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-3 votes
1 answer
36 views

What's wrong with my script! Shading Nodes won't place!

Currently trying to wrap my head around why my script won't place my Brightness/Contrast Node in the desired location and configuration. Shaders for all materials are currently arranged and directly ...
The Vision Tunnel's user avatar
0 votes
0 answers
32 views

Find "2D plane" shape and use it for a shader? [closed]

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, ...
jon's user avatar
  • 1
1 vote
1 answer
22 views

In material nodes, can I use Texture Coordinate and vector math instead of drivers to copy rotation from an object?

I have a material that uses a rotation that I get with drivers from an object. This method works but I wonder if I can avoid drivers, by using some combination of the Texture Coordinate node that ...
miahelf's user avatar
  • 143
2 votes
0 answers
23 views

Streamline Shader using Shader Nodes

I have created these streamlines in geometry nodes Animation Here However, I am limited as these streamlines are geometry and the vertices/polygons really start to add up. There is a way to do ...
TheJeran's user avatar
  • 2,905
3 votes
1 answer
111 views

What does the factor in HSV node do?

What does the factor in HSV node do mathematically? Does it just multiply final value of node's calculations with values connected to factor pin? Or it uses ...
Сергей's user avatar
  • 1,110
0 votes
0 answers
12 views

Is it possible to isolate specular highlights in shader nodes?

I am trying to have Blender replicate a shader effect from Valve's Source Engine that applies color mapping to an object's specular highlights. Is it possible to extract/isolate the brightness of the ...
Lawton's user avatar
  • 359
1 vote
1 answer
51 views

What math is the "Vector Transform" node doing under the hood?

I found a tutorial for a parallax shader that starts with connecting the "Incoming" vector-output of a "Geometry" node to the input of a "Vector Transform" node with its ...
Lawton's user avatar
  • 359
1 vote
1 answer
28 views

How do I make the process of switching between mix shader images easier or faster?

I have images that I would like to switch between in animation. They are directional movements of a 2D character and use Mix Shaders to keyframe to another direction. I was wondering if there is a ...
Bleebomo222's user avatar
1 vote
0 answers
31 views

I have a painterly node group with brush direction input. I would like to be able to randomise across the model instead of being uniform please

I have managed to obtain a node group for a painterly style material which is close to perfection. However the brush stroke direction which is controlled is completely uniform. I would like to ...
Jimmy Jones's user avatar
2 votes
1 answer
201 views

How does ColorRamp Constant work and why is it different in my case as in tutorial?

I'm following this tutorial but I'm wondering why the configuration of my ColorRamp node is different. In the video it's way to the left. But in my case it's on the right and I'm not able to scroll ...
Megan Love's user avatar
1 vote
0 answers
28 views

Orient a texture in a consistent manner, without relying on UV unwrapping [duplicate]

Without using UV wrapping, and only relying on shader nodes, is there any way to orient the shingles as indicated on the image before? I'm looking to not use UV wrapping as this roof geometry is ...
Ryan Schultz's user avatar
0 votes
0 answers
25 views

Hiding the Voronoi texture from the bottom of my chocolate chip cookie

I'm making a chocolate chip cookie in blender using two Principled BDSF materials, one for the cookie material and one for the chocolate chip material. I'm using Voronoi texture and color ramp and mix ...
mrBadass's user avatar
0 votes
0 answers
27 views

Texture previews properly in material preview but not render preview

material preview and object shaderI have set up a texture as described here Tapering Textures with Nodes which works in material preview but which renders and bakes black. I have set up the render ...
architom's user avatar
0 votes
1 answer
42 views

I would like to change the color of the instances based on the scale of the object

I have create a planisphere, and I would like to place some dots on it. Once they are distributed with Geometry nodes (based on a BW map) I would like to change the color based on the scale of the ...
user avatar
1 vote
1 answer
67 views

Convert shader displacement to geometry in blender 4.2.3 to 3d print

Convert shader displacement to geometry in blender 4.2.3 to 3d print. I have several equations I want to fit in different size shapes (This example is in a mesh circle) How can convert the shader ...
Still's user avatar
  • 308
0 votes
0 answers
14 views

How to combine lighting while maintaining vibrant texture colours with toon shaders

I’m very new to creating materials in Blender and I’m trying an adaptive cel-shaded shader which allows me to change out material textures inspired by Borderlands 2 aesthetic. I’m wondering if it’s ...
AM_272's user avatar
  • 1
0 votes
0 answers
27 views

Reduce glass reflections

I want to make a glass with some object inside. But the way it is now, the outside reflections are too strong, making it harder to see the object inside (as in the wall on the right side of the ...
Daniel Möller's user avatar
0 votes
1 answer
50 views

Best Way to Link Node Values Across Materials in Blender?

