Skip to main content
Share Your Experience: Take the 2024 Developer Survey

New answers tagged

1 vote

How do I render the implicit function z^2 + (x-y-1)(z) + y = 0 in Blender?

You can also use Volume Cube node:
Harry McKenzie's user avatar
0 votes

Weird behavior trying to pan in 3D Viewport

I will post this because someone may find this useful in the future. Try going to settings menu on Windows, Sticky Keys and turn on block keys which are pressed twice.
Juan Castillo JACGAMERC214's user avatar
3 votes
Accepted

How to align the camera precisely to an image plane

I assume you added your image using the built-in addon Images as Planes. Make sure 3D cursor is at World Origin using Ctrl+C then import image and don't move or change the dimension for testing. Make ...
Harry McKenzie's user avatar
0 votes

X-ray mode not working in certain workspaces

As far as i know this is the expected behaviour. X-Ray mode is only supported in Solid and Wireframe, as stated by blender:
clawjelly's user avatar
  • 117
5 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

What Labcat says is true, I don't think it is so much a deliberate choice, probably just overlooked, or simply a limitation of the current rendering system. Here is a possible hacky workaround. Since ...
Duarte Farrajota Ramos's user avatar
4 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

Yes, this is a deliberate / known limitation. Object color is only rendered onto faces. However, I do agree that being able to set colors for individual objects’ edges could be very useful. I ...
TheLabCat's user avatar
  • 6,484
1 vote
Accepted

Why is my view layer rendering as nothing?

When I opened up your project file and hit render my system started working overtime. Then I noticed that you have set your resolution to render 4k at 200%. I lowered this and the render worked fine ...
Glen Candle's user avatar
  • 1,857
2 votes
Accepted

How to Scale Translation of Multiple Objects (without affecting object scale)?

Set your transform to affect locations only. In the top right, where it says "Options". Then if you haven't applied any of the individual objects' rotation, if you press S to scale, followed ...
Jakemoyo's user avatar
  • 4,505
3 votes

Why Does My Camera Rotate?

I apply Limit Rotation constrain to the camera object: Turn on the axis button that corresponds to your needs.
walter rojas's user avatar
0 votes

Undo cursor move?

As this Reddit comment explains, in Blender 4.1: Shift + S 3D cursor to world origin shall at least reset it to its default (which is an undo operation, but not a last-modification undo).
RokeJulianLockhart's user avatar
0 votes

Blender Addon Question - Change World Color

The current world is not available directly with the context, but the current scene. Use context.scene.world : ...
Gorgious's user avatar
  • 31.2k
0 votes

Why can I no longer easily navigate inside of this mesh?

for anyone struggling with this and finding that switching to perspective does nothing to help the issue... The problem is with the viewport Navigation Method settings, Specifically the Zoom Method (...
F Maribo's user avatar
0 votes

locking axis in viewport navigation

Try this (From Edit>Preferences:
coCoKNIght's user avatar
6 votes
Accepted

Camera view not adjusting as camera moves along its Local Axis

If the camera is in Orthographic mode, its distance to the object doesn't matter, if you want to have a larger view you need to change the Orthographic Scale:
moonboots's user avatar
  • 160k
0 votes

lock background reference image (Blender 2.8)

In the Outliner's top right corner, click the funnel icon and then select the arrow icon in the Restriction Toggles. Then you can toggle it in the Outliner.
mer Taha Aydoan Xlivia's user avatar
0 votes

Objects Viewable on wireframe, Rendered and Material Preview Not visible in solid mode though

Answer to anyone who may have the same issue I had to reset the scale, and position of my parts back to 0 and 1 The scale was too small -4000 and position around 600000 mm you can do this in the ...
Ben Seaman's user avatar
0 votes

Disabling an object from viewport and render simultaneously?

So, my son made me this python script that I can run to syncs the Viewport Vis to the Render Vis, but I have to manually run it each time, and it also doesn't work if the visibility is animated. If ...
timdan's user avatar
  • 23
2 votes

Can I affect shape keys using "Vertex weight modifier"?

Maybe the simplest way to go for this case is to implement Shape Keys in Geometry Nodes, to push that up into the right place in the pipeline. A Shape Key is a linear mix between the positions of ...
Robin Betts's user avatar
  • 77.3k
0 votes

Extrude distorts the texture

In the tool options, you need to enable "Correct Face Attributes" (used to be called "Preserve UVs"): With this enabled, Blender will try to edit the UVs (and other things like ...
Lauloque's user avatar
  • 16.4k
1 vote

All view not "centered" when switching

I think it depends on your Navigation settings. I.E. with Obrit Around Selection enabled, when you switch viewpoint, the view tries to rotate around the active ...
Lauloque's user avatar
  • 16.4k
0 votes

Objects disappearing in viewport but visible in outliner

All the visibility toggles are on, but still objects are not appearing in viewport. I tried to restart Blender, PC it is doesn't solve the issue. Object that are not showing up on viewport appearing ...
user187093's user avatar
4 votes

Why aren't there dots in the center of faces in Blender 4?

It's not here by default anymore but you can activate their visibility in the Mesh Edit Mode Overlays panel > Center. Note that you need to be in Face select mode to see them :
moonboots's user avatar
  • 160k
1 vote
Accepted

What is this dark mark inside my model?

It looks like for some reason the split normals are just messed up on this part, click on the Clear Custom Split Normals Data button under Data > Geometry Data:
moonboots's user avatar
  • 160k
2 votes

Why aren't there dots in the center of faces in Blender 4?

The dots only appear in X-Ray mode while in Edit mode, which you can enable with Alt+Z. You can also enable Normals, under Mesh Edit Overlays. (In the top-right, just to the left of X-Ray and the ...
aidan-j-rhoden's user avatar
0 votes

Show mesh vertices ID

It's under the mesh edit mode icon now (you have to be in edit mode...): Make sure to enable developer mode:
clankill3r's user avatar
  • 1,211
1 vote

Create a concave shape from a circle SVG

Follow moonboots' instructions to create mesh, turn on proportional editing at the top of the screen, switch the mode to "sphere", select the center vertex or vertices (you may have to ...
Pi Day's user avatar
  • 11
4 votes

Create a concave shape from a circle SVG

Import your image as Image > Reference then convert Trace Image to Grease Pencil (note that the new object will be overlapping the image so you need to move the image to see it): Now convert this ...
moonboots's user avatar
  • 160k

Top 50 recent answers are included