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Questions tagged [auto-rig-pro]

Auto Rig Pro is a 3rd party commercial add-on to aid rigging characters in Blender. Use this tag for questions about using Auto Rig Pro in Blender.

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How to connect Props to Main Rig (parented, but still can be animated manually)

I am rigging horse for race, which has saddle which should obviously be connected to horse and follow horse movement, but still should have separate options for stirrup for jockey to move it. Saddle ...
Radoon's user avatar
  • 557
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0 answers
14 views

The Tap 'Auto-Rig-Pro no longer has a function after Smart Rigging?

Link to the tutorial that I tried out: https://youtu.be/28gJhqCQyxE [min. 2.07] I would like to go to the 'Limb Options', but they are somehow no longer there...
Leo's user avatar
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0 answers
11 views

Autorig Pro bendy bone has "cc_" property, but vertex group gets lost when exporting fbx

When I export model to fbx, Bendy Bone has "cc_" property, but vertex group is lost when my model export to a new file. I cannot transform controller to fbx or vrm model.
Haoran Wang's user avatar
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0 answers
26 views

New Hair Curves System: Rigging with Auto Rig Pro

I've created hair with the new Curves hair system. I've also rigged my character. How to I rig the hair to get it to follow the head positions? The hair doesn't need to move separately. It can ...
Brian Rembrandt's user avatar
0 votes
0 answers
73 views

Why are bones twisting and skin weight weird when imported in unreal?

we are currently trying to get an animation made in blender imported into unreal engine. But when we do the bones twist and the skin weights change: We used autorig pro to create the skeleton and ...
Kristoffer Karstensen's user avatar
0 votes
1 answer
920 views

object has no attribute pose bone

hey all so I m Trying to actually rig a car with the addon rig a car, I watched many videos on youtube and I FIGURED it out , after I parent the wheels , named them etc , When I try to generate it ...
Games nr's user avatar
  • 405
0 votes
1 answer
42 views

ChildOf constraint not updating transforms properly on influence change

I've noticed a very weird problem regarding the transform update of ChildOf when I change it's influence. I have a specific setup for an arm that looks like this: ...
arahfx's user avatar
  • 1
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0 answers
274 views

Cannot bind rig to character without error alerts

I'm having a lot of trouble with the armature for this model. I've been using Auto-Rig pro but I think it is the model itself that is causing problems. The first error I see is: "Warning, ...
smashingtuck's user avatar
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0 answers
195 views

Why do I get an error when export using Auto Rig Pro addon and a failure to create an Export?

Running the newest version of both Auto Rig Pro and Blender, I've tried a reinstall of both blender and the addons Auto Rig Pro and still run into the export attempt error. The model is fully weighted ...
J2RED's user avatar
  • 1
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0 answers
147 views

rig not working properly error -ORG -nose-

so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' I ...
Games nr's user avatar
  • 405
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0 answers
31 views

cant move head and horns of a deer together

i just riggeed a deer, and trying to animate it. But the problem I am facing is, whenever I try to move the body of the deer the body or the head part moves but not the horn. I came to know that both ...
Soham Pandey's user avatar
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21 views

"Fragmentation" after retargeting. How to troubleshoot these?

I'm getting some tiny "fragmentations" (not sure what to call them) and a bit of stretching after retargeting. Everything else works perfectly. How do I clean these up? The source and target ...
Jose Mulia's user avatar
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0 answers
43 views

Auto-Rig Pro rendered picture has weird shapes

I rigged my skeleton with Auto-Rig Pro. When I render weird shapes become visible. Anyone knows how to get rid of these shapes? All the best, Anže
Anže Jurc's user avatar
1 vote
0 answers
43 views

How to rig a human model with scattered elements over the skin?

I have been trying with no success to skin a human model with complex scattering over the surface. The idea is that the scattered elements follow the movements of the model, staying in the position ...
Ramate's user avatar
  • 11
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0 answers
173 views

Auto Rig Pro Export to GLTF

I'm trying to export a model with miximo animation as a glTF embedded. Character is rigged & skinned. Animation is loaded correctly. However, when I export via Auto Rig Pro export to glTF, I get ...
Erwin's user avatar
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1 answer
231 views

How to separate the linked auto rig pro between our two characters?

I finish the number 1 character with auto rigging, and bind it, then I add another auto rigging for the number 2 character but there is a problem, when I bind it, number 2's rig became the number 1's ...
Logan freeman's user avatar
0 votes
1 answer
629 views

How do I add weapon bones to Autorig Pro?

