New answers tagged

1 vote

fisheye formula of 3d world position to image space

I found the answer to your question in the functions direction_to_fisheye and fisheye_to_direction in the Blender source code: ...
Arvid Nilsson's user avatar
1 vote

A strange display issue

I assume this is Solid shading, not Material Preview? As @vklidu says, probably you have set the Lighting to MatCap, or if all parts have the same material, maybe you have set a dark color for it in ...
Gordon Brinkmann's user avatar
0 votes

A strange display issue

You must have chosen Matcap lighting in the Viewport Shading, go back to Studio:
moonboots's user avatar
  • 139k
5 votes
Accepted

How could you avoid multiple shadows when using multiple light sources?

Softer Fill Light I've found that the best way to eliminate multiple shadows is to use softer lighting. You can do this by increasing the size of the light. I generally use Area Lights for soft fill ...
Fletcher Graham's user avatar
1 vote
Accepted

Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)

Currently your particle render settings are set to Halo, which by default does not show up in renders, as its more of a placeholder. If you want to make your particles visible you need to change the ...
Nascent Space's user avatar
0 votes

Cycles Renders A Black Frame At End (Render Layers is Connected to Composite)

My fans are facing the correct direction. I figured it out though and it was in the blender settings. Denoise was on but there is no option for the Denoiser, its just blank, passes has a few options ...
Guy's user avatar
  • 1
0 votes

When rendering my animation, all frames exported will at some point become black

After painfully investigating every dark corner of the internet for solutions and help, i ended up going through every bit of hardware as nothing was pointing towards blender settings or the pc-build ...
FenderBendingBlenderRender's user avatar
0 votes

How to render background image for camera with Cycles

I found a workaround, in Render Layers node there is a small button on the bottom right that says "Render active scene", and that should work if F12 doesn't.
INeedHelpWithThisProblemIHave's user avatar
1 vote
Accepted

How to render background image for camera with Cycles

It should work: make sure to check the "Transparent" Film Render option, and set the background image on camera to "Crop", for a perfect corrispondence with the compositing image.
josh sanfelici's user avatar
2 votes

Blender Eevee crashes on scene render .. What are typical causes?

Blender was crashing for me when I was rendering and after a bit of testing I found out that if you have an incorrect color profile embedded in your jpegs or pngs that it crashes EEVEE. It might not ...
powdered_bread's user avatar
0 votes

Display texture without any effects from environment

Connect your color directly to the material output:
Markus von Broady's user avatar
0 votes

Composited render missing occlusion with white outline

Try checking "Convert Premultiplied" for one or both of the "Alpha Over" nodes. It looks like the alpha channel of the creature is not premultiplied and it might help.
Lala_Ghost's user avatar
1 vote

The rendered image is very different from the camera viewport. There seems to be some lighting issue and also the image does not render in cycles

Check your Outliner, you have some objects that are hidden for preview but still visible for render:
moonboots's user avatar
  • 139k
0 votes

principled Volume is visible in the render result but not in the saved picture

Use Volume scatter instead of principle Volume....You need to adjust your setting but it work. Add an emission shader and a mix shader ;)
Frédérik Toupin's user avatar
0 votes

PBR texture showing fine in Shading Viewport but then as black in the render

This looks like a lightning problem. As you can see, all the object "showing up" are nearby to each other, with their visibility fading at greater distance from a certain point - the point ...
maddes8cht's user avatar
0 votes

Scene complexity and VRAM

8M triangles taking 1GB of VRAM is the theory, but if you open blender, cycles viewport, makes the default cube 8M tris, you see blender taking 6GB of Vram.. And if you take a terrain or a plane, and ...
loïc bramoullé's user avatar
0 votes
Accepted

Addon doesn't work after restarting blender 3.3.1

The problem is that bpy.app.handlers.render_complete.append(render_complete_handler) will not persist, even when you create a new file. To remedy this issue, you ...
Harry McKenzie's user avatar
3 votes
Accepted

What is this black streak and how do i resolve this?

You have some weird inner topology there causing the black streak. Select the donut dripping mesh, go to edit mode and choose Select > Select All by Trait > Interior Faces. With enabled X-Ray ...
taiyo's user avatar
  • 3,080
0 votes
Accepted

Render Preview vs Render Image

Complex scenes with many objects require convenient and correct organization. All objects must be renamed and grouped according to similar characteristics in a collection. In this case, such ...
Геннадий Горбач's user avatar
0 votes

Texture baking with cycles, 100% CPU usage, but 0% GPU for the most part

I made some comparisons, but I only have an old AMD Ryzen 7 2700X OctaCore CPU with an old GTX 1060 6GB GPU. Generally speaking, using the GPU was always faster than just CPU (of course), and GPU ...
Gordon Brinkmann's user avatar
-1 votes

Final Render is glitchy and not what I see in Camera Viewport

You have things hidden in Viewport but not in Render, make sure to check those out.
gotta stay high all the time's user avatar
0 votes

How to make any object show in front the same way as a reference image but in render

Transparency is easy if you use the video editor: Render two images, one of the part of the car you want to be transparent and one of the parts you want to reveal. Then take those images and put them ...
Grace's user avatar
  • 142
0 votes

Rendering on GPU cluster

Blender can't saturate alone a beefy GPU, let alone 4. Try using only one GPU at a time. BTW I work with synthetic datasets (basically render as a map reduce process) and we use an approach kind of ...
Lucas Eduardo's user avatar
0 votes

Black shape only visible in Cycles Renderer, can't see it in any other viewmodes

Been trying to solve it for such a long time, and just after asking this I just found out the solution... Seems like it gets fixed if I just change my render Device to GPU compute.
Leo's user avatar
  • 1
0 votes

Error when redering (cycles, lighting, UV problem)

After reading the answer of Gordon Brinkmann. I recognize what the problem is. This is the error of new Color Management that I try to make the model look more natural: AgX When I am using this Color ...
Iampoor's user avatar
  • 19
1 vote

Error when redering (cycles, lighting, UV problem)

In the file you provided for download, on the material "Body" the Image Texture node containing the normal map "Body_Normal.png" is set to Color Space > sRGB. If you change this ...
Gordon Brinkmann's user avatar
2 votes
Accepted

How to render properly

Your Sun light is perfectly pointing down. And I guess you are rendering with Eevee or Workbench since there isn't any visible Global Illumination. So you need to rotate it a bit if you want your ...
L0Lock's user avatar
  • 13.6k
4 votes
Accepted

What's the alternative to Fast GI Approximation?

