Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [makehuman]

Makehuman is an external application for creating rigged models of humans.

0
votes
0answers
18 views

CMU Mocap, Makehuman, and Blender Problem

I have a problem I can't seem to solve: If I import a bvh file from the CMU mocap collection directly into blender, it loads and plays perfectly (left in image below). If I use the makewalk add on ...
0
votes
1answer
19 views

MakeHuman Model Rigging - Bone Heat Weighting Failed To Find Solution

I was trying to apply an ''Armature Deform'' with ''Automatic Envelop Weights'' to my MakeHuman model imported into Blender, but apparently there's a problem somewhere. Here's a screenshot of the ...
0
votes
1answer
22 views

How come Blender does not reconize a mesh from my makehuman program?

my mhx2 function does not work so I have been converting my makehuman models with an autodesk converter to FBX or importing them in DAE, but when I try to bind the rig to the mesh, I get an error ...
0
votes
1answer
25 views

how to repair multiple addons with the same name found?

my add-ons file shows this error message but when I go to the Blender files there is no corresponding file to the message, " multiple addons with the same name found " Please delete one of each pair ...
2
votes
2answers
97 views

Does Blender no longer support Make Human file format?

Does Blender no longer support the use of Make Human file format MHX1? The file type is changed from mhx to dae and the mhx file type no longer shows up in Blender as a supported file type. I ...
1
vote
1answer
71 views

Changing MakeHuman mesh vertices by scripting

how can I change the mesh in MakeHuman from script? For example, I want to change the geometry of the nose, given that I have the desired coordinates values of the nose vertices, how can I assign ...
0
votes
2answers
63 views

Texturing a makehuman mesh after sculpt

I wanted to re-sculpt my (mhx2) mesh from Makehuman. After that, I noticed that some faces haven't texture. It could be logical I guess. But I can't bring back or paint these faces parts with ...
0
votes
1answer
140 views

FBX model from makehuman has broken rig on import

I've exported the default makehuman body as an .fbx set to metres as the units, and imported it into Blender with Import Normals, Import Animation, Import User Properties, Import Enums as Strings, ...
0
votes
0answers
7 views

vertices of the extreme points of the armature (makehuman model)?

Is there a way to identify the vertices of the fingers, elbows, knees, hip, feet and head from a makehuman model which is an armature? In other words, finding the location of the edge points of the ...
0
votes
2answers
332 views

How to determine the angles between bones using a Python Script?

I want to calculate the angle between 3 points, the two ends of the selected bone and the centre of the thigh bone using a python script. I have tried multiple methods but I am not able to figure out ...
0
votes
1answer
135 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
0
votes
1answer
712 views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
2
votes
1answer
337 views

Breast texture in manuelbastioni is black

My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance. In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
0
votes
0answers
21 views

Tweening not working

I'm a newbie to blender animation workflow and I'm using it just to make my game assets. I was following this tutorial from youtube using different makehuman rigged models. When I did Command+Shift+V ...
1
vote
0answers
167 views

How to add finger bones to MakeHuman Rig?

I use a MakeHuman model to animate motion capture data. Now I would like to animate the finger movement, but the MakeHuman rig has no finger bones. I added the bones to the rig now, but I can't get ...
0
votes
0answers
93 views

importing makehuman model into blender but it looks different

I imported my model from makehuman (the right pic) into Blender and looked at the textures (the left pic) but the blender version looks weird, can anyone help me make the left pic (blender) look like ...
0
votes
0answers
213 views

Unity Mecanim animations for Blender Rig

I created this fully rigged character with face blend shapes that I've used for Unity. I used mecanim animations and lip sync for the character in Unity. Now I want this character doing similar ...
4
votes
2answers
424 views

Motion Capture T-pose Bent At Hips

As part of a larger project, I created a simple human mesh in MakeHuman, enabled MoCap with it in MakeHuman, and imported it inro blender as an FBX file. When I 'Load and Retarget' the .bvh file I ...
1
vote
0answers
72 views

Not able to render eye gaze animation on sheepit

First image is the sheepit rendered image Second I have rendered on my machine, macbook pro I have created this human modal in makehuman and imported as .mhx2. for setting the animation I key the ...
0
votes
0answers
98 views

Can't add keyframes to the Action editor

I created a human model with makehuman (the rigging is from makehuman, not me). I want to make a walk cycle in the action editor, but when I try adding the keyframes by pressing "I" nothing happens. I ...
0
votes
1answer
265 views

No sculpting shown in sculpt mode

I have a Makehuman export in Blender (2.79) with skin mesh and cloth mesh bound to an armature. I edit the cloth mesh with Sculpt mode just fine. When I try to do the same for the skin, I enter the ...
0
votes
0answers
102 views

MakeHuman Character bends over after retargeting w MoCap

I'm trying to animate a MakeHuman character with self captured motion from Perception Neuron. The motion looks good in Axis Neuron but when exported and retargeted in Blender, the upper body bends ...
0
votes
1answer
324 views

Texture on the wrong side of eyes after import from MakeHuman

I imported this model from MakeHuman, by exporting it as a dae and importing it into blender. This worked great, however there is one "glaring" (pardon the pun) ...
0
votes
0answers
193 views

when bringing in a makehuman model with a rig, the collada (.dae) rig has the regular Octa bones, but they are tiny

Why are the bones so tiny when I do this and how can I correct it and make them normal size again?
1
vote
1answer
171 views

Python Scripts with Blender, Make Human, and Sheepit

I am trying to render a project through the online render farm, Sheepit, but it does not allow python scripts. My characters are made in Make Human. I then import it into blender using MHX2. The ...
0
votes
0answers
18 views

Rendering an animation with audio across multiple computers?

