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Update Normals on Post Rigify Mesh

Novice Blender user here. I've been trying to get a custom Blender model to show up in Unity. This has been a bit of a headache. But the short of it is: The model I imported to Unity is transparent. A ...
The_Chicken_Lord's user avatar
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0 answers
18 views

mesh not moving with armature (using rigify)

I am a beginner using Blender for the first time. I have been trying for the past 2 days to get a mesh to move following an armature, but haven't succeeded yet. I am using Rigify, and my ultimate goal ...
Yerim Kang's user avatar
0 votes
1 answer
18 views

Mesh dissappear in object mode using rigify

What I did before was rigging the tail using rigify, and then merging the rig with the body rig (the body rig is not a rigify rig). The tail still mesh still appear some times after that, however when ...
David McTravord's user avatar
1 vote
1 answer
20 views

Why is my mesh showing these splits when changing pose?

As you can see in the image, when I move the mesh, it shows these splits. The rig is made with rigify. I'm quite a newbie to Blender rigging.
ahha's user avatar
  • 11
0 votes
1 answer
43 views

when move the rig, the mesh becomes twisted

I rigged using rigify. There were no other problems, but if I lifted or lowered the rig on the front leg, It gets twisted like the picture. Here is a link to download my blend file: https://www....
skyjun's user avatar
  • 3
1 vote
2 answers
145 views

How do I transfer my previous weight painting I did in the skeleton to the rigify controlers

I spent the last 2 days weight painting a skeleton and when I use rigify to generate controls for my rig the only real way to rig the whole thing together is to use automatic weights. Is there any way ...
arch.design's user avatar
0 votes
1 answer
18 views

Render Errors w/ Rigged Characters

having a strange issue with different rigged characters when rendering an animation. There aren't any issues with a Workbench render, but when doing a textured Cycles render, these strange lines jut ...
sheerinedits's user avatar
0 votes
0 answers
56 views

Distortion Issues When Exporting Cat Rigify Animation

I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
hbarone's user avatar
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0 answers
20 views

Unable to connect the bone to my mesh

I was following this video: https://www.youtube.com/watch?v=vzJ7454X46g&t=301s&ab_channel=TheGameDevCave and followed all the steps but can't figure out why my bone wasn't able to connect to ...
Lucci's user avatar
  • 159
0 votes
1 answer
45 views

I can not apply rig to my mesh

I'm a beginner in blender and I can't solve this problem. I can't connect my rig to the mesh no matter what I do.I am hoping for your help and I would be very grateful for it.
Jana Medic's user avatar
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0 answers
270 views

rig not working properly error -ORG -nose-

so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I ...
Games nr's user avatar
  • 393
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0 answers
85 views

Rigify Generated Rig just absolutely refusing to bind to mesh

2 Full screenshots added I made a mesh for a character on Blender 3.6.1 and I have followed about twenty tutorials on youtube on getting the Rigify rig to attach to the mesh. I have already merged ...
Claire Porter's user avatar
2 votes
1 answer
141 views

face rig for my character model

Greeting everyone , I have a similar question I asked here with this topic but just different model and different idea so here is my character model I created , first I want to animate the face rig , ...
Games nr's user avatar
  • 393
0 votes
0 answers
210 views

I Tried To rig the face but there is always error

I tried to rig the face, but every time I rig there is error generation has thrown an exception 'bpy_prop_collection(key) : key *org-temple'Lnot found, and before ...
Games nr's user avatar
  • 393
0 votes
0 answers
66 views

How to fix the stretchy mesh deform error after apply automatic weights

I'm having some trouble fixing my character's weird stretchy meshes after using automatic weights with rigify. Specifically, the mouth and arm look strange. Could you look at this link I'm sharing to ...
Logan freeman's user avatar
1 vote
1 answer
319 views

Rigify cannot rotate head anymore

I have the following problem with my Rigify rig. When i rotate the headbone in pose mode the mesh does not rotate with the bone anymore. I can still move the bone and the head deforms, but it does not ...
Möp Möppelton's user avatar
2 votes
1 answer
68 views

Sudivision modifier distorts mesh

I had a 3D artist do the weight painting on my mesh so that I can use it with a Rigify rig in Blender. The rig works perfectly and the weight painting did the job, however, after receiving the ...
Fugaku's user avatar
  • 31
0 votes
1 answer
190 views