I'm looking for a more efficient way to update multiple materials that share similar nodes and values. I have six different materials, each built with the same node setup but with different base ...
AlexWillis21's user avatar
1 vote
1 answer
29 views

Distort object coordinates into a spiral

Good day guys, I'm failing misserably on distorting the coordinates for a texture in a spiral pattern for an object, my target is to display a spiral of clouds onto a sphere, and those clouds to look ...
Santiago Capdevila's user avatar
0 votes
0 answers
31 views

How to use Geometry Nodes to transfer normal attributes from a Mesh object to a geometry-node based fur system?

Pretty much that. How do I use Geometry Nodes to transfer normal attributes from a Mesh object to a geometry-node based fur system? I need to do this to achieve a stylized hair shader for geometry ...
Sculptoz's user avatar
0 votes
0 answers
47 views

How do I go about adding a sinusoidal value to Layer Weight facing value?

I've been trying to recreate a shading style from an drawing someone made, and I feel like I'm about 90% there. Just can't seem to visualize what I need to do next. The intended result: Current ...
SpaceDunk's user avatar
0 votes
1 answer
29 views

Shader Combine Backface Cull and cull shadow

I have an unusually specific case where I want the backside of faces to be invisible to shadows as well as the camera. I got this far in getting it to cull only one side of the shadows, but I don't ...
madscribbles's user avatar
0 votes
1 answer
32 views

Displacement Map deformes the Mesh wierd. Any idea what causes the problem?

As you can see I created a displacement map and imported it into blender. This is the important part of my map, that causes wierd deforming. on the second image you can see the result of the ...
falk's user avatar
  • 139
1 vote
1 answer
46 views

What is the subtle error here in recreating the metallic effect with a specular BSDF?

I'm attempting to recreate the properties of the metallic workflow using the Specular BSDF shader, in order to be able to better control certain portions of it. Here's what I have so far. The orbs on ...
Sir Teatei Moonlight's user avatar
0 votes
1 answer
34 views

How do I bake my image texture which has a layer weight node?

I have been trying to bake this texture using combined bake and transmission bake but nothing is working, here is my shader nodes: As you can see I have tried many different BSDFs and alterantives to ...
theLearner245's user avatar
1 vote
0 answers
69 views

Ambient occlusion falloff

I am trying to work with the Ambient Occlusion node in Blender 4.2.0 using Cycles to try and get a nice gradient falloff on my background, however it's creating large triangular shadows in the corners ...
Doeba0ermo's user avatar
0 votes
0 answers
20 views

Use of volume nodes for hair shader

The papers Physically-accurate fur reflectance: modeling, measurement and rendering and An efficient and practical near and far field fur reflectance model discuss physically based fur shading and ...
Robert Hintz's user avatar
0 votes
0 answers
12 views

Transparency Issue With Overlaid Shader

So I'm stuck on getting a surface imperfection texture to be masked over my other procedural shader, anything I try it comes out with the black background or if it is transparent, it's because it's ...
Cullen Tapprich's user avatar
2 votes
1 answer
119 views

How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?

When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow. ...
Rend Send's user avatar
0 votes
0 answers
31 views

How to recreate this "wet flame" effect coming out of an object?

I only finished the donut tutorial and playing around with some models, so I'm pretty much a noob, please bare with me. Is it possible to recreate this kind of effect on an object? To me it looks like ...
hexoral333's user avatar
0 votes
0 answers
51 views

I'm creating cigarette smoke using Quick Smoke. Is there a way to make the smoke appear more wispy?

I'm trying to create cigarette smoke using Quick Smoke but it looks too much like a cloud of smoke. Is there a way to make it appear more wispy? *image is a Cycles render using Blender version 4.02.
Philadelphia_Collins83's user avatar
0 votes
0 answers
535 views

How to reproduce missing Specular functionality in Blender 4.2?

