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1 vote

Emissions not working properly with alpha blending mode

The problems with the Bloom effect are most likely caused by those thin 1 pixel wide lines in your texture (or how wide they appear in the viewport)... the antialiasing effects result in slight ...
1 vote

Emissions not working properly with alpha blending mode

There is no need to use both the Principled shader's Alpha input AND then mix it to a transparent shader. You are doing the same operation twice, one is enough. If all you need from your material is ...
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3 votes
Accepted

Why do black pixels appear when rendering image with alpha?

The Denoise function in Blender is quite good, but it cannot do magic. You have set the Max Samples for Render to 1. This is very low. Increasing it to 2 is still very low, but gets rid of the ...
1 vote

Background saving black but it's transparent when rendered and in the modelling state

In my Case it was in Compositing the "Lens Distortion" node. I dont know why, it cant render in alpha with it.
1 vote

Using alpha textures with particles

Thanks Gordon Brinkmann! I should have mentioned I am using Cycles and the latest version of Blender 3.4.1. The fix turned out to be changing the Transparent number in the Cycles settings to match the ...
1 vote
Accepted

Alpha channel in coloramp shader node

If you want just the "freckles", use a B&W ColorRamp, and use that as a mix factor between your freckle color (can be any shader, I used Diffuse BSDF in the example), and a Transparent ...
0 votes
Accepted

Cycles alpha channel looks noisy compared to Evee, causes visible pixelation on a dark background when exported as PNG

Your assumption of the samples being the issue is correct. And when you have too much noise, the two main tools for you is to either play with render settings like samples to get a cleaner result but ...
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1 vote

Principled volume material renders incorrectly when exported as PNG with alpha channel

The mist is sort of a light source. So no matter what you do, you will not be able to use it with alpha or transparency, not because of any alpha format issues, but because of physics. Emission needs ...
0 votes

Reflection without refraction

Use this shader for your objects - pay attention to the Blend Mode settings on the right (if using EEVEE):
0 votes
Accepted

How to make a material with thickness dependant transparency

I could get the effect i want via principled volume, but i was unable to output a white color via that node. Bumping up the volume bounces under 'Render Properties'> 'Light bounces' > 'Volume' ...
1 vote

Principled volume material renders incorrectly when exported as PNG with alpha channel

Here's the solution for EXR. I hope it fulfills your needs. The VolumeDir pass should include, what you need. You can combine the VolumeDir pass to use it as a png. Don't forget: It's emission data ...

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