As you can see in the manual Fast GI Approximation replaces indirect lighting with Ambient Occlusion. If it's off, normal rendering calculations are done. You don't need to do anything else than ...
Martynas Žiemys's user avatar
0 votes

Unselected object is rendering in preview although eye is disabled - blender 2.79

Maybe something broke in your file 🤔 When I open it, it doesn't even display anything in the render settings: It keeps showing hidden objects, even new one I make myself. A way to fix it is to make ...
L0Lock's user avatar
  • 13.6k
1 vote

Is there a way to render grease pencil without the reference object

Use a holdout shader: The Holdout shader node is used to create a “hole” in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel). Source: Holdout — Blender ...
L0Lock's user avatar
  • 13.6k
1 vote
Accepted

Incorrect reflections (topology problems) in Cycles

If you Apply geometry nodes, you can see hexagons are not flat. They are triangulated. Eevee seems to use different normal info (I'm not so techy, so I'm not sure it is calculated). Hexagons are not ...
vklidu's user avatar
  • 34.4k
0 votes

Blender Particle % amount not rendering as expected

The value you show is under Viewport Display so it won't change the amount for render. I can't see any amount for render, except Emission > Number of course. There is a Display Amount and a Render ...
moonboots's user avatar
  • 139k
3 votes
Accepted

Why doesn't Cycles have shader compile times like Eevee?

As far as I understand it (and I could be wrong): Ray tracing engines like Cycles compute shaders on the fly as they are needed during ray tracing. The time spend by the engine precomputing stuff is ...
L0Lock's user avatar
  • 13.6k
0 votes

the results of world_to_camera_view( ) are not correct

I found the solution. It's not because of world_to_camera_view(), or camera, or anything about the computation. I changed the mode to Edit Mode to pose the armature ...
555 xxw's user avatar
2 votes

No matter where I move light, it only shines on center

Your viewport is set to Orthographic, and your camera is Perspective. Here, we're looking at a sample of the reflected light-rays, ones that happen to be straight up. But the principle applies to the ...
Robin Betts's user avatar
  • 72.8k
0 votes

I'm very new to Blender and have just finished modeling something that contains a lot of holes. But when render or export it, the holes aren't there

Forgot to delete the cutter "cylinder" shape!
molewart's user avatar
0 votes

tile size below 128 pixel won't render anything with CPU

I was zooming so much on render image I couldn't see rendered tiles
amir's user avatar
  • 1
2 votes

Simple project keep crashing Blender on new computer. Why?

You have some serious issues you need to fix. I mean if you are giving a lot of vertices to small objects that are supposed to add small minor details, like little rocks or handles or this caterpillar,...
Harry McKenzie's user avatar
2 votes
Accepted

Simple project keep crashing Blender on new computer. Why?

The problem seems to be on 28 objects named 'Rock' that are under an Empty named ''Empty bord med mugg och mer'' The rest renders just fine
Sumatra's user avatar
  • 56
2 votes

Rendering taking an eternity

This is not the correct way to ask a question here. However, it seems like your GPU drivers weren't loaded correctly. This is something that I've noticed with Optix cards that happens every now and ...
TheJeran's user avatar
  • 2,181
2 votes

Sheepit Problem

Your render is too heavy to be rendered by lower spec computers connected to SheepIt. You can either render it yourself, or optimize the scene. If optimizing the scene isn't enough for SheepIt, you ...
nonamierology's user avatar
4 votes
Accepted

Is it possible for objects not to be affected during render process

Maybe you can get away with this: create a material using Transparent BSDF set its color's alpha to zero leave the RGB values full white (thx @GordonBrinkmann) and enable alpha blending under Material ...
taiyo's user avatar
  • 3,080
0 votes

Greasepencil strokes disappear behind geometry when rendering

2 years later, and it seems to still be an issue. However I think I found a culprit. It could be that the camera size too small, or the camera in general is too far away. It's usually at 36mm, and in ...
Player 2's user avatar
2 votes
Accepted

Particle system is not rendering

i am not totally sure what is the reason, but if i decrease your very high amount of hair from 300000 (with 10x children) to 30000, it will be rendered.
Chris's user avatar
  • 52.7k
2 votes
Accepted

How to export line/edge to svg?

I am sorry - this is not a solution. I hope someone will come up with a real answer to your problem. This is just an explanation why you do not get it to work in the first place and what other ...
Gordon Brinkmann's user avatar
4 votes
Accepted

Striped artifacts on object when applying metalness-map to shader-node

In the image texture node that you have plugged into the Metaliic input of the Principled BSDF shader change the Color Space option from Linear to Non Color. Edited after reading Nathen's comment ...
3fingeredfrog's user avatar
1 vote

New camera angle is not rendered after set rotation_euler

As @Jag JB has mentioned, you have keyframes on the camera as you can see with the brownish color. It turns orange color temporarily when you change the value manually or change it via script, but it ...
Harry McKenzie's user avatar

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