New answers tagged

0 votes

Transparent BSDF acting weirdly

Let's say that I have 2 objects, a cube (1) that is opened and a plane (2) that has the same material as yours (the front will be opaque but the back will be transparent because of the Geometry > ...
  • 113k
0 votes

Transparent texture becomes black when exported to FBX

This is a limitation of the exporter and/or the FBX format. Most formats Blender can export to do not do things the same way Blender does, so Blender must translate or reduce, and it usually has ...
  • 5,521
0 votes

Transparent Fac showing black in Render

Found the issue: The Box was set to: Blend Mode: Alpha Blend, while it should be Opaque, this caused the Stick to black out, Still im wondering why the Text didn't had any problems.
2 votes

Glass material is looking metallic

The total light bounces is still set to 1. Increase that. Also assuming you are in render view and are using cycles. If that doesn't help try sharing the file.
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-1 votes

Glass material is looking metallic

Put a Glass BDSF, a Transparent BDSF, plug them both into a Mix Shader It's that easy.
  • 2,173
0 votes

How do I render transparency with Cycles/Clo3d

I couldn't see the dark spots visible in your first screenshot: But I found some issues in your setup that might be the cause - and that also make other visual glitches in other places. So let's fix ...
  • 9,113
1 vote
Accepted

Multiple levels of transparency in Eevee not working?

Is this behavior in Eevee normal or did I forgot some point? This behavior is normal, assuming you're limiting yourself to talking about alpha blend, although there has been some evolution in how its ...
  • 16.9k
1 vote

Background saving black but it's transparent when rendered and in the modelling state

After rendering go to Image > Save as click on File Format field select PNG, set color to RGBA, then Save as image.
0 votes

Blender compositor: problem with saving/previewing semi-transparent pictures

im having similar issues with the glare on my render. how can i apply what you did here?
-1 votes

Quick explode with fade makes objects semi-transparent

Go to Material properties setting and set the Blend Mode to Opaque. Shadow mode also.
2 votes
Accepted

Why do some objects appear transparent?

Just to clarify the two comments above with images: Uncheck x-ray mode using Alt-Z or by clicking the icon marked with the arrow top-right. Then check Face Orientation on the Overlays menu. The red ...
  • 2,252
0 votes

Transparent Background in render result but not in exported image

In Compositing, connect Alpha socket of Render Layers node to Alpha socket of Composite node.
  • 1
2 votes

Hair is opaque when rendered

I suppose that you have set way more particles in render then viewport and in this case, either decrease child particles for render or add more Transparent passes, 64 is not enough.
  • 28.6k
1 vote
Accepted

Rendering only a single mesh in an environment and having everything else (behind it & overlapping it) masked out/transparent

You can put all the objects that you want to be transparent in the same collection and activate the Holdout option for this collection: Don't forget to activate the Render > Film > Transparent ...
  • 113k
0 votes
Accepted

Apply independent transparent color overlay to material

A simple color mix node, set as multiply, should do the trick you need: you can freely set a new color in the green color 1 input color wheel, still there will be 25% of black multiplied on it.
3 votes

Inside of Glass dark

//EDIT: I improved my glass material a little more, you'll find it at the end. Be aware that this is no overall solution, depending on the objects and scene other material setups will work better - ...
1 vote

Inside of Glass dark

I solved it by unchecking shadows under ray visibility in the glasses objects menu. It appears that the inner darkness was caused by the glass casting a shadow onto the objects inside of it.
  • 101
2 votes

Inside of Glass dark

If you want 100~ transparent or transmission bounces you must set Max Bounces to a high number as well, but that isn't your main problem. After bouncing into a glass object, when the ray strikes a ...
0 votes

Eevee transparent glass on transparent background?

Currently, you have to cheat it with a specific shader set to alpha Blend, and enabling screen space reflections:
  • 9,113
0 votes

Glare on transparent background using Cycles

im angeldart. I was able to make it work propertly, just needed to add a mix rgb node, with 1. Alpha from render layers, mixed in 2. with glare output in screen mode, and that node conected to the ...
1 vote

Transparent Material - so that you can't see what's next object through it - Similar with green screen

By adding the Holdout shader will make things work
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