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0 votes

Image Composite Saving as Transparent

Stop. Using. PNG. It is a garbage broken encoding. And then once everyone learns about how flawed of a file encoding it is, work on getting the default file save option changed. (I strongly suspect ...
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1 vote
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Cycles causing visible triangulated wireframe over mesh?

It seems to be caused by your model's distance to the origin. Too much disparity between your model's smallest and biggest dimensions can engender all kinds of rendering issues, from clipping, to Z-...
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Object Invisible in render - Blender 3.3.1

Well, I can't get to find how to delete this post but it might be helpful for some people that could be experiencing the same issue. It rather is a straightforward fix, if the previous ones didn't ...
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Blender render says "No device available to denoise on"

Is your hard drive full? Im currently working with blender files approx. 3 gig each, and blender auto saves your file, silently filling a hard drive pretty fast, with multiple 3 gig auto saves in my ...
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Plastic Ocean avoid IOR distortion, but keep the look

Since you know distortion is result of IOR value (1.45 by default) ... Lowering IOR to something around 1 is not working for you? Here with IOR 1.1 ... Or ... set IOR to 1 to eliminate distortion ...
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Blender Shader in OpenGL/GLSL

Proof of concept: compiling material nodes into GLSL shaders: https://github.com/Bentschi/Blender-GLSL-translator Also see: https://developer.blender.org/F151259
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Pelvis Movement

The whole model moves because every bone of the rig is child of the hip bone (or child of a bone that is child of it). To get what you need you can set a master bone: Go to edit mode, select the hip ...
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Cell-Division - What is causing the random corruption between the viewport and render?

This visual aberration is a side-effect of the way motion blur is calculated in Blender which relies on vertex positions from frame to frame. In this setup the vertices are dynamically calculated on a ...
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1 vote

Translucent parts not actually translucent

Translucent shader is meant to be used with an Add Shader node over the top of an existing BSDF with a surface response. The Translucent Shader says nothing about the surface of the object and is ...
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Installation of Flamenco Worker

The question is about Flamenco v2. By now version 3 is released, which is considerably simpler to install & use. Check https://flamenco.blender.org for downloads & documentation.
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3 votes

Cell-Division - What is causing the random corruption between the viewport and render?

Not sure why but something about the combination of the Remesh Modifier and the Subdivision is breaking things in render. Maybe it is a bug, because viewport preview and EEVEE seem unaffected. Either ...
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Why is my lighting too bright?

What you have presumably done is changing a default Point lamp to a Sun lamp. The Point lamp usually has a Strength of 1000W. Switching to a Sun will keep a value of 1000, but the unit is W/m², which ...
1 vote

Why is my lighting too bright?

Lower down the Strength of your light
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Imitate 2000s era renders in 3.3+

This is a highly subjective topic, but some things you could do to replicate this are as follows: Use really low-res textures Keep models low-poly Take down a ton of the light bounces for Cycles so ...
1 vote

Volume colonization by capillaries/roots

The new (version 3.4) shortest edge paths nodes takes a start vertex on your geometry and finds the shortest path along the edges. By adding noise and resampling the curve, you get interesting ...
1 vote

how to create magnified effect on glass

Magnification happens if your glass is shaped to refract the light in that way. I suspect what is annoying you is the loss of cast rays due to the ray hitting its bounce limit. Effect is a little ...
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Arch linux hip error

The Arch wiki suggests adding "/opt/rocm/bin/" to your PATH. You could test by running env PATH="${PATH}:/opt/rocm/bin/" blender from the ...
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1 vote

Is there any tutorial to render shining lights effect like the one shared in the link below

In Eevee you can activate the Bloom effect in the Render panel: In Cycles (works also in Eevee) you need to go through the Compositor and use the Glare effect, as explained here by Five Minutes ...
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3 votes
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Rendering at small resolutions cause unexpected softness (lack of sharpness)

Eevee fights aliasing by rendering multiple times with slight camera offsets. Those offsets are defined in pixels, not by percentage, so changing output resolution will change the offset: Try setting ...
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Rendering renders reference video rather than the animation

You probably need to deactivate the Sequencer option in the Output panel > Post Processing:
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2 votes

How to improve the Billiard ball. Blender file is shared

1- the letter is not showing in render because you somehow checked the holdout button. Make sure it's disabled 2- The reflections you see in the viewport are caused by the hdri of the preview mode ...
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2 votes

How to improve the Billiard ball. Blender file is shared

For the reflection, you are currently in Material Preview, which uses default HDRI images, if you switch to Rendered Preview, which will show your real environment, you won't see any reflection if ...
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Greasepencil render only renders half of the frames

Alright, I figured it out and am posting the answer in here in case anyone has the same problem. I think Blender had some kind of limit on how many frames I could render at a time in a project. I'm ...
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How to create realistic grass displacement or grass areas

Here is a try of material: Basically it is a mix (MixRGB in Multiply mode) between 2 Noise to create 2 levels of details, and a bit of Bump to create fake 3D relief: You can use a b&w image as ...
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0 votes
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Use Glass BSDF with emission Texture

In Eevee you have to tweak some parameters to have a correct transparency with glasses: Choose Alpha Blend in the material settings and also activate Screen Space Refraction: Activate Screen Space ...
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Exporting to mov file for transparency turn the smoke of a fire pixelated, how to avoid it?

