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2 votes
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Join head to body while keeping textures and UV's

Your materials are complicated. You have multiple textures for each material-- you can't make a single image for everything, because there's more than four channels of info there. This isn't trivial....
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  • 15.5k
1 vote
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Texture Paint not showing on 3d view model

From the shadow, I suppose the node is doubled accidentally: Remove one of them and also check other nodes.
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  • 23.2k
0 votes

Texture Paint not showing on 3d view model

Not an expert in texture painting but IIRC, you need to have the node with the image texture actively selected in the shader window in order for that texture to show up when painting. In your ...
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  • 1,508
1 vote

How do you go about texture painting models with LODs?

Separate textures are not required. Textures typically use mip-mapping, which generates all necessary texture sizes. Adding textures doubles this information.
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  • 23.2k
0 votes

Hotkey for stabilize stroke

Depending on your keymap, you may need to set this to what you want but in the 2.7x keymap I use, the toggle is set here to Shift-S.
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0 votes

Texture paint's brush is always black

Just go to Brush Settings > Texture and unlink the texture.
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  • 1
0 votes

Texture painting on backface

I'm using Blender 2.93.9 and face the same problem. To fix it was necessary turn off the "Backface Culling" option. "Texture paint" workspace > "Active Active tool" ...
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0 votes

How to show UV islands in texture paint mode?

Using Moonbot's suggestion above - change to an Image Editor and if the UVs are still not showing, choose 'Display texture paint UVs' under 'View'. Screenshot for illustration of the difference.
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0 votes

Applying a continuous image to an object without the use of stencils

Given that you do have 1 texture as a seamless texture: You can mix the seamless with the UV map utilizing different coordinate systems if your UV map either includes an alpha mask or you create an ...
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  • 1,841
2 votes
Accepted

Applying a continuous image to an object without the use of stencils

There's really not going to be a simple, one and done way to do this if you're completely unable to edit the UVs. The workflow for unwrapping a mesh that is going to be textured with a seamless ...
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  • 1,983
1 vote

How to paint on model

You have inner faces that go outside, select them and scale down: The unwrap is bad, some big faces of your object are tiny in the UV Editor and vice-versa. You need to Unwrap > Reset. Your object ...
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  • 103k

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