All Questions
621 questions
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9
views
Apply a tint mask to a texture with specific parameters from Unreal Engine 5
I've got an ARGB tint mask which applies to a base color texture with some UE5 script which uses parameters from pic1 which I can't quite understand.
How do I approach it with blender shader nodes?
0
votes
1
answer
56
views
Sample output of diffuse BSDF with pixelated texture coordinates
I'm not sure the title of this question really makes sense.
Basically what I'm trying to do is create pixelated lighting from the output of a Diffuse BSDF + Shader to RGB, so that the pixels are ...
3
votes
1
answer
93
views
How can I make this material static on the figure? Now the figure slides through it
I want to make this so that the texture moves with the figure. Right now the figure kind of slides through it.
1
vote
1
answer
28
views
How do I make the process of switching between mix shader images easier or faster?
I have images that I would like to switch between in animation. They are directional movements of a 2D character and use Mix Shaders to keyframe to another direction. I was wondering if there is a ...
1
vote
1
answer
73
views
How to implement image textures into cell shading
I'm currently working on a personal project and ran into a small technical hiccup.
I wanted to try my hand at making an anime-style model using hand-drawn shadows combined with normally edited anime ...
0
votes
2
answers
24
views
How to remove the weird dots in grid-like pattern
https://drive.google.com/file/d/1eVAzBuTpyHvcMq2-e7vNIy8jIGd_pa3P/view?usp=drive_link
The dots first appeared when i transferred my object from an older version of blender to 4.2
1
vote
0
answers
31
views
I have a painterly node group with brush direction input. I would like to be able to randomise across the model instead of being uniform please
I have managed to obtain a node group for a painterly style material which is close to perfection. However the brush stroke direction which is controlled is completely uniform. I would like to ...
0
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0
answers
24
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How to make the floor more reflective and more like a wooden material [duplicate]
I'm new to learn texturing and lighting. I need some help on this floor.
Here's my floor
and i want to make it like this
1
vote
1
answer
47
views
Rotate texture per instance
I'm trying to get this wood texture mapped correctly according to the rotation of the objects. In an ideal situation, the textures all align so they point to the middle of the cirle.
I have loads of ...
1
vote
0
answers
28
views
Orient a texture in a consistent manner, without relying on UV unwrapping [duplicate]
Without using UV wrapping, and only relying on shader nodes, is there any way to orient the shingles as indicated on the image before?
I'm looking to not use UV wrapping as this roof geometry is ...
0
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0
answers
25
views
Hiding the Voronoi texture from the bottom of my chocolate chip cookie
I'm making a chocolate chip cookie in blender using two Principled BDSF materials, one for the cookie material and one for the chocolate chip material. I'm using Voronoi texture and color ramp and mix ...
1
vote
0
answers
40
views
How can i achieve this kind of 'light' or effect?
How can I achieve some kind of 'lighting' within the model? I don't know if it's light (like point), the same texture, or another external factor.
I leave you an example image of something I would ...
1
vote
1
answer
45
views
How to create procedural ceiling tile Gradient texture?
I'm trying to create a procedural drop ceiling texture, and I have been able to create a simple one, even one with stains/water damage. However, I would like to try add depth to the texture, ...
1
vote
0
answers
27
views
How can I input a continuous value range in blender?
General Explanation to My Question
I want to display a curve defined by parameter equations using a shader node tree:
$$ f(x)=\left\{
\begin{aligned}
x & = f(\theta) \\
y & = g(\theta) \\
\...
0
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0
answers
16
views
Geometry not casting or receiving shadows... when linked?
all. I'm working on an environment that's used across multiple scenes and I've got a weird issue.
In the referenced environment, this little stool thing receives and casts shadows. It has the same ...
0
votes
1
answer
33
views
issue regarding a character face(with a different face texture) shading unexpectedly
The issue I'm having is that I have 2 materials applied to the body of a low-poly character I'm modelling. One of these materials has just been texture painted on and is the skin/underclothes color, ...
0
votes
0
answers
28
views
Move a texture towards the center of UV (vortex) on a flat surface without scaling
So basically I'm trying to make a flat portal/vortex wich looks like the typical hyperspace loop with only a texture.
Here is the texture and the effect I'm looking for:
I was thinking about ...
0
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0
answers
16
views
How can i generate perlin noise as a material so i can change it in the shading window [duplicate]
i want this as a random noise material texture for a model however i do not know how to make it a material is there anyway to make it?
0
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0
answers
31
views
Why does mixing an image texture with transparency affects the brightness/color of other material?
I'm trying to paste a custom PNG image (think of a chess board where black is 100% transparent and white is 100% opaque) over existing material that has a blue color. I mean there's no black, it is ...
0
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0
answers
37
views
Try to make and edge texture in shader
I want to create an edge texture that gives a sharp/used effect. In this picture, it works, but the object has a 'flat' effect when I'm in smooth mode. Does anyone know how I can fix this?
0
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0
answers
25
views
Plane is pink in shading mode
I was making a donut and went to the Shading workspace to apply random colors to the sprinkles. I did not do any work and went off after saving the blend file. Now when I reopen the blend file, I see ...
0
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0
answers
16
views
I editted shadings of the model, but exported model not reflects the changes
So, i got one fbx model with textures online and imported it to blender. But the alpha maps were weirdly connected to meshes, so i manually removed them and made some tweaks to shadings
i was ...
1
vote
1
answer
463
views
Black Background on PNGs 4.2
Guys I am absolutely losing my mind trying to get this to work, I am on Blender 4.2, and I have a transparent PNG placed on a surface of a rectangular prism as a material image texture. I cannot get ...
