Questions tagged [auto-rig-pro]

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Dynamic/physics bones in unity do not work with auto-rig-pro

I exported an fbx with auto-rig-pro for unity. Everything works with dynamic/wiggle type bones except for bones added to the rig manually. What would be different about the data in those bones? They ...
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7 views

Exporting auto-rig-pro into unity?

If I'm exporting from auto rig into unity with the intention of animating "within" unity, how should I go about it? Exporting just results in a million bones because of all the hidden ones.
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Arms distorted with Auto Rig Pro export to UE4

To anyone who can help. I used Auto Rig Pro to rig my character in Blender 2.8 and exported it into UE4. The transfer went fine but the arms on the imported Blender character are shrunken down into ...
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14 views

Names convention as default using Auto rig Pro to unity?

Hey there I was wondering if this name convention is ok? to start with my project. I am using Auto Rig pro . My 3D character is very low poly, 1K and not fingers bone, very simple. and all my ...
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16 views

Mouse Rotation doesn't work when I want it to

Just when I was rigging a character in Blender 2.8 with Auto-Rig Pro, I noticed this problem: some of the bones don't rotate/move when I use the mouse (indicated in red), even though it works when I ...
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30 views

Removing doubles for auto-rig pro welds mouth shut?

I'm pretty new to Blender and just started to learn how to rig characters. I'm using Auto-Rig Pro 3.5 with Blender 2.83 to rig a character originating from DAZ Studio. I imported it as a .obj mesh to ...
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1answer
19 views

Bones Wont deform with Mesh

I just started using Blender and I wanted to recreate a viral creepy pasta. I have seen many tutorials and they all say for the armature to parent the mesh with automatic weights but nothing happens. ...
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29 views

Blender not responding when I try to export fbx with baked auto rig pro armature with animations

I've been using Auto Rig Pro for rigging, animating and exporting my character(humanoid for Unity), and it worked fine so far. I have made a copy of already existing character(that I previously made ...
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10 views

generate IK target on straight bones

is somehow possible generate pole target for IK in right direction for straight leg bones? I cant move knee bones so much forward on my models. Its same for rigify and autorig..
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13 views

Blender not installing AutoRig Pro addon [duplicate]

I'm new to blender, but I've looked through a lot of the support forums and I still haven't been able to find my exact problem. I am running blender 2.81a I have been trying to install AutoRig Pro ...
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1answer
188 views

How do I import an advanced auto-generated rig to Unity?

My question is fourfold. It is about blender's own Metarig, Lucas Veber's (Artell's) Auto Rig Pro and Blender's Blenrig. 1) What is the difference between Metarig, Auto Rig Pro and Blenrig? 2) I ...
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22 views

How to skin a mesh relative to it's animated pose rather than it's rest pose?

So I want to animate a character sleeping while covered with a blanket on top. To achieve this, I want to add a plane with cloth modifier and simulate it naturally rest over the character's body. ...
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1answer
127 views

For Auto Rig Pro is it better to have eyelids as separate object or as a mesh with eyeball object?

I'm creating a cartoon style character with oval eyes and lattice. I created two versions for eyelids. One with the eyelid mesh included with the eyeball object, and another with the eyelid meshes ...
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156 views

Pinning feet to walk in auto rig pro Blender 2.8

I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast ...
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1answer
573 views

Weight painting using Auto Rig Pro on Blender 2.8

I need help with painting weights on a rig made with auto rig pro. I cant find the correct vertex groups for the bone I'm painting. There's an arm twist offset and an arm stretch vertex groups to ...
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58 views

Auto-Rig Issues!

Having trouble with an Auto_Rig error message that I can't seem to fix. I'm rather new with this addon so its very possible I'm doing something incredibly stupid. But has anyone seen this error ...
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23 views

Does the function “copy to selected” for value of a custom property to all selected bones no longer work in Blender 2.8?

I've created a custom property on multiple bones of the same rig to drive constraint influences, for example: I have the bone "eye.r" with the custom property "auto eyelid" to control the influence of ...
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25 views

bone's are not selecting

please help me, i can select main bone in object mode and pose mode. i can't select all other bone's . when i creat single bone and extrude after there are same issue, i also select first bone in same ...
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104 views

Renaming/ adjusting a pre-built skeleton to work with Auto rig pro

Can I as of yet take a mixamo skeleton and rename the bones etc so Auto rig pro can take this skeleton and export it to ue4 (using ue4 skeleton) correctly? This would save me massive time as mixamo ...
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1answer
486 views

CMU bvh animations and rigging

I am wondering if i could get some tips from the wonderful people of this group. Does anybody have any experience working with CMU Mocap animation? I am currently working with bvh files. I have a rig ...
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2answers
845 views

Body part recognition inside of blender using a neural net

So I'm working on a project that's turning out to be monstrously difficult. I'm trying to automate the rigging process inside of blender using the addon "Auto-rig pro". This addon has a feature called ...
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1answer
587 views

how to transfer rig from one model to another?

I have a rig on a model thats skinned, and I have another model not similar that I wanted to take that rig and transfer from the skinned model and connect it to the unskinned model. As does Script ...
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1k views

How to link a character from a file to another one with auto-rig pro

I'm following the tutorial called battle scene in blender that you can watch here. At some point the creator says : "the skeletons for both characters have to be inside the same armature",so this is ...