Questions tagged [rigidbody]

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.

Filter by
Sorted by
Tagged with
1
vote
1answer
10 views

Blender - Rigid body - Mesh - Not rotating/tumble after collision

As you can see in the video I want the slug object to tumble just like the cube does on the left. Both object have the exact same properties regarding ridig body, which is shape:mesh and the rest ...
1
vote
1answer
21 views

Hair particles going through mesh

I'm trying to make a little hairy creature walk around with googly eyes. But I have an issue with my hair particles going through the eyes. The eyes are made out of an animated rigid body "case&...
1
vote
2answers
13 views

Rigid body simulation (separate by group of start time falling)

I'm doing animation via rigid body simulation (falling objects) So I need one group of objects to start falling at frame 0, the second at 100, and another one at 200. It's need to separate objects of ...
1
vote
1answer
17 views

Deactivate collision between certain Rigidbody objects?

I have a model consisting of many seperate objects that are all overlapping with each other and I want to use Force Fields to "destroy" the model. How can I stop collisions between the ...
0
votes
0answers
27 views

I need help adding a chain with physics to an animated/rigged model

I had a 3d model that is animated, however, I now want to add some hanging chains with physics to the animation. I had the chain with rigid body, however, I cannot seem to attach it to the belt and ...
1
vote
0answers
19 views

How to make Looped rigid body physics?

I have A Chain animation. It connects to bone which hac Rigid Bidy constraints. Animation lasts 100 frames - but i want make it looped. Cause of physics Bones dont get to their first position,they are ...
2
votes
1answer
12 views

Rigid body pile of objects not settling

I'm trying to apply the ideas of these two tutorials to a different (non-donut) object. I want to drop the 100 or so objects onto the ground to form an irregular pile of the objects. My object is a ...
0
votes
0answers
27 views

Problem using rigid-body physics with a Trebuchet

Blender newbie here. I was trying to follow the tutorial: "Blender 2.8 Physics Tutorial - Make a Working Trebuchet!". And I am struggling with the physics part. I keep getting a result that ...
2
votes
1answer
22 views

Casino roulette Rigid Body

I’m tying to animate a ball roll in a casino roulette but I having some collision problem. No matter the physics parameter, the ball don’t really interact with the roulette turning movement. It rolls ...
1
vote
1answer
32 views

How to parent/connect/attach rigid body objects to a moving rig?

I need cannonballs to follow a moving cannon. The cannonballs are rigid body objects parented to an empty. The empty is parented to the rig (Parent type: Armature) When the rig is staying near the ...
0
votes
0answers
58 views

Problem applying physics into MMD Model in Blender

When I apply the physics on my MMD model, part of her bosom and her skirts go floating instead of hanging. Any help? Blend file:
2
votes
0answers
33 views

Rigidbody ignores ground plane

This feels really basic, but it's messing with me. I have a Plane as a passive Rigidbody floor [although I've switched it to Active, same result] and a cube I am animating on, then switching Dynamic ...
0
votes
0answers
32 views

How can I fix my chain while adding collision?

I am adding a chain to my model and I am trying to get the chain to collide with the skirt of the model, just so it sits on top but still moves around a bit. So far, I have the chain moving when I ...
0
votes
1answer
54 views

What is the best option for exporting complex step to mesh?

I designed a complex model in Freecad and now I want to add textures and render it for a product page. This has ~350 solids. It's a machine which has subassemblies. This is what I tried: Exporting as ...
0
votes
1answer
47 views

Rigid Body simulation with constraints exploding

I'm making an industrial lamp armature that is going to fall and when it hits the ground it will break. What I've done is make the mesh and connect everything in a Rigid Body simulation with ...
1
vote
1answer
39 views

Trying to animate and use physics on rigid body

im making an animation and i have a rigid body. i want it to fall then after a few frames stop the falling and animate it. but every time i automate the animation button to switch on when i switch the ...
2
votes
2answers
135 views

Rigid body not falling down, floating away

I wanted to make a bunch of these stars to fall into a bowl, sort of like cereal. I made the bowl and the plane passive objects and have tried different meshes (convex hull, mesh, cube…) and made the ...
0
votes
0answers
40 views

How to combine rigid body physics of multiple objects with a follow path constraint?

