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Apply a tint mask to a texture with specific parameters from Unreal Engine 5

I've got an ARGB tint mask which applies to a base color texture with some UE5 script which uses parameters from pic1 which I can't quite understand. How do I approach it with blender shader nodes?
Savard Oleggson's user avatar
0 votes
1 answer
56 views

Sample output of diffuse BSDF with pixelated texture coordinates

I'm not sure the title of this question really makes sense. Basically what I'm trying to do is create pixelated lighting from the output of a Diffuse BSDF + Shader to RGB, so that the pixels are ...
Some1's user avatar
  • 1
3 votes
1 answer
93 views

How can I make this material static on the figure? Now the figure slides through it

I want to make this so that the texture moves with the figure. Right now the figure kind of slides through it.
Martin Marino's user avatar
1 vote
1 answer
28 views

How do I make the process of switching between mix shader images easier or faster?

I have images that I would like to switch between in animation. They are directional movements of a 2D character and use Mix Shaders to keyframe to another direction. I was wondering if there is a ...
Bleebomo222's user avatar
1 vote
1 answer
73 views

How to implement image textures into cell shading

I'm currently working on a personal project and ran into a small technical hiccup. I wanted to try my hand at making an anime-style model using hand-drawn shadows combined with normally edited anime ...
Mitchell Bradley's user avatar
0 votes
2 answers
24 views

How to remove the weird dots in grid-like pattern

https://drive.google.com/file/d/1eVAzBuTpyHvcMq2-e7vNIy8jIGd_pa3P/view?usp=drive_link The dots first appeared when i transferred my object from an older version of blender to 4.2
Jaan Jalgratas's user avatar
1 vote
0 answers
31 views

I have a painterly node group with brush direction input. I would like to be able to randomise across the model instead of being uniform please

I have managed to obtain a node group for a painterly style material which is close to perfection. However the brush stroke direction which is controlled is completely uniform. I would like to ...
Jimmy Jones's user avatar
0 votes
0 answers
24 views

How to make the floor more reflective and more like a wooden material [duplicate]

I'm new to learn texturing and lighting. I need some help on this floor. Here's my floor and i want to make it like this
kaede's user avatar
  • 13
1 vote
1 answer
47 views

Rotate texture per instance

I'm trying to get this wood texture mapped correctly according to the rotation of the objects. In an ideal situation, the textures all align so they point to the middle of the cirle. I have loads of ...
Gijs Dekker's user avatar
1 vote
0 answers
28 views

Orient a texture in a consistent manner, without relying on UV unwrapping [duplicate]

Without using UV wrapping, and only relying on shader nodes, is there any way to orient the shingles as indicated on the image before? I'm looking to not use UV wrapping as this roof geometry is ...
Ryan Schultz's user avatar
0 votes
0 answers
25 views

Hiding the Voronoi texture from the bottom of my chocolate chip cookie

I'm making a chocolate chip cookie in blender using two Principled BDSF materials, one for the cookie material and one for the chocolate chip material. I'm using Voronoi texture and color ramp and mix ...
mrBadass's user avatar
1 vote
0 answers
40 views

How can i achieve this kind of 'light' or effect?

How can I achieve some kind of 'lighting' within the model? I don't know if it's light (like point), the same texture, or another external factor. I leave you an example image of something I would ...
Sebastian Inostroza's user avatar
1 vote
1 answer
45 views

How to create procedural ceiling tile Gradient texture?

I'm trying to create a procedural drop ceiling texture, and I have been able to create a simple one, even one with stains/water damage. However, I would like to try add depth to the texture, ...
Cloudd.1128's user avatar
1 vote
0 answers
27 views

How can I input a continuous value range in blender?