Mesh Not Moving With Rigify Rig

Brought figure in from MakeHuman added a few bits then joined the mesh. Used Rigify and rigged the mesh. All seem to go to plan but as you see from the pics I have missed something. Workupload File ...
Eddy's user avatar
  • 177
0 votes
0 answers
1k views

My Mesh gets big after I apply automatic weights

So in Blender I am trying to rig a Panda Bear. I rigged the Panda Bear and then I tried to press Ctrl+P and select with automatic weights. When I did that the Panda Bear mesh got gigantic. I know that ...
N. Barrett's user avatar
1 vote
2 answers
292 views

Problems with new added bones

I'm kind of new to bone rigging and I'm having some issues with it. After I added a Meta-Rig (from the Rigify Add-On) and aligned all the bones with the character I made, I decided to add some new ...
BitToFind's user avatar
0 votes
1 answer
198 views

Mesh not moving with the armature

I tried using rigify and after parenting it with the mesh and using weight paint it still doesn't seem to move. I'm still a newbie so this is my first model that I've made so I'm not sure what I'm ...
Ray's user avatar
  • 1
0 votes
0 answers
796 views

After Rigging weird model deformation

This is my first time making a model so I probably made a ton of mistakes while building it but I've moved on to try to pose it for my class. At this point I've applied all modifiers and joined ...
Miasma's user avatar
  • 1
1 vote
1 answer
4k views

Rigify armature won't move my mesh

I made a low poly model and I parented the Rigify armature using automatic weights. i It deformed weirdly and I doubt it's my topology since it's very basic. I used solutions that worked with my other ...
vertx art's user avatar
0 votes
0 answers
72 views

How to Fixing rigify errors on mouths and fingers

Would you mind telling me how I can fix the rigify on the mouth and fingers? Does anyone know the answer to this question? Here are the pictures. Make sure you add a picture/gif explanation to help ...
Logan Freeman's user avatar
1 vote
1 answer
516 views

Parenting object moves it?

So I have these shoe laces that are already parented to the shoes, but when I try and parent it to my rig it moves it? Why is this? It moves the laces?
Murth's user avatar
  • 241
0 votes
1 answer
766 views

IK Stretch problem with character's feet: mesh distorts when the bone moves, despite IK Stretch = 0

I was trying to fix this problem by myself 8 hours straight, but haven't succed. Your help really means a lot to me, if you'd decide to take a look: https://drive.google.com/file/d/1LVfNcs-...
Gekido Mikado's user avatar
0 votes
2 answers
956 views

Origin point of Metarig acting as root bone during root motion

Recently I've modelled and rigged a character using the included Human Meta-rig, and after editing out the bones I didn't need, I parented everything to a new single bone at the base of the character ...
Yareese Foxtrot's user avatar
0 votes
1 answer
211 views

Rigging: How to rig an emotionless dog face and ears?

Im continuing on my journey on making more models in blender. I made a funky looking doggo. I am well aware he has alot of bones for his tentacles. Im just trying to get help with his face. I am ...
Prompt0istrying's user avatar
1 vote
1 answer
330 views

When rig moves mesh the mesh seems to duplicate

I have used rigify and produced a rig that moves my mesh. When the mesh moves in pose mode it seems to duplicate everywhere aside from at the point it is being moved. Additionally the underlying ...
A_big_fluffy_dog's user avatar
1 vote
1 answer
656 views

Armature with automatic weights using Rigify failed

While I'm currently creating my first character animation within blender I failed to skin the mesh correctly to the generated rig... I tried to generate the rig over and over again and applied the ...
Fynn's user avatar
  • 11
1 vote
1 answer
1k views

Armatures breaking apart mesh on pose?

I currently have a mesh that I made of individual cubes that I have joined into the components I want to add motion to (the arm/sword should move as a single unit) I Have added armatures and set the ...
kang's user avatar
  • 13
0 votes
1 answer
176 views

Mesh has lines with rigify

My mesh is distorted when I use rigify and pose. How can I get rid of the lines that show up? This happens in every project that I create.
King Chrome's user avatar
2 votes
2 answers
2k views

My Model's Forearm Twists Too Much

So, my first model is rigged using rigify, so I am not an expert and have been coming here for answers to a few questions regarding some problems the model has and the best way to deal with them. my ...
user1539405's user avatar
0 votes
1 answer
341 views

