New answers tagged

0 votes

How to model a plane to stretch over the letters for my logo?

Check the addons preference menu and enable the "AnimAll" addon. Then you will find in the "N" properties panel its operators, where you can add keyframes to vertices while in ...
2 votes

How do I make my array objects follow the curve?

ok, your question is pretty vague, because you wrote "I want to make the following animation", but you posted just one picture. So we don't really know how the animation should look like. ...
  • 47.6k
0 votes
Accepted

My Character is Destroyed when I Move any Bone

As you see your face normals are flipped, you need to recalculate (select all in Edit mode and ShiftN): Also your feet are tweaking because of their Pole Target, I'm not sure what you are trying to ...
  • 125k
2 votes
Accepted

Cylinder follow end of animation path

When I started this answer, I thought: 'Instance objects on the ends of trimmed curves in Geometry Nodes, and it will save work'. Only one place to key-frame (The 'End' parameter) .. nothing to sync ...
  • 66.6k
0 votes

Why is there no bone in the armature?

The other options are from the Rigify addon. It is shipped with Blender by default, and you can enable it under Edit > Preferences > Addons.
  • 11.1k
1 vote

Cylinder follow end of animation path

You must have clicked on the Animate Path button of the Follow Path constraint of your small cylinder, which generates a modifier that moves the object along the curve. First thing, delete it in the ...
  • 125k
0 votes

Grove Add-on: glitches in tree animtion

I think the glitches between stages mentioned are due to the Grove's Auto Prune feature which is checked on by default. If you uncheck this box you will get a much less stuttery growth animation, but ...
-1 votes

Insert Keyframe doesn't put keyframe in animator timeline

I figured out why. It's because I wasn't in the Action Editor.
0 votes

Exporting animation to Unity only has 1 frame when in 30 FPS

I got a fix! Thanks to a suggestion by @josh sanfelici I tried importing the exported FBX back to blender, in which it looked absolutely as it should be. So after some additional research I found ...
0 votes

My ALT+C button isn't working

Forget the shortcut (Alt+C), and just do it manually - select the object (text) then Click Object > Convert > Mesh from the menu at the top of the viewport:
0 votes

Fluid simulation into keyframes?

Try to use Alembic export and import it back. It will import as mesh cache, you can animate the frame slider there. Though there is no frame interpolation, so bake your sim with fraction timescale
0 votes

Add a new mesh to an existing mesh with armature

Instead of parenting to the bone, parent to Armature Deform Modifier With Empty Groups. Then switch to edit mode, select all the glasses' mesh with A, go to Properties Editor > Mesh Data tab > ...
  • 11.1k
0 votes

What is the process for animating rigid bodies and then having them switch to dynamic?

I need some advice with this aswell. I can get my rigid bodies to get up to speed by animating them the first few frames. Turning on and keyframing dynamic works to start a physics animation. When i ...
0 votes

How to fix blender armature distorting my model?

It looks like you've scaled your armaure in Object mode, so apply the scale in Object mode.
  • 125k
2 votes
Accepted

Can I control the "var" of a driver manually?

Nice, I see you are working on a Millennium Falcon model ;) If you don't want to go for the maths behind this, instead of using drivers you could use a Transform constraint on the hatch with the empty ...
3 votes
Accepted

How do I make face into moveable door?

In Edit mode you can separate a face with P -> then just change the origin point to a suitable point and then you can rotate the new object as you want.
  • 47.6k
1 vote

is there a way you can export an animation without rendering?

The short answer is of course: no, you can't. But depending on what you mean: If you don't want to render the animation using neither Cycles nor ...
0 votes

How can I copy and transform a bone's location movement to another bone?

As thoose 2 bones have a different orientation in edit mode, transferring the motion from one to the other is not a simple matter of copying and pasting keyframes. Some deep math and Python code can ...
1 vote

the back head looks weird

As Gordon says the vertical edges are too close to each other, which will create a sharp angle, you'll see it more clearly if you disable the Subdivision Surface modifier, or at least disable its On ...
  • 125k
2 votes
Accepted

Issues with rigid bodies in Blender

Whenever you are using simulations like rigid bodies, cloth, fluids etc. you should always apply scale for all involved objects. Rigid bodies must not overlap each other (as in real world too) this ...
  • 47.6k
0 votes

the model "broke" after being imported into unity

Looks like normal is inverted. It can be related to mirroring in X axis, because Blenders axis is right-handed, Unity is left-handed. So try to apply scale in Blender (Ctrl+A in object mode) then ...
  • 31.7k
2 votes

How to stop flickering in dark animation?

I had the same issue. Its caused by default denoising in Blender, that's done Frame by Frame so in an animation you will always see some "artifacts" between frames. The best solution I've ...
2 votes
Accepted

Modelling lots of small objects

To do this more efficiently you first of all should definitely not apply all modifiers. For example: I have made a high-poly Suzanne monkey. The mesh has 31,658 vertices. I placed 30 of them on a ...
-1 votes

Is there a way to limit influences-per-vertex weighting?

According to this, you can use cleanup to set a max number of influences. https://docs.blender.org/manual/en/latest/scene_layout/object/editing/cleanup.html
0 votes

How to convert lattice-deformed and bone-controlled eyes to exportable shape keys?

