Questions tagged [makehuman]

Makehuman is an external application for creating rigged models of humans.

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Make human not appearining in addons with blender 2.8

I am unable to get make human to work with blender. I am working with make human 1.1.1. I have dropped the make clothes, walk and target in folders in Program Files\Blender Foundation\Blender\2.80\...
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26 views

can makehuman/MB-Labs be used to make a SPECIFIC human face from photos?

I've been trying to use either of these two tools to create a model, in this case, based on the actor Pete Postlethwaite. Now, I'm not a very good artist, which is why I was trying to use these tools ...
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29 views

How to export a rig from Blender to Makehuman

I've worked really hard on a rig. I would like to put it into Makehuman so I can repeat it more easily. I don't care about redoing the constraints I just want to have the rig into Makehuman. So how do ...
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85 views

Kinect, MakeHuman, BVH animation problem, twisted skeleton

I capture motions using Kinect 2.0 and Microsoft Kinect Studio (2.0 1410.19000) and get results in a xef file. But to use it in Blender (2.7) I need a ...
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17 views

Weird behaviour of MHX rig in blender after retargetting

I am animating a bvh file using MHX rig in blender the MHX rig is showing weird behaviour after retargetting, this is the video i am using the same bvh file and same MHX rig in another system but ...
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65 views

MakeHuman model not retargetting correctly to mocap bvh file

I am involved in a research project where I collected mocap BVH files from Kinect (converted CSV to BVH files) for yoga poses and I am making synthetic humans animation for yoga poses. I am using ...
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47 views

How to get mocap BVH files to work properly with a MakeHuman model in Blender?

So I downloaded the first set of files from cgspeed of his BVH conversions from the motion capture database at carnegie mellon university. I also have installed MakeHuman and the MakeWalk blender ...
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32 views

Can I use specific numbers to animate human models?

Is it possible to make animations by putting in specific velocity, acceleration into the human character from the numbers I get from human models in Simulation Tools? The human characters will ...
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366 views

Blender 2.8 retargeting BVH Mocap file to a rig - is this implemented in 2.8 yet?

I have installed the Mhx2 addon into Blender 2.8 and so can now import MakeHuman characters. I also have MB lab installed as an addon. However, I cannot see any way of retargeting a CMU bvh file to ...
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34 views

Multiple addons found by Blender but only one is in folder

I have installed the MakeClothes addon, but the "Multiple Add-ons with the same name found" error pops up. It is only in one folder with one copy of each file. Everytime I try to fix it, the add on ...
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138 views

My ongoing issue with 2.79b and makehuman,The MHX2 format (MakeHuman eXchange 2)

The MHX2 format (MakeHuman eXchange 2) My issue is the double instance error in my copy of Blender(even though I have removed and reloaded numerous times) I cant install the MHX2 plugin, not sure if ...
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79 views

is it possible to replace face of a humanoid model with a plane face object?

i have a 3d alien, i made it's body using adobe Fuze, and then i replaced it's head and feet with an alien model, now i want to replace it's face with a cute face that i just made, but the face that i ...
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58 views

How do I make hair in MakeClothes

So I have been trying to figure this out for quite a while. Creating hair in MakeClothes is the same process as creating clothes. I created hair in Cycles as particles, and ended up with an incredible ...
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269 views

CMU Mocap, Makehuman, and Blender Problem

I have a problem I can't seem to solve: If I import a bvh file from the CMU mocap collection directly into blender, it loads and plays perfectly (left in image below). If I use the makewalk add on ...
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1answer
53 views

MakeHuman Model Rigging - Bone Heat Weighting Failed To Find Solution

I was trying to apply an ''Armature Deform'' with ''Automatic Envelop Weights'' to my MakeHuman model imported into Blender, but apparently there's a problem somewhere. Here's a screenshot of the ...
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71 views

How come Blender does not reconize a mesh from my makehuman program?

my mhx2 function does not work so I have been converting my makehuman models with an autodesk converter to FBX or importing them in DAE, but when I try to bind the rig to the mesh, I get an error ...
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1answer
99 views

how to repair multiple addons with the same name found?

my add-ons file shows this error message but when I go to the Blender files there is no corresponding file to the message, " multiple addons with the same name found " Please delete one of each pair ...
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736 views

Does Blender no longer support Make Human file format?

Does Blender no longer support the use of Make Human file format MHX1? The file type is changed from mhx to dae and the mhx file type no longer shows up in Blender as a supported file type. I ...
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1answer
150 views

Changing MakeHuman mesh vertices by scripting

how can I change the mesh in MakeHuman from script? For example, I want to change the geometry of the nose, given that I have the desired coordinates values of the nose vertices, how can I assign ...
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2answers
120 views

Texturing a makehuman mesh after sculpt

I wanted to re-sculpt my (mhx2) mesh from Makehuman. After that, I noticed that some faces haven't texture. It could be logical I guess. But I can't bring back or paint these faces parts with ...
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1answer
301 views

FBX model from makehuman has broken rig on import

I've exported the default makehuman body as an .fbx set to metres as the units, and imported it into Blender with Import Normals, Import Animation, Import User Properties, Import Enums as Strings, ...
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10 views

vertices of the extreme points of the armature (makehuman model)?

Is there a way to identify the vertices of the fingers, elbows, knees, hip, feet and head from a makehuman model which is an armature? In other words, finding the location of the edge points of the ...
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2answers
416 views

How to determine the angles between bones using a Python Script?

