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Questions tagged [makehuman]

Makehuman is an external application for creating rigged models of humans.

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1answer
39 views

Changing MakeHuman mesh vertices by scripting

how can I change the mesh in MakeHuman from script? For example, I want to change the geometry of the nose, given that I have the desired coordinates values of the nose vertices, how can I assign ...
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0answers
13 views

Part of the Mesh Disappears When using rigify Option After Importing a makehuman model to Blender

I'm facing a problem when Importing from make human (mhx.formate) to Blender .. Every time I choose Rigfy Option it makes the mesh disappear ..
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2answers
36 views

Texturing a makehuman mesh after sculpt

I wanted to re-sculpt my (mhx2) mesh from Makehuman. After that, I noticed that some faces haven't texture. It could be logical I guess. But I can't bring back or paint these faces parts with ...
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81 views

FBX model from makehuman has broken rig on import

I've exported the default makehuman body as an .fbx set to metres as the units, and imported it into Blender with Import Normals, Import Animation, Import User Properties, Import Enums as Strings, ...
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5 views

vertices of the extreme points of the armature (makehuman model)?

Is there a way to identify the vertices of the fingers, elbows, knees, hip, feet and head from a makehuman model which is an armature? In other words, finding the location of the edge points of the ...
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2answers
303 views

How to determine the angles between bones using a Python Script?

I want to calculate the angle between 3 points, the two ends of the selected bone and the centre of the thigh bone using a python script. I have tried multiple methods but I am not able to figure out ...
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108 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
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1answer
402 views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
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1answer
260 views

Breast texture in manuelbastioni is black

My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance. In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
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0answers
20 views

Tweening not working

I'm a newbie to blender animation workflow and I'm using it just to make my game assets. I was following this tutorial from youtube using different makehuman rigged models. When I did Command+Shift+V ...
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0answers
158 views

How to add finger bones to MakeHuman Rig?

I use a MakeHuman model to animate motion capture data. Now I would like to animate the finger movement, but the MakeHuman rig has no finger bones. I added the bones to the rig now, but I can't get ...
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63 views

importing makehuman model into blender but it looks different

I imported my model from makehuman (the right pic) into Blender and looked at the textures (the left pic) but the blender version looks weird, can anyone help me make the left pic (blender) look like ...
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195 views

Unity Mecanim animations for Blender Rig

I created this fully rigged character with face blend shapes that I've used for Unity. I used mecanim animations and lip sync for the character in Unity. Now I want this character doing similar ...
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2answers
353 views

Motion Capture T-pose Bent At Hips

As part of a larger project, I created a simple human mesh in MakeHuman, enabled MoCap with it in MakeHuman, and imported it inro blender as an FBX file. When I 'Load and Retarget' the .bvh file I ...
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0answers
63 views

Not able to render eye gaze animation on sheepit

First image is the sheepit rendered image Second I have rendered on my machine, macbook pro I have created this human modal in makehuman and imported as .mhx2. for setting the animation I key the ...
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0answers
83 views

Can't add keyframes to the Action editor

I created a human model with makehuman (the rigging is from makehuman, not me). I want to make a walk cycle in the action editor, but when I try adding the keyframes by pressing "I" nothing happens. I ...
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1answer
197 views

No sculpting shown in sculpt mode

I have a Makehuman export in Blender (2.79) with skin mesh and cloth mesh bound to an armature. I edit the cloth mesh with Sculpt mode just fine. When I try to do the same for the skin, I enter the ...
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97 views

MakeHuman Character bends over after retargeting w MoCap

I'm trying to animate a MakeHuman character with self captured motion from Perception Neuron. The motion looks good in Axis Neuron but when exported and retargeted in Blender, the upper body bends ...
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1answer
265 views

Texture on the wrong side of eyes after import from MakeHuman

I imported this model from MakeHuman, by exporting it as a dae and importing it into blender. This worked great, however there is one "glaring" (pardon the pun) ...
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162 views

when bringing in a makehuman model with a rig, the collada (.dae) rig has the regular Octa bones, but they are tiny

Why are the bones so tiny when I do this and how can I correct it and make them normal size again?
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1answer
143 views

Python Scripts with Blender, Make Human, and Sheepit

I am trying to render a project through the online render farm, Sheepit, but it does not allow python scripts. My characters are made in Make Human. I then import it into blender using MHX2. The ...
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17 views

Rendering an animation with audio across multiple computers?

For a project, my team and I want to combine our computers' powers to render an animation quickly. We have audio as well as fluid simulations and particle systems in the animation. Is there any way we ...
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1answer
261 views

Problem with Rigging and IK-Bone when changing between rest and animated position

im pretty new to animating in Blender. But I really need help with this animation of a rower. I imported the figure from MakeaHuman. In the beginning I didnt knew that IK- Bones exist, so I animated ...
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62 views

Where can I find answers to these Retargeting errors?

With models imported from both MakeHuman and iClone7, and with bvh files from any source, I get the errors listed in the attached png file. I am not a programmer (or that bright, just a hobbyist), so ...
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1answer
77 views

Real time color changing of an object

I want to develop a human model where the segments of human body lets say human lower arm changes its color. I am new to blender any kind of help would be much appreciated.
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0answers
54 views

Changing age and size of rigged character

I have some meshes, which have the same topology, but different sizes. In my case my meshes represent the same character with different age. When rigging such a character, I'd like to be able to ...
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1answer
128 views

how to move lips in human imported from make human

I have imported the human into bender tool. I want the lip movement to happen in that human, can you please help me with it.
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0answers
118 views

Rigging IK moves whole leg CRAZY

I have a problem about my IK bone on the feet. It moves the leg as it suppose to move, but the movement isn't smooth and by one drag(I press G) it goes crazy as in pictures. What can I do for fixing ...
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1answer
168 views

How to import mhx2 model programmatically?

