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0 votes

Can you invert a noise modifier

I figured it out, just make the strength number negative.
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How might I add an audio track to the 2D Animation dope sheet?

I stumbled with this question, and although it is not the specific thing been asked, I think can easily solve it. If we remember that Blender can configure windows as we need, we can adapt it to show ...
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1 vote
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Help with conveyer belt

here's a working one to compare
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0 votes

render animation dosen't do any thing after clicked

problem solved guys! just change the encoding section. container : quicktime and click render animation. THIS WORKED OUT FOR ME. "make sure your output path and name of rendered file some times ...
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Geometry Nodes overlapping Meshes

Welcome to BSE, I believe the problem you are experiencing is due to overlapping faces (as you've mentioned in your question). It's important to note that I do not mean intersecting faces, which is ...
  • 553
0 votes

FBX export: some NLA actions are broken

Someone helped me figure it out. "Resample Curves" in the model import settings in Unity was turned on, and for some reason turning that off resolved the issue.
3 votes
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Animating a spring in a unity compatible way

Use a Shape Key instead of an Armature to animate the spring. Shape Keys are exported to Unity via FBX, and are called Blend Shapes. You can use Geometry Nodes to create the spring in Blender. Here is ...
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Getting "Cannot find valid keyframes to interpolate (Breakdowns keyframes are not allowed)" in 2D Blender

I get this error when the wrong layer is active. Select the layer that the start and end keyframes are on (press 'y' or pick it from the layer list).
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-1 votes

How can I open an obj in blender?

From your description, you have done everything correctly for importing an OBJ file, which means either: This isn’t an actual OBJ file (it sounds like it doesn’t even have the right file name ...
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3 votes
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Spinner with precession

give your spinner a z-rotation -> linear extrapolation: move the cursor to the bottom of your object, add an empty select your spinner, shift select the empty ->keep transform without inverse ...
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0 votes
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How to gradually hide/unhide a group of objects?

I helped myself with Node Groups. Then you set the keyframe also only on one position. enter link description here
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How do I add audio to a single animated action in Blender?

To add audio to the animation you can use the sequence editor, in the N panel you can activate the sound waves for a better visualization. You can also enable audio scrubbing and audio sync to hear ...
0 votes
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Distribute circles evenly along a curve

This version assumes you want to make your instances appear at one end of the curve, move along it at fixed intervals, and accumulate at the other end: This GN group modifies the curve, and ...
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Rotation from center of object

In order to align the pivot of the dial you need to align the pivot to the face where the dial points. To do this, you must first set the snapping type to "Face Project", set the snap with ...
1 vote

Distribute circles evenly along a curve

Geometry Nodes Images above. Left side image to meet original question goals. Right side image with a random exploration of geometry nodes with a reversed last to first gif adventure. Above image....
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How to rotate camera with constraint?

It doesn't seem possible with a Track To constraint, so you could give the Follow Path and the Track To constraints to an empty, then parent the camera to this empty, the camera will be free to rotate:...
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2 votes

Distribute circles evenly along a curve

It looks pretty straight-forward, divide the length of the curve by the number of circles: If you need to adjust the circle size so the circles touch, just set the circle diameter to the obtained ...
1 vote
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Adding "clean frames" in the middle of existing ones

Did you try using this shortcut here? In the graph editor, you can do box select (axis range). This will select everything on that axis. Then you can safely move it. so the workflow would be: select ...
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0 votes

Enable physics in animation

I think the problem is mainly about the armature modifier would not feed its mesh deform results to the physics simulator, so all the simulation only happens to the original mesh. To avoid this, it ...
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5 votes
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How Do I Rig A Car With Camber

Keep the wheel vertical, parent it to an empty, tilt the empty, parent the empty to the car (also doable with bone): To make the wheel rotate when the car moves forwards, give it a Transformation ...
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1 vote
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Rigging a double hinge

For those types of mechanisms I would suggest doing it with a simple rig. The end cylinders are driven by the most open hinge where rotation controls the position of both. And the position of the ...
0 votes

Why isn't the frame animation not changing its animation?

try disabling the Sequencer in Post Processing options and see if there is no track in the NLA editor that is causing this problem.
0 votes

Object wobbling and shaking while camera following a path

Late to the game but i just had this problem and tried to subdivide on the now blender 3.2.2 and it became even more jagged. Im a noob in blender so i guess mye scaling was off and what was supposed ...
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4 votes

Adding a rotating RGB border to a model

Maybe try something like this - it just rotates a radial gradient on the z axis and then colors it. Make sure to write #frame in the Value node to make it keep up with the current frame: Final result ...
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Fire-Animation export to gltf (Domain visible)

try selecting the fire first with its baked animation and on export, click on "selected objects" under "limit to"
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1 vote

How to dynamically simulate physics with python?

