appeared. I was following a YT tutorial and ...
Leena A's user avatar
  • 13
1 vote
1 answer
24 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
SilentClass6's user avatar
0 votes
0 answers
367 views

QuadriFlow: The mesh needs to be manifold and have face normals that point in a consistent direction

Im trying to use Remesh>Quad>Quadriflow Remesh on a model i made and imported to Blender from CLO3D, when i try it appears the phrase "QuadriFlow: The mesh needs to be manifold and have ...
João's user avatar
  • 9
1 vote
1 answer
40 views

How to fix overlapping faces

I want to model a pen (with a special shape). To do this, I made the basic shape of the pen and put ellipses with a subdivision modifier and a shrinkwrap modifier on top. (I don't know if this is the ...
user123511's user avatar
  • 1,249
1 vote
0 answers
15 views

How to do Retopology using fixed size faces aligned to curved edges of underlying mesh

I am trying to manually retopo a mesh, because I want to make sure the seams of the chair are covered by faces that are oriented along the seams/visible stitches. This is my first venture into retopo (...
JeanMarc's user avatar
  • 183
0 votes
0 answers
24 views

Correct Sculpting Workflow for Animating Mouth and Eyelids / Human (and Animals)

I've recently tried to sculpt a Human Mesh. I was wondering, however, to approach the mouth/eyelids part of the head. I want to animate this mesh and I will obviously Retopo the whole thing. The ...
Skintro's user avatar
0 votes
1 answer
124 views

I am looking for some help on remeshing an imported STL

I have imported an STL and, as expected, the mesh is triangular. I am trying to understand the remesh function and not getting results I am after. I thought the remesh turned the mesh into quads?
Don's user avatar
  • 71
0 votes
1 answer
220 views

remesh grid not showing

I'm using Blender 4.0 and I'm trying to remesh my object to sculpt. However, when I try to do this, nothing shows up. I am in sculpting mode, and I'm pressing R or Shift R but I only get the resize ...
Liselotte's user avatar
4 votes
1 answer
161 views

Geonodes: How to Set Material for every material in this remeshed mesh?

I went through a tutorial to create this blocked mesh similar to remesh > block. But I'm not sure how I can get it to work with multiple materials? I'm not sure how to use the Set Material node for ...
Megan Love's user avatar
0 votes
0 answers
51 views

How extract an equivalent surface from a mesh after modify?

I have a mesh, lets call it Mesh1. I selected some faces on this mesh and extract them to create a new object. I'm interested on this surface (not a volume, just a surface), lets call this Mesh2. Then ...
Miguel Díaz de León's user avatar
0 votes
1 answer
37 views

How to resort vertices' order of faces?

I would like to rearrange the order of vertices for each face, so that I can use the new order for the "FIXED" --- quad_method of the Triangulate Modifier. However, I am unsure whether it is ...
Bill XU's user avatar
  • 19
0 votes
2 answers
128 views

Remesh for 3d printing

I need help solving a big problem that takes ages to solve manually. I have a manifold mesh that is 3d printable, but there are a lot of "pockets" left behind the seen surface of the mesh ...
mladen's user avatar
  • 19
1 vote
0 answers
241 views

Cant apply voxel remesh in sculpt mode?

Im having some trouble trying to apply a remesh. So I press R to bring up the interface to remesh but after that I dont know what to press or how to apply it to my mesh. Pressing R or enter does ...
Oddball's user avatar
  • 11
0 votes
1 answer
45 views

Why Does Remesh Never Load On This Model?

When I try to use remesh on this model, it never loads. Blender doesn't crash, but for some reason my CPU and memory just go up to 100%, but the remesh never actually completes and my app just sits ...
user avatar
0 votes
0 answers
37 views

How to Simplify/remesh mesh

how can I simplify this mesh? (I have to reduce the amount of internal edges, without altering the form of the total mesh)
Dario Gallo's user avatar
0 votes
1 answer
88 views

Why does remeshing punch a bunch of holes in my model?

I'm currently working on a model I made in the 'modeling' tab, and went over to sculpting to sculpt it. When I did I couldn't actually make any direct modifications to it, but I (think I) found a way ...
Paul Utz's user avatar
1 vote
1 answer
32 views

Rounded mesh from an SVG

I would like to achieve a result like this reference image. I have the svg to work with, but I am not able to make it smoothly rounded like the reference. Bevel does not work properly, if I remesh it ...
PenAndPaper's user avatar
0 votes
0 answers
31 views

What should I do to a quad remesh only on specific parts?

I'm new to blender. What I'm trying to do right now is to get the poly counts of the face of my character down, but leave the poly counts of the eye, nose and lip areas untouched. I've tried doing a ...
Alifarzin's user avatar
0 votes
0 answers
198 views

Blender 4.0 Remesh creates a blocky look with an unusual topology

I am creating a basic human within Blender version 4.0. I have never came across this situation before. I added cubes, used a subdivision modifiers up to 3. then applied once I got the shape I wanted. ...
Chris St John's user avatar
0 votes
0 answers
29 views

Sculpt breaking when remeshing and using brushes

While sculpting, I came across a problem in blender. After sculpting for a while and having remeshed my models multiple times without any problems, after remeshing my model once again, my model ...
Maaike Vermeer's user avatar
1 vote
1 answer
84 views

Can you pavé gems based on surface instead of topology?

