Skip to main content
OverflowAI is here! AI power for your Stack Overflow for Teams knowledge community. Learn more

New answers tagged

3 votes

How to draw property node with props into an UI interface? (Python)

Starting with Blender 4.1+ you can use template_node_inputs() ...
Karan's user avatar
  • 2,203
0 votes

Eevee shader is still compiling unconnected nodes?

I'm pretty sure Blender doesn't compile nodes that aren't necessary for the active "Material Output" node. Here is how it works: Blender checks which node is connected to the active "...
Golden Dragon's user avatar
0 votes

Texture animation with math nodes

if you change your uv in that way, that the face covers the whole uv map (from 0 to 1) you can use this node setup: and animate the position of the white slider in the colorramp:
Chris's user avatar
  • 61.3k
0 votes

Bake after Principle BSDF

It looks like you have no light sources in your scene. When you bake the Diffuse pass (as per your screenshots), then all diffuse light that gets reflected from your object is baked to the selected ...
coCoKNIght's user avatar
1 vote
Accepted

Bake after Principle BSDF

Only Textools, not Blender, needs a material to finish by a Principled BSDF. And this requirement does not mean you have to put a Principled BSDF at the end of any material that doesn't have one: it's ...
L0Lock's user avatar
  • 16.3k
4 votes
Accepted

Light doesn't show in viewport

To see your lights while in Material Preview mode, you need to tick the Scene Lights checkbox. Otherwise, while in Material Preview mode, they will have no effect.
aidan-j-rhoden's user avatar
2 votes
Accepted

How to animate the position of a material along the "mesh line"

If you want to use the empty object as driver of the material, the material should look like this: Texture Coordinates: use the Object output, and select the empty object in the object selector. Make ...
L0Lock's user avatar
  • 16.3k
2 votes

How to animate the position of a material along the "mesh line"

assuming that you want to achieve this: i would recommend using a curve, because then you can use the UV x value for the right value to animate along the curve. Shader node tree: Note: yes, you can ...
Chris's user avatar
  • 61.3k
0 votes

How to copy shading maps but still be able to change materials?

When I copy the nodes over from his head to his body then try to change the texture for me to paint the new splotches on, the texture for the head changes as well All we see in your screenshot is one ...
L0Lock's user avatar
  • 16.3k
0 votes
Accepted

How to have object A attribute influence object B shader parameters

(Using Blender 3.6.8) Object A - Driver 1. For the demo, the attribute Counter is controlled from the GeometryNodes modifier input panel. 2. It is stored in the Spline domain of object A, here a ...
StefLAncien's user avatar
  • 4,364
1 vote
Accepted

Drive the viewport display color from a 'combine color' node

The information is unfortunately not available because it is computed at runtime and delivered straight to the GPU. When you manually input a rgb color in the color field (or a float value in a float ...
Gorgious's user avatar
  • 31.1k
0 votes
Accepted

How to add mud to the texture of an ice cream cup in a shader?

Mix your current setup with a Noise Texture through a Mix Color in Multiply mode, use it in a (inverted) Bump node?
moonboots's user avatar
  • 160k

Top 50 recent answers are included