Rigify Fingers shrunk inside themselves

The fingers went inside themselves for no reason, i can drag the finger detail bones and get them to how they were before, but i cant scale to close them anymore i've also noticed that whenever i ...
Vertx's user avatar
  • 3
0 votes
1 answer
251 views

How to fix pants/legs "ripping in half" after rigging

i'm currently learning rigging using riggify so far everything is working great except one issue that I really don't know how to fix. When I pull the leg up the pants seemingly break in half leaving a ...
Kyran Defosse's user avatar
0 votes
2 answers
464 views

rigid movements are not working after generating rig using rigify addon

this is my mesh which is in .fbx format and i have added armature (basic human ) moved all my bones such that they are inside the mesh applied scale for mesh applied scale and location for bones and ...
John's user avatar
  • 53
0 votes
2 answers
264 views

Rigify Messes Up Model

So, I'm working on making a rig for my creature, Pliecce. When I generate my rigify rig and parent it with automatic weights, this happens to the head: how mesh looks after parenting. I don't know ...
MasterMind's user avatar
0 votes
0 answers
221 views

Rigify Torso Twists Unnaturally

I'm encountering a similar issue as to when rigify causes an arm to twist unnaturally, but at a more extreme state and on the torso with a dog rig. I have tried the recommendations in the answers of ...
Cafnir's user avatar
  • 1
0 votes
1 answer
4k views

armature not getting attached to mesh

Created an armature for a bird using animals meta-rig (I have downloaded a .blend file of a bird and trying to rig it) I have adjusted all the bones to their places. Using object mode, I generated a ...
LionsDen's user avatar
  • 103
1 vote
1 answer
94 views

Mouth Deformations when Posing

I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this: How do I fix this? The file is located ...
rmorg912's user avatar
0 votes
1 answer
68 views

Deformations on back of the head when trying to rotate rig

I'm weight painting my model and I am getting weird deformations on the back of the head. I can't figure out how I should weight paint in order to get the back of the head to follow the face when ...
rmorg912's user avatar
0 votes
0 answers
1k views

Joining facebuilder head to downloaded body

So I am a complete beginner to 3D modelling and animation. Just wanted to experiment some in my free time. Not looking for a career in this. I built a head model using facebuilder. and downloaded a ...
ANURUP DE's user avatar
0 votes
1 answer
184 views

Mesh is deforming in Pose mode without moving the bones

For some reason when I switch from Rest Mode to Pose Mose the mesh of the head "squishes" without the bones moving. Does anyone know why this is happening? I've tried ALT+R,S,G and Clear ...
rmorg912's user avatar
0 votes
0 answers
244 views

Weight Paint strange splotches

I am trying to weight paint my model however i keep getting weird splotches all over my model that look like this: And cause posing errors like this: When I paint out the splotches, other splotches ...
rmorg912's user avatar
0 votes
0 answers
148 views

Armature won't deform mesh after applying the modifier

enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it ...
Haki's user avatar
  • 1
0 votes
1 answer
371 views

Join meshes after rigifying one of them

I had a model with eyes, gum and teeth and the basic human rigify was giving me errors when automatic weighting. So I separated those parts into another mesh. Now that I rigged one of the meshes, how ...
Rajat Mondal's user avatar
1 vote
0 answers
16 views

How can I fix "Bone Heat Weighting Failed" Issue? [duplicate]

When I try to use the Automatic Weights option to parent my mesh to the Rig how come it deforms the meshes left arm?
ably6's user avatar
  • 11
0 votes
1 answer
690 views

Mesh doesn't follow the armature

I'm trying to rig this 3D astronaut model, but I'm having problems. The mesh doesn't follow the armature, I tried all the fixing steps. but nothing happens. A strange thing also happens when moving a ...
VikSn0w's user avatar
  • 35
1 vote
2 answers
5k views

Rigify (2.8) - automatic weight incorrect and issues with weight painting

I'm trying to rig a character for animation for the first time, however dont seem to get it right :( I placed a "human metarig" into my characters mesh using the rigify addon, when i parent the mesh ...
user5291's user avatar
  • 149
0 votes
0 answers
211 views

why doesn't Rigify work?

I am attempting to rig a character for animation, first, the parenting function doesn't work instead of making the mesh the parent, it makes the rig the parent. I have to go into the properties ...
Kiss Me Comix's user avatar