I'm a relatively new Blender user. I've checked out other answers to similar questions regarding rigid body physics and the follow path constraint, but none of the answers seem to work for me. I am ...
1
vote
0answers
19 views

Rigidbody meshes eject each other

I’m trying to make rose petals falling from a flower by using rigidbody simulation. The problem is that cause of the proximity of the petals, the rigidbody simulation make them explode instead of ...
2
votes
1answer
124 views

Trebuchet Rigid Body

Greetings dear 3D artists! According to a tutorial on "Wintermute Digital" YouTube channel called "Blender 2.8 Physics Tutorial - Make a Working Trebuchet!" I created a trebuchet ...
0
votes
1answer
47 views

Getting rigidbodies to react to force-fields

I am new to Blender, and am trying to make a physics sandbox. My approach is to use rigidbodies that are attracted by force fields to form materials and structures. My original approach to achieving ...
2
votes
1answer
277 views

Filling a box with tools

As in this image, I want to fill a box with some tools. I applied rigid body (active) to the tools and box (passive). All objects are made in real-world scale. The object's shape is changed to MESH ...
0
votes
1answer
30 views

Cube going through thin part of mesh in rigid body simulation

I'm trying to drop two "ice cubes" into a cup, so I set everything to rigid body and let gravity do the rest. However, the cubes are going through part (the thin part) of the mesh, yet ...
1
vote
0answers
39 views

Rigid body in human character [closed]

How do I make a human character a rigid body for example A human touching a table A man walking on a plane mesh
0
votes
1answer
55 views

How to animate an explosion in a certain direction? Why is my shatter going in the opposite direction?

Problem Hi. I animated a ball going through a window. The window shatters in the direction the ball comes from, but I expect it to shatter the direction the ball is going to. In ...
3
votes
1answer
97 views

How can I recreate this emitting/rigid body/force field animation?

I was wondering is it possible to make this kind of animation with this effect? As I understand, its the particle system emitter + force field and rigid body? but whenever I give the mesh a rigid ...
0
votes
1answer
108 views

Rigid Body Bake Won't Delete [closed]

I'm doing a rigid body simulation, and I baked the simulation. But then I want to delete the bake, and change some things in the simulation, and then re-bake it. So I hit the "Delete Bake" ...
2
votes
1answer
23 views

objects dont pass through cylinder

so basically i created a cylinder, i deleted its one face, and i made some cubes to get into the cylinder but when i try to do that cubes just dont get in the cylinder, instead they crash to the ...
0
votes
1answer
26 views

Rigid Body Particles Falling to Outline Object (negative space typography)

I would like to use an invisible text mesh to force rigid body particles to fall around it, thereby creating the outline of the word in the negative space. I'm using larger and irregularly shaped ...
0
votes
0answers
69 views

How do I animate a rigid body with an animation?

I am trying to do an animation. I have an animated fish that bends its body for a few seconds and then flopping rigorously (like real fish when it is out of the water.) I want to make the fish fall ...
0
votes
0answers
12 views

Ragdolls randomly jumping around, moving on their own

My model which is connected via the object>rigidbody>connect option is randomly flyin around, and moving without a reason... HOW DO I FIX THAT??? https://drive.google.com/file/d/...
1
vote
0answers
29 views

Why physics simulation works in viewport but not in final render?