I tried this: ...
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2 votes

How can i add movement in one axis to an existing animation keyframe set?

select bone "mixamorig:Hips" in pose mode on frame 1: press I and choose location to insert a location keyframe change to frame 30, press G Y to move the character with the mouse and press ...
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2 votes
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Blender adds an end joint to any child joint automatically

Blender doesn't add joints, it adds bones, precisely because Blender doesn't work with joints. Bones are made of a head and a tail, joints are just one point. When Blender export its bone system to ...
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1 vote
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Animating recursive subdivision (Geometry nodes)

Found the solution here: youtube.com/watch?v=PgZrIToTdJE&t=1042s A bit more complex than the first approach, but it works by changing the instancing object from the grid to any other object:
0 votes
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Hide mesh faces while maintaining collision

You can use a Mask modifier: Assign the vertices that you want to make invisible to a vertex group, choose this vertex group in the modifier, and click on the arrow (<->) next to the group name ...
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1 vote

Animations in Geometry Nodes

Here is a basic node setup from which you maybe can learn how you can start animations offseted by index: result:
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0 votes

cannot delete keyframe, seems to be unattached to any object

Just in case anyone else stumbles upon that quite misleading UI behavior (always selected summary keyframes without any actual object keyframes visible): In my case, there where keyframes for hidden ...
1 vote
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Blender 3.3 only rendering the video editor

If the video editor is completely empty it shouldn't affect the render, anyway you can disable the VSE completely in the properties panel, output properties, post processing tab.
0 votes

Multiple animations on one mesh, gltf export

The problem can be solved in two ways: either exporting without compression, or updating to Blender 3.3 where they fixed some issues with glTF.
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Why does inserting a keyframe with bones not do anything?

Change armature pose mode to “pose” (not “rest”). On the first frame, select all bones in pose mode and press alt+g, alt+r, and alt+s to reset rotation position and scale; then press “I” and set ...
-2 votes

How to organize multiple NLA track compositions?

I’m having the same issue. I have about 40 animations with many needing to be compatible and work together. Using the action editor, all is good because it’s easy to switch from one action to another. ...
1 vote

How to make an operator animatable, even with a workaround

As pointed out by Duarte Farrajota Ramos it is not possible to animate operators. I solved using a BoolProperty in the UI instead of an operator. Thanks to the 'update' function we can then specify ...
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2 votes
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Cannot Bake Bone Animation

I tried on v3.0.0, 3.2.2 and 3.3.0, I couldn't reproduce the issue. Though, there is a confirmed bug on v3.2.2 that seems to be related to how selection tools fail to select the armature object when ...
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3 votes

Ship is not floating in Blender

If you select your ship and look at its rotation: I suppose you imported your ship from elsewhere, and whoever made that ship model used a software with a Yup coordinates system. So when Blender ...
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0 votes

import .fbx animation from blender to unity cause weird position and rotation

I had this issue importing my fbx from Blender to Unity. So what I did was to change the framerate from 30 fps to 29.97 inside Blender. Then when I imported to Unity all worked good to me.
4 votes
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Rename all selected NLA tracks with the name of the actions they are holding

Try this. It affects all selected objects. ...
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0 votes

Names of bones in Dope Sheet have very faint text color and yellow background color

For anyone with the same question, its the 'Theme space list' option under the dope sheet settings in preferences. Change the source list text or highlight to see the letters
3 votes
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What is the equation of an F Curve?

The algorithm to interpolate a Bezier fcurve is in source/blender/blenkernel/intern/fcurve.c. First, let's label the points: The function BKE_fcurve_correct_bezpart...
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0 votes

Error Baking Fluids Simulation in Flip Fluids add-on Blender

I advise you to download this version, you shouldn't have any problems. On the site there is the relevant documentation and a lot of important information. https://github.com/rlguy/Blender-FLIP-Fluids
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1 vote
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animation locations with python

Use matrix_world, e.g. ...
4 votes
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Understanding (euler) rotation in animation with script

Let's try to deal with it once and for all... First, let's rotate two objects: the left cube, by using a rotation operator; using a gizmo as on the animation, or RY90 will give the same result, the ...
1 vote

Combining parts of animations into one

First you have to find out which bones makes the lower body part move, just select the bone in pose mode and move it and you will find out: Hips does move the whole thing. Now we have to find out the ...
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0 votes

Moving Bones in X-Mirror Mode not working (Bones jump to other side)

Ok apparently I had to turn armature + model by 90 degrees and apply rotation in object mode..
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4 votes

Cycling /looping through a set of index values using geometry nodes to create animation

To remain flexible, you should rather solve this task like this: Here you simply define the number of rows and columns, and additionally select the row in which the lights should be switched on and ...
2 votes

Cycling /looping through a set of index values using geometry nodes to create animation

If you have at most 31 states, you can use a color ramp to translate frame number to index: The colors of the color ramp are not important, the important part is color swatch positions, and the alpha ...

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