Brought figure in from MakeHuman added a few bits then joined the mesh. Used Rigify and rigged the mesh. All seem to go to plan but as you see from the pics I have missed something. Workupload File Here

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  • $\begingroup$ With such multi-parts models, Blender may fail to get Automatic weights right. So that you should fix them manually using weight edit mode. $\endgroup$
    – Crantisz
    Mar 17 at 17:58
  • $\begingroup$ If I use the rig that comes in with Makehuman I don't have a problem and everything works fine. It's when I change to Rigfy the problems occur? $\endgroup$
    – Eddy
    Mar 17 at 19:56


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