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So I'm making a raft using blender that's going to be exported to Unity, so I have to bake all my materials into textures. However, I'm struggling to bake the the textures. I'm using cycles baking on diffuse, into a image (single, sRGB) but when I bake the image it seems like it averages the colours together onto the texture. I've searched for a while and haven't found anyone with the same issue as myself so help would be appreciated.

Thanks in advance

(I'm on blender 3.2 if anyone is wondering)

Baked image resultLog of raft

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It seems to come from your UV Map node that is before the Noise Texture and that is set to From Instancer, you don't have any instancer so it may bug the bake:

enter image description here

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