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How to make flat surfaces look flat with smooth shading?

Blender is smoothing between your larger face and the next ones, as they are not co-planar. To add to TheLabCat's answer, you can also try the Weighted Normal modifier, it will only try to smooth ...
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3 votes

How to make flat surfaces look flat with smooth shading?

Oh, yeah, this problem. What a lot of users have done is just inset faces on the flat part with just a tiny margin, so there is a second flat face around the surface, bordering it from the curved ...
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5 votes

Creating a violins edging

Another "lazy" method is to double your geometry with SHIFT+D (so you can work with it later) and turn it into a curve, then give it a bevel like this: (Curves provided by the eye tortured ...
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3 votes

Creating a violins edging

From a single edge you can use the Skin modifier, and put a Subdivision Surface modifier to round it: If you have filled the faces, you can do it with some extrusions. Begin with these two edges on ...
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0 votes

I encounter this when mirroring and scaling the cylinder

This is expected behaviour. Since in edit mode, there is just half of the object, the cylinder scales from both sides on the Z-Axis. If you do this in object mode with the mirror, it will be okay. if ...
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2 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

Add a plane, collision modifier, add a sphere, cloth, subdiv modifier and tweak some settings and dang....you got:
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1 vote

Why is Ctrl + J not doing anything?

This solution worked for me: Select the 1st mesh in a collection. Then SHIFT select the last mesh in the collection. Then finally do CTRL+J while still selecting them.
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0 votes

How to quickly convert planks to stones in blender?

In the Transform Pivot Point panel choose Individual Origins, select all, press AltE > Extrude Individual Faces, then scale down the extruded faces:
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2 votes

How to copy/paste X, Y, Z coordinates in one step

In Blender 3.2 mouse over a value in rotation or location in the N menu. Use Ctrl + Alt + C. Then go to mouse over the value you want to paste over and Ctrl + Alt + V. It will copy and paste X Y ...
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5 votes
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Bend straight object on corners 90 degrees

My version of it: at first I created a flat plane and made loop cuts in the middle, then split the plane into 3 separate faces by selecting the two edges in the center, right-clicking and choosing ...
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1 vote

How to bend a segment of a mesh?

How to bend a segment of a mesh? ...I wouldn't bend anything there. I would solve this with a shader if I were you, because the way you want to bend the vertices, you would always get a weird mesh ...
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1 vote

Bend straight object on corners 90 degrees

The best method I have found is with an addon called mesh align plus https://github.com/egtwobits/mesh_mesh_align_plus/releases/tag/v0.6.1
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0 votes

My hilly landscape plane looks stretched and distorted when I start rendering. Any idea what I'm doing wrong? Thanks in advance

Your terrain mesh uses the Cloth simulation. This and the Subdivision Surface modifier cause the problem. Is there a reason for a cloth simulation? It is not a good idea to add a Cloth modifier to a ...
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3 votes

Bend straight object on corners 90 degrees

Another way would be to individually separate the two flaps (p), individually rotate them 90° (r + x + 90/-90), position them to where you want them to be (g + shift + x), fill the open faces you ...
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1 vote

Bend straight object on corners 90 degrees

Edit: You could use a solidify modifier for thickness instead of an extruded mesh and then rotate, the thickness won't go wrong. This can be done using rotation... Select your top edge of the small ...
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1 vote

How can I create the holes in a sphere, "cone shaped"?

Yes, I know that wasn't asked, but I just love Geometry Nodes :D An Ico-Sphere is a good starting point here. The node Dual Mesh converts points into faces (and ...
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9 votes
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How can I create an extruded curved wall?

If you have no particular reason to do it with one mesh, do it with 2 separate meshes (or 2 separate objects), as it will be much simpler. For the curvy wall, create a cube, keep only an angle, select ...
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3 votes

How to bend a segment of a mesh?

you can try this: subdivide, then checker deselect, and with proportional editing move it as you like:
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5 votes

How can I create an extruded curved wall?

I would add a plane, go to edit mode, press E and move your mouse like this: Then select these: Press G X and move your mouse: In object mode, press Shift + A: Curve → Arc Change the angle to 90 ...
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0 votes
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Intersect edges in geometry nodes

I'm not quite clear what exactly your goal is or what you want to do with the extra vertices, so please bear with me... If you are only interested in the points at the intersections of the curves, ...
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0 votes

Shader Not Rendering Correctly

For the Outline Toon "Shader" thickness: well, it's not actually a real shader that's creating the outline, it's a Solidify Modifier getting a special material assigned. And here's the ...
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1 vote

Bad shading on a low-poly face model

To me this looks like normal behaviour, your current topology is at the end of the day a low poly representation of what should be curved surfaces. Without the appropriate mesh density, the result is ...
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0 votes

Non-destructive method to subdivide cylinder lengthwise (i.e. replacement for loop cuts)

Of course you can use Geometry Nodes here: First I set up the parameters as group inputs. To make the normals of the inner side point in the right direction, I reverse one of the curves with ...
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5 votes

Is there easier way to unwrap this cube?

The distortion might come from a setting, but I would also correct the seams. At first, I would set the seams inside the hole a little different. The way you have it, the unwrapping results in the top ...
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0 votes
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How to make Shoe move w/ Human Model?

