This is extremely confusing for me, so I apologize if I'm not very good at explaining it, but basically what happens is that whenever I try to bake this model's texture:
It ends up doing this:
Two images! I have no idea of why it not only overwrites the active image, but the one being used in one of the object's materials as well, not to mention they're incredibly distorted, they don't look anything like they should. When I try to load them, they end up looking like this:
I'm completely clueless as to what could be causing this, the rendered model looks perfectly fine and the UV map looks pretty decent as well.
Help would be appreciated.