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0 votes
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How can I fix this edge distortion problem on a hollow cylinder?

One way to do this would be to use a mesh cylinder that you have Ctrl->A applied scale and rotation to: Remove the end faces and use a solidify modifier to give it the wall thickness wanted and ...
curious_1's user avatar
  • 501
0 votes

Removing Shading Crease

This is likely because that face is not planar. It is possible for four points to be nonplanar, so when that happens to a face (as seems to be the case here), the render engine quietly bends it along ...
TheLabCat's user avatar
  • 6,731
1 vote

How can rotate along the vertical axis of the window

Set your transform orientation to View. The default hotkey for the Orientation menu is ",". Be aware that the "Z" axis in view mode is moving perpendicular to your screen. "Up&...
Jakemoyo's user avatar
  • 5,597
1 vote

Is there a way to change the modifier orientation?

To answer the question you asked, no. The transform orientation is entirely contextual (currently it is set to “Face”), while modifiers must continue to work no matter what the context is. They are ...
TheLabCat's user avatar
  • 6,731
4 votes
Accepted

How do I rotate curved text 90 degrees around the face of a coin?

If the way you curved the text object is by using a Curve modifier, then all you have to do is selecting both the text object and the curve, and rotate them around the curve: If both objects have ...
Lauloque's user avatar
  • 17.3k
2 votes

How to change number of vertices (and other parameters) of primitives in blender 4.2

It's called Adjust Last Operation and you must have disabled it in View menu in the header of the 3d Viewport: You could also just call it when needed from the Edit menu of the main window or with ...
Martynas Žiemys's user avatar
0 votes

Subsurface modifier messing up texture on cloth simulation

In Shading try switching Texture Coordinate from Generated to UV
coco's user avatar
  • 1
2 votes

How to fill a loop?

Since your origin is already right in the center of your object you can just use Mesh > Symmetrize with the direction set to -Z to +Z. Result: If you had a more asymmetrical mesh and you needed ...
Jakemoyo's user avatar
  • 5,597
3 votes

How to fill a loop?

Harry McKenzie'suggestion is the simplest way to do what you want (extrude the bottom). But if you really want to fill the part, use AltF then if you want to simplify the topology, press X > ...
moonboots's user avatar
  • 163k
0 votes
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Why does deleting armature of model causes it to change size and orientation?

The original mesh must have been modeled at a different size and orientation / rotation. Then it was parented to a standard armature that Mixamo uses. It appears that Mixamo uses a standard armature ...
CompSci-PVT's user avatar
2 votes

Geometry Nodes: How Can I make an Organic Vein system?

3D grid of connected neighbors Distort Remove half of the longest connections Remove all but the biggest island Add thickness Convert curves to mesh by giving it a circular profile, fillet the ...
Markus von Broady's user avatar
0 votes

Is there an easy way to split a large object into 3d printer-sized components without having to manually create 'dowels' for alignment?

So if you're okay with manually moving the dowels around, not having their placement be done automatically then this is pretty straightforward: Make 3 collections and sort your objects like this. ...
Jakemoyo's user avatar
  • 5,597
0 votes

Defects in Blender 4.1

Tweak the Clip Start or End values in the N panel > View:
moonboots's user avatar
  • 163k
0 votes
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Problem with edge creases using subdivision surface

You probably need a 32 vertex cylinder and sometimes you can't succeed with creases and you need to do real topology like for example this solution:
moonboots's user avatar
  • 163k
1 vote
Accepted

How to smooth out edge curves in blender

You have intermediate edges that tends to flatten the faces, first thing in Edit mode do a X > Limited Dissolve to remove these edges. Then right click > Shade Smooth to smooth the shading, and ...
moonboots's user avatar
  • 163k
0 votes

How can I add a face to the open end of a hollow shape without having to select each vertex manually?

Also, press "C" in exit mode and quickly highlight your selection, Then press "F". The mouse wheel changes the size of the selection circle. You could also select an axis and just ...
Geno06066's user avatar
0 votes
Accepted

How to bevel a corner without overlapping?

