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Does keyframe 0 have a "special" use case in blender?

As the chosen answer isn't exactly right, I'm putting this answer to explain why the frame 0 may have an importance and why animation may start at frame 1. The frame 0 has some uses in terms of ...
user3345048's user avatar
2 votes

Two balls bouncing up and down, unevenly help

Go into the Dope Sheet, switch it to Action Editor, push down the action into the NLA, do it for both the 2 balls: Open the Nonlinear Animation editor, and for one of your balls duplicate the strip ...
moonboots's user avatar
  • 160k
4 votes

Two balls bouncing up and down, unevenly help

I want the balls to have the same animation only different times so that they bounce unevenly." Assuming "different times" mean that one object's animation is the same but not ...
Lauloque's user avatar
  • 16.4k
0 votes

Glb skinning object export issue

The NODE_SKINNED_MESH_NON_ROOT message is safe to ignore. The glTF Validator flags this as a "warning", not an "error" (see ISSUES.md#L65), so ...
emackey's user avatar
  • 2,756
0 votes

Can Blender's Freestyle outline have a line boil that happens on 3's?

The answer is already in the other answer you have linked to - you just have to modify it a little bit. In the linked answer, the frame change is used as driver to change the noise seed. There the <...
Gordon Brinkmann's user avatar
0 votes
Accepted

My 3D model is only hiding with alt+H and not with the hide button in the "explorer" tab

The explosion you've downloaded is actually made of a series of objects, each being a step of the explosion, and each being scaled down to be invisible, then scaled up to be visible, then scale down ...
moonboots's user avatar
  • 160k
1 vote

How to run animation of a single object on click trigger in blender?

Animation in Blenders play "all" or "nothing". But...you can mute channels in the graph editor: By clicking on that checkbox, the channel won't be animated anymore. So you could ...
Chris's user avatar
  • 61.6k
1 vote

Where is the Auto Smooth Option in Blender 4.1+?

For versions of Blender 4.1+ the Auto Smooth option under Object data > Normals has been removed as stated in the 4.1 Release Notes. It has been replaced by a new Geometry Nodes based modifier, ...
Duarte Farrajota Ramos's user avatar
3 votes

Animating an object entering, pausing and then exiting a bottle

maybe the simplest would be extend your curve but you'll need to change the Evaluation Time because extruding your curve will change the position of the bee object on the curve. Also you'll need to ...
moonboots's user avatar
  • 160k
0 votes
Accepted

blender4.1 gltf animation export settings problem

For me I would just set the [Animation mode: Active actions merged] If it doesn't work also check the "Bake All Objects Animations" I also uncheck "Shapekeys Animation" and "...
User70345's user avatar
3 votes

Why Bone not Moving With Mesh Even When weight painted?

As you see, the whole hand is assigned to the vertex group called hand.R, just remove the finger vertices from this vertex group and it will work great:
moonboots's user avatar
  • 160k
0 votes

How do I pause an object along a path and then have it continue?

You pressed the Animate Path button of the constraint, it has assigned a Generator modifier to the curve, select it, go into the Graph Editor, open the N panel > Modifiers and remove the modifier: ...
moonboots's user avatar
  • 160k
2 votes
Accepted

How can I make my lego tiles on a grid without resizing them?

With a Mesh to Points node, it takes all the vertices and converts them to points. When you use Instance on Points, it puts one Lego on each vertex of the original mesh. So, if your original mesh ...
aidan-j-rhoden's user avatar
1 vote
Accepted

Controlling multiple shape keys for different meshes in the same movement

in all shape key values right click -> clear keyframes except one in the one left shape key, which is still keyframed, right click and click "copy as new driver" then right click on all ...
Chris's user avatar
  • 61.6k
3 votes

Autohighlight objects based on stretching (determining which muscle is used)

One approach would be a tension map, which will display some function of rest-edge-length and current edge-length. Some are out there as tutorials or add-ons for Blender ( a search on 'tension map' ...
Robin Betts's user avatar
  • 77.4k
0 votes

How to change layer order or superimpose drawings

Blender isn't a 2D drawing software, it's a 3D software with Grease Pencil (GP) objects in which you can draw. So you have both worlds' paradigms to play with: Like in a 2D software, you can order ...
Lauloque's user avatar
  • 16.4k
1 vote
Accepted

How do I rotate a cap off?

