Questions tagged [auto-rig-pro]
Auto Rig Pro is a 3rd party commercial add-on to aid rigging characters in Blender. Use this tag for questions about using Auto Rig Pro in Blender.
49
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object has no attribute pose bone
hey all so I m Trying to actually rig a car with the addon rig a car, I watched many videos on youtube and I FIGURED it out , after I parent the wheels , named them etc , When I try to generate it ...
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ChildOf constraint not updating transforms properly on influence change
I've noticed a very weird problem regarding the transform update of ChildOf when I change it's influence.
I have a specific setup for an arm that looks like this:
...
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Cannot bind rig to character without error alerts
I'm having a lot of trouble with the armature for this model. I've been using Auto-Rig pro but I think it is the model itself that is causing problems. The first error I see is:
"Warning, ...
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Why do I get an error when export using Auto Rig Pro addon and a failure to create an Export?
Running the newest version of both Auto Rig Pro and Blender, I've tried a reinstall of both blender and the addons Auto Rig Pro and still run into the export attempt error.
The model is fully weighted ...
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rig not working properly error -ORG -nose-
so I have been modeling a character , and I wanted to generate the rig but I got an error saying , Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found'
I ...
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cant move head and horns of a deer together
i just riggeed a deer, and trying to animate it. But the problem I am facing is, whenever I try to move the body of the deer the body or the head part moves but not the horn. I came to know that both ...
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11
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"Fragmentation" after retargeting. How to troubleshoot these?
I'm getting some tiny "fragmentations" (not sure what to call them) and a bit of stretching after retargeting. Everything else works perfectly. How do I clean these up? The source and target ...
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Auto-Rig Pro rendered picture has weird shapes
I rigged my skeleton with Auto-Rig Pro. When I render weird shapes become visible.
Anyone knows how to get rid of these shapes?
All the best,
Anže
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How to rig a human model with scattered elements over the skin?
I have been trying with no success to skin a human model with complex scattering over the surface. The idea is that the scattered elements follow the movements of the model, staying in the position ...
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95
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Auto Rig Pro Export to GLTF
I'm trying to export a model with miximo animation as a glTF embedded. Character is rigged & skinned. Animation is loaded correctly. However, when I export via Auto Rig Pro export to glTF, I get ...
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How to separate the linked auto rig pro between our two characters?
I finish the number 1 character with auto rigging, and bind it, then I add another auto rigging for the number 2 character but there is a problem, when I bind it, number 2's rig became the number 1's ...
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How do I add weapon bones to Autorig Pro?
I am using Autorig Pro.
How can I create a weapon bone on a bone made in Autorig Pro and parent the bone to the hand?
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285
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Mesh crotch area deforms really weird when posing - using Auto-Rig Pro for armature
This model I am using is a model I got off of CGTrader, so I didn't make it, but I've been trying to rig it using Auto-Rig Pro.
It did have an armature with it when I downloaded it but it didn't work ...
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191
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I can't use my Auto- rig pro?
I want to install a new Auto rig pro 3.68. so I go to add-on to remove the old one. but when I go to install the new one. The blender shows this I don't understand.
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Setting Action animation length?
I used Auto-Rig Pro to rig a character. Now I want to make animations like Idle, Walk, Run etc. all in the same Blender file. I believe that the correct approach is to create a new Action for each ...
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152
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MB_Lab: switching between IK and FK posing
I have an MB Lab character and a Mixamo animated FBX import, and am using Auto_rig_pro (ARP) to map animation.
I realize that with Mixamo I could have (and tried) to create a control rig and convert ...
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Shift position of bone animation in whole armature
As in topic. Is it possible with build in tools, or is there an addon?
It will be great to have the possibility to shift whole animation in a rig.
So You change first frame and everything will follow.
...
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I'm having some errors with Auto Rig pro in blender 3.4
So I'm using blender 3.4 and I'm trying to figure out why Auto Rip Pro is constantly giving me these errors. When ever I try to generate the meta-rig I get the first error and if it does generate the ...
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keyframing in blender 3.4
when inserting a keyframe, should I only select the rig-frame(s) for the body parts that moved/rotated? Or is it better to select the entire rig (after adjustments) and then insert the keyframe? Or is ...
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2k
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How to add customized bones with Auto Rig Pro Plugin?
I am modeling a vrchat character with Auto Rig Pro Plugin and I trying to add some bones to character such as hair, eyes, clothes, etc.
I used “Add Limb -> Chain: Bendy Bones” to added hair bones ...
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267
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Eyes won't move even using with ARP
I was doing a sims 2 render, following a tutorial that I saw on Youtube, note that it's my first time doing a sims 2 render and using blender at the same time. I am using Auto Rig Pro/ARP. The problem ...
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397
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auto rig pro ; Blender to Unreal (Bones hierarchy problem)
i'm using autorigpro to create a long neck head. So i'm using spline ik as the neck, connect to head bones.
While in blender, the head is parented to spline ,as the head correctly follows where the ...
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Thumbs rotated wrong for Auto-Rig Pro - after retarget to Mixamo animation. How to fix?
Please help, Ty. I searched “Auto-Rig Pro” thumb = no results. Also searched Youtube.
Problem: I rigged my character using Auto-Rig Pro. (Idk if it's IK hands, no one taught me.)
Q1: When I retarget ...
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Hands of rig move to weird positions after re-mapping animation with ARP
I wanted to re-map a simple motion capture animation to a model I rigged with AutoRigPro. The rig seems fine, everything in the re-targeting stage seems fine and the first frame of the animation (T-...
