New answers tagged shaders
0
votes
How to import blender object with shaders into javascript project?
It's worth looking into <model-viewer> that supports GLFT. You would need to look into how shaders work with GLTF and exporting from Blender and make another shader though. Basically, you can ...
2
votes
Accepted
Whenever I select anything it just shows the shader thing at the bottom of the screen
You can select objects. As you can see in your screenshot in the top left of the Shader Editor window, there is the name of the selected object: "TFGstaircase". You just cannot see the ...
3
votes
How to create a dithering effect?
I have written a detailed breakdown of the shader as a medium post. Here is what the result looks like. The .blend file is attached below.
The main idea is to create a map from grayscale to the ...
0
votes
Accepted
Best way to fix this bad shading after applying boolean?
The use of Boolean modifiers usually entails doing some manual fixes to get good topology, but in your case it is easier to fix. The fastest way would be to select those big n-gons and press I to ...
0
votes
Accepted
How can I independently adjust alpha clip with duplicate textures?
Alpha clip is a material setting, not an object setting. Any time you change it, you're going to be changing it on all objects that have that material (and, you're only going to be changing it for ...
2
votes
Accepted
What is the simplest way to achieve viewport-like shading in python?
You can use the Workbench engine for that as it has simple to control lighting settings
The Workbench engine does not use the lights of the scene. The lighting conditions that will be used can be set ...
1
vote
Shade auto smooth not working, turning objects black
Others have already pointed out your lamp is inside-out, among other things. This is just a supplementary note.
You might consider a tip I picked up from John Dickinson's videos a while back. In User ...
1
vote
Procedural Textures with a Gradient and Constant Colors
It looks like you almost figured it out, your bottom-most Color Ramp controls the amount of white nicely:
The problem is, the plane is still not filled with white when the white slider moves all the ...
2
votes
Shade auto smooth not working, turning objects black
You have multiple problems with your model. First the lamp, enable Face Orientation and you will see that the lamp's outside is flipped to the inside (you can also see trouble on the ground mesh, ...
0
votes
PBR texture showing fine in Shading Viewport but then as black in the render
This looks like a lightning problem.
As you can see, all the object "showing up" are nearby to each other, with their visibility fading at greater distance from a certain point - the point ...
0
votes
Pixel Lighting Shader
It's hard to advice something when you don't share your node tree, but I can address this:
plugging in an Object seems to force every light to center on the origin of that object.
Yes, the Texture ...
1
vote
How to achieve Geospatial Voronoi pattern?
This one takes a leaf out of @vklidu's book, for creating triangle-cell-based Voronoi geometry.
This version takes as input a plane, and a curve.
The plane is scaled up and subdivided, to distribute ...
4
votes
How to achieve Geospatial Voronoi pattern?
Distribute random points with density based on proximity to given geo. Spawn overlapping cones - looking at them from top orthographic view is a cheap way to find intersections:
Color the cones:
...
2
votes
How do I put a face on top of this halftone shader?
In the material called Halftone Pixel you need to plug your current setup into the input B of a Color > Mix Color, plug your image in the factor, and in input A choose the color of the drawing. ...
5
votes
Accepted
why is my project from view distorted?
The problem is, since you have simple quads with only four vertices at each corner, Blender has a hard time to figure out how to distribute the image on those faces. The solution (not ideal to keep a ...
0
votes
Has the way the way the Shader to RGB node functions changed in 3.2?
I found this post by searching the same problem: I had a shader to RGB node in 3.2 beta and it didn't work as intended, but opening the same setup in 3.1 (and 2.8 I had kicking around) did work.
...
1
vote
Accepted
Preventing Blender from automatically changing Texture Color Space: A Design Flaw?
You're misinterpreting what you see. An Image Texture node is not an image, but uses an Image. These are two distinct classes in ...
1
vote
How can I reduce the intensity of metallic/specular/roughness materials?
You could put a Vector > ColorRamp after the Image Texture and play with the needles, move them to increase the contrast or make them brighter/arker:
Or simply instead put a Color > Brightness/...
4
votes
Accepted
Why does the shading looks bad on this subdivided and reinforced pillar?
You have an inner face, therefore this bad shading, remove it:
Then you'll have to add this edge loop:
1
vote
Blender Refraction BSDF not working
Refraction works out of the box in Cycles. In Eevee,
For Eevee, you need to enable it in the Render settings and in the material's settings:
But with your scene, you need to be at a certain angle to ...
Top 50 recent answers are included
Related Tags
shaders × 3167materials × 756
cycles-render-engine × 635
node-editor × 560
texturing × 550
rendering × 380
lighting × 260
shader-nodes × 258
eevee-render-engine × 182
modeling × 173
transparency × 141
uv × 136
mesh × 116
procedural × 100
python × 98
normals × 98
color × 83
shadows × 79
glass × 77
3d-view × 76
animation × 71
geometry-nodes × 70
scripting × 65
modifiers × 60
image × 57