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I'm weight painting my model and I am getting weird deformations on the back of the head. I can't figure out how I should weight paint in order to get the back of the head to follow the face when turning.

enter image description here

The file is located here: https://drive.google.com/file/d/1WajpFseBrH8aKv4AlK9S-y8q88ELArbA/view?usp=sharing

Any help would be greatly appreciated!

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  • $\begingroup$ where are the bones that are supposed to weigh on the mesh? $\endgroup$
    – moonboots
    Sep 29 '20 at 14:09
  • $\begingroup$ Bones for the back of the head? i wasn't sure if i needed them. I assumed i could just weight paint the back of the head to certain face bones. Does the back of the head on this model need extra bones? $\endgroup$
    – rmorg912
    Sep 29 '20 at 14:28
  • $\begingroup$ I mean in what layer are they? You need to find where they are, then check the influence on this part of your mesh $\endgroup$
    – moonboots
    Sep 29 '20 at 14:32
  • $\begingroup$ @moonboots apologies, i'm still a little confused. This is my first time attempting to rig. Here is an image of where the bones are in the head: drive.google.com/file/d/1jEdKfGKIvVQhtrz-n1vt6AQi17sl4ECS/… $\endgroup$
    – rmorg912
    Sep 29 '20 at 14:42
  • $\begingroup$ what you could is enable trnasparency with alt Z, select all this part of your mesh (back of the head), in the Properties panel > Object Data > Vertex Groups, on the right of the vertex group list, click on the dropdown menu and choose Remove From All Groups, then in Weight Paint mode, assign this part to the bone that is supposed to move it $\endgroup$
    – moonboots
    Sep 29 '20 at 14:52
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What you could do is enable transparency with Alt Z, select all this part of your mesh (back of the head), in the Properties panel > Object Data > Vertex Groups, on the right of the vertex group list, click on the dropdown menu and choose Remove From All Groups, then in Weight Paint mode, assign this part to the bone that is supposed to move it.

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