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3 votes
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Is this even a good topology?

It doesn't look very good but it's hard to help as there must be several ways to do this part and several ways to fix what you've done, for example you could correct this part this way:
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1 vote

Geometry nodes - lock distributed position in animation

I wouldn't say that Geometry Nodes are the "wrong" tool here. You would just have to set it up a little differently: Just create a grid above the ocean, and distribute your points there. ...
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0 votes

How do you rig an armature with automatic weights without it getting deformed?

I found the answer, or at lease part of it. I did not think this would play a role, but the size of the bone can affect the deformation of the mesh. I resolved this issue by toggling between edit and ...
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0 votes

Compute transform of vertex animated mesh

So first, there is information missing, which is the center of rotation. You can make keyframes from this, but you cannot make one unique set of keyframes-- without a center of rotation, there are an ...
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0 votes

Can one transfer an object's animation data between seperate projects?

You can copy data blocks from one blender file to another using the Append functionality. Though this will only work if both your rigs are the same. Step by step process : Open your 'old workable' ...
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  • 53
0 votes

Image strip rendered to video is missing half of its frames throughout the animation

Should be a bug. This is what I've found: Blender 2.93, container AVI - file displays wrong Blender 2.93, container MP4 - file displays correct Blender 3.1, container AVI - file displays correct, but ...
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0 votes

Grease Pencil animation behavior changed - keyframes don't override

OK, I ended up clicking every single button on the screen and it turns out it's the snowflake near the top left labelled, "Use Additive Drawing." Turning this off brought back the original ...
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  • 133
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Is it possible to animate a rigid object while it's running its physics course?

Armature Technique The armature rotates the cube on either the left edge or right edge. Armature of 2 Bones is present. Copy rotation constraint is present. Single line driver is present. Bone.002 ...
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1 vote

How to apply scaling to all keyframes?

With graph editor Open graph editor: Hide everything except scale using eye icons: Move all points up to scale the object: Alternative way If the scale is not animated, you can do this easier. In ...
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1 vote
Accepted

How to remove bone keyframe without interrupting location and rotation object

One way of doing this, is lock all other channels, then delete, then unlock the others like this:
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  • 34.9k
2 votes
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Object in my Characer Rig is not getting animated during render

https://imgur.com/a/loaahkW Please Enable the render button on the modifier. This will fix your problem. 🥱💤 The little x in the button means .. do not use during render. When enabled it will be ...
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0 votes

Invalid target channel.driver error

I had this same problem and fixed it by first applying the driver to the armature, selecting the bone, and then changing the Type to Averaged Value in the driver side toolbar. If you select the type ...
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2 votes
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Camera along a curve with geometry nodes

the way I did it is by using constraints in the camera, and vertex groups on the mesh with the geometry nodes to do the tracking I nudge the factor on the factor, the lower the factor is the bumpier ...
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0 votes

Mixed axes in Pose Mode and Graph Editor

While Onyx' answer in that the bones use their own space independent of the world space; there's a bit more complexity to that: Out of the box, Blender's bones are in Yup coordinates system, and ...
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  • 8,074
1 vote

Mixed axes in Pose Mode and Graph Editor

The section of this question after "P.S." is your answer, unfortunately. You cannot 'turn off' local axes to the best of my knowledge, as this is a fundamental function of how 3D objects ...
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  • 1,478
0 votes

Shaking camera at large scene dimensions

Blender uses single precision floating point variables for coordinates. this means that while you can design locations even on scale of star systems, the precision drops as you move away from world ...
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0 votes

How can one rig a Stirling engine? (Piston)

You can use an inverse kinematics constraint to model a piston so that the joints are all in sync. The trick is to use a stretchy bone as the "cylinder" in which the piston goes back and ...
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0 votes

Shaking camera at large scene dimensions

Might be a floating-point error mitigation. The only workaround is to move the camera and the scene itself so that the camera is closer to the world origin.
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0 votes

Spinning card animation displaying reverse side incorrectly

Or, to make it realistic, add a cube, scale it to give the card a little thickness, bevel it and apply your image textures - one to the front, the other to the back face of the cube. This is time and ...
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0 votes

Camera along a curve with geometry nodes

You can use follow path constraint for that: This is not the geometry nodes, of course, but you can't modify values outside the object in geometry nodes.
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1 vote

Spinning card animation displaying reverse side incorrectly

Your post indicates you don't mind having an infinitely-thin card? If so, putting 2 planes in the same place will create a floating-point contest for the renderer (Z-fighting), as @Marty Fouts has ...
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2 votes
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How to make a value last for multiple frames?

you can do this with this node setup: the expressions are just writing and reading the framestart value, which is that frame, when the condition (>= .6) was last time true. The list viewer shows ...
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0 votes

Particle System Grass on Animated Object

Seems that my issue was entirely the Orientation Axis in the Rotation tab. Changed it to Velocity and my issue disappeared.
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11 votes
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how to deform or animate a object like this

You can give a Curve modifier to your plastic film and move the curve: Diagonally, just rotate the curve on Z: Chris' hint: you can even add hooks to your bezier curves points and animate that hooks ...
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  • 102k
1 vote
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Set multiple Child Of constraints properly

The add-on dynamic parent is very handy for such tasks: https://github.com/romanvolodin/dynamic_parent Also, there is a button next to influence value, "disable and keep transform". You can ...
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2 votes
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Mechanical animation

Assuming you want it like my gif shows.... delete your last keyframe set timeline to your 2nd keyframe, keyframe delta transform rotation now set timeline to 550 again, set delta transform x to 90 ...
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2 votes
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Eevee Rendering: not ever object is getting rendered

it is because you disabled some objects in render mode: The camera icon means: enable or disable in render. You can change the visibility of your render icon if you click on filter and then the ...
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0 votes

why is one side of my parented object deformed on animation but the other one is fine?