1
vote
2
answers
79
views
Gradient Texture not working properly
I want to have a spherical gradient texture applied to my Circle Object. However, when I do this the circle of the gradient is very small. I applied all transforms and made sure the Origin is at the ...
1
vote
2
answers
98
views
Creating a shader for a non-directional metal material
I'm creating renderings of the products we sell for our website. All of our finishes are non-directional, meaning we use a circular palm sander on the metal. So it is essentially brushed but in a ...
0
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0
answers
35
views
Unable to create glass texture that I want
The effect I want to achieve:
Having glossy shading line (red highlight):
I have tried out with transparent node, and just glass node, it doesn't really works to get the effect I want. Also tried ...
0
votes
0
answers
7
views
Blender FBX exports texture nodes incorrectly [duplicate]
When I export my Object as an FBX with a material using maps, the textures get jumbled in the process and connect to the wrong ports.
In the image, I use a diffuse, specular and normal map for the ...
3
votes
1
answer
277
views
How to Create a Halftone Dot Effect in Blender Similar to This Reference Image?
Hello Blender Community,
I'm trying to create a halftone dot effect in Blender similar to the one shown in the reference image attached. The goal is to have a series of dots that appear uniformly ...
0
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0
answers
29
views
Diffuse Bake Image Is Clear? [SOLVED]
I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
0
votes
0
answers
11
views
Shading different parts of a mesh [duplicate]
I’m beginning my journey with shading in Blender and I’m wondering how to assign different shading to the same mesh. For example, when I’m sculpting a creature and I want to shade scales in a ...
0
votes
0
answers
28
views
No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
0
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0
answers
52
views
Make beach waves with shading
I have the following scene:
I would like to add a white outline to the water to simulate the foam from the waves clashing into the shore. I was wondering if there was an easier way than needing to ...
0
votes
0
answers
25
views
i want to mix a texture with noise texture and only want it to be shown where noise exists
i have a grunge texture mask
and noise texture, i want grunge to only be visible where it is white in noise.
i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
0
votes
1
answer
161
views
How to change/invert color of image texture
I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
2
votes
1
answer
225
views
Transparent image showing background and not logo in Blender
I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show
The image shows up properly in paint:
But not in Blender:
0
votes
1
answer
80
views
How to combine texture and normal map to create procedural paper/cloth material?
Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth.
If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
0
votes
0
answers
29
views
Is it possible to make a texture map that controls where shadows appear? And can I use that same map to display stylized dynamic shadows?
I'm making a low poly character (think like a mixture between a psp character and a character model from final fantasy 8) that makes it difficult to display rendered shadows without it looking Jank as ...
1
vote
1
answer
21
views
how to add print to existing texture without fade/half opacity
I'm having trouble adding this printed texture over the top of the pre-existing metal texture. When I add a mix shader, it makes both the textures merge into half of their opacity. How can I fix this?
...
1
vote
1
answer
20
views
Image Texture only work on Texture Paint
I was trying to make a model for the game VRChat, but when I try to export it to Blender I saw that the material didn't work and when I check it in Blender it's looks like the UV was right and in ...
0
votes
0
answers
98
views
Adding multiple Image texture on both sides of plane
I am new to Blender and have to read a lot of thread to add multiple image texture on both sides of plane. I do this in editor nodes only and you can still edit UV for each image seperately.
I want to ...
0
votes
0
answers
14
views
Mesh flaws don't allow proper texturing in FBX imported into Blender
I'm importing an FBX file into Blender and I get these flaws.
I can't get a uniform texture when I try to apply textures to these meshes.
What could be the problem here?
Process: I draw the cable ...
2
votes
2
answers
101
views
How to animate the position of a material along the "mesh line"
I want to create the effect of current flowing through cables. I want the current to flow over several curves from the beginning to the end of the cable. I created a material with a mix shader and set ...
3
votes
3
answers
411
views
How to mirror textures using shader nodes?
How to use a shader from texture 3 to make texture 4 (see attached image)?
0
votes
1
answer
32
views
How to copy shading maps but still be able to change materials?
I'm creating a little meat man, and I want to have his body use mostly the same shading maps as his head, but with a different texture for me to paint his splotches on for his body. When I copy the ...
1
vote
1
answer
31
views
How do I get rid of Image texture seam cuts?
I'm using the sapling tree gen add on for the tree model, as for the seamless texture I painted in krita. The texture itself has this vertical cut along the mesh, I made sure to activate shade smooth ...
1
vote
1
answer
61
views
Bump doesn't look the same in viewport and render
I am creating a vinyl record in Blender and used a wave texture to add bump in the shader editor. But the bump almost doesn't show in the final render.
Viewport:
Final Render:
Here is my .blend file:...
2
votes
1
answer
135
views
What do I miss to see the texture?
It has been a while since I played with blender and must have lost basic understanding of it.
This must be something very simple or I am just missing something. I am trying to add material/texture to ...
0
votes
1
answer
36
views
How can I make a continuous texture on a non-flat surface?
I would like the text to run on the interface in such a way that it is easy to read
1
vote
1
answer
42
views
Why is texture painting not working?
Please advise-
I've watched a few different tutorials for texture painting but I'm not sure what I'm still doing wrong. Texture painting is not working. I'm trying to add an orange/red color over the ...
0
votes
1
answer
31
views
Shading>ColorRamp>Reliefs distance between Vertices of the mesh and curve reference
I try, but I can't...
I explain:
I create a 256x256 point torus.
I apply a rank 2 subdivision to it.
I delete half to keep a C.
I remove the top half to keep an open C.
(It's the interior that will ...