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How can I get this character's body parts to align with the intended animation?

(Using Blender 4.2.1) Analysis One part of the problem is that the bones hierarchy is not the same from the "scapula" to the "fingers" comparing left and right sides. There are ...
StefLAncien's user avatar
  • 5,772
0 votes

Cannot Export Shape Key Animations with FBX in Blender

As this is one of the forums I viewed when having this problem myself, I'm leaving the answer I discovered here: Unable to export baked shape keys with animation as .fbx blender 4.0 and 4.2.1 in short,...
Brandon Knighton's user avatar
0 votes

Unable to export baked shape keys with animation as .fbx blender 4.0 and 4.2.1

Shape keys will not export if the export settings modify your mesh in any way. In my case, I had the Triangulate Mesh option enabled during export because I work with quads and needed the mesh ...
Brandon Knighton's user avatar
1 vote

Stacked objects fading but shadow stays

The solution is to check Transparent Shadows, at least in Blender 4.1 (Cycles). You can find it under Properties > Material > Settings > Surface. The shadow fades as the object becomes more ...
treyxyz's user avatar
  • 11
1 vote

How to make Bone that is parented to another bone move on it's own

We miss informations on how did you build the rig and make the parenting between hand and Magazine, but the usual workflow is to create inside the rig a copy of all bones involved in the deforming and ...
josh sanfelici's user avatar
1 vote

How do I create camera motion in a heavy scene animation?

Usually people do viewport renders to check if the animation looks okay at the right speed. You'll find it in the viewport menu under View > Viewport Render Animation. It renders much quicker than ...
Gordon Brinkmann's user avatar
0 votes
Accepted

Blender video output has bad quality

Change the Output → Encoding → Video → Output Quality to Perceptually Lossless:
Markus von Broady's user avatar
0 votes

Why does my character glitch out when i put it on a path

I managed to solve this by putting the light (in my case) and circle path in the middle of the scene using Alt + G and only then appliing the Follow Path.
Lovrak's user avatar
  • 1
1 vote

Feet dipping during walk cycle animation with IK rig

You asked how this happened, well to answer that we needed to know how you created the walk cycle in the first place and how you copied one pose to the other. But at the very end I will make a guess ...
Gordon Brinkmann's user avatar
0 votes

Different start and end frame for each action

As of blender 4.2, you can do this via script as such: ...
M. R. M.'s user avatar
  • 111
1 vote
Accepted

Feet dipping during walk cycle animation with IK rig

It would appear that there is a slight dip in the FootBoneIK.L curve as seen in the Graph Editor. When I adjust the Z location keyframe at frame 20.0 and increase it slightly (or delete it), the foot ...
james_t's user avatar
  • 5,594
4 votes

When the object rotates quickly in a short number of frames, the blender does not understand which direction it needs to rotate

As in Gordon Brinkmann's comment [now inaccessible due to mentioned deletion]: I'm sorry, but this is simply wrong, the cube is not spinning in different directions - it is an optical illusion. Try ...
Markus von Broady's user avatar
1 vote

How to control rigid body physics animation direction

Simple answer: no, there is nothing like a "limit location" or "limit direction" constraint or anything, the rigid body ball will bounce where the physics carry it. But: of course ...
Gordon Brinkmann's user avatar
0 votes

How to link to another blender file with it's animations?

Animations are stored as "action" data blocs. Link or Append Actions If the object have actions in the blend file you link it from, the actions should be linked automatically since they are ...
Lauloque's user avatar
  • 18k
4 votes

Remesh Text FPS Low (0.16)

This is because your Remesh modifier resolution is set to one millimeter. That’s absurdly high, generating more geometry than your computer can handle effectively.
TheLabCat's user avatar
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0 votes

Elbow Topology Tips

If you have a subdivision modifier, make sure it's below the armature modifier, and not above it. Otherwise, you might get odd deformation like in the 2nd and 3rd pic. You can set up drivers such that,...
A Mix Of Geek Content's user avatar
0 votes

Can anyone one explain this to me and what excatly does blender collect from you?

