enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it wouldn't move in Unity, I poked around with it in Blender to see what was up. After some research and trial and error, I realized my armature modifier was missing. Since this happened after export, I assumed it had applied itself during the process, and since I had already saved and exited, I couldn't revert back to the file before all of this.

I added a new armature modifier, but regardless of it showing the correct weights in weight painting mode it doesn't deform the mesh. I figured I could play around with Blender to see if I could fix it, but I was wrong. The closest I got was determining it probably has something to do with the vertex groups (that category is unfilled because adding a single vertex group causes insane deformations and what can only be described as spaghettification of the mesh), but that's only a wild guess taken off the fact that everything else in the modifier didn't work.

Does anybody have any ideas?

Edit: Sorry, this is my first time on Stack Exchange enter image description here enter image description here enter image description here enter image description here enter image description here

I'm new to 3D modeling but I think that's all the relevant info? Let me know if there's anything else I can screen, or if you need to see the blend file and where I can upload it

  • $\begingroup$ Please add screenshot of model, bones, and your FBX export settings. $\endgroup$ – Ahmad Bilal Jul 4 at 7:47
  • $\begingroup$ Sorry, I'm kinda inexperienced at this. Thanks for commenting, hope everything I uploaded helps $\endgroup$ – Haki Jul 5 at 16:36

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