New answers tagged cycles-render-engine
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How to make lamp visible to camera in cycles?
With the light selected, enable 'camera' under the ray visibility option :)
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refraction and caustics in cycles
Remove your Solidify modifier.
Or just click that little camera icon to hide it in the render.
It's disabled in the viewport, so you don't see it, but when you render, it's still activated.
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Simple Python script to be able to change the number of samples in a Blender startup script
.\blender -P 100_samples.py cube_animation.blend first runs the script, then opens the .blend file.
...
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Using the cycles experimental render engine, how do I use textures in nodes to create actual mesh geometry and not just bump?
Give your object a Subdivision Surface modifier.
Then turn on Adaptive Subdivision. (Make sure you're using the Experimental feature set in Cycles.)
Don't forget to have a Displacement node connected ...
2
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Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?
In short, almost anything you can think of is possible with blender these days. For something like this, the easiest way to achieve this kind of look is to use a Principled BSDF Shader with specific ...
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Trouble using the new shadow caustics in Blender 3.2
I figured out that using a sun lamp instead of plain or spot light gives more sharper shadows. Changing the degree of the sun can increase the hardness of shadows making them be more clear and darker ....
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Ugly shadow glitch
It looks like you have some double faces.
This glitch is called "Z Fighting." It occurs when there are multiple faces in the exact same position. In your case, it looks like the Mirror ...
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Ugly shadow glitch
Your mirror modifier on the bed frame has the Y-Axis Mirror enabled, which causes overlapping geometry since the object is whole and on its origin point on the Y-Axis, disable the Y-Axis Mirror by ...
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How to use textures to influence point density node?
You're right, you do need to displace the vector coordinates.
Just make sure you start with some actual coordinates to displace.
Use a Texture Coordinate node (Object output) and then mix your noise ...
1
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Accepted
Make my smoke less fake
Try turning on Noise in your domain settings.
Change the Upres Fac to adjust the amount of noise. There's also a Strength and Scale you can adjust.
You could try increasing the Vorticity as well, but ...
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Accepted
Some parts of material appear darker than it should be
The problem is that you have faces that's located at the same position. Take a look at example. Here is the default cube in cycles:
Nothing special. Now I duplicate the cube and move it in x ...
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Compositing effects does not show in render
You need to plug the Glare node into the Composite node, otherwise the effect won't be seen in final render:
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Material in rendered view differs between 3.1 and 3.0 when using mirror modifier
I don't know why I didn't see this earlier, but when using the bisect (and in my case flip) option in the ...
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Change surface's apparent color based on light depth from source
I'm not 100% sure what you mean, but try something like this - the light is white, it makes the object with the material (the cube) appear red, but reflect white ("mirror" plane below) and ...
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EEVEE or CYCLES - Render Lawn Grass?
I personally would recommend using Cycles and being heavy on your materials. Materials will really sell what your looking for. I recommend using this PBR node setup to help your grass look real
For ...
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Procedural Border Detection on a Flat Object
Here's an in-shader technique that will work only for Cycles:
Shown with multiple topologies to demonstrate generalizability.
We have (flat-shaded), planar meshes. We use a solidify modifier to ...
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Procedural Border Detection on a Flat Object
This is just a tweak of @Chris ' answer, really..
A limitation of these GN approaches is that information is stored on the geometry. In the spaces between the stored values on points or face-corners, ...
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Procedural Border Detection on a Flat Object
well...there is a "kind of" workaround, if you are willing to use some more modifiers ;)
so first modifier, Remesh, so we will have Quads as faces.
second modifier: GN with this node setup:
...
0
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Textures not showing during render
The material is showing but it's white, so you can't see all the details you see in Solid mode. What you can do is open the Shader Editor window, enable Use Nodes, select an object, give it a grey ...
2
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Accepted
How to properly use Cycles Light Groups?
Note that Light Groups are only available for Cycles at the moment.
The 3.2 Cycles Release notes describe Light Groups thusly:
a type of pass that only contains lighting from a subset of light ...
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Emission gloom with transparent background
If you have added your effect in compositing, your problem probably is that you have checked off compositing here:
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Emission gloom with transparent background
In eevee, there is a feature called bloom you are using. But unfortunatley cycles doesn't have such an option , unless you use compositing. I recommend you watch some compositing tutorials on making ...
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Accepted
cycles emissive material not baking
Baked Blacks
By opening your "project" file (you share with us), you use Color Ramp node set Pink(left side) > Black(right side) that works just fine for me.
On other hand in your screen ...
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Volumetrics behind glass arent working in Cycles
i assume:
your car windows dont have a solid thickness. this leads to the render engine assuming the volumetric is inside the volume of glass (a refractive material) which at the moment is not ...
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volume shader inside of a glass material
Yes you are right, and its very frustrating. Volumes inside a refractive shader dont work in cycles. i mix a transparent shader with the glass shader (factor 0.5) to get the volumetric shader half ...
