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Why is the UV mapping different in the render?

I believe that would be due to non-static UV coordinate mapping, when using mapping along the types of generated/camera/window/reflection the evaluated mapping could change due to it's on the fly ...
ValyArhal's user avatar
0 votes
Accepted

Why is texture painting not working?

Close the texture you've selected: Also note that you've enabled the Stabilize Stroke option:
moonboots's user avatar
  • 156k
1 vote

'Context is incorrect' error from `project_from_view`

Why not keep it simple. Read more about context override here. ...
Harry McKenzie's user avatar
1 vote

How can I make a continuous texture on a non-flat surface?

Looks like you need to UV unwrap your mesh. Unless you want to project the texture onto it, which is a more difficult task.
Huy Pham's user avatar
1 vote

'Context is incorrect' error from `project_from_view`

The issue is resolved thanks to the sweet and juicy code from https://gist.github.com/robgithub/d5045fac793102549b11d88c7122080a. But the code is outdated, so the following changes are required (i.e., ...
Jacobian_1201's user avatar
0 votes
Accepted

Why is my UV map not circular?

First thing remove the overlapping vertices with a M > Merge by Distance. A solution could be to select the headphone, press Shift7 for front view of the selection, unwrap with the Project from ...
moonboots's user avatar
  • 156k
1 vote

Baking material gets significantly darker than original colors

The canonical answer There is no canonical solution for a robust all-encompassing baking in Blender. Blender shaders cannot be distilled to a set of PBR maps without a lot of assumptions. The baking ...
unwave's user avatar
  • 2,298
0 votes

Wrapped packaging model?

Unfold the complete Package and remember how it was folded. Remodel the package size and "fold" it back in Blender to the needed shape. Then you can use a subdiv modifiers etc. to get the ...
Christoph Werner's user avatar
-1 votes

Baking the same object multiple times makes it get slightly darker with each bake

you should use bake_type = "EMIT" with color management > View Transform > Standard ...
Karan's user avatar
  • 1,984
4 votes

UV Editing on NurbsPath

Apart from the answer which is completely valid, here is some additional information: another way to make a mesh object would be to press Ctrl+A > Apply > Visual Geometry to Mesh. Both methods, ...
Gordon Brinkmann's user avatar
1 vote

UV Editing on NurbsPath

To unwrap UVs, you must first convert your curve to a mesh. Right-click and select Convert to > Mesh.
KISKAart's user avatar
  • 183
0 votes

Baking makes repetitive patterns

It looks like you have one box object somehow instances to form a row of boxes (or duplicates but sharing the exact same UV space), and your material maps the texture across instances? If so, what you ...
L0Lock's user avatar
  • 16k
2 votes
Accepted

Geometry Nodes - How can I transfere UVs from on mesh to another?

(Using Blender 3.6.8) Assuming Face(s) index is the same, as well as Face Corner(s) index, a Sample Index node is enough:
StefLAncien's user avatar
  • 3,652
0 votes

Is there any limitations in fbx for UV's count?

Well, @scurest was almost right, I suppose. I'm not sure if it's correct, but everything I've found is Unreal Engine 5 supports 8 UV layers, but 4 layers reserved for customized UV. And I don't know ...
Сергей's user avatar
0 votes

Copy/paste UV function is not working?

I think that it seems to be mirroring it on you. Try just selecting the pieces you copied to and well just move the circle over where you want it
prince amor's user avatar
1 vote

How to combine few UVs to one using UDIM?

Set up the UDIM workspace: In your image editor, set up the UDIM workspace. This typically involves setting up a grid or guides to help you properly place your UV maps. Assign UDIM coordinates: Using ...
Gabriel Cerdio's user avatar

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