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Microsoft Powertoys renders STL with color data on thumbnail, how can i bring it to blender?

So here's what i did, maybe it'll be usefull for someone. I've imported the STL to ZBrush. Clicked "with color" after importing (it automaticly pops out) Then i've exported it as fbx, then ...
JackieSparrow's user avatar
1 vote
Accepted

Value node keyframe missing in graph editor

You need to select both the object in the 3D View and the node in the Graph Editor, or disable the Only Show Selected option:
moonboots's user avatar
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0 votes

Obtaining the current object rotational coordinates with OSL or Nodes? (No drivers)

One way to acquire the object rotation, without the use of drivers, is to use geometry nodes: I am reading the XYZ Euler rotation of the object, in radians, and outputting that as a vector attribute &...
Nathan's user avatar
  • 21k
1 vote

Can not create node group inputs and outputs using python

In Blender 4.0 the "inputs" and "outputs" were removed from "bpy.types.NodeTree" (https://docs.blender.org/api/current/change_log.html#bpy-types-nodetree) Thus adding and ...
Blender Control's user avatar
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Black Outlines Showing with Shaders on a Curve Object

Thanks for all of the help! I was able to get something working with some of the suggestions here. What I needed to change were a couple of connections and blending modes. 1/ some of the objects were ...
osriusthebear's user avatar
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Black Outlines Showing with Shaders on a Curve Object

You could mix your Emission node with a Glass node, or with a mix between a Transparent and a Glossy node (you could even mix Glass, Transparent and Glossy), then keyframe the Mix Shader to switch ...
moonboots's user avatar
  • 145k
1 vote

How can I have multiple driver set-ups over one duplicated node group?

If you need controllable inputs it is worth considering replacing Color Ramp nodes with something else. For example, the one in your hard shadow example can simply be replaced by Map Range node that ...
Martynas Žiemys's user avatar
0 votes

How can I have multiple driver set-ups over one duplicated node group?

You may want to use custom properties on your individual objects and use them with an Attribute node set to Object type. Something like that. All Suzannes share the same material.
Gorgious's user avatar
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1 vote
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Single Texture Multiple Mask Inefficiencies

The node group shown in the tutorial video is fine for color masking or color matching. You just need to guess the values for the tolerance. There are 3 of them "H Tolerance" for the hue, &...
Blunder's user avatar
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0 votes

Material Preview displays black when using Attribute Node to set Base Color

Go in Object Data properties under Color Attribute clear the text box
joe Proulx's user avatar
0 votes

Greasepencil Object Visible in Unwanted Parts

As it was discovered by Rumen, the solution was simply to enable the Z Pass on the DATA on View Layer Tab. In the next Grease Pencil projects, I will be needing to be aware of this to bring the ...
Isla Garcia's user avatar
0 votes
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How to use a UV set generated in the Shader Editor in Geometry Nodes?

I solved it by using the Modifier UV Projection. I created the modifier and set 6 reference objects. Then I created a cube and left only the top face. I duplicated it 5 times, and rotated it to create ...
PolyMad's user avatar
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6 votes
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Posterize Node in Material Shader?

//EDIT: Okay, I actually didn't think of a much easier solution. The answer below is completely valid and working, but for the vector maths there is a shortcut: instead of upscaling the colors by the ...
Gordon Brinkmann's user avatar

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