For a project, my team and I want to combine our computers' powers to render an animation quickly. We have audio as well as fluid simulations and particle systems in the animation. Is there any way we ...
0
votes
1answer
286 views

Problem with Rigging and IK-Bone when changing between rest and animated position

im pretty new to animating in Blender. But I really need help with this animation of a rower. I imported the figure from MakeaHuman. In the beginning I didnt knew that IK- Bones exist, so I animated ...
0
votes
0answers
63 views

Where can I find answers to these Retargeting errors?

With models imported from both MakeHuman and iClone7, and with bvh files from any source, I get the errors listed in the attached png file. I am not a programmer (or that bright, just a hobbyist), so ...
0
votes
1answer
80 views

Real time color changing of an object

I want to develop a human model where the segments of human body lets say human lower arm changes its color. I am new to blender any kind of help would be much appreciated.
1
vote
0answers
58 views

Changing age and size of rigged character

I have some meshes, which have the same topology, but different sizes. In my case my meshes represent the same character with different age. When rigging such a character, I'd like to be able to ...
1
vote
1answer
151 views

how to move lips in human imported from make human

I have imported the human into bender tool. I want the lip movement to happen in that human, can you please help me with it.
1
vote
0answers
145 views

Rigging IK moves whole leg CRAZY

I have a problem about my IK bone on the feet. It moves the leg as it suppose to move, but the movement isn't smooth and by one drag(I press G) it goes crazy as in pictures. What can I do for fixing ...
0
votes
1answer
201 views

How to import mhx2 model programmatically?

I want to import a mhx2 model into blender using a script. I know that the function is bpy.ops.import_scene.makehuman_mhx2() but cannot figure out what the parameters are. Could someone provide an ...
4
votes
1answer
1k views

Spine and Stomach deformation in Humanoïd character

I've been lurking on the forum for a long time. I'm not exactly new to blender, but I haven't started so long ago. And I happened to run into a problem that I couldn't find the solution for on the ...
0
votes
1answer
595 views

Make Human to Blender with IK doesn't work as expected

I'm exporting the character from MakeHuman with the MHX format with a rig "CMU mb" or the "Game Engine". Then I imported the file to blender overriding the exported data and selecting the MHX as the ...
0
votes
0answers
228 views

Mesh rotates 90 degrees in edit mode due to master bone [duplicate]

I imported a game engine rigged model from makehuman into blender, the master bone at the feet of the character is at 90 degrees pointing forward. Problem is when I choose any mesh like hair or body ...
0
votes
1answer
1k views

Is it possible to use characters of Manuel Bastioni Lab with the rigify rig?

I sometimes tried it. I used the existing rig of the character as MetaRig or I deleted it and created a new on. It was no problem to create the rigify rig an the buttons but it was unpossible to skin ...
0
votes
3answers
313 views

Why are MakeHuman rigs' facial bones reversed?

I know that the hip bones can be reversed when importing MakeHuman files to Blender, but I haven't had that problem. I can't find any information about my issue on the internet at all. I've used ...
0
votes
1answer
1k views

Makehuman 1.1.1 use mhx2 no rigify on export?

I see new features in Makehuman 1.1.1 using mhx2 only has export options with just Poses Where can i use rigify as previous version ? i don't see any rigify or FK/IK in blender
0
votes
0answers
63 views

Exporting blender model to Indesign

I create different poses in blender with my character, that I made with makehuman. I want to export this character to Indesign for a workoutmanual. When I export the character (to meshlab for example)...
0
votes
0answers
274 views

Importing a mesh from Make Human to blender and now it doesn't have vertices when I go to edit mode

I used MakeHuman to quickly build a character and now going to fine tune some things in Blender but when I imported it and go to edit mode the mesh changes position 90 degrees and I can only select ...
3
votes
2answers
701 views

Makehuman rig bends, model does not

I have been following this makehuman tutorial, and was able to find the FK/IK switch through this question for the same tutorial. I have followed the import settings (override exported data, add rig > ...
1
vote
0answers
98 views

OBJ model barely rendering in Blender 2.78

I just made the following model in MakeHuman: I export him as an OBJ file (which produces both an OBJ and an MTL file on my file system), then I open Blender and import the OBJ. I see: When I click <...
0
votes
0answers
2k views

Importing MakeHuman assets into Blender

I created a character (human model) in MakeHuman and would like to import it into Blender, make some additional modifications to it, and then save it as a blend (...
1
vote
2answers
783 views

makehuman visemes to shape keys for unity

I'm very new to blender so bare with me. The idea is I am trying to get lip syncing to work with my unity game using facial shape keys made from blender. I have imported a "makehuman" character (...
1
vote
1answer
1k views

Makehuman modelling with py script?

I used MakeHuman in a combination with Blender to model and animate a character and it works perfectly. The Problem now is, that I need a variaty on different human models. Tall, small, chubby, thin ...
1
vote
1answer
630 views

How to move/rotate makehuman character in blender by adjusting value

I have a makehuman character exported to Blender and rigify addon turned on. I could use the mouse to move hand/legs of character. Since my character pose need precision, I couldnt get better results ...
2
votes
1answer
1k views

How to switch to Inverse Kinematic for Make Human model in blender 2.78?

I exported a human in mhx2 format from MakeHuman and imported it to Blender 2.78a. What is necessary to install in blender in order to see the MHX Main panel and/or switch from FK to IK mode for ...
0
votes
0answers
4k views

A fast way to make clothes

I'd like to know if there is an addon, a tool or something else to make clothes quickly, like makehuman or Manuel bastioni lab as regards making persons. Thanks
2
votes
1answer
4k views

using three.js how to add texture to .OBJ object [closed]

We have exported sample human model(.obj) from makehuman.org along with textures(shirts/trousers as img) and tried to run the same from browser using three.js Using MeshPhongMaterial tried to add ...