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Material that "recognises" open edges of mesh?
I figured it is best to use curves for the road:
create curve of the road in top view 2D,
use another curve to define the cross section of the road,
use a shrink wrap modifier to project the road ...
2
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Object invisible in material/solid preview modes
Change Blend Mode to Opaque under materials properties. you might have accidentally changed it.
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I have an i3 5005u cpu, and an intel Hd graphics 5500 gpu, so which one should i use to render a 3d animation in cycles?
The GPU, of course. But the Intel HD graphics 5500 would be an integrated graphics card, so you won't have an option to render on your GPU, so you will have to render on your CPU since you don't have ...
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animation not being applied in render
In your file, there are no animated keyframes appearing. You probably posed it and forgot to keyframe, try posing and keyframing it again and give it a render.
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I can't render any frames beyond frame 2029
Like @MoonBoots mentioned, you have 2 camera markers on frame 2029. The result of this will make Blender crash when you go to render.
Deleting one camera marker on frame 2029 will allow Blender to ...
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Why will hair not render in cycles?
I figured it out. The collection of instanced objects were not enabled for rendering. Makes no sense to me why these objects would need to be enabled for rendering when I want to render only the ...
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cube appears bright white when trying to do volumetrics
As @AllenSimpson said, your emission is turned on, or rather too high. If you want it to be completely dark, set it to 0, but if you still want some glow, use some small value.
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When I switch to Cycles from Eevee, the details in my texture are lost
Update your blender. I remembered I had the same problem 6 months ago when using 2.91. I dont know problem with blender version or not, but you can try sometimes there may be glitch
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When I switch to Cycles from Eevee, the details in my texture are lost
In cycles, you have probably set the settings of the material to Displacement Only. Change it to Bump Only or Displacement and Bump to view it properly in cycles.
EDIT: @BCussi the bump appears at my ...
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How do you make a lamp light up glossy surfaces?
I recommend that you do a real-world physical setup and make sure that what you're imagining should happen is what would actually happen. You may be trying to get an "accurate" outcome that ...
2
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Accepted
my model (sink) is rendering deformed, its fine in other views
Your displacement values on this material are extreme, decrease them to something low like 0.01.
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When I change renderers from eevee to cycles, the render view looks grey
Since you've phrased your question in a very confusing way, making it difficult for us to figure out what you may want, here's an addition to @kemplerart's answer:
Cycles is a ray-traced render engine....
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Accepted
When I change renderers from eevee to cycles, the render view looks grey
It would be great to see the screenshots separated - to see better.
From what I've found, looks like you had pause the render, resume it:
2
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Object renders only in viewport
Show Emitter is ticked on the left canister but not on the right canister. Tick it and it will show up.
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How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles
You have multiple shapes, which are concave, and what you write about compositing suggests that this is a problem for a much more complex scene that what you're showing us. Backface culling, or ...
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Some overlays are black
Material preview mode has an HDRI by default. If you want a brighter scene in your render, then you have to add some lights and also add an HDRI if you want. You haven't provided your .blend file, but ...
4
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How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles
With Geometry -> Backfacing we can tell the shader to use a Transparent BSDF if the ray strikes the inside of the mesh. This causes some noise that has to run a few samples to resolve (64 - 128 ...
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How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles
Instead of changing the alpha value, you could use a mix shader with a transparent BSDF and set a fresnel node to the factor:
You can tweak the IOR to differentiate between a solid and transparent ...
2
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Why is there some kind of warped paper in my Blender rendering?
It's not any kind of warped paper. Looks like you have some real displacement going on on your materials, decrease the scale value on the displacement node in your material and this over displacement ...
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Accepted
Texture glitch in Cycles in Render Preview and Render
It looks like you have some overlapping meshes. Delete one of them and the problem will be fixed:
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how ambient occlusion works in world tab?
In modern versions of Blender (we're at 3.1.2 right now), there is no AO in the world tab of properties. So presumably, you mean using AO in the world shader, something like this:
In which case, ...
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Blender Lighting / Light HDR - symmetrize / symmetry
Use this node set-up,
Basically the gradient node is used to create the half of a sphere, we will use it to hide the "left side" of the HDRI and replace it by the same picture mirrored ...
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Blender Lighting / Light HDR - symmetrize / symmetry
You can turn these off, so your textures won't be affected at all from your lighting/surrounding objects/reflections etc and will be affected by the lighting of the game engine instead when you use ...
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How can I get the lightning in my scene closer to that in my reference?
I recommend the "Dynamic Sky" add-on in the Lighting section:
that allows you to create and adjust a World-space background rendering material:
that is a fairly complex Shader Material ...
2
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Using two different GPUs for display and rendering
In that case, You'd have your monitor plugged into the 3060 and the Optix render device set to the 3090. (No CPU or other GPU. 90% of the time, adding the CPU will slow down your render.)
I assume you'...
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