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0 votes

Viewport shading and gizmos dissapeared after 4.0

Well i seem to find the solution, kind of. It was retopoflow causing this issue for me, loading back to factory settings brought back everything.
JackieSparrow's user avatar
0 votes

How do I setup my camera to render the same as my viewport?

When you see geometry being disrupted this way, and it being different in and out of camera, you know it is a clipping distance issue: This is the kind of z-fighting you get when the start/end ...
L0Lock's user avatar
  • 14.8k
1 vote

Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture

For the moment the material called HEKLPPp is not assigned to your faces, it's the material called Material and it is completely white, and if you want to see the grid image in the UV Editor you need ...
moonboots's user avatar
  • 145k
0 votes

I can't see the object in perspective mode?

Select your terrain mesh and then use View > Frame Selected.
retr0's user avatar
  • 182
-1 votes

OSL error whend rendering/previewing in Beta 3.5

Under Render Settings uncheck Open Shading Language setting.
ZergSquad's user avatar
1 vote
Accepted

Why isn't my render looking like my object in viewport shading?

It looks to me that Viewport Shading doesn't use the Scene World which is used when rendering. Can you verify this by checking the dropdown menu next to the shading type icons in the upper right ...
falk's user avatar
  • 77
3 votes
Accepted

Does Object/Edit mode apply to an object or the viewport?

Yes, the modes are mostly attached to the object. Mesh objects have Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint, and Texture Paint. Armature objects have Object Mode, Edit Mode, ...
Mr A's user avatar
  • 752
0 votes
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Object disappearing when rotating camera in Blender 4

This issue is introduced when the clipping value is too big. It can be found here in View: With these settings it works perfectly:
Dawe's user avatar
  • 121
0 votes
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Why doesn't my object material show in Viewport shader?

Disable its Shadow Catcher option: Also be careful because some objects are disabled for preview but activated for render: Also you need to plug the correct images into the Principled BSDF inputs, ...
moonboots's user avatar
  • 145k
1 vote

How do I rotate my viewport around the position of my cursor?

Default shortcut to pick the orbit point on your mesh: Alt + Middle Mouse Button click
khelkun's user avatar
  • 11
3 votes
Accepted

Eevee shadows not the same as Cycles; is there a fix?

You have a number of setting you can control under the Light that affect how the shadows are calculated. In particular, under Contact Shadows, you have more settings specific to them. I suggest to ...
Mr A's user avatar
  • 752
3 votes

I am not able to select any objects in a particular collection in the 3D viewport

Most probably the collection is marked as not selectable in the outliner. Have a look at the icons on the right handside of the collections line in the outliner and ...
maddes8cht's user avatar
0 votes

3D view pie hotkey (or menu access) on Mac

Actually it is the tilde key, but without the shift. The key has the back tick and if the shift is used you get the tilde. On the mac, just hit this key without using the shift. In other words, it ...
Hal's user avatar
  • 1
0 votes
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Accelerator keys in Blender 4.0

Accelerator keys have been removed from Blender 4.0 in favour of direct searching in menus by typing for a few reasons. Scales better for large number of items Allows for custom entries like the new ...
Duarte Farrajota Ramos's user avatar
0 votes

How to rotate the view around center of the (3D Viewport) screen?

The 'default' navigation is just that; rotate view "around the centre of the screen" - although the selected object happens to be in that position already. This can be demonstrated by simply ...
Rich Sedman's user avatar
  • 44.3k
1 vote

Unable to see HDRI in background

I had to click "Use Nodes" (World >> Surface)
unqualified's user avatar
0 votes
Accepted

I need help on not seeing the outside of my background scene in object

I suspect this is a clipping distance issue. Blender can't render an infinite distance, so the viewport have a minimum and maximum render distance. In the Viewport > Sidebar > View tab > View ...
L0Lock's user avatar
  • 14.8k
0 votes
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Model with hair shows up black in rendered viewport shading

Put the IOR back to the default 1.55 (instead of 0) and it seems to work:
moonboots's user avatar
  • 145k
0 votes
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Why all my textures are pink if there are no missing files? Even the default cube in a brand new project

Quick update to this problem and I think I can write it here since I found the source of the problem and the solution. I've investigated the errors in the system console and it was Rokoko's addon ...
RA_AS's user avatar
  • 1
0 votes

Can see obscured geometry in orthographic view, while can't see it in perspective

Turns out the issue was with high clip end distance, as it was set to its maximum value.
GlassVoid's user avatar

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