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2 votes
Accepted

Can't get the wavy texture to be straight

That's totally normal behaviour. The solution for this is UV Editing: I just added here a simply cylinder to make it clear. The wave texture is set to Bands/x, so Blender calculates the wave ...
Chris's user avatar
  • 61.3k
10 votes
Accepted

What Do The New Geometry Nodes Pink Colored Rotation Sockets in 4.1 mean?

Introduced in Blender 4.0 there are new Rotation sockets (look for Simpler Rotations), which replace the old blue colored Vector sockets for the specific cases of rotation values. Functionally they ...
Duarte Farrajota Ramos's user avatar
2 votes

Scene optimization on a material level?

Take everything I say with a grain of salt as there is no clear documentation on how Blender handles this all, but if I am not wrong: Blender does MIP Mapping, it should generate and use lower ...
L0Lock's user avatar
  • 16.3k
2 votes

Shader Editor Viewer error

What did you try to do? Copy the Viewer node from the Geometry Node Editor to the Shader Editor? That does not work. Nodes of different editors may have same or similar names (the Math, Vector Math ...
Gordon Brinkmann's user avatar
4 votes
Accepted

How to animate/increase scale of instances on points one by one, using geo nodes?

you can use this nodes setup: to get this: So by using the instance index and the frame, i fill in the map range node to control the from and to value for the frame, and i scale the instances from 0 ...
Chris's user avatar
  • 61.3k
0 votes

Python Geometry Node Trees

Blender 4.0 inputs and outputs has been replaced by this: ...
Rooster's user avatar
  • 141
3 votes

Cant get rid of black borders!

The material you have selected in the Shader Editor is not the one that is assigned to the tree, the one that is assigned is called stg201_p23.gno2, select it and plug the Alpha output of the Image ...
moonboots's user avatar
  • 160k
0 votes

How set Hex in RGB Node? (Python)

Great script. I also made a reverse script! ...
mml's user avatar
  • 493
0 votes
Accepted

geometry nodes: translating curve object radius to cube position/translation

The following Geometry Nodes Network accomplishes what I wanted, which is: mapping the curvature radius amount to a translation in the Y-axis. The angle amount varies from 0 to 1 as I take the arcsine ...
3mm3ttBr0wn82's user avatar
0 votes

geometry nodes: translating curve object radius to cube position/translation

(Using Blender 3.6.8) The following graph is designed to replace the "GET_INDICES_N_1_2" framed nodes, assuming a cyclic curve: As an example, a line is drawn from point (n), aligned to the ...
StefLAncien's user avatar
  • 4,319
0 votes

geometry nodes: translating curve object radius to cube position/translation

in answer to @StefLAncien not exactly. What im trying to do is the equivalent in code to: ...
3mm3ttBr0wn82's user avatar
0 votes

How to copy shading maps but still be able to change materials?

When I copy the nodes over from his head to his body then try to change the texture for me to paint the new splotches on, the texture for the head changes as well All we see in your screenshot is one ...
L0Lock's user avatar
  • 16.3k
2 votes

Blender 4.1 AttributeError: 'ShaderNodeTree' object has no attribute 'output'

There are examples of porting code in the 4.0 release notes. Old ditherGroup.outputs.new("NodeSocketColor", "Color") New ...
scurest's user avatar
  • 10.4k
3 votes
Accepted

Create concentric scaled rings with individual noise translation to each instance

Duplicates with noise offset It's actually quite easy to achieve. With the Duplicate Elements node you are using, you get an index output that you can use to offset the noise texture differently for ...
Lutzi's user avatar
  • 1,550

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