First things first: Bad tutorial! Why, you ask? because that dude directly exported as video. That is a Nono, my guy. What you want to do first is: Export your animation as individual frames. Why, you ...
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Override animation when rendering via script

I found a solution but it's a little hacky, remove the animation action before rendering and then re-add it ...
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Prevent shadow on object/material A, allow for object/material B

Cycles 3.0.2 There's some easy trick which works good for background planes with images. In mat editor remove Principal BSDF and replace it with Emission nod. Ofc it's just some fast solution for ...
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When I start rendering, all objects are transparent

I solved the problem by changing the setting on the rendering engine in the render properties section of the scene. By default it is set to "Eevee", by choosing a different one, the render ...
3 votes
Accepted

Render has no/broken materials

You have multiple copies shown for the rendered version. You have to disable the visibility for the final render with this camera icon. The errors appear because the faces are overlapping and Blender ...
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Mist pass looks noisy

I had a similar problem once with a grass particle system. The issue arises when there are insufficient light paths for rendering. Try increasing the light path counts. Depending on your materials, it ...
1 vote
Accepted

mouth shape is not good

You have inverted normals on some of the faces surrounding the mouth. To see this, enable the 'Face Orientation' overlay as shown below. Go into Edit mode hit A to select All then ⇧ Shift N to ...
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Using Compositing's File Output Node to batch render videos?

I finally figured out the third and best way to batch render my scenes is by using the command line. It's actually not that hard. I wrote as many commands as I have scenes on a text fileand pasted the ...
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4 votes

Exporting a PNG in Blender 2.79

After rendered, open an Image editor window, select the rendered image and choose from the file menu "Save as Image".
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Bump and Displacement Fails to Render in the FINAL Render

I had the same problem. I realized you have to change the material settings on all materials you want to display the displacement. Materials Tab> Settings> Surface> Displacement> "...
-1 votes
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Why I have to wait for several minutes in order to save a render image in cycles?

Thanks, for both comments. I have reduced the Max Samples from the default value of 4096 to 1 (Yes, one) and the time to complete is now just a few seconds. But the most surprising for me is that the ...
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Background saving black but it's transparent when rendered and in the modelling state

I had the same issue. Before the png's I rendered out an animation where I used in the image output tab FFmpeg. Because then it "overrides" the render image format when you click it and you ...
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1 vote
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How to create tilable tile-map elements

Using the 'Box' filtering method seems to fix the problem : If that don't work well for you (ie, because the Box filtering isn't as nice looking), you can try something less practical... Render in x4 ...
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Linearly Decimating a Mesh Relative to an Object’s Distance From the Camera

Wouldn't this be a wonderful case for the node Map Range? This could translate a certain distance of a given range into another, which corresponds to the number of ...
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1 vote

Linearly Decimating a Mesh Relative to an Object’s Distance From the Camera

If we had a Decimate node this would be trivial, but unfortunately it's not here yet. I drew a blank on implementing a setup with more than two levels, but if that's enough, we could take advantage of ...
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Automated rendering actions in modal operator is cancelled

it's passed a while but I still have the same problem. Is it possible that the issue is not solved? I had a look at the bug tracker and it seems closed but not solved... Is there a better way in 2022 ...
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1 vote
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Hue like texture with glow, outer and inner with cycles and node editor

I think you use a Fresnel node to emit color from the edges. If you have picked the colors you want, use a Mix Shader to control the emission strength by the Factor input. Notice in this example I'...
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How would i achieve this glow effect in eevee?

I can see 2 effects: Glare and bokeh, but the bokeh stays still. You can do both in the Compositor, but you can activate the Bloom effect in Eevee, which will give you the glare effect. As for the ...
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2 votes

How would i achieve this glow effect in eevee?

It is really easy. Apply emission shader with either a color or texture as the color input. Also enable the Bloom in the render properties for getting your desired effect [EDIT 1 - Emission along the ...
4 votes

Why wont the sunlight affect the mirror?

The sun lights the mirror just the same as the wall. The reason you don't see any effect is probably because you have a "perfect mirror" made from a 100% perfectly glossy material. Generally ...
0 votes
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Object and grass dissapear in render

The grass settings are quite low in the example file, especially on the rock to the right. The left one has 1500 particles and 50 children, but the right (larger) rock has only 382 with 40 children. I ...
4 votes
Accepted

How Many frames in 8 minutes for a video?

The number of frames for any time length depends on the frame rate. The frame rate is the number of frames per second (FPS). In Blender, the default frame rate is 24 FPS. You can change the frame rate ...
0 votes
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VFX Video not showing in Rendered View

Probably there is something in the VSE (Video sequencer editor), which is overriding the render as post process. To solve, disable the VSE from post process pipeline (as you're using compositor only). ...
1 vote
Accepted

Difficulty in making eyes for my character?

It seems you are just lacking a tiny step to get the same result. After extruding (your second image) try scaling down the selection a bit : press S then move the mouse as needed.
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Obj models with material transparency issues

I was having the same problems with assets from adobe stock and what fixed it for me was switching the render engine from Eevee to Cycles.
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