Leave your speherical eyes in the character as they are (they don't fit the oval socket), then create a 2 bone chain. You'll use the root of this bone for the general position and the tip of this bone ...
1 vote

Animation copied from the identical object gets messed up

Your 2 armatures are not exactly the same, in Object 1 the bone called Bip001 is placed like that, which seems about correct: Whereas in Object 2 the same bone is placed like that, which seems ...
  • 125k
2 votes
Accepted

Simulation Cache is too heavy for SheepIt Render Farm

If you don't want to bake the simulation again (because I guess it took quite a while), there is absolutely nothing else than splitting it up. For future bakes, you might consider the following things ...
0 votes

Grease Pencil animation problem: old frame persists after making new keyframe (VİDEO)

You have Onion skinning on. If you play the animation you will see that the strokes are gone. This feature is to help you see the frames before to animate
0 votes

images as sequence in image texture node doesn't work

I had the same problem that only the first image was loaded. In my case the file names were not congruent (image_01, picture_02, photo_03, ...) Changing them to image_01, image_02, image_03, ... has ...
  • 1
0 votes

Scaling an animation

You are probably missing some keys in the selection. Make sure the animation track (action) you want to change is selected and isn't locked in NLA window. Go to the graph editor. Make sure that the ...
  • 643
0 votes

Simulation Cache is too heavy for SheepIt Render Farm

The answer is very simple and I suspect you know it already. The maximum uploaded file size for SheepIt render farm is 750 MB currently as they clearly specify on their upload page and several ...
0 votes

How to darken only a specific area of a Spot Light?

Here's a cheeky hack, some variation of which may be good enough, and fuss-free.. Create a shadow-casting material, which is otherwise invisible: On objects which are supposed to be interpreted as ...
  • 66.6k
0 votes

How to change the action being shown on 3D viewport?

Actions have to be applied on the proper object: the armature. Probably you're applying the action to the mesh, while you should select the armature and then choose an action from the action editor ...
0 votes

Getting a tank tread animation from Blender into Unity

The best way to transfer animations from Blender to Unity using FBX is bone animation. In your case it would be the best to apply array modifiers, create a rig with one bone for the tank body and ...
  • 4,220
0 votes

How to make my motion path update automatically?

The Motion Paths still don't get automatically updated, in realtime, if we change the Interpolation Type [ T ] in the Dope Sheet Editor for Selected Key Frame(s). The best solution I found was to Add ...
0 votes

Beginner animating: why are my rig controllers not deforming my character mesh properly?

It took a little bit to track down the problem, and it turned out to be a pretty simple issue. The character Rig object, in object mode, reported its Scale to be other than 1. Worse, X/Y values were ...
  • 15
0 votes

Make object Steady problem in certain part of Animation

Create a Backpack bone, set a child of bone constraint targeting the spine bone and set the backpack child of the new bone (do not confuse object constraints with bone constraints). Then program the ...
0 votes

Can I randomise the start of the animation in an Instanced object?

you can try this node setup here: result:
  • 47.6k
1 vote

How to sync frame rate to musical BPM?

75 bpm means 75 beats in 60 sec, so it means 1,25 beats per second, so every beat lasts 0.8 sec. At 25 FPS every frame lasts 1/25 sec, so 1 frame lasts 0.04 sec. So in a 75 bpm song, every beat lasts ...
5 votes

unable to create this type of wave motion

Pretty close to what you want, just rotate the origin a bit on Y to make it more similar to your effect: First thing create a shape like that: Weight paint the bottom so that it won’t move: Choose ...
  • 125k
1 vote

Rigging with pre-existing Mixamo animation not working

Put your armature in Rest Pose, apply the Mirror modifier of the coat, AltP to Unparent and Keep Transformation, put it at the right position, maybe apply its scale, parent to the armature With ...
  • 125k
1 vote

unable to create this type of wave motion

The effect that you are trying to achieve is more complex than one might think at first glance. Your result with the Wave Modifier is already quite good! Unfortunately, it is very limited when it ...
  • 286
0 votes
Accepted

Smooth movement with Geometry Nodes

Instead of using a switch node, you could use a mix node like this: Change the input value of your node group to float and animate the value smoothly: result:
  • 47.6k
3 votes
Accepted

How do I get an animated camera's position at every frame with python?

You could evaluate fcurves for needed frames so you wouldn't need to change frames and update everything in the scene: ...
1 vote
Accepted

Moving instances on vertices along individual paths

You need a position node then a vector math subtract node on the link between your sample curve and translate instances nodes (assuming that's what your question is)
  • 146
0 votes

Imported animation from mixamo to unity causes left hand to act unusual

This seems to happen every so often with Mixamo and Unity. The answer is: when you import the rig, use "copy from other avatar" instead of "create from this model" and use the ...
0 votes
Accepted

What's the best approach to grow a big horn out of a creature head?

You can use shape keys. Create your horns, duplicate to have a shrinkwrap object, modify the topology to have some inner circles like that, use the Shrinkwrap modifier to make the mesh stick to the ...
  • 125k
0 votes
Accepted

animating a circular opening door

After viewing some videos and playing with the scene I was able to solve my problem. What I did was I went to Add Object Constraints > Follow Path I then ...
0 votes
Accepted

Making a complex animation be controlled by a simple value from 0 to 1

So after some time and tampering, I actually found out how to get this to work using drivers, No bones, none of that. First I gave the object a custom property that was a float value that has a min of ...
0 votes

Blender Animation

Give a Curve modifier to objects 1, 2 and 3 with 2 curves as Curve Object: Push away objects 2 and 3: Move the object 1 and its curve until it matches:
  • 125k

Top 50 recent answers are included