Questions tagged [makehuman]

MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blender and animate them. Use this tag for Blender-specific questions about importing, rigging, and using MakeHuman models in Blender.

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Grouping fingers to move with hand

Blender file I import my MakeHuman figure into Blender 3.0.0 apply IK to middle finger to move the arm. I then close fingers together to give me a better chance of 3d printing. When I move the hand ...
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Keyframe of object property is saved but not applied to model (MB-Lab)

I have a human model from MB-Lab and I need to change the character mass over time. I can change the mass and save the value for a frame i and when scrubbing ...
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Stop hairparticles going through hat object in Blender 2.9

Problem: I have this human model which I made hair from using this tutorial: Blender 2.93 Tutorial: How To Make Realistic Looking Hair by Chipper Videos. But the hair keeps going through the hat. How ...
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Problem when running load_and_retarget from makehuman. It doesn't work when I run it from console

I am trying to import bvh files and retarget it. It works perfectly when I click the Load and Retarget button from the addon, but it doesn't when I run bpy.ops.mcp.load_and_retarget(filepath = files) ...
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Blender Model see through in Unity

Using MakeHuman, I made some hands to use for my game, and the first time I tried, I was on Blender 2.93, and it was see through in Blender. Then I tried in 2.83, and it worked, and so I did some work ...
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How get rid of displayed external 'bones' in binary FBX character, imported from MakeHuman?

I see many external bones around an imported binary FBX file, made in MakeHuman. The view in Pose mode is also very difficult to work with. How can I change the view, so that I only see the rig?
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Parts of my mesh won't move with the rig

So I've imported a model from Makehuman into Blender, including clothes, and played around with the textures until I'm fairly happy with it. The entire model is made up of nine meshes, including the ...
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Hollow head when exporting

I have imported a MakeHuman figure into blender and I have posed an exported it as an STL. But when I import the STL figure into chitubox the head has a hollow; but the rest of the figure is solid. I ...
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Blender 2.9 importing MHX2 file IK not working

When I import a MHX2 file from Make Human with a rig I cannot seem to activate inverse kinematics. I have tried Auto IK and manuel IK. Any help pse ? Eddy
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How to use makehuman-plugin-for-blender to change imported makehuman model's pose?

I used the plugin here: https://github.com/makehumancommunity/makehuman-plugin-for-blender and MakeHuman 1.2 here: http://www.makehumancommunity.org/content/downloads.html First, I imported the edited ...
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I am getting a pretty different model when importing from makehuman into blender

Other than searching Google (there doesn't seem to be a huge amount on this, most people in tutorials seem kind of oblivious to the fact that their model looks different) I have tried following this ...
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How to import MakeHuman character in blender2.9 to activate pose mode

I want to import the Makehuman file to blender2.9 and want to edit its pose but not getting an option either in the Main menu or in the N-Panel menu.
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how to animate concert crowd in blender without animating each individual person?

what would be the best way to do this. im am using make human to make rigged 3d models for the crowd. its going to be focused on the crowd so it needs to look good up close. Right now i am thinking ...
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Seam Issues when Posing Model

Good to be here. Am just getting used to this lovely app. Guess I have ver. 2.83. I have learned how to rig bones and fix bones, add textures, not to mention a handful of other things related to ...
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Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there

Anyone seen this issue before? I import my character from MakeHuman using the Import Human button. It was all normal. I was having trouble parenting my rig, so I deleted doubles(Merge vertices 'by ...
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how to rig the eyebrows which are separate from the head?

I imported character from makehuman, and rigged it using rigify, but the eyebrows and eyelashes are separate objects, I don't know how to rig them. should I join them to the head, or parent them to ...
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Blender for online human-movement visualization

I would like to know if I can use Blender to visualize human motion in an online manner. In my setup, I will have motion capture system which will provide the position of some arbitrary marker (...
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How to open the MakeHuman Plugin Tab?

I want to import a MakeHuman figure for scale. I have installed the MakeHuman plug-in for Blender and it is showing as enabled in the add-ons list. I have enabled Accept Connections in the Community -&...
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Makehuman clothes missing faces

I have been using makehuman for a while and when I import certain objects I have issues. The biggest one im experiencing is missing faces. All vertex show up. In fact kode there is nothing. I tried ...
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Cloth simulation on human distance

I am trying to simulate a tshirt on a person. Problem that I have encountered is a distance between tshirt and a body of the person. Both objects are meshed, tshirt has a cloth option chosen (distance ...
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Makehuman + Rigify: How do you "join" / "unite" loose objects before rigging?

Just started out recently with *Blender 2.8* and was trying this out for a side project: 1) I have created a model using Makehuman 2) Imported the model into blender as an .obj and sorted out the ...
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Legs and arms twisted using MakeWalk

I'm using Blender 2.82. I'm trying to animate a human exported MakeHuman. I followed this tutorial to use a bvh file to animate the scheleton. When I click on "Load and retarget" and I ...
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Get position of joints in armature using Python

First of all, I'm using : MakeHuman 1.2.0a3 Blender 2.7 MH Community Plugin I've created a pretty generic model in MakeHuman with a "Game Engine" rig and I've imported it in Blender using the ...
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290 views

Realistic character emotions

Blender has a wide suite of character making tools, but I have been having trouble finding an emotion-to-facial-expression "conversion tool". Make Human is very realistic and has a wide variety of ...
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467 views

Imported Image Displays Too Small

MakeHuman 1.1.1 Blender 2.8a OSX I first created a 3D human model and exported it as .fbx file. Next, I imported the image file to Blender 2.8a, then I found that: the imported image is too small (...
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Brand New Install - Menus Crash Program?

