New answers tagged transparency
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Modifier issue in Cycles - Black Ghosting
Using an array can easily create more surfaces than there are allowed transparent bounces. Eevee doesn't really care, since it's less optimized in that regard. Material options don't really affect ...
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Turning opacity down on a layer in grease pencil not working
I think I found a solution. If I move the object's origin closer to the camera or farther away I can get the masking effect to stop and start. Moving the vertices in edit mode any distance will not ...
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While trying to render a particle animation with a transparent background, render shows a black background
There's an object called Limit that is disabled for preview but enabled for render, disable it for render if you don't want it to mask the transparency. Also disable the Output > Post Processing &...
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How to get rid of white alpha outline on images as planes? (Eevee)
Your PNG file has premultiplied alpha, you need to tell Blender that:
Keep all other settings default (Blend Mode: Alpha Blend)
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How can i make it so my scene lights illuminate the inside of this transmissive material
In Eevee the Emission node won't emit any light by default. There are 2 solutions:
Create a light (like a Point)
Create a Light Probe > Irradiance Volume that contains this part of your scene then ...
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How to get rid of white and black border on PNG
Just change the color space of your imported texture to Filmic sRGB voila! You can always adjust the color of imported png later on by using rgb curves node.
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Greasepencil Object Visible in Unwanted Parts
As it was discovered by Rumen, the solution was simply to enable the Z Pass on the DATA on View Layer Tab. In the next Grease Pencil projects, I will be needing to be aware of this to bring the ...
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Grazing angle translucency bug artifacts?
What you are facing is most likely the terminator effect. It happens mostly when there is only 1 light source that hits some of the faces at a grazing angle:
https://blender.community/c/...
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Using noise as an alpha for noise (bump) texture
Don't use a Mix Shader node to mix your 2 Noise Texture nodes, shaders determine the appearance of the surface (emissive, transparent, glassy, etc) and are placed just before the Output, instead mix ...
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