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Is there a way to get cavities in your renders?

There is an easy way to do this... Blender has a reader engine called "Workbench" which can be accessed in the render properties tab. If you use the workbench render engine, you can get ...
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Mixing Transparent BDSF with Glossy BDSF using a Fresnel factor in cycles results in black material

I was able to achieve this look with this node setup The look is more defined by using this as a background (HDRI + Color): As an "enhanced" version of this, I would add a Noise Texture ...
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My hilly landscape plane looks stretched and distorted when I start rendering. Any idea what I'm doing wrong? Thanks in advance

Your terrain mesh uses the Cloth simulation. This and the Subdivision Surface modifier cause the problem. Is there a reason for a cloth simulation? It is not a good idea to add a Cloth modifier to a ...
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How can I create the holes in a sphere, "cone shaped"?

Yes, I know that wasn't asked, but I just love Geometry Nodes :D And here is another variant with sharp edges:
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Shader Not Rendering Correctly

For the Outline Toon "Shader" thickness: well, it's not actually a real shader that's creating the outline, it's a Solidify Modifier getting a special material assigned. And here's the ...
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2 votes
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Why is Blender deforming my texture?

This is possibly the result of triangulation, Blender triangulates the model in other way, which leads to this result. To deal this it, try following: Select this face, then press Ctrl+T Select edge, ...
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White box Artifact appearing in render?

After some investigation, I found the problem, and since I can't figure out how to delete the post I'll just put this here: The issue turned out to be a very small object mesh that I had set to ...
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collision object outside mesh o cloth sim when rendering

Bake the physics. Press F3 and search bake all physics. Or look for baking in cache settings of cloth physics. With physics baked, you should have no problems
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3 votes

Simple Python script to be able to change the number of samples in a Blender startup script

.\blender -P 100_samples.py cube_animation.blend first runs the script, then opens the .blend file. ...
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2 votes

I dont have the denoise option

Are you using the same version of Blender as your tutorial? Later versions of Blender moved the denoising options around. I recommend using the latest complete Blender release. If you're following an ...
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1 vote
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Composition isn't appearing on final animation render

You probably have Compositing switched off in your Output Properties tab. See here:
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2 votes

How can I render animation parts separately?

You can use View Layers. Create new View Layers with the little button in the upper-right corner of Blender, to the right of where it says View Layer. Use the dropdown to switch between View Layers. ...
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My object renders from a weird place

I had many objects in my scene and i realized that i had another camera in the deep of the object. I searched " camera " in hiearchy and found it.
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Why does my collection not emit?

You should check your elements: make sure 1) alignment is along +x axis (as said above) 2) make sure the origin for each mesh is where it should be (i.e. at the base of the grass strands). In solid ...
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1 vote
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Set exclude on collection in multiple viewlayers

The exclude property is part of the LayerCollection in ViewLayer, not the Collection itself. ...
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Some parts of material appear darker than it should be

The problem is that you have faces that's located at the same position. Take a look at example. Here is the default cube in cycles: Nothing special. Now I duplicate the cube and move it in x ...
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Compositing effects does not show in render

You need to plug the Glare node into the Composite node, otherwise the effect won't be seen in final render:
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1 vote
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Render Not working - coming out black - Nothing in render window

Bake the physics. Press F3 and search bake all physics. With physics baked, you should have no problems
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2 votes

Render Output name order

Run this script in blender text editor: ...
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1 vote

Curve material mapping

you can do it like this, but i think you want something else...so adding a sketch how it should look like would really help...
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2 votes

How to match modifier visibility in render and viewport?

For the modifiers, Make sure the Levels Viewport and Render have the same value. Also, don't forget to turn on Realtime Display which is circled in red. If you mean visibility (hidden), then make ...
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Eevee - Crashes on render if render size too big

I juste find a trick to render a 2 time bigger image (4K > 8K). I requires render 4 separated cameras. (Ok it is not perfect...) Cam 1 : Camera > Lens > Shift X > set to -0.5 Shift Y > ...
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How can I render without Scene World?

Blender doesn't automatically use the 3D viewport HDRI in render mode. If you wish to use the “exact” same HDRI image in your actual render, you'll need to manually setup the HDRI in your scene’s ...
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rain rig not rendering eyebrows

For anyone else who encounters this, I figured out why it does that after tinkering with it for so long. It has a Subdivision modifier and it previews it in real-time. Basically, if the mesh still has ...
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Ik go wrong in render animation, but fine in viewport and render image

I had the same issue and it's turned out to be a bug. I don't have IKs but I remapped the keyframes from 30fps to 24fps so CTRL+F12 renders the armature animation incorrect. I needed toon shading of ...
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How can I fix the pink coloring during rendering?

