New answers tagged 3d-view
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Viewport shading and gizmos dissapeared after 4.0
Well i seem to find the solution, kind of.
It was retopoflow causing this issue for me, loading back to factory settings brought back everything.
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How do I setup my camera to render the same as my viewport?
When you see geometry being disrupted this way, and it being different in and out of camera, you know it is a clipping distance issue:
This is the kind of z-fighting you get when the start/end ...
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Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture
For the moment the material called HEKLPPp is not assigned to your faces, it's the material called Material and it is completely white, and if you want to see the grid image in the UV Editor you need ...
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I can't see the object in perspective mode?
Select your terrain mesh and then use View > Frame Selected.
-1
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OSL error whend rendering/previewing in Beta 3.5
Under Render Settings uncheck Open Shading Language setting.
1
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Accepted
Why isn't my render looking like my object in viewport shading?
It looks to me that Viewport Shading doesn't use the Scene World which is used when rendering. Can you verify this by checking the dropdown menu next to the shading type icons in the upper right ...
3
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Does Object/Edit mode apply to an object or the viewport?
Yes, the modes are mostly attached to the object. Mesh objects have Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint, and Texture Paint. Armature objects have Object Mode, Edit Mode, ...
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Object disappearing when rotating camera in Blender 4
This issue is introduced when the clipping value is too big.
It can be found here in View:
With these settings it works perfectly:
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Why doesn't my object material show in Viewport shader?
Disable its Shadow Catcher option:
Also be careful because some objects are disabled for preview but activated for render:
Also you need to plug the correct images into the Principled BSDF inputs, ...
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How do I rotate my viewport around the position of my cursor?
Default shortcut to pick the orbit point on your mesh: Alt + Middle Mouse Button click
3
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Eevee shadows not the same as Cycles; is there a fix?
You have a number of setting you can control under the Light that affect how the shadows are calculated. In particular, under Contact Shadows, you have more settings specific to them. I suggest to ...
3
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I am not able to select any objects in a particular collection in the 3D viewport
Most probably the collection is marked as not selectable in the outliner.
Have a look at the icons on the right handside of the collections line in the outliner and ...
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3D view pie hotkey (or menu access) on Mac
Actually it is the tilde key, but without the shift. The key has the back tick and if the shift is used you get the tilde. On the mac, just hit this key without using the shift. In other words, it ...
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Accelerator keys in Blender 4.0
Accelerator keys have been removed from Blender 4.0 in favour of direct searching in menus by typing for a few reasons.
Scales better for large number of items
Allows for custom entries like the new ...
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How to rotate the view around center of the (3D Viewport) screen?
The 'default' navigation is just that; rotate view "around the centre of the screen" - although the selected object happens to be in that position already.
This can be demonstrated by simply ...
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0
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I need help on not seeing the outside of my background scene in object
I suspect this is a clipping distance issue. Blender can't render an infinite distance, so the viewport have a minimum and maximum render distance.
In the Viewport > Sidebar > View tab > View ...
0
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Model with hair shows up black in rendered viewport shading
Put the IOR back to the default 1.55 (instead of 0) and it seems to work:
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Why all my textures are pink if there are no missing files? Even the default cube in a brand new project
Quick update to this problem and I think I can write it here since I found the source of the problem and the solution. I've investigated the errors in the system console and it was Rokoko's addon ...
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Can see obscured geometry in orthographic view, while can't see it in perspective
Turns out the issue was with high clip end distance, as it was set to its maximum value.
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