Reset the rotation of your cap, make sure that its local axis is aligned with its top face (if it's not the case you'll need to correct that): Parent the cap to an empty: Move and rotate the empty ...
moonboots's user avatar
  • 160k
3 votes
Accepted

Automating wing flap animation for a bee

If you want to make the animations cyclic, select the 4 rings and ShiftE > Make Cyclic: It will automatically assign a Cycles modifier to the tracks that have some keyframes, you can check it in ...
moonboots's user avatar
  • 160k
0 votes

IK rig. Bone jumps to IK bones location in pose mode

Once in Pose mode, the IK bone will stick to its target bone. If you want to avoid that, in Edit mode select the target bone's head and put it on the IK bone's tail. Edit: Usually the IK bone is the ...
moonboots's user avatar
  • 160k
1 vote

Texture / UV not following mesh armature deformation animation

Thanks to Jakemoyo for the answer. The issue was that my texture was mapped to object space co-ordinates. Mapping to the UV / Generated coordinates instead as shown below worked as expected as the ...
Jordan's user avatar
  • 163
1 vote
Accepted

I want to rotate the scoreboard 360 degree and putting it on loop, but it detached when I try to rotate it

I think you have an issue with some parent-child relationships, possibly. Not sure. That or one of them has a child of constraint or something like that. I like to work like this as much as possible, ...
Jakemoyo's user avatar
  • 4,515
3 votes

Why Does My Camera Rotate?

I apply Limit Rotation constrain to the camera object: Turn on the axis button that corresponds to your needs.
walter rojas's user avatar
1 vote
Accepted

Is there a way to insert keyframe to modify the animation with "Cell Fracture" quick effect?

Have you tried changing the Simulation Start frame under Scene Properties > Rigid Body World > Cache? Also make sure that the Simulation End frame matches the end frame on the Timeline.
John Eason's user avatar
  • 4,890
1 vote

How to move a rigged up model in Blender (Human Hand)?

Best I can tell, the rig is mostly normal, except that you've posed the bone thumb.003 when it should be zeroed, and "low-level" bones are visible when "high-level" control bones ...
TheLabCat's user avatar
  • 6,484
1 vote

How to sync frame rate to musical BPM?

I used Excel and AI to create a table of common BPMs that are compatible with common FPSs. If your beat is 75 BPM, it will work in a 60, 30, or 25 FPS project. Animate something every 48, 24, or 20 ...
Zoltarg's user avatar
  • 11
0 votes

With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

You should display your meta rig with bbones, then in Edit Mode you can do Ctrl + Alt + S to scale di display, cloud rig is using bbone visual scale to get it. You can visit my github to see any ...
Bong Qhi's user avatar
0 votes
Accepted

Editing the f-curve of the object 'freezes' it's animation

I fixed it by applying all transforms on my armature.
505A606's user avatar
1 vote

Cant change the output framerate from 24

I tried both scenes, in both I was able to change the scene's frame rate. However, to see the effect in the viewport, you need to set the playback to drop frames (or sync to audio, which drops frames):...
Lauloque's user avatar
  • 16.4k
1 vote

How to link object rotation to an image sequence?

Hello and welcome Ben Newtown, there is many solutions to achieve this effect. I propose one solution with the version 4,2a of blender and the new Ray Portal BSDF ...
Fred I. R.'s user avatar
  • 1,029
2 votes
Accepted

Why mesh not following bone in blender, And why Mesh keep duplicating when Bone is Moving?

It's just that some hair strands have not been assigned to any vertex group, select the whole mesh in Edit mode and assign to the vertex group called Head and you're good:
moonboots's user avatar
  • 160k
0 votes

Shape Keys negative to positive range relation

Shapekeys are relatively simple. They are per-vertex vectors that are added to the position of the vertex. In object space. So if your vertex is it at object space 0,0,1, and you make a shapekey ...
Nathan's user avatar
  • 24.8k
4 votes
Accepted

Remove bone rotation limit?

Select the bone in Pose mode and in the Bone panel > Inverse Kinematics > check the Limit X, Y and Z:
moonboots's user avatar
  • 160k
7 votes
Accepted

How to rig 1/4” thick sheet metal for realistic bending animation?