I've made jewellery for long time now and I never figured out one thing if its even possible to do in Blender, if you can pavé the gems based on a surface and not based purely on its topology. I know ...
yarin's user avatar
  • 21
0 votes
0 answers
26 views

Dyntopo is decreasing and destroying the vertices

I've got an issue with Dyntopo after I'm trying to Detail Flood Fill my object is getting destroyed and verticals is tremendously decreasing, after I tried to apply same on other objects the result is ...
Oleh Petryshak's user avatar
0 votes
1 answer
31 views

Any tips on making mesh flush where they have been joined? Model is already high poly, and re-mesh is giving me undesirable results

Bear with me while I explain away. I modeled the head, body, and the hands separately. After finishing, I joined the objects together. I'm left with these seams where the objects are joined. Usually, ...
kf9019's user avatar
  • 11
0 votes
0 answers
116 views

When importing a CAD model into Blender, is there a way to make the surfaces split cleanly?

I usually use IRONCAD (CAD for mechanical design) in my work, and when I import a model created with this CAD into Blender, it is imported with a dirty division of the surface tangent to the curved ...
taiga's user avatar
  • 1
0 votes
0 answers
51 views

Questions about Remeshing (Voxel) in the user manual

in the user manual: https://docs.blender.org/manual/en/latest/modeling/meshes/retopology.html Under Voxel Size, it mentions that "a value of 0.5m will create topological patches that are about 0....
lovedrinking's user avatar
0 votes
1 answer
293 views

How to apply remesh to a limited part of mesh

I'd like to apply remesh to a limited part of mesh to erase a slit caused by merging with two different object. How should I do? https://1drv.ms/u/s!AmmqKHEN8ib3hH0AKRr96psu0yZW?e=IhXZhO
PO EX's user avatar
  • 11
1 vote
1 answer
37 views

can't join meshes properly

I want to make a cross and started by making one part, performing an array, sepparate the objects and then i did a boolean to connect these but i don't think that's the way... Already tried to not ...
bobbybobby's user avatar
1 vote
1 answer
99 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
0 votes
0 answers
52 views

what is the proper way to remesh for sculpting props?

I'm working on a stylized lamp post. I have the low poly and now I want to start sculpting out the high poly. (Just to clarify im not sculpting characters) Usually I use a bevel modifier with subd to ...
bonypoy's user avatar
  • 915
1 vote
1 answer
67 views

Boolean or remesh sharp either does not create a single object or simple destroys my object

I've created a design of a fence panel which has a company name and contact info I want to 3D print. Problem I’m having is remeshing or combining all the parts. Boolean or remesh sharp just seems to ...
Bobshu's user avatar
  • 11
1 vote
0 answers
87 views

Issues /w Exoside Quad Remesher closer to points with less vertices? [closed]

For the life of me I can't figure out how to remesh these high res tentacles it just keeps doing this. toggled all sorts of options in the remesher. Any suggestions or do I h need to make the tips of ...
Fon Con's user avatar
  • 11
0 votes
0 answers
105 views

Large city file that needs to be made manifold but is too complex and will always make blender crash

I have a big and complex file, an stl that was imported from blenderOSM (openstreetmap) and it imports meshes found in google maps via an addon. In my case I imported the Vatican and the whole idea is ...
Juanda's user avatar
  • 1
0 votes
0 answers
51 views

Shaders look bad when importing meshes into blender. How to go about fixing the issue?

I am trying to import a model that I designed in Autodesk Fusion 360 into blender to do UVs before exporting to UE5. The meshes have basic beveled arches and the shading looks awful once I import them ...
Jacob Scanlon's user avatar
0 votes
1 answer
137 views

Sculpt Smooth deletes faces

Smoothing corners deletes entire faces. These are the steps I took: Imported an svg scaled up extruded on Z axis create a mesh, remesh with voxel 0.001 size When I smooth it has this effect: https://...
user2208569's user avatar
0 votes
0 answers
239 views

Remeshing messes up the topology

Whenever I remesh this happens, I don't have any modifiers (ignore the smooth modifier, even if i remove it its still the same), and i dont know how to fix it, the highlighted parts are ngons, so it ...
Impulsed YT's user avatar
0 votes
1 answer
134 views

Combining Remesh Modifier with Displace Modifier and Vertex Group

I'm a newbie in the Blender world and have a problem where I haven't found a solution even after several hours of trial & error and online research. I have an STL file with terribly bad geometry. ...
Magestic's user avatar
0 votes
1 answer
725 views

How to use the Remesh modifier correctly

I imported a .svg file into blender which created six curves. I converted one of those curves into a mesh. I applied the Remesh modifier to this mesh, but it appears to have no effect regardless of ...
Robby's user avatar
  • 101
0 votes
0 answers
55 views

Weird clouds appearing when converting mesh into SDF

I'm following this tutorial on how to morph one object into another. It converts an object into an SDF, similar to a Metaball, so they can merge together. It works for most objects, but the ones I am ...
unpaid_intern_fr's user avatar
0 votes
0 answers
54 views

How to make high poly and keep smooth from low poly?

So I have created low poly model and want make high poly model from it. But when I try to use Remesh modifier, the edges become visible on the high poly model. Is there any way to make high poly and ...
Rexton's user avatar
  • 1
1 vote
1 answer
677 views

How to Remap UV to Remeshed Object?

I have downloaded this free 3D scanned model and was experimenting on the Quad Remesher addon. After very good remeshing algorithm finished, I unfortunately lose the texture/material because it ...
Harry McKenzie's user avatar
-2 votes
1 answer
986 views

How do I fill in a 3d mesh?

I want to 3d print a model I made using mineways. The print fails because the model is hollow though and I need to fill it. There is a post asking for something similar to what I am asking but I want ...
key's user avatar
  • 1