You could try connecting the two upper vertices with a new edge, which would solve the warping issue on the left side. It looks like the bevel is lost when the left edge just ends and the connected ...
Geno06066's user avatar
0 votes

How to model an object to follow a curve/path

(Using Blender 3.6.12) Approach The outline of the object to extrude (in light orange at the far right side) can be simplified in a right-angled trapezoid. It is expected to rotate only around the ...
StefLAncien's user avatar
  • 5,137
3 votes

Many addons are missing from Blender 4.2. How do I install addons in Blender 4.2?

Some addons that were previously built-in like LoopTools are now classified as Extensions. You can find them now under Edit > Preferences > Get Extensions but you need online access. See Changes ...
Harry McKenzie's user avatar
0 votes

How to Create an Inset with Rounded Curvature

I may be way out of my league here, or misunderstanding the question at hand. If i am or if i do, i apologize. But since you have the SVG file, can't you just reverse it, import the new reversed one, ...
Martin's user avatar
  • 11
0 votes

Selecting faces on object from UV editor window

I also apologize for necroposting, but I've found a pretty clever solution that does exactly what you describe in your question. I think this is the best one so far, for anyone else who discovers this ...
bonkmaykr's user avatar
2 votes
Accepted

Bisect not cutting all the way through?

You seem to simply have some other geometry there not related to the cut: Even if you cut all the geometry above it, the operation does not remove topology around the cut, it will remain. You should ...
Martynas Žiemys's user avatar
2 votes

Peeling Effect: geometry nodes

While I do agree with others that you might get better or easier results with texture/material based options, it IS possible to do this with GN alone. If you were to maybe use a blend of both, find ...
Jakemoyo's user avatar
  • 5,597
2 votes
Accepted

Why does my object get bad shading as I keep subdividing it

I do not know exactly how you subdivided the cube in your example because it already looks quite spherical, not just like a round cube. But here are two of my preferred methods to get a smooth sphere ...
Gordon Brinkmann's user avatar
5 votes
Accepted

I copy the mesh with the same material and scale it, the scaled one looks different

Your problem is you need to adjust UVs, or use generated coords. Right now you took a mesh that looks like this. And then scaled it up only in the 3D viewport side of things. Scaling it by that same ...
Jakemoyo's user avatar
  • 5,597
3 votes

I copy the mesh with the same material and scale it, the scaled one looks different

I'm not seeing the same thing if I open your file and load the image textures, anyway the problem I see is that the UVs of the small object are not proportional. See the UVs for the long object, it ...
moonboots's user avatar
  • 163k
4 votes
Accepted

How to Create an Inset with Rounded Curvature

This quite easy task for geometry nodes. I made setup like this. It trims input geometry by Z position, then each point lower than this value sets a new Z position based on distance to the closest ...
Crantisz's user avatar
  • 36.1k
0 votes

How to slow down camera movement?

The way the camera moves in walk mode is controlled by Preferences->Navigation->Fly & Walk->Walk. Adjusting Mouse Sensitivity to a smaller number makes the heading less twitchy. Speed ...
Ron Jensen's user avatar
  • 3,520
2 votes

direction perpendicular to screen

You need to simply extrude in the direction of the camera, in geometry nodes it would look this way: In Python the only tricky part is to calculate the position of the viewport camera: ...
Markus von Broady's user avatar
0 votes

How to select non-manifold edges in geometry nodes?

If you need to select the hole edges, I found workaround here and here is the blender artist thread.
filanek's user avatar
  • 46
1 vote

Pin Constraints

The easiest way is to align an empty or a bone to the arm, put it in the location of the desired pivot point, lock all transform parameters except the desired rotation an set the arm child of the ...
josh sanfelici's user avatar
4 votes
Accepted

How can I get rid of of smooth out weird sharp edges like this?

As Emir says, you've subdivided your topology with a right click > Subdivide, it just adds edges between the existing edges, but it doesn't round the shape (see image below), and the Shade Smooth + ...
moonboots's user avatar
  • 163k
3 votes
Accepted

how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?

