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I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this:

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How do I fix this?

The file is located here: https://drive.google.com/file/d/1CRH3UKruwP-dywsDXeF-6dn-580X6jYG/view?usp=sharing

Any help would be greatly appreciated!

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Weights are quite sharp try Smooth Vertex Weights

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BTW - If you check vertex per vertex in this jaw area, single vertex affected by 20 groups? It doesnt sounds good :)

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  • $\begingroup$ Smoothing out the weights and removing the extra vertex groups worked perfectly. Thank you! $\endgroup$ – rmorg912 Oct 10 '20 at 17:03

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