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How would I make an image texture repeat along many walls without having to select each face manually?

Ok I found a solution that works for me. I installed the Magic UV add on and selected the face and right clicked and navigated to UV Unwrap Faces > Copy/Paste UV > Copy > [All] Then I set my ...
Bamboozler's user avatar
1 vote

Albedo Map Texture Baking Issues: Color Inconsistencies and Missing Details from Procedural Textures

The really confusing thing is that the file you provide seen to not be set up to provide the exact same result you have in your question, at least not without changing things on our side. Render ...
Lauloque's user avatar
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3 votes

Trimming face to texture

Short Answer: To my knowledge, there isn't a trim tool specifically for this. Practically speaking, to get a clean result import an SVG to cut the shape with the Knife Project tool to get the cleanest ...
common_goldfish's user avatar
1 vote

How would I make an image texture repeat along many walls without having to select each face manually?

You can use a geometry nodes that selects all faces whose normal Z is zero. See: all walls got the "wall" material and became red. Then you just need to adjust the shader node for stretching,...
Daniel Möller's user avatar
1 vote
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UV map desasterously misplaced

If you happen to have a disastrously misplaced UV map a good solution for that is to just create a good one instead. You can delete the UV map and create a new one: All UV maps the mesh has are ...
Martynas Žiemys's user avatar
2 votes
Accepted

Texture masks and colors being washed out with each mix shader node added

If you are plugging an Image Texture directly into the Output it will work as if you'd use an Emission shader, as soon as you plug it into a Principled BSDF it will work as a Diffuse, it won't emit ...
moonboots's user avatar
  • 168k
0 votes

Texture masks and colors being washed out with each mix shader node added

The problem of the first image you posted is that your label is in the shadow. There is no light on it. Add some light in front, or rotate the sun. The last "nodes" setup is using "non-...
Daniel Möller's user avatar
1 vote

How to reset uv editing tab settings?

"Reset like nothing's changed", sure, but changed from what? There is such a thing as a UV reset, under the menu UV > Reset. But what that does is make your UVs "factory new", ...
Lauloque's user avatar
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1 vote

Need help with texturing from ripped models

This is a texture coordinates issue, at least on the surface level of the problem. The wrong texture may be in use in the material, resulting in this stretching, as the UV map wouldn’t be meant to ...
TheLabCat's user avatar
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4 votes
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How can I make this material static on the figure? Now the figure slides through it

Don't use the Object output of the Texture Coordinate because the texture won't follow once the object is animated, instead use Generated and stretch the texture in the Mapping node.
moonboots's user avatar
  • 168k
3 votes

Embossing a model's texture onto its mesh

In the modifier click on New, choose Coordinates > UV (1) and click on the button on the right (2): It will automatically open the Texture panel, here click on Open and select your bump map: Back ...
moonboots's user avatar
  • 168k
0 votes

Textures facing inside instead of outside

That's because the texture probably have DirectX format, and Blender operates with OpenGl. The difference between the two is that the 1st one has what is called the 'inverted green channel'. So, to ...
AAA Yerus's user avatar
  • 330
1 vote
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How to add the drawing I need on another material

Paint your drawing on a transparent PNG image, mix it with your current setup with a Mix Shader, use the Alpha as Factor, plug the Normal if you want to have 3D relief on the drawing as well:
moonboots's user avatar
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1 vote
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How do I make a procedural texture fit into a mask with seamless edges?

You need to make the mask affect the noise itself, so the gradient of the mask will become a gradient in the noise. (I had to use an "add" because the ramps are inverted, usually we use a ...
Daniel Möller's user avatar
0 votes
Accepted

Texture Paint draw tool not working

Disable the Remesh modifier, it probably breaks the UVs and causes problem to display the texture. Also close the texture that you have loaded in the brush settings, as it is completely black it ...
moonboots's user avatar
  • 168k
1 vote

How to Create a Random Hexagon Appearance Effect on a Surface?

After a fairly even geometry has been made to create the pan, Geometry nodes can be used to create the pattern and both the Lattice and Shrinkwrap modifier can be used to attach the pattern without ...
common_goldfish's user avatar
0 votes
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How to make Halftones Render Composite in Blender?

No idea how to do that with Compositor nodes, but you can do that with shader nodes. The idea would be to first pixelate the image by rounding UV coordinates: Here I just repeat the same for U and V(...
Martynas Žiemys's user avatar
1 vote

My VR avatar in blender have white around eyebrows and eyelashes. Fix?

I believe I know what is causing this. I was watching the same video and of course she left out an important step to those who don't use Blender. Above where she clicked Fix Model there are little ...
Jasmine Day's user avatar
0 votes
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How to stack 2 textures in one model, with one having a transparent portion, and the other that can be moved by mapping

It's a bit unclear how you want to manipulate your textures, I'm guessing you want to use UVs. In this case you need to create an additional UV map for the iris, so that moving the outer eye's UV will ...
josh sanfelici's user avatar
1 vote

How do I make the process of switching between mix shader images easier or faster?

You can use a value node with compare nodes to make the factors You can also use another property of the material, one that you may set with geometry nodes and get with an "Attribute" shader ...
Daniel Möller's user avatar
3 votes
Accepted

Is it possible to make a procedural circular-streaks noise texture?

Make polar coordinates (radius and angle) and stretch the angle / compress the radius. Radius = length Angle = atan2 of y / x
Daniel Möller's user avatar
2 votes

Broken Texture Shading?

The split normals (the normals that manage the shading) seem to have been messed up, reset the split normals with a Clear Custom Split Normals Data: Also give your object a modifier Normals > ...
moonboots's user avatar
  • 168k
0 votes

Broken Texture Shading?

You’ve probably messed up the UV maps in the retopologizing. You can learn about UV maps and how they work here. You need to reproduce similar UV maps to what you had initially for the texture to work ...
TheLabCat's user avatar
  • 7,700
1 vote
Accepted

Can I merge textures in Blender?

For that, you use foreach_get and foreach_set on bpy.types.Image.pixels or a compositor ...
unwave's user avatar
  • 4,318
0 votes

How to remove the weird dots in grid-like pattern

I think the problem was my graphics drivers like John Eason suggested. I created an entirely new scene/model and the problem appeared there as well.
Jaan Jalgratas's user avatar
0 votes

How to implement image textures into cell shading

Single-color light and textured cel-shading There are multiple ways of achieving cel-shading with Eevee. There is no one-way to do it, each one has its pros and cons. I'll explain a simple one that ...
Lutzi's user avatar
  • 2,979
0 votes

How to remove the weird dots in grid-like pattern

I opened your model. I don't have any points on the mesh like you do. Maybe it's on the texture (there is no texture in your file). Try the following options: import the model run Append create a new ...
Sviatoslav Petrov's user avatar
2 votes
Accepted

Objects become invisible in material preview mode

I've never used it myself so don't know its function, but you have Render Region checked on the View tab of the N panel. Uncheck it to show your objects.
John Eason's user avatar
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1 vote

The background color affects the mesh of the weapon!

The world background isn’t just a decoration, it illuminates the scene. So, since the world background is green, you are effectively shining a green light on your object from all angles. Since this is ...
TheLabCat's user avatar
  • 7,700
1 vote

Color into Alpha - Nodes and Vertex Paint

I happen to have a node asset which does just that: It's based on HOW TO Color Mask in Blender Shader⬅️ No Photoshop Needed! by CDDT Reborn. It's not perfect, notably when picking a key color close ...
Lauloque's user avatar
  • 19.3k

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