I want to import a mhx2 model into blender using a script. I know that the function is bpy.ops.import_scene.makehuman_mhx2() but cannot figure out what the parameters are. Could someone provide an ...
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1answer
1k views

Spine and Stomach deformation in Humanoïd character

I've been lurking on the forum for a long time. I'm not exactly new to blender, but I haven't started so long ago. And I happened to run into a problem that I couldn't find the solution for on the ...
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1answer
495 views

Make Human to Blender with IK doesn't work as expected

I'm exporting the character from MakeHuman with the MHX format with a rig "CMU mb" or the "Game Engine". Then I imported the file to blender overriding the exported data and selecting the MHX as the ...
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0answers
147 views

Mesh rotates 90 degrees in edit mode due to master bone [duplicate]

I imported a game engine rigged model from makehuman into blender, the master bone at the feet of the character is at 90 degrees pointing forward. Problem is when I choose any mesh like hair or body ...
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1answer
965 views

Is it possible to use characters of Manuel Bastioni Lab with the rigify rig?

I sometimes tried it. I used the existing rig of the character as MetaRig or I deleted it and created a new on. It was no problem to create the rigify rig an the buttons but it was unpossible to skin ...
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3answers
261 views

Why are MakeHuman rigs' facial bones reversed?

I know that the hip bones can be reversed when importing MakeHuman files to Blender, but I haven't had that problem. I can't find any information about my issue on the internet at all. I've used ...
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1answer
1k views

Makehuman 1.1.1 use mhx2 no rigify on export?

I see new features in Makehuman 1.1.1 using mhx2 only has export options with just Poses Where can i use rigify as previous version ? i don't see any rigify or FK/IK in blender
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60 views

Exporting blender model to Indesign

I create different poses in blender with my character, that I made with makehuman. I want to export this character to Indesign for a workoutmanual. When I export the character (to meshlab for example)...
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0answers
257 views

Importing a mesh from Make Human to blender and now it doesn't have vertices when I go to edit mode

I used MakeHuman to quickly build a character and now going to fine tune some things in Blender but when I imported it and go to edit mode the mesh changes position 90 degrees and I can only select ...
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2answers
642 views

Makehuman rig bends, model does not

I have been following this makehuman tutorial, and was able to find the FK/IK switch through this question for the same tutorial. I have followed the import settings (override exported data, add rig > ...
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0answers
91 views

OBJ model barely rendering in Blender 2.78

I just made the following model in MakeHuman: I export him as an OBJ file (which produces both an OBJ and an MTL file on my file system), then I open Blender and import the OBJ. I see: When I click <...
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0answers
2k views

Importing MakeHuman assets into Blender

I created a character (human model) in MakeHuman and would like to import it into Blender, make some additional modifications to it, and then save it as a blend (...
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2answers
675 views

makehuman visemes to shape keys for unity

I'm very new to blender so bare with me. The idea is I am trying to get lip syncing to work with my unity game using facial shape keys made from blender. I have imported a "makehuman" character (...
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1answer
931 views

Makehuman modelling with py script?

I used MakeHuman in a combination with Blender to model and animate a character and it works perfectly. The Problem now is, that I need a variaty on different human models. Tall, small, chubby, thin ...
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1answer
591 views

How to move/rotate makehuman character in blender by adjusting value

I have a makehuman character exported to Blender and rigify addon turned on. I could use the mouse to move hand/legs of character. Since my character pose need precision, I couldnt get better results ...
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1answer
1k views

How to switch to Inverse Kinematic for Make Human model in blender 2.78?

I exported a human in mhx2 format from MakeHuman and imported it to Blender 2.78a. What is necessary to install in blender in order to see the MHX Main panel and/or switch from FK to IK mode for ...
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0answers
4k views

A fast way to make clothes

I'd like to know if there is an addon, a tool or something else to make clothes quickly, like makehuman or Manuel bastioni lab as regards making persons. Thanks
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1answer
3k views

using three.js how to add texture to .OBJ object [closed]

We have exported sample human model(.obj) from makehuman.org along with textures(shirts/trousers as img) and tried to run the same from browser using three.js Using MeshPhongMaterial tried to add ...
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0answers
158 views

blender script to read .OBJ file

Using Blender script, I need to read human body from an .obj file and identify the human parts of it respectively. The following is the script used to read the .obj file: ...
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1answer
160 views

Using blender script how to modify face parameters (type of face, nose etc) dynamically

We exported sample human object(.obj) and imported into Blender. Using blender script, how can I modify the face parameters (oval/round face etc) dynamically ? Thanks
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0answers
105 views

MakeHuman Mouth keys

I have a MakeHuman model imported into blender. In the armature, there are bones that control many different parts of the mouth. However, there were no shape keys that predefined the positions of the ...
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2answers
320 views

MakeHuman Inverse Kinematics

I have a makehuman model that I want to use for animating. However, with the current forward kinematics, it's very difficult to animate each bone one by one. So after messing around, I figured out how ...