Questions tagged [makehuman]

MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blender and animate them. Use this tag for Blender-specific questions about importing, rigging, and using MakeHuman models in Blender.

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MakeHuman Import Human Has Hole In Head Can It be Fixed

Import figure from MakeHuman into Blender 3.6.1. The figure imports fine except the face has a very thin mesh. It causes problems when 3d printing small figures say 20mm tall. It can be fixed using ...
Eddy's user avatar
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Help trimming extruded faces at intersection going through seperate object

I'm new to blender. I'm having a problem removing a couple parts of a MakeHuman model. I am trying to remove the mouth cavity and eye sockets. Then I want to close up the holes. I'm starting with the ...
Neptune769's user avatar
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209 views

How could I procedurally generate human faces?

I hope this isn't a common question; this is my first post so hopefully this makes sense. I'm working on a personal project and I want to create an animation that will include a lot of different human ...
ddoubleu's user avatar
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Mesh Not Moving With Rigify Rig

Brought figure in from MakeHuman added a few bits then joined the mesh. Used Rigify and rigged the mesh. All seem to go to plan but as you see from the pics I have missed something. Workupload File ...
Eddy's user avatar
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Problem when importing MHX2 file in Blender 3.1.3

I have this error message that appears when I try to import mhx2 object. any idea ? THX a lot error message: Python: Traceback (most recent call last): File "C:\Users\Ignatius III\AppData\Roaming\...
scud's user avatar
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How to attach a .dae file to exsisting rigged model?

Import MakeHuman figure direct into Blender 3.4.1. Join seperate parts. Apply all transforms. Parent rig to figure. Pose mode, everything works as should. Add flat cap as a .dae Collada file. join it ...
Eddy's user avatar
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MakeHuman rig not moving with mesh after parenting

Import figure direct into Blender from MakeHuman. Select all parts and join. Select figure/mesh and parent rig with weights. Move rig, figure/mesh moves with rig. Move figure/mesh and the rig is not ...
Eddy's user avatar
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170 views

Importing makehuman figure and joining

Imported figure direct into blender 3.4.1 using the Import human tab. Human comes in as seperate bits pic1. When i join the seperate bits together pic2 is the result. Not quiet what I want. Man 01
Eddy's user avatar
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Runing a code that is supposed to allow a pop-up to be used to change roll values of an active armature based on a csv file

Here's the code, it's supposed to point to a csv file, starting in the documents directory via a pop-up in blender but I can't get it to work when typing import_roll_values() in the console I get ...
Apeironalis Studio's user avatar
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MakeHuman, Sculpt Mode Grinds To A Halt

Version 3.3.1 I load a figure direct from Makhuman then go to sculpt mode and after a lag it goes into sculpt mode but none of the functions are usable. Click on a function and it will hang for quiet ...
Eddy's user avatar
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Distortion In Pose Mode

Import figure from Makehuman. Sculpt hat. Pose mode and something goes wrong?
Eddy's user avatar
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I want to link the back pack with spine 2

My model data. The back belt is oddly detached from the body. I want to work with the body. I added backpack bone but it doesn't work. How to relate the backpack with the bone. How to fix this? I ...
abc's user avatar
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1 answer
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Unwrap goes crazy when I try to texture paint

I'll apologize for asking this question up front, since everybody except me seems to get it, but all the tutorials I've found work with simple maps, and I am completely lost. I'm a forensic ...
William Oliver's user avatar
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31 views

I want to link the back pack with spine

My model data. The back belt is oddly detached from the body. I added bone is it needed to connect these bones? How to connect? I tried to parent. But those can connect the lonely bone head to the ...
abc's user avatar
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I want a backpack on my back and waist

My model data. The back belt is oddly detached from the body. How do I fix this? I uploaded my data. It doesn't use auto weight yet. I want to relate collect with born. The first picture one is just ...
abc's user avatar
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3 answers
674 views

Small bones in character after importing from MakeHuman using Collada

I'm new, so I don't really understand what I'm doing. I've created a character in MakeHuman and exported as Collada. Then I imported it into Blender and I couldn't find any of the bones, it was really ...
user1644564's user avatar
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164 views

