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1 vote
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Bump doesn't look the same in viewport and render

Render settings Your settings between viewport and render don't match. You have 2 settings to change to get the same result in both view : Denoising : one is enabled, not the other one Max Samples : ...
Lutzi's user avatar
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1 vote

how to project caustics on non glass surfaces

There is a solution based on putting a voronoi mask on a light, drawn from Polyfjord, a nice youtuber : https://www.youtube.com/watch?v=X9YmJ0zGWHw Here is the node setting on the light to achieve the ...
Jag JB's user avatar
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0 votes
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The transmission option in the shading and material tab doesn't appear

It's now the Transmission > Weight that you need to push up to 1:
moonboots's user avatar
  • 156k
2 votes
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What do I miss to see the texture?

Your object is missing an appropriate UV Map. To solve go to Edit mode, select all, press U > Smart UV project.
josh sanfelici's user avatar
0 votes

Attribute to material

In the object's material, you should be able to add either a Color Attribute Node or an Attribute Node, pick the attribute you want to use, and use it in your material in any way you want. The Color ...
L0Lock's user avatar
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0 votes
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"Sound Info" geometry attribute to shader

I do not know what a "Sound Info" node is as it seems to be custom made, but it seems to output float values. So in Geometry Nodes you can plug the output of the Sound Info node into a Store ...
Gordon Brinkmann's user avatar
0 votes

draw 3d shape (n-gone) in 3D view

https://blender.stackexchange.com/a/305523/89484 Excellent answer! I also made a class version for remove for easy testing. Reference https://blender.stackexchange.com/a/76020/89484 ...
mml's user avatar
  • 473
0 votes
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Why is texture painting not working?

Close the texture you've selected: Also note that you've enabled the Stabilize Stroke option:
moonboots's user avatar
  • 156k
0 votes

How to add reflections like glass on transparent image?

After modifying to my needs I got something like this. And although it's a mess, I got what I wanted (a gloss/glass effect over the entire object, with as little as possible weakening/interference on ...
Marcin Jasny's user avatar
1 vote

How can I make a continuous texture on a non-flat surface?

Looks like you need to UV unwrap your mesh. Unless you want to project the texture onto it, which is a more difficult task.
Huy Pham's user avatar
3 votes
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Volume absorption density per color channel

What you did not tell us is what the base color of the absorption should be for the R, G and B channels which you want to multiply with $z$ and different factors? I suspect you are starting off with R ...
Gordon Brinkmann's user avatar
0 votes

Shading>ColorRamp>Reliefs distance between Vertices of the mesh and curve reference

If it can possibly fit into your workflow, it would be a great deal easier to create the surface from a curve, than to fit a curve down the middle of an existing surface. While you're at it, you may ...
Robin Betts's user avatar
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0 votes

How to add reflections like glass on transparent image?

With a combination of Transparent and Glossy shaders, weighted by a Layer weight or a Fresnel, you can achieve what I assume you're looking for
Jag JB's user avatar
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0 votes

combining nodes

Heyy so I made 2 different skin textures. When I combine them and set the factor to 0.500, then both textures come through not fully visible, like if I were to only link one ofthem.
yeah's user avatar
  • 1
1 vote
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Render part of a file in eevee part in cycles

You can try it with the Compositor: First render your scene with Eevee, and a second time with Cycles, save the image sequences in 2 separate folders. Then in the View Layer panel enable Cryptomatte &...
moonboots's user avatar
  • 156k
0 votes

combining nodes

I'm not 100% on this, but I think you want 3 mix nodes. Mix node one is your chosen freckle colour, and anything else in B (black in this screenshot). With that freckle as the factor. Mix node two is ...
Ten's user avatar
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0 votes
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Glass modeling workflow?

it would be great if there was some way to make all of the glass transparent in the editor view I reckon what you mean to ask is a way to set objects' opacity in the viewport, independently of ...
L0Lock's user avatar
  • 16k
1 vote

Viewport shading shadows not related to lights in scene?

In Rendered preview, the Scene Lights and Scene World options are enabled by default. They will let you see the effect of the lights you've created in your 3D scene and the effect of the HDRI or ...
moonboots's user avatar
  • 156k
0 votes

Rig rendering as black in Cycles

The rigged character appears dark because of flipped normals generated by Solidify modifier. If you disable modifier it is rendered fine, but ... ... in your case the solidify modifier is used to ...
vklidu's user avatar
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0 votes
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Struggle to mix two shader using a factor

If you want to overlay the corners and the scratches images you can invert the corners color, mix the 2 images into a Color > Mix Color (in Multiply mode), and use this mix as a factor between the ...
moonboots's user avatar
  • 156k
0 votes

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

I may have found a mostly working way to make it into an hexagonal shape. I combine the comments here and a video about how to make a simple vector based-Hexagonal pattern, to get there. I still get a ...
vp.gestaltung's user avatar
0 votes

Issue with Smooth Shading with Array?

Like @robin-betts mentioned, there are internal faces inside the "Bread-Wall" which mess up the shading. Deleting the front and rear face of the original mesh fixes that issue. A better way ...
Ismir Egal's user avatar
2 votes
Accepted

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

The 'Screen' Blend Mode in digital color mixing is so called because it simulates the old litho film half-toning technique. It inverts both input colors (image & screen), multiplies them, and ...
Robin Betts's user avatar
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1 vote
Accepted

In shading mode, how to make material slot object face selection remain permanent

Do you mean selecting faces that had a Material? if yes here is how : If this faces isn't assigned to a Material you can save a selection by : Ctrl + G > Assign to a New Group You can assign-...
Faris's user avatar
  • 149
2 votes

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

I don't know if this is what you mean you can use a Math node and set it to 'Less than' then connect the Voronoi texture, and then with the value you can adjust the dot sizes Edit 1 Thanks, Gordon ...
Faris's user avatar
  • 149
0 votes
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anime lines material

You could stretch a Noise Texture onto a cylinder, and mix it with a gradient so that it becomes completely white:
moonboots's user avatar
  • 156k

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