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55
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Animated bendy bone for copy position is wonky
Working with bendy bones and Auto Rig Pro. https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/bendy_bones.html
I am animating this bendy bone with a handle. All fine and ...
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274
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How are the eyelids controlled in autorig pro?
Let's just think about the upper right eyelid for the moment. Autorig pro created the following controls: c_eyelid_top.r, c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r. There are ...
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38
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Spiral wont parent to armature?
So I have a spiral acting as an eye and when I parent with automatic weights to my rig, it doesn't spin with the rest of the armature it just stays in place. Is it because of the object itself?
I ...
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274
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Should I Bake Hair before Rigging model?
I just finished modeling and styling my character and i want to rig it.
I'm wondering if I should bake the hair from the particles before rigging-- ran into this issue because every time i bind the ...
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2k
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Auto rig pro: Knees bent backwards
So I'm using Auto Rig Pro to rig a character, but the knees always bend the wrong way. I've tried moving the bones and the pivot point but it never changes.
I provide the blend file here:
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Part of my Mesh won't follow the rig (i used autorig pro add on)
I tried to build bone myself for facial rig (actually for mouth) and I used autorig pro add on, I add more bones and connect to original rig, it worked and follow the main bone, but when I bind it the ...
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Where can I find the auto rig pro?
just a new guy in the Blender, I installed auto rig pro and enabled it, but I can't find it , then I opened the Add-ons the Location shows: 3Dview > properties > rig main properties.
I followed ...
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419
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Crossed arms in FBX-rig where mocap was copied to from BVH
I didn't find the answer in former posts, and want to copy mocap from BVH-rig (left) to FBX-rig (right). I use Blender 2.9.3.
All FBX-bones are identical to BVH-bones, and I gave them also the same ...
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354
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Retarget error from Mixamo to readyplayer.me
I created character from readyplayer.me and rigged it using Auto Rig Pro.
When I tried retargeting a mixamo animation, the arms always end up in an incorrect orientation.
Any way to fix this. I really ...
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690
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Rig doesn't work on imported model
I rigged a model in blender but when I want to pose it nothing happens please help me.
I have uploaded the blender file on Google drive here's the link:
https://drive.google.com/file/d/...
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How can I use picker in Auto Rig?
I installed Auto Rig 3.41.59 and I could bind the rig and everything works fine.
the only problem is I can't use the picker.
You can download the blender file
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How can I make a custom IK arm rig on an already made Auto Rig Pro rig
I rigged my character with auto rig pro but a disadvantage of Auto Rig Pro that I've experienced is that the arm moves as an FK rig (As opposed to Rigify with its IK arm rig). I've tried to customize ...
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How Can I create wings with auto rig pro
I've read the Auto rig pro documentation and I saw you can make wing rig with it from the limb options, but I tried I couldn't see any wing options there. Is there something I'm supposed to activate ...
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416
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Arms distorted with Auto Rig Pro export to UE4
To anyone who can help.
I used Auto Rig Pro to rig my character in Blender 2.8 and exported it into UE4.
The transfer went fine but the arms on the imported Blender character are shrunken down into ...
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546
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Removing doubles for auto-rig pro welds mouth shut?
I'm pretty new to Blender and just started to learn how to rig characters.
I'm using Auto-Rig Pro 3.5 with Blender 2.83 to rig a character originating from DAZ Studio. I imported it as a .obj mesh to ...
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266
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Bones Wont deform with Mesh
I just started using Blender and I wanted to recreate a viral creepy pasta. I have seen many tutorials and they all say for the armature to parent the mesh with automatic weights but nothing happens.
...
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603
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Blender not responding when I try to export fbx with baked auto rig pro armature with animations
I've been using Auto Rig Pro for rigging, animating and exporting my character(humanoid for Unity), and it worked fine so far. I have made a copy of already existing character(that I previously made ...
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How do I import an advanced auto-generated rig to Unity?
My question is fourfold.
It is about blender's own Metarig, Lucas Veber's (Artell's) Auto Rig Pro and Blender's Blenrig.
1) What is the difference between Metarig, Auto Rig Pro and Blenrig?
2) I ...
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For Auto Rig Pro is it better to have eyelids as separate object or as a mesh with eyeball object?
I'm creating a cartoon style character with oval eyes and lattice. I created two versions for eyelids. One with the eyelid mesh included with the eyeball object, and another with the eyelid meshes ...
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551
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Pinning feet to walk in auto rig pro Blender 2.8
I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast ...
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Weight painting using Auto Rig Pro on Blender 2.8
I need help with painting weights on a rig made with auto rig pro. I cant find the correct vertex groups for the bone I'm painting. There's an arm twist offset and an arm stretch vertex groups to ...
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CMU bvh animations and rigging
I am wondering if i could get some tips from the wonderful people of this group. Does anybody have any experience working with CMU Mocap animation?
I am currently working with bvh files.
I have a rig ...
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1k
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Body part recognition inside of blender using a neural net
So I'm working on a project that's turning out to be monstrously difficult. I'm trying to automate the rigging process inside of blender using the addon "Auto-rig pro". This addon has a feature called ...
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1k
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how to transfer rig from one model to another?
I have a rig on a model thats skinned, and I have another model not similar that I wanted to take that rig and transfer from the skinned model and connect it to the unskinned model.
As does Script ...
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How to link a character from a file to another one with auto-rig pro
I'm following the tutorial called battle scene in blender that you can watch here. At some point the creator says : "the skeletons for both characters have to be inside the same armature",so this is ...