Character cloth moving strange to use weight bone

Automatic weighting of parts of a jacket. I have tried to associate the armature with the weight of the jacket, but the upper neckline of the jacket, which is associated with the data that has hair ...
abc's user avatar
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MPFB character has matted hair and blue eyes

everyone. I have a little problem. I'm using the MakeHuman MPFB2 add-on to create human characters in Blender. It is great! But one problem I have encountered with it is that, my African/Black ...
Arrimeh's user avatar
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Grouping fingers to move with hand

Blender file I import my MakeHuman figure into Blender 3.0.0 apply IK to middle finger to move the arm. I then close fingers together to give me a better chance of 3d printing. When I move the hand ...
Eddy's user avatar
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Keyframe of object property is saved but not applied to model (MB-Lab)

I have a human model from MB-Lab and I need to change the character mass over time. I can change the mass and save the value for a frame i and when scrubbing ...
Kelvin's user avatar
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Stop hairparticles going through hat object in Blender 2.9

Problem: I have this human model which I made hair from using this tutorial: Blender 2.93 Tutorial: How To Make Realistic Looking Hair by Chipper Videos. But the hair keeps going through the hat. How ...
Andrey's user avatar
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2 answers
131 views

How get rid of displayed external 'bones' in binary FBX character, imported from MakeHuman?

I see many external bones around an imported binary FBX file, made in MakeHuman. The view in Pose mode is also very difficult to work with. How can I change the view, so that I only see the rig?
Rrikge's user avatar
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Parts of my mesh won't move with the rig

So I've imported a model from Makehuman into Blender, including clothes, and played around with the textures until I'm fairly happy with it. The entire model is made up of nine meshes, including the ...
Mark Robinson's user avatar
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1 answer
112 views

Hollow head when exporting

I have imported a MakeHuman figure into blender and I have posed an exported it as an STL. But when I import the STL figure into chitubox the head has a hollow; but the rest of the figure is solid. I ...
Eddy's user avatar
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Blender 2.9 importing MHX2 file IK not working

When I import a MHX2 file from Make Human with a rig I cannot seem to activate inverse kinematics. I have tried Auto IK and manuel IK. Any help pse ? Eddy
Eddy's user avatar
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I am getting a pretty different model when importing from makehuman into blender

Other than searching Google (there doesn't seem to be a huge amount on this, most people in tutorials seem kind of oblivious to the fact that their model looks different) I have tried following this ...
Gabriel's user avatar
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1 answer
651 views

How to import MakeHuman character in blender2.9 to activate pose mode

I want to import the Makehuman file to blender2.9 and want to edit its pose but not getting an option either in the Main menu or in the N-Panel menu.
Amit Kumar's user avatar
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96 views

how to animate concert crowd in blender without animating each individual person?

what would be the best way to do this. im am using make human to make rigged 3d models for the crowd. its going to be focused on the crowd so it needs to look good up close. Right now i am thinking ...
Ricky Bascom's user avatar
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1 answer
620 views

Seam Issues when Posing Model

Good to be here. Am just getting used to this lovely app. Guess I have ver. 2.83. I have learned how to rig bones and fix bones, add textures, not to mention a handful of other things related to ...
ashe.alba's user avatar
3 votes
1 answer
311 views

Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there

Anyone seen this issue before? I import my character from MakeHuman using the Import Human button. It was all normal. I was having trouble parenting my rig, so I deleted doubles(Merge vertices 'by ...
Samuel Bulow's user avatar
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2k views

how to rig the eyebrows which are separate from the head?

I imported character from makehuman, and rigged it using rigify, but the eyebrows and eyelashes are separate objects, I don't know how to rig them. should I join them to the head, or parent them to ...
Mastan's user avatar
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72 views

Blender for online human-movement visualization

I would like to know if I can use Blender to visualize human motion in an online manner. In my setup, I will have motion capture system which will provide the position of some arbitrary marker (...
M80K's user avatar
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1 vote
1 answer
689 views

How to open the MakeHuman Plugin Tab?

I want to import a MakeHuman figure for scale. I have installed the MakeHuman plug-in for Blender and it is showing as enabled in the add-ons list. I have enabled Accept Connections in the Community -&...
sebf's user avatar
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80 views

Makehuman clothes missing faces

I have been using makehuman for a while and when I import certain objects I have issues. The biggest one im experiencing is missing faces. All vertex show up. In fact kode there is nothing. I tried ...
Sean Kovarovic's user avatar
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1 answer
726 views

Cloth simulation on human distance

I am trying to simulate a tshirt on a person. Problem that I have encountered is a distance between tshirt and a body of the person. Both objects are meshed, tshirt has a cloth option chosen (distance ...
mareh07's user avatar
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361 views

Makehuman + Rigify: How do you "join" / "unite" loose objects before rigging?