Some important shader functions to control special values were removed in Blender 4.2. The transmission roughness for example. There is no way to reproduce it. This is important, if you update old ...
Christoph Werner's user avatar
1 vote
0 answers
31 views

Viewport Shading preview different than Render

I'm a complete newbie at Blender, trying to teach myself with web tutorials, and I'm completely stumped on this issue. The material shading render preview shows the effect I'm looking for, metallic ...
DrawbotDesign's user avatar
1 vote
2 answers
55 views

Material makes one side of the object go black no matter how I turn it

When I use this material one of the sides of the mesh turns black. When I turn the object the side that was black aquires color but the one that replaces it goes black. Other materials work fine, but ...
Chapotli's user avatar
1 vote
1 answer
481 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
Vouk's user avatar
  • 11
1 vote
1 answer
53 views

Deform a volume ray

I'm very new to blender so sorry in advance if my question is easy to answer. I want to create a god ray effect and followed a youtube video using a Voronoi texture. Here is the result: The results ...
Visualisor's user avatar
1 vote
1 answer
119 views

Maintaining consistent random colors for animated cars in Blender

I have a follow-up question regarding my earlier inquiry: Traffic animation with cars along a curve I want to animate cars driving along a curve and I want the colors of the cars to be random. So I ...
Pieter Léon's user avatar
0 votes
1 answer
95 views

Extract code from Blender Shaders

Still pretty new to blender here, but wow, i'm really enjoying working with it. Next question i've tried to search for information on, is: Is there any way to extract the input- and output-values from ...
Martin's user avatar
  • 11
3 votes
1 answer
91 views

Cycles and OSL : how to implement a custom closure

I'd like to implement a custom shader in OSL (Open Shading Language) to reproduce the Hapke reflectance model (it allows to visualize the opposition surge effect, visible on the moon for example). I ...
feellemon's user avatar
0 votes
1 answer
161 views

How to change/invert color of image texture

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
lil guy's user avatar
0 votes
0 answers
170 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
0 votes
0 answers
19 views

How to create scatter shader? [duplicate]

I am trying to make a scatter shader that will scatter an image. The problem I am facing is that the images are clipping at the border. I want this kind of result. I found a similar solution but the ...
Karan's user avatar
  • 2,703
0 votes
0 answers
38 views

Struggling with transparent image textures and Shaders

I'm attempting to create low-poly playstation style models and I've encountered a rough patch in my process.I'd appreciate any assistance as I can't find any resources to assist with the issue. for ...
Zayda The Forward Thinker's user avatar
0 votes
0 answers
28 views

Vector math effect not displaying on my model?

I'm trying to achieve a similar effect to this However, my nodes look identical to the one in the youtube video yet I see no effect happening? I've also attached my nodes here
Danyul's user avatar
  • 93
2 votes
0 answers
83 views

How can I make shiny fish scales like these in blender?

I want to make a mermaid character whose scales are iridescent and very reflective/shiny, but without the ugly and unwanted reflection of nearby objects, just like real fish scales. I tried to do it ...
István Laurencsik's user avatar
0 votes
2 answers
278 views

Bake after Principle BSDF

Some materials in Blender Kit can't be baked. Blender can make bake texture only with bsdf node. But when I use Ambient Occlusion or materials that use mix shader after Principle BSDF I can't connect ...
Nursultan Jumadilov's user avatar
0 votes
0 answers
98 views

Adding multiple Image texture on both sides of plane

I am new to Blender and have to read a lot of thread to add multiple image texture on both sides of plane. I do this in editor nodes only and you can still edit UV for each image seperately. I want to ...
Nguyễn Nhật Anh's user avatar
1 vote
0 answers
130 views

How can I use convolution matrix in Shader Node

I want to use a convolution matrix so that I can create a Gaussian Blur for the image without it having too much noise. I saw someone upload it to BlendSwap and also something else here on ...
Golden Dragon's user avatar
2 votes
2 answers
101 views

How to animate the position of a material along the "mesh line"

I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
user123511's user avatar
  • 1,259
0 votes
1 answer
32 views

How to copy shading maps but still be able to change materials?

I'm creating a little meat man, and I want to have his body use mostly the same shading maps as his head, but with a different texture for me to paint his splotches on for his body. When I copy the ...
SICK0's user avatar
  • 21

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