Short answer at the end, longer but more detailed way, keep reading..
Checked the file as well, had to tinker a bit as the textures were not there (used a different HDRI to lighten the scene). When i rendered and adjusted the glass/juice sizes to slightly overlap (yes, please bear with me) the picture still did not come out right, the juice was looking ...
I downloaded your file and was able to replicate the issue.
The juice object and the glass object have overlayed faces.
This causes distortion, because Cycles cannot tell which ones to render.
You need to scale down your juice object just a bit, so it doesn't touch the glass.
Original mesh with distorted materials
Result with the ...
Update your Radeon Settings Drivers if you haven't already fixed the problem.
Had this exact same problem and found that you were the only other person that had posted about it on the internet. Turns out, we both have pretty similar rigs (Ryzen 7 1700, Sapphire Vega 64) so I figured it must be a driver issue. I went ahead and updated to 19.11.2 from the ...
I've just written an addon for that:
It does not update automatically though, so it's necessary to click again the box to hide/unhide newly hidden objects
If you just want to animate the visibility i have another method you can just key the scale of the object you wan't to hide
Just before the frame no at which you want't to hide the object press 'i' and then key frame type of 'scale'
and then jump to next frame and set the scale to zero and set the keyframe,
by this way your object will be scaled to zero(i....
You would prolly have to edit the overlays file to get it in that location. Pretty easy to add settings to overlays though.
def draw_stats_overlay(self, context):
layout = self.layout
win = context.window_manager
Check your scale by pressing the N key, under transform/scale, it should be 1 on X,Y and Z
If not, it looks like you having the normals of your faces inverted (aka, facing the wrong direction.
To correct the normal issue, go into EDIT mode, MESH menu on top, and select Normals / recalculate outside.
I'm not sure if it is the ideal fix, but if you just want to not see the vertices in the view on the left (which show up because toggling into Edit Mode on that object is affecting its mode in both views), I think turning off Overlays in the left-hand-side view will give you what you want. I've indicated where the relevant button is below, and give an ...
Below is another way of doing it using drivers.
For canvas to have rotation option, we can use driver for 'y rotation' on an empty object and parent it with Grease-pencil object. This video shows the functionality of it but doesn't show how to do it. There are steps written in description of the video but I found it difficult to follow.
Below are steps to ...
we have several builds that recover BGE/UPBGE for Blender 2.8.
UPBGE has the possibility to input/output to a decklink card.
In this link (https://mega.nz/#F!t9EEFSaS!JPiOPSInCZyU-SW_-rhEOQ) builds from 2019/11/04 have decklink activate:
Maybe we need to update decklink examples (as in https://docs.blender.org/api/blender_python_api_2_78b_release/bge....
Open the properties panel in the viewport by pressing N. Then, under the "View" tab of the panel, check "Lock Camera to View".
Go into camera view mode, and then move around the viewport however you want (e.g. in walk mode) and the camera will follow.
In your Layout or Modeling viewport, drag out the 'Item, Tool, View' menu from the top right hand of the viewport (has a tiny little arrow pointing toward the viewport, usually to the right of the x y z orientation gizmo). In that drag-out menu, select the 'View' tab and check the 'Lock to Object' text box. If there's something listed there, hit 'X' to the ...
The Perspective Transform is having trouble with the minimum Z-clip being set to 0. Go to the N Properties Region of the 3D view > 'View' panel, and set the 'Start' and 'End' of the clip to sensible values for your project, avoiding a Start of 0.
If you want the TL;DR, check out the 'Remapping the Z coordinate' paragraph on this page. Note that, if n=0, ...
You can increase viewport speed in multiple ways.
1) Make sure you have GPU Compute on (in preferences and in render tab)
2) Adjust viewport resolution in Render Tab -> Performance -> Viewport -> Pixel size
3) Decrease Render samples in Render Tab -> Sampling -> Viewport
4) Remember that Cycles will always be considerably slower than Evee.
Settings on my ...
I had this problem while attempting to edit the Basis Shapekey of a Fuse character, where I couldn't see it update unless I toggled in and out of edit mode. I found that disabling the "Relative" option under the shapekeys window seems to solve this issue.
This is possible, but requires the sphere to be in a separate collection. Assuming it is, you can use the following steps to hide it in one area, while still displaying the object in the other.
Open the sidebar by pressing N and select the View tab in it.
Expand the panel named Collections
Enable Local Collections, this allows you to have different (local) ...