As @moonboots said, you still have to set Shade Smooth on the object, the Smooth by Angle modifier is kind of confusingly named, because it is rather sharpening by angle when the object is already ...
Gordon Brinkmann's user avatar
4 votes
Accepted

How can I Subdivide a Mesh into Even Square Faces?

No, you cannot fit perfect square faces on every cuboid. Let's take a simple example: a cuboid with dimensions that are not multiples of the same number. In this case, you cannot perfectly fit square ...
Harry McKenzie's user avatar
5 votes
Accepted

Scripting: Separate by loose parts and get created objects

Get created objects ...
X Y's user avatar
  • 6,248
1 vote
Accepted

How to make Mixamo model face realistic -- fuse Face Builder mesh at the neck?

Set the armature to rest pose, make sure that both head and body meshes have the same rot and scale values (if needed, press Ctrl A > Apply rot and scale). Select the new head, shift select the ...
josh sanfelici's user avatar
0 votes

Is there a way I can make a hollow object solid?

It works better if you apply some subdivision in order to smooth the surface. Applying the mirror modifier, checking that there are no loose vertex by merging them by distance and with all normals ...
Carlos Gómez's user avatar
0 votes

How can I add a face to the open end of a hollow shape without having to select each vertex manually?

You have to select the geometry you want to close. Does not need to be vertices, you can select edges or faces. You can also use all selection tools available in Blender to make it easy. See Select ...
Martynas Žiemys's user avatar
0 votes

How can I add a face to the open end of a hollow shape without having to select each vertex manually?

You can double-click on a vertex to select a ring of vertices at once, or use Alt+Z mode to go to the front view and select all the top points, this way you can quickly select everything
Alena Zhuravleva's user avatar
0 votes

Mesh showing through on objects after changing from EEVEE to Cycles

Maybe you're talking about the overlapping faces at the tip of your particles, it causes bad shading in Cycles (this effect is called Z-Fighting), to fix that select the particle, select all the ...
moonboots's user avatar
  • 163k
0 votes

What is causing blender to crash when joining meshes

Download latest experimental Blender from https://builder.blender.org/download/daily/ Don't load previous settings. Try doing the same with the least amount of off-topic steps. Still crashes = report ...
Mr.Kleiner's user avatar
1 vote

Adding a spout to kettle makes the subdiv bumpy

I was able to improve the surface by adding just a bit more polygons. I added more vertical loops, so it's now got 16 sides instead of 8. I then attatched an 8-sided cylinder with a boolean modifier ...
xerosugar's user avatar
0 votes

Adding a spout to kettle makes the subdiv bumpy

Maybe try this topology................. Result:
moonboots's user avatar
  • 163k
1 vote

How can I extend an edge by adding vertices?

Select 2 vertices that represent the direction and then press E to Extrude then S to Scale. And then unselect the vertex you want to keep and press X > Delete Vertex. If you want to make sure it is ...
Harry McKenzie's user avatar
4 votes
Accepted

How do I distribute these rows of edges evenly?

Enable the built-in addon LoopTools via menu Edit > Preferences > Add-ons > LoopTools Select the horizontal edge loops then RMB > LoopTools > Space
Harry McKenzie's user avatar
3 votes

Attach "variables" to objects to be used in Geometry Nodes

(Using Blender 3.6.12) The proposed approach is a workaround for Instance on Points node not transferring attributes from "input instances" to "...
StefLAncien's user avatar
  • 5,137
0 votes
Accepted

How do i delete these loose edges?

You have overlapping vertices, the Solidify modifier generates these edges that you show, to fix that select all in Edit mode and merge by distance (M)
moonboots's user avatar
  • 163k
4 votes

How to add vertices to the surface of the circle so I can sculpt on it?

For something like that you want to select these edges and use a bevel with Ctrl+B. The scroll wheel on the mouse controls how many cuts you can add, which will make the curve smoother. You can also ...
Cornivius's user avatar
  • 1,896
1 vote

How do i get the exact surface area of a complex model

There is no functionality for that. You have to join them somehow. Booleans are a viable option, they just don't always work, so you could try combining few parts at a time until that works, making ...
Martynas Žiemys's user avatar

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