Brand new to Blender, total ground-up. I am pretty jazzed about getting MakeHuman and Blender play nicely but can't get any files open in Blender. Specs: System 76 Gazelle lappie Intel® Core i7-...
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Makehuman render is blurry

When importing a model from Madehuman, the render is always blurry. I try to understand why as the viewport is clear (see file). I played with the camera settings, increase the light, I tried ...
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Makehuman Importing Error

I just made this model in Makehuman and it is ready to be imported, but everytime I try, a tradeback error pops up and my model doesn't. How do I fix that?
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how do I use my motion tracking data (face track) and apply that to a MHX2 rig already applied bvh mocap?

I have tracked my face using motion tracking and linked empties to track. i would like to apply this data to the face keys of the MHX2 makehuman (which will have its own bvh from carnegie melon) - ...
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Blender 2.80 / MakeHuman MESS - MHX2 file importer won't work at all

I'm not able to run the MHX2 importer (v 30) in Blender 2.80. Yes, I know it's now on the N menu, instead of on the T menu, where it used to be up to Blender 2.79b. But now the importer generates ...
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Applying weight paint caused my mesh to rotate 90 degrees

I have been working on a hospital gown for a character that I made. I exported the rig from Makehuman so maybe that could be causing an orientation problem. Whenever I try to parent the gown mesh to ...
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can makehuman/MB-Labs be used to make a SPECIFIC human face from photos?

I've been trying to use either of these two tools to create a model, in this case, based on the actor Pete Postlethwaite. Now, I'm not a very good artist, which is why I was trying to use these tools ...
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MakeHuman model not retargetting correctly to mocap bvh file

I am involved in a research project where I collected mocap BVH files from Kinect (converted CSV to BVH files) for yoga poses and I am making synthetic humans animation for yoga poses. I am using ...
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Can I use specific numbers to animate human models?

Is it possible to make animations by putting in specific velocity, acceleration into the human character from the numbers I get from human models in Simulation Tools? The human characters will ...
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Blender 2.8 retargeting BVH Mocap file to a rig - is this implemented in 2.8 yet?

I have installed the Mhx2 addon into Blender 2.8 and so can now import MakeHuman characters. I also have MB lab installed as an addon. However, I cannot see any way of retargeting a CMU bvh file to ...
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Multiple addons found by Blender but only one is in folder

I have installed the MakeClothes addon, but the "Multiple Add-ons with the same name found" error pops up. It is only in one folder with one copy of each file. Everytime I try to fix it, the add on ...
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My ongoing issue with 2.79b and makehuman,The MHX2 format (MakeHuman eXchange 2)

The MHX2 format (MakeHuman eXchange 2) My issue is the double instance error in my copy of Blender(even though I have removed and reloaded numerous times) I cant install the MHX2 plugin, not sure if ...
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is it possible to replace face of a humanoid model with a plane face object?

i have a 3d alien, i made it's body using adobe Fuze, and then i replaced it's head and feet with an alien model, now i want to replace it's face with a cute face that i just made, but the face that i ...
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MakeHuman Model Rigging - Bone Heat Weighting Failed To Find Solution

I was trying to apply an ''Armature Deform'' with ''Automatic Envelop Weights'' to my MakeHuman model imported into Blender, but apparently there's a problem somewhere. Here's a screenshot of the ...
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How come Blender does not reconize a mesh from my makehuman program?

my mhx2 function does not work so I have been converting my makehuman models with an autodesk converter to FBX or importing them in DAE, but when I try to bind the rig to the mesh, I get an error ...
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how to repair multiple addons with the same name found?

my add-ons file shows this error message but when I go to the Blender files there is no corresponding file to the message, " multiple addons with the same name found " Please delete one of each pair ...
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Does Blender no longer support Make Human file format?

Does Blender no longer support the use of Make Human file format MHX1? The file type is changed from mhx to dae and the mhx file type no longer shows up in Blender as a supported file type. I ...
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Changing MakeHuman mesh vertices by scripting

how can I change the mesh in MakeHuman from script? For example, I want to change the geometry of the nose, given that I have the desired coordinates values of the nose vertices, how can I assign ...
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Texturing a makehuman mesh after sculpt

I wanted to re-sculpt my (mhx2) mesh from Makehuman. After that, I noticed that some faces haven't texture. It could be logical I guess. But I can't bring back or paint these faces parts with ...
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FBX model from makehuman has broken rig on import

I've exported the default makehuman body as an .fbx set to metres as the units, and imported it into Blender with Import Normals, Import Animation, Import User Properties, Import Enums as Strings, ...
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How to determine the angles between bones using a Python Script?

I want to calculate the angle between 3 points, the two ends of the selected bone and the centre of the thigh bone using a python script. I have tried multiple methods but I am not able to figure out ...
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Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
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3 votes
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Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
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3 votes
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Breast texture in manuelbastioni is black

My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance. In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
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How to add finger bones to MakeHuman Rig?

I use a MakeHuman model to animate motion capture data. Now I would like to animate the finger movement, but the MakeHuman rig has no finger bones. I added the bones to the rig now, but I can't get ...
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