Both solutions are ok: you can either separate the shoe or join it to the rest of the body. If you choose to separate, first delete the Armature modifier if it ever exists, then keep the shoe selected ...
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1 vote

How to manage Glass power in blender

Tweak the IOR (index of refraction) of the Glass node, it's the value that will determine how much the rays are deflected by the glass:
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0 votes

Why can I see the inside but not the outside of some objects?

When I was importing an .fbx everything was flipped. Turns out that the material that was applied had Show Backface turned on under the Settings drop down inside the Materials tab.
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1 vote

Unselect hidden mesh after unhide

Uncheck Select in your Keymap preferences. It'll work for Object Mode, Edit Mode and much more.
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2 votes

How to convert UV to mesh in blender?

Update for Blender 3.2: Named Attributes are back! It's even easier now: You can also use the new Merge By Distance node to join the faces together again.
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0 votes

Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

You can use a combination of modifiers to accomplish a similar result as I demonstrate in this question: Sverchok Decimate and Weld
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3 votes
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Why does the Bevel tool breaks my shaders?

In the Object Data panel > Geometry Data, try to Clear Custom Split Normals Data (the split normals are the normals that determine the shading, they may be messed up with some fbx imports):
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Why does the Bevel tool breaks my shaders?

Your UVs are messed up, go to the UV Editing workspace, select all faces and unwrap the object. Smart UV Project should work fine for this one.
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0 votes

How to smooth a curve from an already existing model?

Try a Subdivision Surface modifier. If this erases the shape too much, try putting a Bevel modifier before it. Set the Segments to 2 or 3 and make the bevel amount tiny.
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3 votes
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Can I create an Earth Model with the exact size of earth (i.e. radius of 6,371km)? How?

Blender doesn't handle that kind of scale really well. You could try adjusting the Clip End value under the N menu > View tab, but I couldn't get this to stop the awful glitching that occurs at ...
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2 votes
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How to add ornament to your 3D model?

Sculpting such fine details requires a lot of geometry to deform the mesh properly. A mesh with 1 to 3 million vertices should work well. However, the actual number depends on the size of your model ...
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7 votes

How to bend a straight strip into a complete circle?

The simplest way is to use the Simple Deform modifier in Bend mode on Z (make sure that you've applied the rotation of your object): Another way is to use a Curve modifier with a circle as Object, ...
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1 vote
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How do I make this cookie look more realistic?

Your cookie is lacking in 3 areas: The chocolate chips are too round and uniform. On a real cookie, the chocolate chips generally start out as straight-edged shapes which then get melted when the ...
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6 votes

How do I make this cookie look more realistic?

In my opinion a good thing to do is to give a mix of tiny and bigger noises to the material so that it creates a kind of grainy texture on the surface. Use a Color > MixColor in Multiply mode in ...
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4 votes
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scale in one direction in blender doesn't work

Uneven scaling will not work if the object is rotated, because it requires shear. It is not supported in object mode. So only scaling in local axis is supported. This is the message from Ton ...
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1 vote
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Where is named attribute blender 3.1.2?

The node Named Attribute is available since Blender 3.2. To put it precisely: The following additional nodes have been (among others) added in this version: Named ...
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4 votes
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One click merge two edge loops into one edge at center

There is a one click solution, but it requires different type of edge loop to be selected CtrlAlt-click - select loop of edges. M ⇾ Collapse
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2 votes

Merging two objects to make a corner

The answer to this was evidently to choose "union". Visually, it doesn't delete the other unwanted faces, but if you apply the boolean modifier, it will allow you to select the unwanted ...
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4 votes

what does project onto self mean?

This basically means that you can snap one element to the other inside the same object. Example with vertex snapping:
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4 votes

UV stretch weird

You have selected an image in the shader nodes. Which is going to be active in this case. The image has uneven scale, and Blender takes into account the aspect ratio of this image, then generating ...
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1 vote
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Why do Feathers duplicated with ALT + D collapse into one after saving?

You have enabled auto keyframing, which has added a keyframe to the first object: Yellow diamond icon represents the keyframe. After opening file or changing current frame, objects moves to it's ...
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4 votes

How to join a cube to a cylinder

Maybe try this topology: Rounder bevel:
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5 votes
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How to Wrap this Mesh around my Shoe Model?

If your detail object is separate you can deform it with modifiers: Create a plane, subdivide it a bit, make it a bit larger than your detail, give it a Shrinkwrap modifier, don't activate the ...
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0 votes

Mean crease vs loop cuts

In addition to what has been said by Jonathan L, its also worth to note what creases are complitely software dependant data. You can export smoothgroups (hard edges), you unwrap data are also export ...
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1 vote
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Way to Duplicate Object onto Multiple Vertices?

Geometry Nodes is the way to go. Especially if you want the greatest possible level of control. Duplicate the vertices you want to instance the railing on, press P to separate them into a new object. ...
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1 vote

Way to Duplicate Object onto Multiple Vertices?

There's really a lot of options. 1 - One of them is using particle system: https://www.youtube.com/watch?v=JPSCes13zNE Note what you need to count you vertices and set it as amount of particles, cause ...
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