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Double Sided Faces

For troubleshooting it is also helpful to toggle backface culling in viewport shading options here: This won't create any faces, but makes it easy to see where they are missing/flipped.
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2 votes

Type of Shading Maps

It definitely looks like a channel pack. Now the issue is, there isn't really a standard as to what kind of data is stored and in which order, anyone does pretty much whatever they want, and it's ...
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2 votes

How do I create an ocean on a desert planet based on topography data?

This answer's not in for the win, I think the one from @vklidu is quite all you need. It's just to show specifically what I did to render the following Mars image. Since Mars has oceans in this one, I ...
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4 votes
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How do I create an ocean on a desert planet based on topography data?

Here is a nice pack of equirectangular textures. To make it easier (to mix land and water surface) download Height Map (named "marsbump" in provided link). For proper displacement it would ...
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3 votes
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Animating Shader Noise Texture Node Randomly Every Nth Frame

The Modulo operator outputs the remainder once the first value is divided by the second value. If you're on frame 21 and you do $21\mathbin{\%}2$ it returns $1$ and ...
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1 vote

How do I identify physical size of Procedural textures?

Sure - render the thing with the texture and then render the thing without the texture and then compare the memory used during rendering. When I do this with a fairly complex procedural wood texture ...
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1 vote
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Plane to sphere - Strange shading with image texture

In the Material panel > Settings > Blend Mode, switch from Alpha Blend to Opaque.
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2 votes

How do I add a procedural confetti pattern to a plaster wall?

This answer gives a basic polygon-distance-function, which can be used to make a polygon-shader. Here, it's slightly adapted to give inputs for sides and size: .. and incorporated in a group which: ...
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1 vote

How do I add a procedural confetti pattern to a plaster wall?

I was making my own scene in Blender when I cam across this question and thought I'd give my own interpretation. Pretty much the same as Duarte, but with some real specific placement on the Color Ramp ...
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0 votes

Can the text on the transparent object (alpha blend ) be completely opaque in Eevee?

You can use a Mix Shader to mix the glass material (with Transmission at 1) with the text material (with Transmission at 0 and whatever settings you want for this part), and use the alpha channel of ...
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Need some help making background glow fog

In the first step, I would improve the lighting. There are 3 suns in the painting that emit light. If the light source is behind an object, a so-called rim light is created. This is the glow around ...
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Stencil Image low resolution

Try "Shift"+ right click and then move your mouse to zoom in to the image. Hope this was helpful.
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1 vote

How do I create an ocean on a desert planet based on topography data?

If you want to produce a picture of something, you always need to know what that something is first and you also need to know how it looks. Without knowing what you want to make, you cannot make it. ...
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2 votes
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Generate Body Skin Texture from Head Skin Texture

Probably best way to do this would be to import both textures into PS or Gimp or whatever, then change Blend Mode on the layer with the color you want to Color, in Gimp it's LCh Color. It basically ...
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Want to recognize a workflow Texture painting

You might be referring to Projective Texturing, which blender lets you do with paint mode and it works quite well. There's a lot of settings for how the texture/image can be used while painting, but ...
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1 vote

Inconsistent metal texture

In response to your comment.. these were my steps. (1) Mute all the modifiers, to see what basic geometry we have. (2) Note that the geometry is on both sides of the symmetry lines. A Mirror modifier ...
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3 votes

How to apply Toon Shader into texture material

Since there are a few ways to do this, with somewhat wildly varying results, I'll just start with this example and see how well it goes. Because you are using an Image Texture for your BaseColor, what ...
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1 vote
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Image Texture with opacity map over another material

The problem you are experiencing consists of two parts: first of all, as you already realized and tried to compensate with the Transparency BSDF, your leaves texture is not transparent between the ...
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0 votes

Image Texture with opacity map over another material

The problem here is deciding what your alpha channel is as there are different methods of solving it. The first and most common method is to use an image with a transparent background. These are ...
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2 votes

Node configuration for salt texture which can look bit realistic

You can start with Voronoi texture: Combine channels to make a normal map, like each individual Voronoi patch is rotated in different angle: Add some noise and search for right specular and ...
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How do I make this render look more realistic, need most help with texturing

I'm no help with the texturing/shading, but I have some basic architectural advice - however you handle the windows, they should be lots darker. If you don't want to show reflections off the window ...
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How to use Blender to get model to a state where it can be shrank with gltfjsx

Thanks to @donmccurdy for the help with this (https://github.com/donmccurdy/glTF-Transform/issues/344). Steps are as follows: Use blender to save a HUGE gltf as a 'separate' file (so the texture is ...
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2 votes
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(Advanced Issue) Any way I can recreate this game's 3D texture effect?

A possible way to do this would be to have a Principled BSDF with a quite dark Base Color and Transmission set to 1, to have a dark glass material. Then add a Solidify modifier on the helmet. The red ...
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0 votes

How do you export an ambient occlusion map to an FBX file?

FBX can embed textures. Under Path Options, set Mode to Copy and click button on the right to embed.
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1 vote

JPGs and others get converted in UDIM

When selecting your texture, select the gear icon on the top right corner of the blender file view window and disable the "Detect UDIMs" checkbox.
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Golf Ball Texture Node!

