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using x-plane resources in blender

Problem resolved. Using GIMP I was able to convert x-plane textures (.dds) to ,jpg/.png files which I imported into blender. Works just fine. Also, object from x-plane or AC3D were easily imported ...
GaryM's user avatar
  • 1
2 votes
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Cant pick an object on bevel path curve menu

If you hover over the Object dropdown list, you will notice that a tooltip pops up saying that you have to pick a Curve object. You only have 1 curve object which is currently selected, and ofcourse ...
Harry McKenzie's user avatar
0 votes

deleted objects still in scene

To get rid of deleted text re-appearing in renders, in my case I did the following. Ensure every object you want to keep in your file appears in the graphics editing window. put cursor in graphic ...
Terry Gruijters's user avatar
1 vote

New objects not showing up

You need to reactivate the Show Overlays option:
moonboots's user avatar
  • 145k
0 votes

Split an object into multiple parts within specific vert/face amount

Is the best way the easiest way? Where number of objects doesn't matter? Rip all edges (edge split modifier limited by angle 0, apply), separate by loose parts ('p' separate in edit mode.) Your 60k ...
Nathan's user avatar
  • 21k
2 votes

Non-Destructive Deformation of a Collection Instance in Blender with Lattice

Here is my solution for that This consists of 2 modifiers and 2 geometry nodes: First modifier uses geometry nodes to get collection, and realize instances to convert to mesh, as Nathan already ...
Crantisz's user avatar
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0 votes
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Object disappearing when rotating camera in Blender 4

This issue is introduced when the clipping value is too big. It can be found here in View: With these settings it works perfectly:
Dawe's user avatar
  • 121
0 votes

Hiding objects from search

Took a while, I tried making a CollectionProperty containing objects that met my criteria and doing a prop search on it but prop search was not accepting to display ...
Emrah 'hesido' Baskaya's user avatar
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Why doesn't my object material show in Viewport shader?

Disable its Shadow Catcher option: Also be careful because some objects are disabled for preview but activated for render: Also you need to plug the correct images into the Principled BSDF inputs, ...
moonboots's user avatar
  • 145k
0 votes

Hiding objects from search

I'm not sure if it's what you want, but you can add restrictions in the outliner so only visible objects will be visible in the outliner.
retr0's user avatar
  • 137
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Adding a camera in front of an object based on xyz rotation (Euler to Spherical conversion)

After a long and exhausting search I conclude that it is not possible to directly convert Euler rotation to Spherical Coordinates. However, here is how I circumvent this "small" problem. The ...
Sneider's user avatar
4 votes
Accepted

Outliner: Is there a way to select objects by data type within a Collection?

What you can try: Right click on the collection Click select objects - it will select all objects in your collection Press / to go to Local View (or View > Local View > Toggle Local View) Now ...
retr0's user avatar
  • 137
2 votes
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Object is not perpendicular to the axis

You can try to use "Mesh: 3D print toolbox" addon (which is in Blender's distribution). It has a function that rotates the entire object so that the selected faces lie on average along the X/...
lemon's user avatar
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3 votes

I am not able to select any objects in a particular collection in the 3D viewport

Most probably the collection is marked as not selectable in the outliner. Have a look at the icons on the right handside of the collections line in the outliner and ...
maddes8cht's user avatar
0 votes

Adding a camera in front of an object based on xyz rotation (Euler to Spherical conversion)

If "az" is rotation around the z-axis and "pol" is rotation around the y-axis: Consider moving the frame of reference. Specifically, rotate the y-axis around the z-axis "az&...
st2000's user avatar
  • 101
0 votes

Cant move objects in object mode

I found another way to break transform. if your scene scale is too big and you extend the view clipping distance out too far. I had it set to Clip End 1000000m
3pointedit's user avatar
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1 vote
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Dynamic Place in Blender - Live moving objects with physics Interactive rigid body

I finally got some time to finish this, hurrah ^^! Hope you'll like it as much as I do :) You can find the addon here: https://fairmarket.land/product/phyx-drag Cheers!
iwHiteRabbiT's user avatar
0 votes

Align vertices behind each other

Scale the vertices to 0: S > Numpad 0 on the y and z axis, then merge them together.
NoStepOnSnek's user avatar
0 votes

Design won't show in blender

Your object has been imported with the origin a long way away from the mesh and at a very large scale. Select the object in the outliner then hit the N key to show the size of the object! You can ...
John Eason's user avatar
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1 vote
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How can I detect if the mouse on an object currently?

You need ray cast for that. For example, the following will detect everytime the mouse moves to a new screen X/Y location, throw out a ray from under your mouse and return some information about what ...
Psyonic's user avatar
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0 votes

How to join two objects in blender where one of them has an array modifier?

If you parent objects, they retain their modifiers, it doesn't matter if you parent A to B or B to A.
PolyMad's user avatar
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0 votes
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How to make one part symmetrical on all sides?

You can mirror 0 on 1 with the Mirror modifier, enable the X axis on Axis, Bisect and Flip: To do 2 and 3 you could move your mesh so that the origin is between the 2 holes, select the piece of the ...
moonboots's user avatar
  • 145k
0 votes

Prevent objects/meshes from going or passing through other objects?

For certain meshes, this is (somewhat) possible without physics. For example, if you want to move a sphere around without interecting other objects, you can use some combination of constraints, GN, ...
Nathan's user avatar
  • 21k
0 votes

Fixing normals after separating mesh into new objects

I think the easier way to solve that is split the selection before separate, so it will not try to interpolate the borders.
Marco Bittencourt's user avatar
2 votes
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Challenging Transition from Vertical to Horizontal Faces

Here is a try, the topology before: The topology after. If the edge needs to be sharper, slide the adjacent edges closer to it: Once you give it a Subdivision Surface modifier: File:
moonboots's user avatar
  • 145k
1 vote
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Reset the position of an object's vertices

If CtrlZ doesn't work, you could select all and symmetrize on Y: Choose the axis in the Operator Box: Or select these vertices and delete: Then select the opposite edges and press CtrlF > Grid ...
moonboots's user avatar
  • 145k
1 vote

How to see how all objects with Decimate modifier will look like?

Duplicate all objects to be safe, then join them, then add the modifier. If you still want the decimated objects separate, go into edit, select all, then Mesh > Separate > By loose parts. This ...
FearwithaB's user avatar
0 votes

Shadow Catcher option missing (3.0)

It's a shame nobody answered your question. Yesterday I thought my problem was using an older mac. I thought I'd found the reason "Shadow Catcher" was not showing up in my 3.2.2 version of ...
L G's user avatar
  • 11

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