That is missing HDRI. Either change the setting (in red box) or Open an HDRI file or delete the texture node as pointed out by @RPaladin
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2 votes

How can I fix the pink coloring during rendering?

The missing texture might be caused by a missing HDRI in your scene world's, material nodes. You can check this by going to Shader Editor - Shader Type: World.
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Emission gloom with transparent background

If you have added your effect in compositing, your problem probably is that you have checked off compositing here:
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Emission gloom with transparent background

In eevee, there is a feature called bloom you are using. But unfortunatley cycles doesn't have such an option , unless you use compositing. I recommend you watch some compositing tutorials on making ...
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2 votes
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How can the rendered image be the exact same color with the imported texture and no additive lighting?

1 - Change the render color management to Standard 2 - Change the material properties of the object, feel free to change color of your liking or to replace it with a texture or whatever you want it ...
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Problems with transparency in EEVEE

Since Eevee is no Raytracing Engine like Cycles, it doesn't really take the glass thickness into account for the refractions. So in order to make it work as if the glass had some thickness to it and ...
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Why is this white emission object rendering as grey?

The color is "off" because the default View Transform for Blender is Filmic (Good for HDR, but can be less "accurate")- Go into Color Management (Under Render Properties), and ...
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2 votes

Blender is rendering incompatible files

When you output MP4 in Blender, the default settings (above) produce a valid MP4 file but one that many media players don't recognize. The error code is a Microsoft code indicating that the player ...
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I can't render any frames beyond frame 2029

Like @MoonBoots mentioned, you have 2 camera markers on frame 2029. The result of this will make Blender crash when you go to render. Deleting one camera marker on frame 2029 will allow Blender to ...
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Blender 3.2 vector paint overlay

You seem to be asking two things here: how to paint over an existing texture, and how to get the painting in the final image. It all comes down to the material of your object: Sclupt mode paints in an ...
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2 votes
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Why are my materials not showing on my objects?

Just switch to one of these icons: I would recommend you watch some beginner blender tutorials.
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Changing lighting & color_type for OpenGL Render

The 3D Viewport uses the Workbench render engine, for SOLID mode and the opengl snapshot code simply copies the scene using that engine. You can change any of the SceneDisplay properties to render. ...
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Changing lighting & color_type for OpenGL Render

As far as I can tell, the shading type for OpenGL can only be SOLID, but the light and ...
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Rendering Output suddenly not working?

I had the same problem and it turns out that under "Output" I have to input the path to the entire file and not only the path to the directory I want the rendered video to be. So this was ...
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Object renders only in viewport

Show Emitter is ticked on the left canister but not on the right canister. Tick it and it will show up.
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Some overlays are black

Material preview mode has an HDRI by default. If you want a brighter scene in your render, then you have to add some lights and also add an HDRI if you want. You haven't provided your .blend file, but ...
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2 votes

Why is there some kind of warped paper in my Blender rendering?

It's not any kind of warped paper. Looks like you have some real displacement going on on your materials, decrease the scale value on the displacement node in your material and this over displacement ...
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1 vote

Will Framerate effect particle emitter during render?

As Jakemoyo said, the render preview is not a real-time preview of what your final rendered video will look like. Eevee comes close but in practice it still takes a good few seconds to render each ...
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collection instants don't render PNG alpha as transparent

Sorry, just figured it out. I had a Mask Modifier on the object. Deleted it and all is fine.
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4 votes
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Rendered result in eevee is blurry/pixelated

The only thing that will make an image less pixelated is more pixels. But no matter how big is the resolution, you will always end up seeing the pixels if you zoom enough on the image. The reason why ...
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Render not showing active changes in movement of object I've tried almost everything

You have to insert loc/rot/size keyframes for the bones before rendering or else they will revert to the last (keyframed) pose It's a bit of an annoyance/bug
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3 votes
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Why is my render washed out compared to viewport?

Looks like you have some volumetric cube hidden in the viewport but enabled in the render, which gives your render a hazy washed out look. Disable it in render to remove it.
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Eevee render lighting issue

The collection called Collection is disabled for preview but it is enabled for render, so just disable it for render as well: Also you have loaded a strip in the Video Sequencer, in that case maybe ...
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In Blender 2.8, 3D Viewport shading render mode is missing. How do I get it back?

i got the same issue today. finally found the solution. you have to change the render engine to Eevee or Cycles except "Workbench".
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-1 votes

CPU Rendering even when GPU is supposed to

i had the same issue and it seemed to be a bug. my fix was to open the preferences window and literally move/drag the preferences window a little, that updated the window and reflected the options i ...
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