I'm trying to render an animation 449 frames long. The animation part of the render is showing but the rigid body simulations are not visible. The simulation setting is set to 600 frames I tried ...
1
vote
1answer
78 views

Active rigid bodies not colliding with passive ones

I am trying to do pwnisher's community challenge. I downloaded base animation template (Blender). In blender the animation is playing just fine but when I add new objects for collision (rigid body : ...
1
vote
0answers
124 views

Rigidbody not updating, and not deleting bake

I have 2 objects both with rigid body. One object is active, the other is passive. One active object should be moving after I hit the playback (as its done in the past). However, now the object is not ...
0
votes
2answers
115 views

rigid movements are not working after generating rig using rigify addon

this is my mesh which is in .fbx format and i have added armature (basic human ) moved all my bones such that they are inside the mesh applied scale for mesh applied scale and location for bones and ...
0
votes
0answers
11 views

adding bone to mesh based on faces or part

i have a small doubt is there anyway where we can add bones to mesh and add movements to it accordingly i want to add rigid moments to hand part of that tshirt mesh but trying to parent it to ...
0
votes
2answers
26 views

Rigid Body collider

So I created a plane and gave it a rigid body component and I made a Cube and gave it a rigid body as well but, when I sculpted my Plane, the rigid body stays at its normal shape and the Cube won't ...
1
vote
1answer
45 views

Objects falling slightly below the plane

I'm new to Blender and I'm making a simple animation and I want an object to stand on plane. I have a plane aligned with 0 on z-axis with passive rigid body. I placed an object on the plane so that ...
0
votes
0answers
18 views

rigify not working on my facial model

followed this tutorial to add facial movements https://www.youtube.com/watch?v=HiDft_K7D_k&t=536s followed every step as mentioned and applied rigging movements but im not able to move the facial ...
0
votes
1answer
36 views

Placing objects without sliding

I have two cuboids (which are rigid-bodies) and I want to arrange them in this way: But they just slide away, and I am unable to stop the sliding. I tried increasing friction for both the objects and ...
3
votes
1answer
155 views

How to make rigid body constraints more realistic?

I made a cube using 10x10x10 small cubes with rigid body and connected them by rigid body constraints. Cubes and the constraints are all connected to an axis and animated to fall and crash.The ...
0
votes
0answers
497 views

Rigid body not falling down; flies away in a different direction

I'm new to Blender (2.92) and was following this conveyor belt animation tutorial . I decided to use a heart-shaped model as the object that would move along the conveyor belt. When I added the rigid ...
-1
votes
1answer
32 views

Sometimes, rigid body works!

I'm trying to simulate a very basic rigid body setup. I want it to start from frame 297 (not from the beginning). I do this by animating the Dynamic property. Everything works but at the first few ...
0
votes
1answer
26 views

Rigid body - objects randomly snapping together

I've tried playing around with substeps and solver iterations, and the collision shape + margin. Nothing helped yet. The size of the objects are 0.08 x 0.01m
0
votes
0answers
19 views

Rigid Body problem

i have a problem with an animation, i have a wheel that must spin when enter in contact with a ball, when i try to put the ball, the ball move the wheel, but pass through some parts of the mesh or it ...
-1
votes
1answer
47 views

Gear motor fine until it touches other gear

I'm trying to create a planetary gear system, following the tutorial on YouTube, following everything to a tee. I have finished making the sun, planet, and ring gear, yet once the sun moves and ...
1
vote
1answer
22 views

Blender Rigid Body Physics issue

I want some balls to fall into holes with gravity but the balls pass without falling into the holes.
0
votes
1answer
39 views

How do I make rigid bodies use a curve guide force?

It seems some force types do not effect rigid bodies, does anyone know which forces can actually be used on rigid bodies? In this case I'm trying to get 'debris' to get 'sucked up' by, and carried ...
0
votes
0answers
54 views

Rotation of objects using wind force

I'm using the wind force to blow some floating objects in the wind. I have the Affect -> Rotation checked, but the objects don't rotate. What am I missing?
2
votes
0answers
83 views

how to make rigid body react to the wave modifier or animated shape keys in blender ? (Or let's say animated vertices/faces if that matters )

I have created a plane with animated wave modifier, applied scale and location as well. On top of the plane there are few cubes with active rigid body. I want when the wave comes cubes on top of ...