I am using Autorig Pro. How can I create a weapon bone on a bone made in Autorig Pro and parent the bone to the hand?
Jeong won woo's user avatar
1 vote
0 answers
523 views

Mesh crotch area deforms really weird when posing - using Auto-Rig Pro for armature

This model I am using is a model I got off of CGTrader, so I didn't make it, but I've been trying to rig it using Auto-Rig Pro. It did have an armature with it when I downloaded it but it didn't work ...
user166952's user avatar
1 vote
1 answer
389 views

Setting Action animation length?

I used Auto-Rig Pro to rig a character. Now I want to make animations like Idle, Walk, Run etc. all in the same Blender file. I believe that the correct approach is to create a new Action for each ...
mr.b's user avatar
  • 149
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0 answers
83 views

keyframing in blender 3.4

when inserting a keyframe, should I only select the rig-frame(s) for the body parts that moved/rotated? Or is it better to select the entire rig (after adjustments) and then insert the keyframe? Or is ...
Jim's user avatar
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3 answers
3k views

How to add customized bones with Auto Rig Pro Plugin?

I am modeling a vrchat character with Auto Rig Pro Plugin and I trying to add some bones to character such as hair, eyes, clothes, etc. I used “Add Limb -> Chain: Bendy Bones” to added hair bones ...
PTWolf's user avatar
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1 answer
504 views

Eyes won't move even using with ARP

I was doing a sims 2 render, following a tutorial that I saw on Youtube, note that it's my first time doing a sims 2 render and using blender at the same time. I am using Auto Rig Pro/ARP. The problem ...
Yukii's user avatar
  • 1
0 votes
1 answer
567 views

auto rig pro ; Blender to Unreal (Bones hierarchy problem)

i'm using autorigpro to create a long neck head. So i'm using spline ik as the neck, connect to head bones. While in blender, the head is parented to spline ,as the head correctly follows where the ...
No One's user avatar
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1 answer
2k views

Thumbs rotated wrong for Auto-Rig Pro - after retarget to Mixamo animation. How to fix?

Please help, Ty. I searched “Auto-Rig Pro” thumb = no results. Also searched Youtube. Problem: I rigged my character using Auto-Rig Pro. (Idk if it's IK hands, no one taught me.) Q1: When I retarget ...
Squestion's user avatar
2 votes
0 answers
63 views

Hands of rig move to weird positions after re-mapping animation with ARP

I wanted to re-map a simple motion capture animation to a model I rigged with AutoRigPro. The rig seems fine, everything in the re-targeting stage seems fine and the first frame of the animation (T-...
trecoolio's user avatar
0 votes
0 answers
80 views

Animated bendy bone for copy position is wonky

Working with bendy bones and Auto Rig Pro. https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/bendy_bones.html I am animating this bendy bone with a handle. All fine and ...
xDonnervogelx's user avatar
0 votes
0 answers
357 views

How are the eyelids controlled in autorig pro?

Let's just think about the upper right eyelid for the moment. Autorig pro created the following controls: c_eyelid_top.r, c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r. There are ...
Playtos Sandl's user avatar
0 votes
0 answers
47 views

Spiral wont parent to armature?

So I have a spiral acting as an eye and when I parent with automatic weights to my rig, it doesn't spin with the rest of the armature it just stays in place. Is it because of the object itself? I ...
Murth's user avatar
  • 221
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0 answers
375 views

Should I Bake Hair before Rigging model?

I just finished modeling and styling my character and i want to rig it. I'm wondering if I should bake the hair from the particles before rigging-- ran into this issue because every time i bind the ...
ari's user avatar
  • 21
0 votes
2 answers
2k views

Auto rig pro: Knees bent backwards

So I'm using Auto Rig Pro to rig a character, but the knees always bend the wrong way. I've tried moving the bones and the pivot point but it never changes. I provide the blend file here:
user142172's user avatar
1 vote
1 answer
1k views

Part of my Mesh won't follow the rig (i used autorig pro add on)

I tried to build bone myself for facial rig (actually for mouth) and I used autorig pro add on, I add more bones and connect to original rig, it worked and follow the main bone, but when I bind it the ...
Lalla Ardiana's user avatar
1 vote
1 answer
439 views

Where can I find the auto rig pro?

just a new guy in the Blender, I installed auto rig pro and enabled it, but I can't find it , then I opened the Add-ons the Location shows: 3Dview > properties > rig main properties. I followed ...
stump's user avatar
  • 13
1 vote
0 answers
570 views

Crossed arms in FBX-rig where mocap was copied to from BVH

I didn't find the answer in former posts, and want to copy mocap from BVH-rig (left) to FBX-rig (right). I use Blender 2.9.3. All FBX-bones are identical to BVH-bones, and I gave them also the same ...
Rrikge's user avatar
  • 11
-1 votes
1 answer
390 views

Retarget error from Mixamo to readyplayer.me

I created character from readyplayer.me and rigged it using Auto Rig Pro. When I tried retargeting a mixamo animation, the arms always end up in an incorrect orientation. Any way to fix this. I really ...
Sanskar Biswal's user avatar
1 vote
1 answer
859 views

Rig doesn't work on imported model

I rigged a model in blender but when I want to pose it nothing happens please help me. I have uploaded the blender file on Google drive here's the link: https://drive.google.com/file/d/...
Soheil Siadat's user avatar
2 votes
1 answer
2k views

How can I use picker in Auto Rig?

