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I have 2 shader node and 2 UV Map on the same object. Shader Node A : UV Map A/ Shader Node B : UV Map B. After I bake a new texture this object to Multiple UV between A and B (Multiple UV Name: UV Map C)

And I got an Image with diffuse roughness and normal in all parts in Multiple UV Name: UV Map C.

But when I link the image texture to the object and turn on reading at multiple UV Name: UV Map C., Roughness and Normal doesn't work in the part of UV map A but UV map B no problem, but Diffuse has no problem Both UV Map A and UV Map B.

Why is it? and how can I fix this problem?

This picture is shader node C and turn on UV Map C and I use blender3.0

enter image description here

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  • $\begingroup$ It sounds like you need to tell Blender which UV map you want it to use for the lookups on your new texture. Use a UV Map node to specify, then plug its output into your image texture's vector input. $\endgroup$
    – Nathan
    Commented Apr 28, 2022 at 14:04
  • $\begingroup$ Thank you very much for the answer but I have tried linking UV Map node with Image texture 's vector but nothing happens. The result is still the same error. $\endgroup$
    – 3D Love
    Commented Apr 29, 2022 at 3:12

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