Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [distort]

The tag has no usage guidance.

1
vote
0answers
21 views

Random Mesh Distortion Help!

so I cut my model in half to add a mirror modifier. Once applied I select the entire mesh, duplicate and seperate to create a body suit so to speak. To lift it away from the body I Alt-S just like ...
0
votes
0answers
8 views

Blender rendered image appears with black distortion on it? [duplicate]

I am trying to render an image of a gun I built, but when I render the image, weird black spots appear all over the image. It looks fine normally, and only glitches on rendering. Any ideas on what I ...
0
votes
1answer
19 views

My Mesh Distorts When Switching To Object Mode?

I have no clue what I did wrong, and I am very new to blender so help please. This mesh is rigged to a skeleton that was rigged and fully functioning, until I edited the shape of the mesh to work on ...
2
votes
1answer
39 views

How would you go about creating distorted textures like in Olga Bell's Music Video ATA?

I am guessing this is a basic question, but since I am fairly new to blender, I`d be happy for some help: How would I go about texturing an abstract shape with a photograph so that from a certain ...
1
vote
2answers
70 views

Using edge loops for sharp edges without distorting the mesh?

I've been trying to make a pirate ship a few days now, but when I was trying to sharpen out the edges of the ship's cabin, I ran into a problem. The edge loops I'm trying to sharpen out the cabin's ...
0
votes
1answer
54 views

Everything looks fine in edit mode, but distorted in object mode

Disabling modifier in viewport does the thing, but I want to animate it, which isn't possible with the armature disabled (see this clip). I look to some posts with the same issue: https://...
0
votes
2answers
31 views

Armature distorts mesh on transformation

I'm having hard times, figuring out why the rig behaves veirdly (intended to be 2d) when i'm parenting the plane "wing" to the armature (with vertex groups), on armature rotation the outline of the ...
0
votes
1answer
52 views

Character Mesh Distorts Upon Keyframing

Hello there. I've been following tutorials online to be able to model and rig a character to animate it. The essential animation has been done and my character actually looks like he walks normally. ...
1
vote
1answer
59 views

Motion tracking. The edges of undistorted footage are cropped, and so are the elements of the 3D scene

I'm working to implement CGI elements to a short film using an Anamorphic Lens. The distortion off these lenses are quite beautiful but I am running into issues with cut-offs after implementing with ...
0
votes
1answer
20 views

Blender model deforms too much in unreal

Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it) I keep getting 2 problems. Finger tips just go where ever they want.... Seems weird as ...
8
votes
1answer
534 views

How to distort (in this case) letters, patterns etc underneath a water drop?

I’m interested on how to distort typography, patterns etc. which partially lie underneath a drop of liquid. See example below. How would you approach this?
1
vote
1answer
79 views

Why is one bone distorting my mesh? Only one vertex group?

Ok, Just following this verbatim https://www.youtube.com/watch?v=h7p5TIFFC0E&list=PL3GeP3YLZn5jOiHM8Js1_S0p_5HeS7TbY&index=1 And I have no idea why I have my head bone (deleted all face ...
0
votes
0answers
102 views

Is there a way to move multiple objects away from each other without also scaling the size of the objects themselves?

I'm working on modeling a lamp that has a section near the bulb where instead of a straight pole connecting the base to the bulb, the pole divides into 8 parts and move apart and then together, while ...
0
votes
1answer
60 views

correct horizon in 360 rectilinear video

I recently got a 360 camera (samsung gear 360) with 2 fisheye lenses, wich are stitched together pretty good in the propriatary Samsung video editor to rectiliniar video. What does not work is a ...
1
vote
0answers
80 views

How to curve cube/rectangular prism along path? Problem with distortion

Ok, so basically I need to create a low poly cord, where the actual cross section of the cord is always the same square shape/size but it can turn/bend at angles as I choose to model it. Ive looked/...
4
votes
1answer
503 views

How do I avoid my video input being distorted?

I'm trying to edit some video from a fairly old camera. The video is in 1440x1080 resolution, so my file is set up with those dimensions. However, when I import my video with an Image node, it is ...
0
votes
0answers
148 views

Unexpected Sculpt Distortion

The Setting I am currently working on sculpting my first sculpt project in blender. I created the head shape by using a square and the subsurface modifier. The Issues When I try to crease certain ...
1
vote
1answer
283 views

Why does my mesh get distorted when switching from edit to object mode?

Whenever I create adjustments to a mesh in edit mode (covering body with clothes for example), when I switch back into object mode the mesh distorts weirdly as shown below and shoots out in all ...
0
votes
0answers
141 views

Matching lens distortion in a still image composite?

Hi I'm a little stumped as to how match lens distortion in a still image composite... motion tracking gives you a lot of options but how do you go about it with still composites?
1
vote
0answers
245 views

I need to export a rigged Blender model to Maya

I am supposed to move a model I have built in blender into Maya. The model looks fine in blender, but no matter what I do I can't get it into Maya properly. I understand that the constrains on the ...
1
vote
1answer
476 views

Emulating sun reflection on fake ocean

I have a sphere with emission material which supposed to be a sun. I have a glossy plane which supposed to fake relatively still water surface. I try achieve this effect. Long reflection on the ...
7
votes
2answers
290 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...