I installed Auto Rig 3.41.59 and I could bind the rig and everything works fine. the only problem is I can't use the picker. You can download the blender file
Seyed Morteza Kamali's user avatar
1 vote
1 answer
2k views

How can I make a custom IK arm rig on an already made Auto Rig Pro rig

I rigged my character with auto rig pro but a disadvantage of Auto Rig Pro that I've experienced is that the arm moves as an FK rig (As opposed to Rigify with its IK arm rig). I've tried to customize ...
dynasteve16's user avatar
1 vote
2 answers
569 views

How Can I create wings with auto rig pro

I've read the Auto rig pro documentation and I saw you can make wing rig with it from the limb options, but I tried I couldn't see any wing options there. Is there something I'm supposed to activate ...
dynasteve16's user avatar
0 votes
0 answers
464 views

Arms distorted with Auto Rig Pro export to UE4

To anyone who can help. I used Auto Rig Pro to rig my character in Blender 2.8 and exported it into UE4. The transfer went fine but the arms on the imported Blender character are shrunken down into ...
Sayyid Ilyas's user avatar
0 votes
0 answers
595 views

Removing doubles for auto-rig pro welds mouth shut?

I'm pretty new to Blender and just started to learn how to rig characters. I'm using Auto-Rig Pro 3.5 with Blender 2.83 to rig a character originating from DAZ Studio. I imported it as a .obj mesh to ...
PSm's user avatar
  • 11
0 votes
1 answer
310 views

Bones Wont deform with Mesh

I just started using Blender and I wanted to recreate a viral creepy pasta. I have seen many tutorials and they all say for the armature to parent the mesh with automatic weights but nothing happens. ...
Chris's user avatar
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1 vote
0 answers
651 views

Blender not responding when I try to export fbx with baked auto rig pro armature with animations

I've been using Auto Rig Pro for rigging, animating and exporting my character(humanoid for Unity), and it worked fine so far. I have made a copy of already existing character(that I previously made ...
Vladimir Pesic's user avatar
0 votes
1 answer
2k views

How do I import an advanced auto-generated rig to Unity?

My question is fourfold. It is about blender's own Metarig, Lucas Veber's (Artell's) Auto Rig Pro and Blender's Blenrig. 1) What is the difference between Metarig, Auto Rig Pro and Blenrig? 2) I ...
Tejas's user avatar
  • 945
0 votes
1 answer
2k views

For Auto Rig Pro is it better to have eyelids as separate object or as a mesh with eyeball object?

I'm creating a cartoon style character with oval eyes and lattice. I created two versions for eyelids. One with the eyelid mesh included with the eyeball object, and another with the eyelid meshes ...
Bruce's user avatar
  • 52
1 vote
0 answers
596 views

Pinning feet to walk in auto rig pro Blender 2.8

I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast ...
TheMuffinMan's user avatar
1 vote
1 answer
5k views

Weight painting using Auto Rig Pro on Blender 2.8

I need help with painting weights on a rig made with auto rig pro. I cant find the correct vertex groups for the bone I'm painting. There's an arm twist offset and an arm stretch vertex groups to ...
Maito's user avatar
  • 11
1 vote
1 answer
2k views

CMU bvh animations and rigging

I am wondering if i could get some tips from the wonderful people of this group. Does anybody have any experience working with CMU Mocap animation? I am currently working with bvh files. I have a rig ...
Dominic Keeton's user avatar
4 votes
2 answers
1k views

Body part recognition inside of blender using a neural net

So I'm working on a project that's turning out to be monstrously difficult. I'm trying to automate the rigging process inside of blender using the addon "Auto-rig pro". This addon has a feature called ...
John Smith's user avatar
0 votes
1 answer
1k views

how to transfer rig from one model to another?

I have a rig on a model thats skinned, and I have another model not similar that I wanted to take that rig and transfer from the skinned model and connect it to the unskinned model. As does Script ...
Soufiane Meez's user avatar
0 votes
0 answers
2k views

How to link a character from a file to another one with auto-rig pro

I'm following the tutorial called battle scene in blender that you can watch here. At some point the creator says : "the skeletons for both characters have to be inside the same armature",so this is ...
Marietto's user avatar
  • 1,377