Just started out recently with *Blender 2.8* and was trying this out for a side project: 1) I have created a model using Makehuman 2) Imported the model into blender as an .obj and sorted out the ...
shongyang low's user avatar
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1 answer
269 views

Legs and arms twisted using MakeWalk

I'm using Blender 2.82. I'm trying to animate a human exported MakeHuman. I followed this tutorial to use a bvh file to animate the scheleton. When I click on "Load and retarget" and I ...
Simone Morettini's user avatar
2 votes
0 answers
249 views

Get position of joints in armature using Python

First of all, I'm using : MakeHuman 1.2.0a3 Blender 2.7 MH Community Plugin I've created a pretty generic model in MakeHuman with a "Game Engine" rig and I've imported it in Blender using the ...
IEatBagels's user avatar
2 votes
1 answer
455 views

Realistic character emotions

Blender has a wide suite of character making tools, but I have been having trouble finding an emotion-to-facial-expression "conversion tool". Make Human is very realistic and has a wide variety of ...
Kevin Kostlan's user avatar
2 votes
1 answer
984 views

Imported Image Displays Too Small

MakeHuman 1.1.1 Blender 2.8a OSX I first created a 3D human model and exported it as .fbx file. Next, I imported the image file to Blender 2.8a, then I found that: the imported image is too small (...
thefishingrod's user avatar
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0 answers
134 views

Brand New Install - Menus Crash Program?

Brand new to Blender, total ground-up. I am pretty jazzed about getting MakeHuman and Blender play nicely but can't get any files open in Blender. Specs: System 76 Gazelle lappie Intel® Core i7-...
SdBill's user avatar
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1 answer
52 views

Makehuman render is blurry

When importing a model from Madehuman, the render is always blurry. I try to understand why as the viewport is clear (see file). I played with the camera settings, increase the light, I tried ...
donbonbon's user avatar
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53 views

Makehuman Importing Error

I just made this model in Makehuman and it is ready to be imported, but everytime I try, a tradeback error pops up and my model doesn't. How do I fix that?
Michael Williams's user avatar
1 vote
0 answers
142 views

how do I use my motion tracking data (face track) and apply that to a MHX2 rig already applied bvh mocap?

I have tracked my face using motion tracking and linked empties to track. i would like to apply this data to the face keys of the MHX2 makehuman (which will have its own bvh from carnegie melon) - ...
Nikos Apostolou's user avatar
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863 views

Blender 2.80 / MakeHuman MESS - MHX2 file importer won't work at all

I'm not able to run the MHX2 importer (v 30) in Blender 2.80. Yes, I know it's now on the N menu, instead of on the T menu, where it used to be up to Blender 2.79b. But now the importer generates ...
Phantômaxx's user avatar
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1 answer
256 views

Applying weight paint caused my mesh to rotate 90 degrees

I have been working on a hospital gown for a character that I made. I exported the rig from Makehuman so maybe that could be causing an orientation problem. Whenever I try to parent the gown mesh to ...
Alex Sandoval's user avatar
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1 answer
1k views

can makehuman/MB-Labs be used to make a SPECIFIC human face from photos?

I've been trying to use either of these two tools to create a model, in this case, based on the actor Pete Postlethwaite. Now, I'm not a very good artist, which is why I was trying to use these tools ...
Kevin Milner's user avatar
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495 views

MakeHuman model not retargetting correctly to mocap bvh file

I am involved in a research project where I collected mocap BVH files from Kinect (converted CSV to BVH files) for yoga poses and I am making synthetic humans animation for yoga poses. I am using ...
Vikram's user avatar
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Can I use specific numbers to animate human models?

Is it possible to make animations by putting in specific velocity, acceleration into the human character from the numbers I get from human models in Simulation Tools? The human characters will ...
W. Jung's user avatar
3 votes
0 answers
2k views

Blender 2.8 retargeting BVH Mocap file to a rig - is this implemented in 2.8 yet?

I have installed the Mhx2 addon into Blender 2.8 and so can now import MakeHuman characters. I also have MB lab installed as an addon. However, I cannot see any way of retargeting a CMU bvh file to ...
Harry Boteler's user avatar