General Explanation to My Question I want to display a curve defined by parameter equations using a shader node tree: $$ f(x)=\left\{ \begin{aligned} x & = f(\theta) \\ y & = g(\theta) \\ \...
Mike Liu 's user avatar
0 votes
0 answers
16 views

Geometry not casting or receiving shadows... when linked?

all. I'm working on an environment that's used across multiple scenes and I've got a weird issue. In the referenced environment, this little stool thing receives and casts shadows. It has the same ...
user34849's user avatar
0 votes
1 answer
33 views

issue regarding a character face(with a different face texture) shading unexpectedly

The issue I'm having is that I have 2 materials applied to the body of a low-poly character I'm modelling. One of these materials has just been texture painted on and is the skin/underclothes color, ...
Valo's user avatar
  • 3
0 votes
0 answers
28 views

Move a texture towards the center of UV (vortex) on a flat surface without scaling

So basically I'm trying to make a flat portal/vortex wich looks like the typical hyperspace loop with only a texture. Here is the texture and the effect I'm looking for: I was thinking about ...
ozcg 888's user avatar
0 votes
0 answers
16 views

How can i generate perlin noise as a material so i can change it in the shading window [duplicate]

i want this as a random noise material texture for a model however i do not know how to make it a material is there anyway to make it?
Prototup's user avatar
0 votes
0 answers
31 views

Why does mixing an image texture with transparency affects the brightness/color of other material?

I'm trying to paste a custom PNG image (think of a chess board where black is 100% transparent and white is 100% opaque) over existing material that has a blue color. I mean there's no black, it is ...
Vikas's user avatar
  • 180
0 votes
0 answers
37 views

Try to make and edge texture in shader

I want to create an edge texture that gives a sharp/used effect. In this picture, it works, but the object has a 'flat' effect when I'm in smooth mode. Does anyone know how I can fix this?
Rehark's user avatar
  • 1
0 votes
0 answers
25 views

Plane is pink in shading mode

I was making a donut and went to the Shading workspace to apply random colors to the sprinkles. I did not do any work and went off after saving the blend file. Now when I reopen the blend file, I see ...
Rohanul Hasan's user avatar
0 votes
0 answers
16 views

I editted shadings of the model, but exported model not reflects the changes

So, i got one fbx model with textures online and imported it to blender. But the alpha maps were weirdly connected to meshes, so i manually removed them and made some tweaks to shadings i was ...
screamingpeanut's user avatar
1 vote
1 answer
463 views

Black Background on PNGs 4.2

Guys I am absolutely losing my mind trying to get this to work, I am on Blender 4.2, and I have a transparent PNG placed on a surface of a rectangular prism as a material image texture. I cannot get ...
Kenneth Murray's user avatar
1 vote
2 answers
79 views

Gradient Texture not working properly

I want to have a spherical gradient texture applied to my Circle Object. However, when I do this the circle of the gradient is very small. I applied all transforms and made sure the Origin is at the ...
DPlayground's user avatar
1 vote
2 answers
98 views

Creating a shader for a non-directional metal material

I'm creating renderings of the products we sell for our website. All of our finishes are non-directional, meaning we use a circular palm sander on the metal. So it is essentially brushed but in a ...
Colin Hildenbrand's user avatar
0 votes
0 answers
35 views

Unable to create glass texture that I want

The effect I want to achieve: Having glossy shading line (red highlight): I have tried out with transparent node, and just glass node, it doesn't really works to get the effect I want. Also tried ...
Lucci's user avatar
  • 159
0 votes
0 answers
7 views

Blender FBX exports texture nodes incorrectly [duplicate]

When I export my Object as an FBX with a material using maps, the textures get jumbled in the process and connect to the wrong ports. In the image, I use a diffuse, specular and normal map for the ...
blellie's user avatar
3 votes
1 answer
277 views

How to Create a Halftone Dot Effect in Blender Similar to This Reference Image?

Hello Blender Community, I'm trying to create a halftone dot effect in Blender similar to the one shown in the reference image attached. The goal is to have a series of dots that appear uniformly ...
Chien's user avatar
  • 55
0 votes
0 answers
29 views

Diffuse Bake Image Is Clear? [SOLVED]

I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
JCoder's user avatar
  • 1
0 votes
0 answers
11 views

Shading different parts of a mesh [duplicate]

I’m beginning my journey with shading in Blender and I’m wondering how to assign different shading to the same mesh. For example, when I’m sculpting a creature and I want to shade scales in a ...
Łukasz Kwiecień's user avatar
0 votes
0 answers
28 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
Marius's user avatar
  • 150
0 votes
0 answers
52 views