It's because bones from the one leg affects vertices from the other:
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  • 22.9k
0 votes

Blender is very slow in Pose Mode but only with one character?

Turn of all Subdivision modifiers in the viewport but not for rendering.
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0 votes
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Can anyone please explain why the emissive light is flickering like crazy while the camera is in motion?

Turning off bloom in render settings and adding fog glow in the compositor instead solved the problem
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3 votes

Rigging model with fur

Check if Armature modifier is before particles in modifier list. And also check if use modifier stack is enabled:
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0 votes

How to Have Blender play "Animation 2"

You can select which animations to play by going to the Dope sheet > Action Editor then pressing the dope sheet icon in the middle. It'll open a drop down menu of all the animations, just select ...
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2 votes
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How to merge overlapping instances in geometry nodes?

Depending on the type of mesh (unfortunately this is not clearly visible here), the only node available to you for this is the Mesh Boolean node (choose the option ...
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  • 6,908
2 votes
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Filter View to Specific Set of Keyframes

You could try this: if you turn off only show selected and then get all the objects/rigs you want showing keyframes and put them into a new collection, then use the dope sheet's filter option, go up ...
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1 vote

How to create a growing bacterial colony?

I gave this a try since I think it is a challenging exercise and this is the result: I made a base capsule object of 2m long with a shape key that turns it in two parts as the gif you provided, ...
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0 votes

How to I make the water in my FLIP Fluid simulation roll off the sides of my sub?

Ok so after testing things out between two computers I finally found the answer. FLIP Fluids does not have a time setting, the sub is just moving unrealistically fast and can't be edited, so the ...
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1 vote

The feet an hands dosen't move with all armuture

By default, Rigify's feet and hands are in IK mode. And the IK controllers have their parent set to "root". To change that, you can either change from IK to FK, or change the parent from &...
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0 votes
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Origin point of Metarig acting as root bone during root motion

I had to figure this out myself after all. The problem is that UE5, for some dumb reason, takes the name of the armature object and makes it the first bone of the hierarchy if that object is not named ...
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0 votes

Changing length of armature/mesh withouth changing other proportions

Unfortunately you didn't gave us any useful information how you solved your opening by rigging. I rebuild your scenario with a stretch-to bone constraint for the rope and chose "maintain volume&...
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2 votes

Copy animation incrementaly?

if i understood you right, you could simply choose "individual origins" select all objects, hit I -> rotation, then rotate z 90 degrees and hit i rotation again.
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2 votes
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How to make an animated object follow a path?

After you keyframed the location of your object as you wish, move the object to the beginning of your path, keyframe the location and follow path influence to 1. On the next keyframe set and keyframe ...
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0 votes

How to make an animated object follow a path?

If first up you parent the spheres to an Empty, so they can all be moved as a group, then parent that parent to another Empty that's the path follower, when the path follower is working as it should, ...
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  • 3,685
1 vote

How to delete a keyframe of an object at a specific frame with python?

Baking an animation causes all of the actions of that animation to be converted to a single action. In the process of doing so it replaces every Nth step in the animation's in-between calculation ...
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0 votes

Renaming Animation Channels with a Script for dummies

My brain was too smooth for the pyscript above (I'm sure it works but in the 30 seconds I attempted to type it in I got confused) so I found out how to do it the caveman way. In the image above the ...
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2 votes

Animation nodes vector animation interpolation

I'm not using Animation Nodes, but the basic principle is simple: whatever weight w controls how close you're to A, and how far you're to B, ...
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0 votes

How do I add keyframes to an object that I want to sculpt at time intervals?

Could you not figure out a way to use shape keys? They work on the mesh deformation from scultping.
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  • 1,783
1 vote
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How to delete a keyframe of an object at a specific frame with python?

object.keyframe_delete("location", frame=1) will delete location keyframes at frame 1. But if you want to delete all keyframes you can do like this: ...
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4 votes

Any suggestions on what size to make my animation characters?

The sizes are in real-world units, Metric by default. These two numbers sound kinda similar but mean very different things. When an object has a scale of (1.0, 1.0, 1.0) it basically means "...
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  • 1,783
1 vote

Stash actions of all selected objects and rename their NLA track to the same name

Thanks to @MartyFouts I could solve my problem and shorten the code a bit. So now it is doing what I intended: The action of each object is pushed onto a new action strip (muted) with a given name and ...
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1 vote
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Object does not move properly with Armature

Your weight painting is bad. With your mesh active and your armature selected go to weight paint mode: ctrl + click each bone you want to paint the weights on, then paint it with the draw tool: When ...
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