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Dashed link lines in node editor

What do these dashed links indicate? Difference between plain and dashed links The simple answer is: Plain lines are used for links returning constant values and dashed lines for links returning ...
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Access array modifier index in shader

You can specify offset UV in the modifier settings under UVs section to achieve this effect. See the attached picture. Is the offset, which should be less than one. Is the UV map that is smaller that ...
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How to project a grid onto a circle/torus using geometry nodes?

I'll just assume you want to get this result: This is where the Raycast node comes in handy. With the help of this node you send a "ray" from a certain ...
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2 votes

How can I use nodes to automatically resize render output independently of render resolution?

Compositor can output whatever image size it needs to so if you wanted to save a higher resolution image than what is rendered you just need a higher resolution image in the compositor. So for example,...
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How to create independent instances of shader node groups?

I figured it out. Where it shows the number of users for the node group (in this case "4" on the attached screenshot), click on that number to make a "Single user copy." Works like ...
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How can I use nodes to automatically resize render output independently of render resolution?

//EDIT: As mentioned in the comments, my version isn't flawless: it leaves a transparent gap in the top row and right column of the result. Of course you can always scale a little larger than the ...
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How can I use nodes to automatically resize render output independently of render resolution?

Do you mean scaling in the Compositor? If so, the node in question is under Add > Distort > Scale. EDIT -Try this - you might have to figure out the math to get the right resolution, but this ...
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How do I add a procedural confetti pattern to a plaster wall?

This answer gives a basic polygon-distance-function, which can be used to make a polygon-shader. Here, it's slightly adapted to give inputs for sides and size: .. and incorporated in a group which: ...
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1 vote

How do I add a procedural confetti pattern to a plaster wall?

I was making my own scene in Blender when I cam across this question and thought I'd give my own interpretation. Pretty much the same as Duarte, but with some real specific placement on the Color Ramp ...
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Confused by Value to String node

A diamond shaped socket outputs a Field, which is basically a function that operates on an input. The used Position node outputs a field which represents the positions of every element requested by ...
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(Advanced Issue) Any way I can recreate this game's 3D texture effect?

A possible way to do this would be to have a Principled BSDF with a quite dark Base Color and Transmission set to 1, to have a dark glass material. Then add a Solidify modifier on the helmet. The red ...
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How to change the index of an object inside of a collection

The objects in a collection are read in order. The first object in a collection has index $0$, the second object has index $1$, and so on. So the question is: How can I change the order of objects ...
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Instance on every 10th node of curve

You can do it by using modulo in selection input: Also note that I've used Index as input instead of Spline parameter. Your spline is converted to mesh by Curve to Mesh node, Spline parameter doesn't ...
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How can I save a node group for later use without going through a blend file?

It's quite easy, you don't need extra .blend files and no python script for that: Open up Blender, this way the default startup file is loaded. Append the group you want to have at startup in the ...
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How can I save a node group for later use without going through a blend file?

You can create your own node groups (Geometry Nodes, Shading Editor, Compositor) and then save the file as regular .blend file. You can then use these files like libraries and append the node groups ...
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Wave Texture: How to Take Out Color

Actually, it is not bicolor. It is the bumping that creates the bands through reflection of light. But in order to achieve the look I assume you're looking for, it is best to subdivide the mesh and ...
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No texture after baking process with mixed rgb

It works with Mix RGB node also. Make sure that before you press the bake button the image texture node you want to bake on is selected. Check your node setup also, the Color Ramp input is feeded by ...
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Geometry node editor: search and select all nodes with a certain name or type

You can modify it this way to get the nodes from a node space. If there are many geometry node spaces, it will use the nodes from the last one. ...
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3.3 Goe nodes, hair curves. how to make the thickness have a tapered tip

You can see it briefly in the official video. They use a Geometry Nodes modifier for the new Hair Curve object with a Float Curve node. It defines the thickness profile of the hair from the root to ...
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is this shader node arrangement valid? (works, but possible circular dependency)

Nodegroup output connected back into the same nodegroup is an invalid connection. Even if there's no circular dependency. Such connections will not properly update, or work at all. (It's probably just ...
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Locate the nodes in the shader editor

Method 1: Press F3 then type in: "Find Nodes" Method 2: In Shading editor panel Select > Find Nodes
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How to make material that recieves shadows but has no self-shadows?

In cycles, under the Visibility section of the Object Properties tab, you can enable "Shadow Catcher". Depending on what you're trying to accomplish, you may be able to use view layers to ...
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tearing in object using displacement map

You can fix it this way: Apply the scale of your object in Object mode Right click > Shade Smooth In Edit mode, recalculate the normals with ShiftN Create some vertical loopcuts Bevel the angles ...
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How to UV map this image onto chrome material

You need to use the alpha channel of your image as mask in order to put the smiley over the chrome material: Plug your Image Texture into a Principled BSDF, mix this Principled with the one with your ...
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Cycles, shade based on proximity to another object's geometry

You can use "Point Dencity" texture with "Object Vertices"
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Create a gradient dependant of distance to an object

You can use "Point Dencity" texture with "Object Vertices"
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How to make a gradient in the x axis with hair particles?

Create this node chain: (Input) Texture Coordinate (Generated output) > (Vector) Mapping (even though it's not useful here) > (Converter) Separate XYZ > ColorRamp > Diffuse (or Principled ...
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2 votes
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Shear tool in Geometry Nodes?

Sure. A shear is pretty simple. It moves verts in one axis, proportional to how far they lie against another (perpendicular) axis. This is easiest if we pick object axes for these two axes. I'll ...
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