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How to use new Blender 3.2 volumetric motion blur

To make sure motion blur is visible on an object, it has to have motion blur enabled in the Object Properties Tab: Please note that the new motion blur is updated for simulations, not volumetric ...
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How to make a circular grid in geometry nodes?

As the point of the tutorial is using text object to control on and off state of the LEDs, I would suggest this setup: In this setup, we use the geonodes setup from blender guru, including the method ...
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How to make a circular grid in geometry nodes?

I don't care about external video tutorials. But I would solve the task as follows: Simply use a cylinder that is divided accordingly and keep only the sides of the cylinder. Split these sides with ...
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How do I get a node to update live from an addon menu?

I figured out a way to do this that doesn't involve the second script at all. ...
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How to use textures to influence point density node?

You're right, you do need to displace the vector coordinates. Just make sure you start with some actual coordinates to displace. Use a Texture Coordinate node (Object output) and then mix your noise ...
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Why does "nw_add_textures_for_principled" work w/ Existing Material but not w/ dynamically created ones?

Your problem starts with the fact that bpy.context.area is meant to be read-only. The randomness of behavior stems from that. You need to establish a context ...
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-1 votes

How to use textures to influence point density node?

The material with the point density node needs to actually be on the same object you're trying to turn into a volume. It doesn't work like the mesh to volume modifier, where it can be any object.
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why are all textures for all objects the same?

Alternatively you can use an Object Info node's Random or Object Index values to create variations. Here's a contrived example where the Object Index is used to control the W value of a 4d Noise ...
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Change surface's apparent color based on light depth from source

I'm not 100% sure what you mean, but try something like this - the light is white, it makes the object with the material (the cube) appear red, but reflect white ("mirror" plane below) and ...
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How to disable automatic inclusion of nodes into a node frame?

Python You can use the strategy from this answer: Driver based on shading types/ change boolean when switching shading types to constantly poll and check if ...
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2 votes

How to disable automatic inclusion of nodes into a node frame?

When you drag and drop a node over a frame, the position of the mouse pointer determines whether the node is embedded in the frame or not. Can I change this behavior in a solid way? No. -> Source ...
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4 votes

How to duplicate all nodes within a node frame?

Yes. Select the Layout Frame containing the nodes you want to copy and go to Select -> Select frame's members (children) or use the shortcut ] (close square ...
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1 vote

How do I avoid this weird pixelated effect when creating a grunge texture?

EDIT, Problem Solved: Your Voronoi and White Noise texture destroys it. The white noise is noise, and the Voronoi vector makes it blocky. Use another mapping node or a new mapping node as a vector, ...
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How do I avoid this weird pixelated effect when creating a grunge texture?

I think your issue is that your plugging the colour output of your noise, Voronoi and white noise textures into the colour ramps and math nodes in image 2 of your node trees this can give weird ...
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Blender 3.2 -EEVEEE How to SubSurface Scatter all the way through a thin cube?

Enable subsurface translucency in properties/material/settings:
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Default material importing images as planes

Specularity - You can edit add-on for you ... navigate to addons folder inside Blender (according to your OS) open io_import_images_as_planes.py file in some Text Editor copy line 1005 ...
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Default material importing images as planes

Making them use an emission shader can be set under the import settings: To edit principled bsdf for all images, here is what you need to do: Import images with ...
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faces of imported objects have different reflective properties

As you can see if you enable the display of the normals, the cube on the left have inverted normals, select all in Edit mode and press ShiftN to recalculate the normals: It also has custom split ...
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How to "lock" Location in Object Info for shading particles?

Replace Object Info node with Mapping and set Location X, Y, Z to be as Object's in the ...
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1 vote

How to scale procedural texture?

Somewhere along the line, you need a per-row Y index.. you could do that by subtracting a per-cell UV from an overall UV at the same scale. But to save nodes, this version cheats by using the ready-...
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5 votes

How can I make a translucent material that looks like this axolotl tail?

The core for Transluence shader was already described. So just to join the party :) Three meshes - veins, muscle, skin in one object ... because if I would move veins into a separate object SSS ...
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3 votes
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Red shader node noodle (line) from node group vector output to image texture vector input

The cause here is a circular reference. The node setup is evaluated from the right: Material Output - in order to evaluate the shader for the output, the connected nodes have to be evaluated - here ...
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10 votes

How can I make a translucent material that looks like this axolotl tail?

My approach is very similar to mixing shaders and masks. I use 2 Principled BSDF shaders, because I wanted Subsurface and Roughness on both Layers. The shader relatively works the same in both EEVEE ...
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How can I make an outline for a mesh but only on the exterior part?

To get an outline only around the object you can use the compositor with this node set-up The blur control the thickness of the outline. It has the drawback to turn sharp angles contour into smooth ...
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4 votes
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How to name the node groups?

Nodes have a name (unique - you shouldn't need to worry about that if you don't plan on using the python scripting API) and a label which can be shared among many different nodes. Node groups are &...
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Dynamic Paint not showing in Render

In your blend file, there are some settings messed up. The animation starts and ends at frame 76 (=1 frame only). And the Dynamic Paint is simulated for frames 1 to 500... Also, Blender has now and ...
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How i copy keyframe value from node material property to another node material property

ah i need to select node value below the node group before paste it
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How i copy keyframe value from node material property to another node material property

Make sure, the timeline is at frame 1, then just copy your keyframes by dragging a box around it and press CTRL-C, then click on your other shader nodetree and press CTRL-V.
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