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This is extremely confusing for me, so I apologize if I'm not very good at explaining it, but basically what happens is that whenever I try to bake this model's texture:

model before baking

It ends up doing this:

baked texture 1 baked texture 2

Two images! I have no idea of why it not only overwrites the active image, but the one being used in one of the object's materials as well, not to mention they're incredibly distorted, they don't look anything like they should. When I try to load them, they end up looking like this:

resulttexture1 resulttexture2

I'm completely clueless as to what could be causing this, the rendered model looks perfectly fine and the UV map looks pretty decent as well.

enter image description here

Help would be appreciated.

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  • $\begingroup$ triangulate your model to avoid distortions. Make sure you have the same image selected in both of your materials to bake ithe textures on the same image. You can share your file if it doesn't work $\endgroup$
    – Alex
    Commented Dec 22, 2022 at 23:32
  • $\begingroup$ Thanks for the answer, but sadly it didn't work, the problem is that the baking process for some reason also targets an image that isn't even highlighted (aperturelogo.jpg as seen in image #3) when the whole texture should be in the one that is (Baking.001 in image #2). $\endgroup$ Commented Dec 23, 2022 at 0:04
  • $\begingroup$ can you share your file? It might be easier to see where the problem is $\endgroup$
    – Alex
    Commented Dec 23, 2022 at 0:13
  • $\begingroup$ Yeah, sure. drive.google.com/file/d/1vAhLhZq1xWiat4uvLsRaYhFTa1s_xYYp/… $\endgroup$ Commented Dec 23, 2022 at 0:27

1 Answer 1

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First thing, the textures are distorted because you didn't make a good unwrap of your model. You can see using a color grid texture how distorted it is, which means you forgot to put seams somewhere enter image description here

here is how it looks when fixed. You can probably make an even better job than this enter image description here

For the baking part, I duplicated the model and removed all the materials but the one used for the bake, then check selected to active in the baking options with a little bit of extrusion

enter image description here

Then select the model wiht all the materials, and finally the one that will get the texture baked onto

Here is how it looks when baked (left is baked, right is before)

enter image description here

I used a wood texture because you didn't save the images in the file you sent

Hope that helps

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  • $\begingroup$ thank you very much!!! $\endgroup$ Commented Dec 25, 2022 at 7:21
  • $\begingroup$ okay, i tried doing exactly as you said, but the issue still persisted! in the end, i just grabbed your file and tried re-baking your texture without changing anything, and surprisingly, not even that one baked correctly. could it be a glitch with my blender client rather than me doing something wrong? i recorded it below because i thought it'd be easier than explaining it. drive.google.com/file/d/1VIAzjNnMb4a_UfN3i21vZwUuVCXACTVO/… $\endgroup$ Commented Jan 2, 2023 at 0:13
  • $\begingroup$ both models need to be at the exact same place. I moved them so you could see the result better, sorry I didn't mention that $\endgroup$
    – Alex
    Commented Jan 5, 2023 at 1:48
  • $\begingroup$ oh, thanks for replying, i'll try that $\endgroup$ Commented Jan 6, 2023 at 20:07

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