It's not only blender.org, every website is doing it but in terms of what they collect, cookies generally store information such as: Session data (like items in your shopping cart) User preferences (...
AlTheBeast's user avatar
3 votes
Accepted

playback animation's performance is too slow

The Line Art Modifier is quite resource-intensive. You could disable it for the viewport only: Enable it in the viewport only when you need to tweak its values. Disabling it increases my uncapped ...
Lauloque's user avatar
  • 18k
0 votes
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Why Can't I Do This Animation Correctly?

Open a Dopesheet window, select the animated Empty and expand its animation channels, identifiy which is the channel responsible for the wrong rotation (Euler X Rot, in my example), select its ...
josh sanfelici's user avatar
1 vote

How to use Geometry Nodes (GeoNodes) to rotate an object so parenting and constraints work

(Using Blender 4.2.1) This proposal is an adaptation of the post Passing GeoNodes attribute to Shader frame offset. Approach One way to proceed is to set up 3 parts: The original object (named &...
StefLAncien's user avatar
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0 votes

How to move an object and the armature together?

You parented the mesh object to the armature. So the parent is the armature object, not the mesh object. And therefore it is normal that the armature object affects the mesh object, but not the other ...
Lauloque's user avatar
  • 18k
0 votes

How do I view the animation I rendered?

After you invoke Render ▸ Render Animation (Ctrl+F12) Blender will open the Image Editor in a new window and show each frame as an image, ending with the last frame....
Phrogz's user avatar
  • 415
4 votes

How to select every nth animation keys?

You can use a python script for that. The following can be run from the script editor or using the toolshelf addon: ...
Lauloque's user avatar
  • 18k
0 votes

How to export Custom Properties to be read in Unreal Engine

I stumbled upon this question while I was trying to resolve this problem myself. I haven't figured out yet why this is happening, but you can use Attributes now, at least as of Unreal 5.4. First you ...
vivian's user avatar
  • 1
1 vote
Accepted

How to make a fluid with Geometry Nodes particles?

You can use a Particle System, an low-poly sphere with a Particle Instance modifier to create a mesh of fluid, and then add a few Geometry Nodes to make it look more liquid. Step 1: create a plane (=...
Blunder's user avatar
  • 14.3k
1 vote
Accepted

Transfer animation from bones to empty

It's not clear how did you "Connect" points to bones, and which are points and empties, but generally speaking if you want to keyframe a child object in its world loc rot and scale, you ...
josh sanfelici's user avatar
1 vote
Accepted

How do I freeze (apply) an animation?

You can go to the desired frame, select all involved objects, press K and choose "Insert Visual Loc Rot Keyframe", then delete the rigid body functions. If an object "jumps" out of ...
josh sanfelici's user avatar
3 votes
Accepted

Smooth transition between separate models

You can get a decent result with this method, though I won't fight anyone over possible better solutions. I'm also unsure about how well this will transfer to external apps like Unity. I know that a ...
Jakemoyo's user avatar
  • 6,137
0 votes

Animating Instance on points with objects - Objects jump

I solved the problem with much more subdivisions. Render intensiv but acurate.
Vertexpusher's user avatar
0 votes

How can I correct/eliminate this bone jittering in animations?

I agree with Crantisz, this is a prime example for using IK. The bone chain can be however long you need it to be. Just limit the chain length to whatever you require, if you don't want it to go ...
a_slow_old_man's user avatar
0 votes
Accepted

Can't change material for animation using Mix Shader

You're using a mix color node, that is warning you that's sometihing is wrong, while you should use a mix shader node.
josh sanfelici's user avatar
1 vote
Accepted

How to animate a Balance Spring with Geonodes

For reference, here's a decent solution: https://youtu.be/ZXkcrHDQPrs To animate, just put values of the 'mix' node in an animation: Amplitude of Inner Spring to create the base rotation Shrinking/...
Warner's user avatar
  • 513
0 votes
Accepted

How to remove rotation along selected axes in all armature bones?

...
Михаил Байраков's user avatar
4 votes
Accepted

Why are my IK rigged legs shaking/jiterring?

This is purely an animation issue. A typical "knee pop" we get when animating legs in IK incorrectly. Enabling motions paths on the knee and feet from the Armature Properties > Motion ...
Lauloque's user avatar
  • 18k
0 votes

How to link all actions for an object from the other file?

Open the mother project, click File/External Data > Pack Linked Libraries. Then open the file where you want to import your model and the actions, click Append, select the model file with the ...
Radovan Halir's user avatar

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