New answers tagged cycles-render-engine
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how to change Rendering Tile in cycle?
It appears that your tile size may have defaulted to Blender's current default tile size, 2048 pixels. To change this, in the Properties window, go to Render > Performance > Memory > Tile ...
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Accepted
How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?
First of all, for the glass panel covering the core lens, the material setup makes no sense. With the Mix Shader's Fac set to 1, only the Glass BSDF will contribute to the output, so you can directly ...
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Accepted
Modifier issue in Cycles - Black Ghosting
Using an array can easily create more surfaces than there are allowed transparent bounces. Eevee doesn't really care, since it's less optimized in that regard. Material options don't really affect ...
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OSL error whend rendering/previewing in Beta 3.5
Under Render Settings uncheck Open Shading Language setting.
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How to create a moving texture effect?
This effect is typically done through shaders by displacing the UVs of the plane with time (frame number/frame rate). You can achieve this using a shader node setup like the following.
Please note ...
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Point light V3.6 vs V4.0 not same Radius effect
It may be due to the change made on point light behavior in 4.0.
See 'Lights' section of https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Shading
and the referenced issue here : https://...
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Why is the render view and the render output so different
Usually, the Viewport Shading settings is the cause. You can check it by clicking the small dropdown arrow at the top right of the 3D Viewport as shown below.
That said, there are multiple areas in ...
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Cycles doesn't Render Particle Scale Changes... Is this a Bug?
When you render as object the scale is set here
as a multiplier of the base object scale.
I don't know if particle size behaves differently between the two engines, but it's where I would look.
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Accepted
Why doesn't my object material show in Viewport shader?
Disable its Shadow Catcher option:
Also be careful because some objects are disabled for preview but activated for render:
Also you need to plug the correct images into the Principled BSDF inputs, ...
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Accepted
Some materials rendering dramatically different under Blender 4.0; is there a quick fix?
The quick fix is to render the project in the version it was authored in. There has been many fixes that are known to change the look of renders in Blender 4.0. If you want to use these materials in ...
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Flat colours instead of textures
Your render appears as flat color because your environment is a flat color. In order to see the properties of your material, setup a proper scene environment by using HDRIs for example, and go in ...
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How to create moss or grass in the cracks of bricks
Create a mix between a pavement texture (Image Texture 2) and a grass texture (Image Texture 3), plug a black image (Image Texture 1) into the factor of the Mix Shader:
Select the Image Texture 1 and ...
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New Spot Light behavior in 4.0 no longer renders in a volume
I originally voted to close this question as rather being a bug or even intended behavior which makes this question off-topic for this site.
In the meantime I found out the spotlight is actually ...
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Make object not receive cast shadows
This should now be easily possible with the light linking feature in Blender 4.0
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Cannot make lights visible in Render mode
There are several solutions here, either:
You don't have any object in your scene (you have hidden the only object of your scene, which is a cube, see the Outliner)
The strength of your light is not ...
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Accepted
Why I can't output anything with cycles?
Oh I found the real answer is that I didn't waited long enough, it takes 6 minutes to render 1 frame, this question is solved.
Thanks for the help from John Eason, Gordon Brinkmann andd Duarte ...
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Accepted
Grazing angle translucency bug artifacts?
What you are facing is most likely the terminator effect. It happens mostly when there is only 1 light source that hits some of the faces at a grazing angle:
https://blender.community/c/...
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Out of memory sometimes but not always for the same frame
It's worth mentioning, that if you render at higher resolutions and with multiple passes enabled, the image itself can take a lot of memory, so you can enable rendering tiles. Properties Editor, ...
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Out of memory sometimes but not always for the same frame
Based on what you have said (a big scene with many objects in it) is it possible that you are trying to render with the viewport option most right? As shown below
This takes some amount of memory, so ...
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Accepted
Stained glass window reflection not working
In your current setup the image gets lost, maybe make it simpler, like plug the image into the Transparent shader and plug the Transparent into the Output:
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Shadow casting to specific objects only
Try it through the Compositor: in View Layer 1 make Collection 1 (with object B and C) visible:
In View Layer 2 make Collection 2 (with object A and B) visible:
Enable film transparency, render the ...
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BPY render using "Blender_eevee" can not work
Same thing happened to me.
The error Unable to find 'wl_proxy_marshal_flags' in 'libwayland-client.so.0'. occured because on Ubuntu 20.04, libwayland-client0 ...
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I can't match the colour in Blender with real pictures
There are probably a few layers to this.
Using HEX codes is a problem. It's a very flawed way to communicate color if the actual color space is not specified(and unfortunately it isn't usually). Apple ...
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Light not affecting volumetric cube, but only in specific project file?
Light Paths > Transparent under Render properties was set to 0 in my "broken" project, changing that made everything work as expected.
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Accepted
How to model this type of edges in chocolate's packshots
A good start is procedural modeling using modifiers:
Add a Cube
Add a second Cube and Bevel the side edges. Delete the Front and Back faces and add a Solidify modifier to it. Make sure the faces of ...
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