I have 2 shader node and 2 UV Map on the same object. Shader Node A : UV Map A/ Shader Node B : UV Map B. After I bake a new texture this object to Multiple UV between A and B (Multiple UV Name: UV Map C)
And I got an Image with diffuse roughness and normal in all parts in Multiple UV Name: UV Map C.
But when I link the image texture to the object and turn on reading at multiple UV Name: UV Map C., Roughness and Normal doesn't work in the part of UV map A but UV map B no problem, but Diffuse has no problem Both UV Map A and UV Map B.
Why is it? and how can I fix this problem?
This picture is shader node C and turn on UV Map C and I use blender3.0