I want to calculate the angle between 3 points, the two ends of the selected bone and the centre of the thigh bone using a python script. I have tried multiple methods but I am not able to figure out ...
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1answer
228 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
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1answer
2k views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
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1answer
469 views

Breast texture in manuelbastioni is black

My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance. In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
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191 views

How to add finger bones to MakeHuman Rig?

I use a MakeHuman model to animate motion capture data. Now I would like to animate the finger movement, but the MakeHuman rig has no finger bones. I added the bones to the rig now, but I can't get ...
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154 views

importing makehuman model into blender but it looks different

I imported my model from makehuman (the right pic) into Blender and looked at the textures (the left pic) but the blender version looks weird, can anyone help me make the left pic (blender) look like ...
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257 views

Unity Mecanim animations for Blender Rig

I created this fully rigged character with face blend shapes that I've used for Unity. I used mecanim animations and lip sync for the character in Unity. Now I want this character doing similar ...
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2answers
591 views

Motion Capture T-pose Bent At Hips

As part of a larger project, I created a simple human mesh in MakeHuman, enabled MoCap with it in MakeHuman, and imported it inro blender as an FBX file. When I 'Load and Retarget' the .bvh file I ...
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91 views

Not able to render eye gaze animation on sheepit

First image is the sheepit rendered image Second I have rendered on my machine, macbook pro I have created this human modal in makehuman and imported as .mhx2. for setting the animation I key the ...
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1answer
442 views

No sculpting shown in sculpt mode

I have a Makehuman export in Blender (2.79) with skin mesh and cloth mesh bound to an armature. I edit the cloth mesh with Sculpt mode just fine. When I try to do the same for the skin, I enter the ...
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130 views

MakeHuman Character bends over after retargeting w MoCap

I'm trying to animate a MakeHuman character with self captured motion from Perception Neuron. The motion looks good in Axis Neuron but when exported and retargeted in Blender, the upper body bends ...
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1answer
465 views

Texture on the wrong side of eyes after import from MakeHuman

I imported this model from MakeHuman, by exporting it as a dae and importing it into blender. This worked great, however there is one "glaring" (pardon the pun) ...
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276 views

when bringing in a makehuman model with a rig, the collada (.dae) rig has the regular Octa bones, but they are tiny

Why are the bones so tiny when I do this and how can I correct it and make them normal size again?
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1answer
221 views

Python Scripts with Blender, Make Human, and Sheepit

I am trying to render a project through the online render farm, Sheepit, but it does not allow python scripts. My characters are made in Make Human. I then import it into blender using MHX2. The ...
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23 views

Rendering an animation with audio across multiple computers?

For a project, my team and I want to combine our computers' powers to render an animation quickly. We have audio as well as fluid simulations and particle systems in the animation. Is there any way we ...
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1answer
362 views

Problem with Rigging and IK-Bone when changing between rest and animated position

im pretty new to animating in Blender. But I really need help with this animation of a rower. I imported the figure from MakeaHuman. In the beginning I didnt knew that IK- Bones exist, so I animated ...
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69 views

Where can I find answers to these Retargeting errors?

With models imported from both MakeHuman and iClone7, and with bvh files from any source, I get the errors listed in the attached png file. I am not a programmer (or that bright, just a hobbyist), so ...
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1answer
97 views

Real time color changing of an object

I want to develop a human model where the segments of human body lets say human lower arm changes its color. I am new to blender any kind of help would be much appreciated.
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68 views

Changing age and size of rigged character

I have some meshes, which have the same topology, but different sizes. In my case my meshes represent the same character with different age. When rigging such a character, I'd like to be able to ...
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1answer
211 views

how to move lips in human imported from make human

I have imported the human into bender tool. I want the lip movement to happen in that human, can you please help me with it.
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204 views

Rigging IK moves whole leg CRAZY

I have a problem about my IK bone on the feet. It moves the leg as it suppose to move, but the movement isn't smooth and by one drag(I press G) it goes crazy as in pictures. What can I do for fixing ...
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1answer
268 views

How to import mhx2 model programmatically?

I want to import a mhx2 model into blender using a script. I know that the function is bpy.ops.import_scene.makehuman_mhx2() but cannot figure out what the parameters are. Could someone provide an ...
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1answer
1k views

Spine and Stomach deformation in Humanoïd character

I've been lurking on the forum for a long time. I'm not exactly new to blender, but I haven't started so long ago. And I happened to run into a problem that I couldn't find the solution for on the ...
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1answer
741 views

Make Human to Blender with IK doesn't work as expected

I'm exporting the character from MakeHuman with the MHX format with a rig "CMU mb" or the "Game Engine". Then I imported the file to blender overriding the exported data and selecting the MHX as the ...
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404 views

Mesh rotates 90 degrees in edit mode due to master bone [duplicate]

I imported a game engine rigged model from makehuman into blender, the master bone at the feet of the character is at 90 degrees pointing forward. Problem is when I choose any mesh like hair or body ...
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1answer
1k views

Is it possible to use characters of Manuel Bastioni Lab with the rigify rig?

I sometimes tried it. I used the existing rig of the character as MetaRig or I deleted it and created a new on. It was no problem to create the rigify rig an the buttons but it was unpossible to skin ...
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3answers
418 views

Why are MakeHuman rigs' facial bones reversed?

I know that the hip bones can be reversed when importing MakeHuman files to Blender, but I haven't had that problem. I can't find any information about my issue on the internet at all. I've used ...
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1answer
2k views

Makehuman 1.1.1 use mhx2 no rigify on export?

I see new features in Makehuman 1.1.1 using mhx2 only has export options with just Poses Where can i use rigify as previous version ? i don't see any rigify or FK/IK in blender