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how to change Rendering Tile in cycle?

It appears that your tile size may have defaulted to Blender's current default tile size, 2048 pixels. To change this, in the Properties window, go to Render > Performance > Memory > Tile ...
Josiah Hunt's user avatar
1 vote
Accepted

How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?

First of all, for the glass panel covering the core lens, the material setup makes no sense. With the Mix Shader's Fac set to 1, only the Glass BSDF will contribute to the output, so you can directly ...
Gordon Brinkmann's user avatar
0 votes
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Modifier issue in Cycles - Black Ghosting

Using an array can easily create more surfaces than there are allowed transparent bounces. Eevee doesn't really care, since it's less optimized in that regard. Material options don't really affect ...
Frederik Steinmetz's user avatar
-1 votes

OSL error whend rendering/previewing in Beta 3.5

Under Render Settings uncheck Open Shading Language setting.
ZergSquad's user avatar
1 vote

How to create a moving texture effect?

This effect is typically done through shaders by displacing the UVs of the plane with time (frame number/frame rate). You can achieve this using a shader node setup like the following. Please note ...
Mr A's user avatar
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0 votes

Point light V3.6 vs V4.0 not same Radius effect

It may be due to the change made on point light behavior in 4.0. See 'Lights' section of https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Shading and the referenced issue here : https://...
Richard LECOMTE's user avatar
0 votes

Why is the render view and the render output so different

Usually, the Viewport Shading settings is the cause. You can check it by clicking the small dropdown arrow at the top right of the 3D Viewport as shown below. That said, there are multiple areas in ...
Mr A's user avatar
  • 712
0 votes

Cycles doesn't Render Particle Scale Changes... Is this a Bug?

When you render as object the scale is set here as a multiplier of the base object scale. I don't know if particle size behaves differently between the two engines, but it's where I would look.
Allen Simpson's user avatar
0 votes
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Why doesn't my object material show in Viewport shader?

Disable its Shadow Catcher option: Also be careful because some objects are disabled for preview but activated for render: Also you need to plug the correct images into the Principled BSDF inputs, ...
moonboots's user avatar
  • 145k
1 vote
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Some materials rendering dramatically different under Blender 4.0; is there a quick fix?

The quick fix is to render the project in the version it was authored in. There has been many fixes that are known to change the look of renders in Blender 4.0. If you want to use these materials in ...
Mr A's user avatar
  • 712
2 votes

Flat colours instead of textures

Your render appears as flat color because your environment is a flat color. In order to see the properties of your material, setup a proper scene environment by using HDRIs for example, and go in ...
Alex's user avatar
  • 1,192
0 votes

How to create moss or grass in the cracks of bricks

Create a mix between a pavement texture (Image Texture 2) and a grass texture (Image Texture 3), plug a black image (Image Texture 1) into the factor of the Mix Shader: Select the Image Texture 1 and ...
moonboots's user avatar
  • 145k
3 votes

New Spot Light behavior in 4.0 no longer renders in a volume

I originally voted to close this question as rather being a bug or even intended behavior which makes this question off-topic for this site. In the meantime I found out the spotlight is actually ...
Gordon Brinkmann's user avatar
1 vote

Make object not receive cast shadows

This should now be easily possible with the light linking feature in Blender 4.0
Flo's user avatar
  • 31
0 votes

Cannot make lights visible in Render mode

There are several solutions here, either: You don't have any object in your scene (you have hidden the only object of your scene, which is a cube, see the Outliner) The strength of your light is not ...
moonboots's user avatar
  • 145k
0 votes
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Why I can't output anything with cycles?

Oh I found the real answer is that I didn't waited long enough, it takes 6 minutes to render 1 frame, this question is solved. Thanks for the help from John Eason, Gordon Brinkmann andd Duarte ...
JiuyeAyan's user avatar
5 votes
Accepted

Grazing angle translucency bug artifacts?

What you are facing is most likely the terminator effect. It happens mostly when there is only 1 light source that hits some of the faces at a grazing angle: https://blender.community/c/...
Frederik Steinmetz's user avatar
0 votes

Out of memory sometimes but not always for the same frame

It's worth mentioning, that if you render at higher resolutions and with multiple passes enabled, the image itself can take a lot of memory, so you can enable rendering tiles. Properties Editor, ...
Martynas Žiemys's user avatar
0 votes

Out of memory sometimes but not always for the same frame

Based on what you have said (a big scene with many objects in it) is it possible that you are trying to render with the viewport option most right? As shown below This takes some amount of memory, so ...
bl4nk's user avatar
  • 389
2 votes
Accepted

Stained glass window reflection not working

In your current setup the image gets lost, maybe make it simpler, like plug the image into the Transparent shader and plug the Transparent into the Output:
moonboots's user avatar
  • 145k
1 vote

Shadow casting to specific objects only

Try it through the Compositor: in View Layer 1 make Collection 1 (with object B and C) visible: In View Layer 2 make Collection 2 (with object A and B) visible: Enable film transparency, render the ...
moonboots's user avatar
  • 145k
0 votes

BPY render using "Blender_eevee" can not work

Same thing happened to me. The error Unable to find 'wl_proxy_marshal_flags' in 'libwayland-client.so.0'. occured because on Ubuntu 20.04, libwayland-client0 ...
Earth Three's user avatar
0 votes

I can't match the colour in Blender with real pictures

There are probably a few layers to this. Using HEX codes is a problem. It's a very flawed way to communicate color if the actual color space is not specified(and unfortunately it isn't usually). Apple ...
Martynas Žiemys's user avatar
1 vote

Light not affecting volumetric cube, but only in specific project file?

Light Paths > Transparent under Render properties was set to 0 in my "broken" project, changing that made everything work as expected.
zsergeant's user avatar
1 vote
Accepted

How to model this type of edges in chocolate's packshots

A good start is procedural modeling using modifiers: Add a Cube Add a second Cube and Bevel the side edges. Delete the Front and Back faces and add a Solidify modifier to it. Make sure the faces of ...
Rumen Belev's user avatar
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