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3 votes
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Why does Blender invert/rotate the UV coordinates in OSL?

I think you may be muddling up two different meanings of U and V. (Captalized for convenience) ...
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3 votes

Surface deform with geometry nodes

This is a fairly unrefined version of a possible strategy. Save the target's 'Position' attribute, before.. Splitting the target's edges and flattening its geometry to its own UV Map. Fire rays down ...
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1 vote

Overwrite original geometry UVMap with Geometry Nodes uv_map

You can use this script to convert UVMap attributes to a regular UVMap. Just copy it into the text editor and execute. Tested in Blender 3.2.2. Important before doing it: Your UVMap attribute has to ...
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0 votes

Double Sided Faces

For troubleshooting it is also helpful to toggle backface culling in viewport shading options here: This won't create any faces, but makes it easy to see where they are missing/flipped.
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1 vote
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Applying Cubemap Reflections to Non-spherical Objects

Do you really have to use an actual cube map with separated top/bottom/front/back/left/right photos stacked around like what you showed there? Because making such cube maps usable in Blender is AFAIK ...
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0 votes
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Want to recognize a workflow Texture painting

You might be referring to Projective Texturing, which blender lets you do with paint mode and it works quite well. There's a lot of settings for how the texture/image can be used while painting, but ...
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0 votes

Preserve UVs when modifying topology

Or press G three times. See: https://www.youtube.com/watch?v=aUjbmlgxhXk which shows an example
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  • 1
0 votes

How do I make this render look more realistic, need most help with texturing

I'm no help with the texturing/shading, but I have some basic architectural advice - however you handle the windows, they should be lots darker. If you don't want to show reflections off the window ...
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  • 15
1 vote

After restoring the geometry, the material is not displayed correctly

After editing existing unwrapped mesh always check UV for gaps, stretches and overlaps. In cases with gaps surrounded from all four sides on UV, to restore the same geometry and be sure that UV is not ...
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0 votes

Why are my uv's getting streched when not using a square ratio?

To correctly display an image on your geometry as it is, without UV unwrapping again; Set your Vector Mapping node's "Type" to Texture. Set both X and Y Location to 0.005 and Z to 0. Set all ...
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  • 145
3 votes

Why are my uv's getting streched when not using a square ratio?

You have some UV scaling in the nodes, so that texture 46% smaller than UV Then you change Image with different aspect ratio, it is designed to be stretched. This is because UV's coordinates are ...
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1 vote
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How to fix box-projected normal maps?

It's easy! Just do manual box mapping and manual normal map calculation and then mix the normals by blend factor! That should be perfectly clear, right? Right? Okay, seriously then. First, the ...
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1 vote
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How to Texture map a model that has a large number of vertices or faces

In order to solve this problem we have two ways. Which one to choose depends on the type of geometry we are working with, as well as the goals. UV Mapping Judging by the grid shown in the last ...
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1 vote
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GN - Set Image at Centre of Each Face

Here's a shot at it. The group: Stashes the face corner indices (Edit: turns out to be unnecessary) Starts a parallel branch to the incoming geometry, and stashes face-center positions. On that ...
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0 votes
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Geometry nodes - Curve to Mesh Brakes UV of Entire Node Group Geometry

Yes, this a known issue. https://developer.blender.org/T99915 For now, you can use two ways to bypass this issue: Use "Geometry to instance" node Use "UV map node" and define ...
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0 votes
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UV map is not alligning with the mesh

it seems like a bug to me. I corrected it by exporting the object as .obj and re-importing it in a fresh scene, which seems to clean it up. Now, this is the teacher in me speaking, and is unrelated, ...
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  • 175
2 votes
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Texture Look messy

As you can see if you select a face with the stretched texture, its UV is just a collapsed face: So you need to unwrap this face again, or select all and choose the Cube Projection unwrap mode, which ...
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  • 110k
4 votes
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Geonodes, use image texture

For you Mesh Primitive > Grid, Hulifier's answer seems to be the best. UV Unwrap node Since 3.3.0 Alpha, Geometry Nodes include an unwrap node that generates a new UV map, mainly used for newly ...
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  • 29.2k
5 votes

Geonodes, use image texture

The grid generated by Geometry Nodes comes with an UV attribute: Knowing that, you can use it as input to the Image Texture node.
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6 votes

Geonodes, use image texture

do you mean like this? Note: depending on your image (size) you may want to change the scale and add node values so that you can see "something". Also it might be necessary to stretch the ...
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  • 38.9k
-2 votes

How do I eliminate the white outline on my layered textures?

okay i found a/the solution : i've made my PNG file with adobe flash this software have an export option ( "lissage" in french ) must be "smooth" i disabled it then my png file ...
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0 votes

How do i make all faces uv look up

There are several way to unwrap, you can use the Cube Projection method for walls for example.
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  • 110k
1 vote

How to link UV Maps of the same objects when joining them?

It's really easy to do. Simply select one object and then the other object (before joining) and press Ctrl + L > Copy UV Map.
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2 votes
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How can I create this imperfection?

The linked B&W overlays can be used as a mask. You can use it to control roughness/metalness/transmission/color etc... Or even use a Mix Shader to combine different shaders
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3 votes
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How do I bake a texture onto another mesh with different UV

To bake the texture, both models must be in the same location and the Image Texture node in the target's material must be selected so Blender knows where to bake the image. After the baking process, ...
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  • 10.4k
5 votes

How do I unwrap this texture for this box mesh?

It's a good idea to import the Image Texture as reference and position the box in such a way that you can visualize where to put the Seams for proper unwrapping. Go tab into Edit Mode then press 2 to ...
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7 votes
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How do I unwrap this texture for this box mesh?

Turn on the "Shader editor", load the image and attach it to the color. Then you have to unwrap your model. Turn on the UV editor in another window, select your image. turn on "edit ...
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0 votes

Grids are visible on displacement map when baked

Apply Base in Multires modifier shape tab
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0 votes

How to get rid of UV-unwrap distortions on a curved object (sock model)?

Something like this seems to work for me. Use the UV sculpt tool to tweak stuff around to minimize distortion. No matter what though you're going to have to compromise somewhere. Either things will ...
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