I currently have a mesh that I made of individual cubes that I have joined into the components I want to add motion to (the arm/sword should move as a single unit)
I Have added armatures and set the limbs parent to the center bone with the "keep offset" setting. I selected all the components of my character and set the armature deform to automatic weights.
I Just want to be able to freely rotate the limbs / head about the axis at the base of each bone, but I can't seem to get that to happen as the mesh just breaks apart, picking seemingly arbitrary pieces to drag with it (which I dont quite understand, since I have joined the cubes together into the components I do want to move)
Anyone have any tips for how to get this set up properly?