When you have the ball before deleting one half, uncheck auto texture space in object data: After that, you may remove half of the ball, texture space will remain untouched
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2 votes
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Texture doesn't show up in final render

You have a plane at the same location in the scene as the real floor, and it is rendered on top of it.
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2 votes
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How can I save a node group for later use without going through a blend file?

It's quite easy, you don't need extra .blend files and no python script for that: Open up Blender, this way the default startup file is loaded. Append the group you want to have at startup in the ...
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3 votes

How can I save a node group for later use without going through a blend file?

You can create your own node groups (Geometry Nodes, Shading Editor, Compositor) and then save the file as regular .blend file. You can then use these files like libraries and append the node groups ...
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0 votes

Why are my uv's getting streched when not using a square ratio?

To correctly display an image on your geometry as it is, without UV unwrapping again; Set your Vector Mapping node's "Type" to Texture. Set both X and Y Location to 0.005 and Z to 0. Set all ...
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3 votes

Why are my uv's getting streched when not using a square ratio?

You have some UV scaling in the nodes, so that texture 46% smaller than UV Then you change Image with different aspect ratio, it is designed to be stretched. This is because UV's coordinates are ...
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Why does my textured object appear black in the viewport in 2.8?

Material output node can be specific to one of the renderers. Without a matching output you'll get a black object. It's also possible that your graphics card cannot handle the renderer.
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1 vote
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How to Texture map a model that has a large number of vertices or faces

In order to solve this problem we have two ways. Which one to choose depends on the type of geometry we are working with, as well as the goals. UV Mapping Judging by the grid shown in the last ...
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1 vote

Curves to mesh texture painting not working

The meshes have very bad topology- in this case the overlapping is causing the problem. So, you paint on the front faces (faces with normals outwards) but the back faces are flickering through. ...
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Changing Principled BSDF default Surface settings

Open node_wrangler.py from your distributive (on Windows: C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\addons\node_wrangler.py) If you are doing it ...
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UV map is not alligning with the mesh

it seems like a bug to me. I corrected it by exporting the object as .obj and re-importing it in a fresh scene, which seems to clean it up. Now, this is the teacher in me speaking, and is unrelated, ...
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  • 175
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Downsampling mesh material textures via Python API

I retooled to something like this: ...
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1 vote
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How to add multiple gradient from different angles

Is it the color you're asking about? Is this the sort of thing you mean? .. 2 gradients in the dimensions of polar coordinates, Length, r and Gradient > Radial, ...
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2 votes
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Texture Look messy

As you can see if you select a face with the stretched texture, its UV is just a collapsed face: So you need to unwrap this face again, or select all and choose the Cube Projection unwrap mode, which ...
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4 votes
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Geonodes, use image texture

For you Mesh Primitive > Grid, Hulifier's answer seems to be the best. UV Unwrap node Since 3.3.0 Alpha, Geometry Nodes include an unwrap node that generates a new UV map, mainly used for newly ...
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1 vote
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Why does the texture from my mesh override the other that's separately textured in render mode - cycles

This is simply because the eye globe is transparent, it lets see the iris, and the iris crosses the mesh of the head:
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  • 110k
5 votes

Geonodes, use image texture

The grid generated by Geometry Nodes comes with an UV attribute: Knowing that, you can use it as input to the Image Texture node.
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2 votes

How to add multiple gradient from different angles

hopefully this is what you wanted to have: result: you can adjust a few things here (just play around and you will find out). If you change the colorramp stops you will notice that the edge of the ...
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1 vote
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How can I keep the painting texture and texture image mixed together?

Mix the 2 Principled BSDF with the 2 different textures into a Shader > Mix Shader, with a b&w image as factor: If you need to mix 2 different Image Textures, do it through a Color > Mix ...
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6 votes

Geonodes, use image texture

do you mean like this? Note: depending on your image (size) you may want to change the scale and add node values so that you can see "something". Also it might be necessary to stretch the ...
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-2 votes

How do I eliminate the white outline on my layered textures?

okay i found a/the solution : i've made my PNG file with adobe flash this software have an export option ( "lissage" in french ) must be "smooth" i disabled it then my png file ...
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2 votes
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How can I create this imperfection?

The linked B&W overlays can be used as a mask. You can use it to control roughness/metalness/transmission/color etc... Or even use a Mix Shader to combine different shaders
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3 votes
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How do I bake a texture onto another mesh with different UV

To bake the texture, both models must be in the same location and the Image Texture node in the target's material must be selected so Blender knows where to bake the image. After the baking process, ...
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5 votes

How do I unwrap this texture for this box mesh?

It's a good idea to import the Image Texture as reference and position the box in such a way that you can visualize where to put the Seams for proper unwrapping. Go tab into Edit Mode then press 2 to ...
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7 votes
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How do I unwrap this texture for this box mesh?

Turn on the "Shader editor", load the image and attach it to the color. Then you have to unwrap your model. Turn on the UV editor in another window, select your image. turn on "edit ...
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