You can create this topology and align some bones with it (here the vertical bone is the root bone): Parent With Empty Groups: Manually assign the vertices to the correct vertex group: Give a Copy ...
moonboots's user avatar
  • 160k
1 vote

i have a blue dashed line

You are doing it wrong, the mesh doesn't need to be aligned with the curve to make the constraint work. First thing the origin needs to be at the center of your mesh, right click > Set Origin > ...
moonboots's user avatar
  • 160k
2 votes

When scripting in python, can you parent and later reparent?

Parent relationships are indeed meant to be permanent. If you need dynamic relationships, you should use object or bone constraints. They all have a factor which can be animated among other things. ...
Lauloque's user avatar
  • 16.4k
1 vote
Accepted

The audio strip I put in the video sequencer offsets every time I pause the timeline

This can happen if your computer cannot handle the framerate. So just change: in "playback" -> sync -> framedropping This should solve your problem.
Chris's user avatar
  • 61.6k
1 vote
Accepted

Change in animation action editor

A green line connecting keyframes means they are not using B-spline interpolation. Inverse kinematics don’t turn into forward kinematics on their own, you’d have to bake them to that, which it appears ...
TheLabCat's user avatar
  • 6,484
1 vote

Random walk on animation channel

(Using Blender 3.6.8) Objective To superimpose some cumulative randomness to a deterministic displacement. The animation above shows a triangle animated with a uniform translation, and a decorrelated ...
StefLAncien's user avatar
  • 4,409
4 votes
Accepted

How to animate/increase scale of instances on points one by one, using geo nodes?

you can use this nodes setup: to get this: So by using the instance index and the frame, i fill in the map range node to control the from and to value for the frame, and i scale the instances from 0 ...
Chris's user avatar
  • 61.6k
1 vote
Accepted

Random walk on animation channel

Thanks to @StefLancien for suggesting geometry nodes, of course geonodes is the answer! If anyone is playing along at home this geonode setup uses a random vector offset which accumulates inside a ...
stib's user avatar
  • 885
0 votes

Unable to change b-bone size in Edit mode and use Ctrl-Alt-S hotkey (Blender 4.1)

Resolved the problem. From edit mode, select the b-bone you wish to change the size of, go to "Armature > Transform > Scale B-Bone" and move your mouse accordingly to change the size. ...
Limss's user avatar
  • 11
1 vote

Adding a new object mid-animation

The Mask modifier is restricted to masking vertices by vertex-weight. But Geometry Nodes permits appearing / disappearing objects in a collection, instances, or, as here, Mesh Islands: In this ...
Robin Betts's user avatar
  • 77.4k
0 votes

Keying set failed to insert any keyframes

If it's not the keying set, then it's likely in the prefs > Animation > Keyframes > Only Insert Needed, that should be OFF to force-keyframe all channels:
loïc bramoullé's user avatar
3 votes
Accepted

graph editor complication

It's the bone called root that rotates -278.601d between frame 20 and 30 that seems to bother you, so you can either remove the keyframes or deactivate the track: As for changing the Graph Editor ...
moonboots's user avatar
  • 160k
1 vote

Blender doesn't bake inverse kinemtaics on .glb export for Godot

Nevermind, I figured out the issue. I had to re-enable sampling, otherwise the IK wouldn't work, and then I turned on "reset bones between actions", along with "Optimize animations"...
Joshua De Alba Plasencia's user avatar
2 votes
Accepted

Zig-Zag bone folding animation sways

You have a fan made up of quaternion bones, where one bone is rotating from 0 to 90 degrees, and the other bones are rotating from 0 to 180 degrees. All, with linear interpolation. It bends off to ...
Nathan's user avatar
  • 24.8k
0 votes

AnimAll animations not exporting

The short answer is, the only animation data you can consider to be able to reliably export through formats like FBX and also import on a target software are: Object-level or bone-level transform ...
Lauloque's user avatar
  • 16.4k
1 vote

Animation to Unity with Constraint

Preamble: your objects have unapplied scales, this can lead to some issues, especially when exporting or baking animation. To fix this: ↹ Tab into Object Mode Select all the mesh objects (not the ...
Lauloque's user avatar
  • 16.4k
4 votes

How to animate a solid block cracking

You can use Ivy Generator addon to create curve cracks Shrinkwrap curve to block and animate under Curve Properties - Geometry - Start-End Mapping the End value ... Or search for some lightning or ...
vklidu's user avatar
  • 36.7k

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