Make beach waves with shading

I have the following scene: I would like to add a white outline to the water to simulate the foam from the waves clashing into the shore. I was wondering if there was an easier way than needing to ...
LD Furlán's user avatar
0 votes
0 answers
25 views

i want to mix a texture with noise texture and only want it to be shown where noise exists

i have a grunge texture mask and noise texture, i want grunge to only be visible where it is white in noise. i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
lost protonbender's user avatar
0 votes
1 answer
161 views

How to change/invert color of image texture

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
lil guy's user avatar
2 votes
1 answer
225 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
prestonferry's user avatar
0 votes
1 answer
80 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
darksun's user avatar
  • 111
0 votes
0 answers
29 views

Is it possible to make a texture map that controls where shadows appear? And can I use that same map to display stylized dynamic shadows?

I'm making a low poly character (think like a mixture between a psp character and a character model from final fantasy 8) that makes it difficult to display rendered shadows without it looking Jank as ...
Ivory Bird's user avatar
1 vote
1 answer
21 views

how to add print to existing texture without fade/half opacity

I'm having trouble adding this printed texture over the top of the pre-existing metal texture. When I add a mix shader, it makes both the textures merge into half of their opacity. How can I fix this? ...
Danyul's user avatar
  • 93
1 vote
1 answer
20 views

Image Texture only work on Texture Paint

I was trying to make a model for the game VRChat, but when I try to export it to Blender I saw that the material didn't work and when I check it in Blender it's looks like the UV was right and in ...
Jacky's user avatar
  • 11
0 votes
0 answers
98 views

Adding multiple Image texture on both sides of plane

I am new to Blender and have to read a lot of thread to add multiple image texture on both sides of plane. I do this in editor nodes only and you can still edit UV for each image seperately. I want to ...
Nguyễn Nhật Anh's user avatar
0 votes
0 answers
14 views

Mesh flaws don't allow proper texturing in FBX imported into Blender

I'm importing an FBX file into Blender and I get these flaws. I can't get a uniform texture when I try to apply textures to these meshes. What could be the problem here? Process: I draw the cable ...
M0urza's user avatar
  • 9
2 votes
2 answers
101 views

How to animate the position of a material along the "mesh line"

I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
user123511's user avatar
  • 1,259
3 votes
3 answers
411 views

How to mirror textures using shader nodes?

How to use a shader from texture 3 to make texture 4 (see attached image)?
user avatar
0 votes
1 answer
32 views

How to copy shading maps but still be able to change materials?

I'm creating a little meat man, and I want to have his body use mostly the same shading maps as his head, but with a different texture for me to paint his splotches on for his body. When I copy the ...
SICK0's user avatar
  • 21
1 vote
1 answer
31 views

How do I get rid of Image texture seam cuts?

I'm using the sapling tree gen add on for the tree model, as for the seamless texture I painted in krita. The texture itself has this vertical cut along the mesh, I made sure to activate shade smooth ...
Stephen's user avatar
  • 313
1 vote
1 answer
61 views

Bump doesn't look the same in viewport and render

I am creating a vinyl record in Blender and used a wave texture to add bump in the shader editor. But the bump almost doesn't show in the final render. Viewport: Final Render: Here is my .blend file:...
Eyal Cohen's user avatar
2 votes
1 answer
135 views

What do I miss to see the texture?

It has been a while since I played with blender and must have lost basic understanding of it. This must be something very simple or I am just missing something. I am trying to add material/texture to ...
Chef Boar's user avatar
0 votes
1 answer
36 views

How can I make a continuous texture on a non-flat surface?

I would like the text to run on the interface in such a way that it is easy to read
Dani's user avatar
  • 1
1 vote
1 answer
42 views

Why is texture painting not working?

Please advise- I've watched a few different tutorials for texture painting but I'm not sure what I'm still doing wrong. Texture painting is not working. I'm trying to add an orange/red color over the ...
Philadelphia_Collins83's user avatar
0 votes
1 answer
31 views

Shading>ColorRamp>Reliefs distance between Vertices of the mesh and curve reference

I try, but I can't... I explain: I create a 256x256 point torus. I apply a rank 2 subdivision to it. I delete half to keep a C. I remove the top half to keep an open C. (It's the interior that will ...
French_Hugo's user avatar

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