New answers tagged

3

Short answer at the end, longer but more detailed way, keep reading.. Checked the file as well, had to tinker a bit as the textures were not there (used a different HDRI to lighten the scene). When i rendered and adjusted the glass/juice sizes to slightly overlap (yes, please bear with me) the picture still did not come out right, the juice was looking ...


1

I downloaded your file and was able to replicate the issue. The issue: The juice object and the glass object have overlayed faces. This causes distortion, because Cycles cannot tell which ones to render. The solution: You need to scale down your juice object just a bit, so it doesn't touch the glass. Original mesh with distorted materials Result with the ...


2

In Blender 2.80 this should be: bpy.context.scene.cursor.location = (0.0, 0.0, 0.0)


1

Update your Radeon Settings Drivers if you haven't already fixed the problem. Had this exact same problem and found that you were the only other person that had posted about it on the internet. Turns out, we both have pretty similar rigs (Ryzen 7 1700, Sapphire Vega 64) so I figured it must be a driver issue. I went ahead and updated to 19.11.2 from the ...


0

I've just written an addon for that: https://github.com/artellblender/show_only_render It does not update automatically though, so it's necessary to click again the box to hide/unhide newly hidden objects


0

Man can I ask for help, the "arrow" button doesn't show up on me that's why I can't deselect it. Is there any hotkeys for locking the reference image?


0

I had this issue but with Vertex Color insted. I realized if I set Viewport Shading to "Texture" instead of "Vertex" it displayed full brightness. If anyone needs this info.


0

You did not check "project onto self" in the snapping tab. Try that out and see if it helped.


1

You can animate the "Show in Render" and "Show in Viewports" flags here:


-1

If you just want to animate the visibility i have another method you can just key the scale of the object you wan't to hide Just before the frame no at which you want't to hide the object press 'i' and then key frame type of 'scale' and then jump to next frame and set the scale to zero and set the keyframe, by this way your object will be scaled to zero(i....


3

You would prolly have to edit the overlays file to get it in that location. Pretty easy to add settings to overlays though. import bpy def draw_stats_overlay(self, context): layout = self.layout win = context.window_manager layout.label(text="Show Stats") layout.prop(win, 'stats_toggle') def register(): bpy.types.VIEW3D_PT_overlay....


1

Well, this is not the solution but i just add checking if general overlays is on


-1

Check your scale by pressing the N key, under transform/scale, it should be 1 on X,Y and Z If not, it looks like you having the normals of your faces inverted (aka, facing the wrong direction. To correct the normal issue, go into EDIT mode, MESH menu on top, and select Normals / recalculate outside.


0

I'm not sure if it is the ideal fix, but if you just want to not see the vertices in the view on the left (which show up because toggling into Edit Mode on that object is affecting its mode in both views), I think turning off Overlays in the left-hand-side view will give you what you want. I've indicated where the relevant button is below, and give an ...


1

Below is another way of doing it using drivers. For canvas to have rotation option, we can use driver for 'y rotation' on an empty object and parent it with Grease-pencil object. This video shows the functionality of it but doesn't show how to do it. There are steps written in description of the video but I found it difficult to follow. Below are steps to ...


1

You've opened a completely black Texture Mask so you can't paint anything, just close it.


1

Yes You can do it easily Just click on image and then here you will see a Menu with a Option to save the image.


0

we have several builds that recover BGE/UPBGE for Blender 2.8. UPBGE has the possibility to input/output to a decklink card. In this link (https://mega.nz/#F!t9EEFSaS!JPiOPSInCZyU-SW_-rhEOQ) builds from 2019/11/04 have decklink activate: Maybe we need to update decklink examples (as in https://docs.blender.org/api/blender_python_api_2_78b_release/bge....


0

Open the properties panel in the viewport by pressing N. Then, under the "View" tab of the panel, check "Lock Camera to View". Go into camera view mode, and then move around the viewport however you want (e.g. in walk mode) and the camera will follow.


1

Try setting viewport Overlays -> Texture paint Opacity to 0.


1

select > select random > f9 in the box set percent to > (1/amount of object)*100 it will select 0 or 1 or 2 objects depending to seed you can see how many got selected in the bottom right bar.


1

In your Layout or Modeling viewport, drag out the 'Item, Tool, View' menu from the top right hand of the viewport (has a tiny little arrow pointing toward the viewport, usually to the right of the x y z orientation gizmo). In that drag-out menu, select the 'View' tab and check the 'Lock to Object' text box. If there's something listed there, hit 'X' to the ...


0

You must have joined them into one unique object with a ctrl J, so select it, go in Edit mode, select one of the 2 meshes with L and press P (Separate) > Selection


0

In the top right corner of the screen click the Show Overlays option to resolve this problem in Blender 2.8


0

Upper answer : big clue. Or if fails : select back Show Overlays(2 intersecting circles of 3D viewport Right-Bottom hand side)


1

The Perspective Transform is having trouble with the minimum Z-clip being set to 0. Go to the N Properties Region of the 3D view > 'View' panel, and set the 'Start' and 'End' of the clip to sensible values for your project, avoiding a Start of 0. If you want the TL;DR, check out the 'Remapping the Z coordinate' paragraph on this page. Note that, if n=0, ...


1

You can increase viewport speed in multiple ways. 1) Make sure you have GPU Compute on (in preferences and in render tab) 2) Adjust viewport resolution in Render Tab -> Performance -> Viewport -> Pixel size 3) Decrease Render samples in Render Tab -> Sampling -> Viewport 4) Remember that Cycles will always be considerably slower than Evee. Settings on my ...


1

You are probably viewing the back of your model rather than the front. Press CTRL+1 to view opposite side or/and ALT+Z to toggle transparency.


3

In your Particle System, in the Render tab, check that the Show Emitter checkbox is on


0

I had this problem while attempting to edit the Basis Shapekey of a Fuse character, where I couldn't see it update unless I toggled in and out of edit mode. I found that disabling the "Relative" option under the shapekeys window seems to solve this issue.


0

Workaround: Make a collection called something like Local View, and move objects there temporarily while working on them with cycles. This is what I do when working on big assemblies.


2

This is possible, but requires the sphere to be in a separate collection. Assuming it is, you can use the following steps to hide it in one area, while still displaying the object in the other. Open the sidebar by pressing N and select the View tab in it. Expand the panel named Collections Enable Local Collections, this allows you to have different (local) ...


Top 50 recent answers are included