New answers tagged

0 votes

In shader nodes, how can I get the position and rotation of a camera?

If you want to return the World Space camera location and the direction it's pointing, in a shader-tree, these clusters should do it:
user avatar
  • 56.1k
0 votes
Accepted

how to fix when i zoom in to model parts disappear

It is because of the " Clip Start " distance in your view properties. Decrease it to 0.001 or lower, and this problem will be fixed:
user avatar
0 votes

Add Mesh to an imported wireframe object

What I did, I had the imported wireframe object in object mode and have add a plane where I snapped the 4 vertices to the edge/vertices of the wireframe. From there I extruded 2 selected vertices ...
user avatar
0 votes

How do I set two object locations to be exactly the same?

If you retopo, than the mesh should be aligned perfectly and probably only your origin is off ... so if you need to move Origin to Sculpted objet's origin - enable Option > Origin Select your ...
user avatar
  • 28.4k
2 votes

Unhide all selected

Edit > Preferences > Keymap Untick all the "Select". This way when you unhide any geometry, it won't be selected anymore.
user avatar
3 votes
Accepted

Object colour becomes pale inside a transparent object

In Eevee, an object that has a Glass node or Transmission at 1 won't let correctly see another object that has Alpha Blend selected or Screen Space Refraction activated, so you need to find a trick to ...
user avatar
  • 106k
0 votes

How to smooth a curve from an already existing model?

Try a Subdivision Surface modifier. If this erases the shape too much, try putting a Bevel modifier before it. Set the Segments to 2 or 3 and make the bevel amount tiny.
user avatar
4 votes

I can't get the soft body to follow the empties

since you didn't show us any really useful information of your setup (like order of your modifier, goal, soft body settings) i explain how a general setup works: from a default cube, select 4 vertices ...
user avatar
  • 36.2k
1 vote
Accepted

Why do Feathers duplicated with ALT + D collapse into one after saving?

You have enabled auto keyframing, which has added a keyframe to the first object: Yellow diamond icon represents the keyframe. After opening file or changing current frame, objects moves to it's ...
user avatar
  • 25.6k
5 votes
Accepted

How to Wrap this Mesh around my Shoe Model?

If your detail object is separate you can deform it with modifiers: Create a plane, subdivide it a bit, make it a bit larger than your detail, give it a Shrinkwrap modifier, don't activate the ...
user avatar
  • 106k
1 vote

Is there any way to convert an empty with objects parented to it into a collection

I just solved the same problem. Please, try this code: ...
user avatar
  • 11
0 votes

How to add empty object not using bpy.ops?

I made a function based on the answer by TLousky (Tested in Blender 3.2) ...
user avatar
1 vote

Blender 3.1.x Objects Aren't Attached to Their Origins

This may be because your blender options is set to only affect the object's origin. You can change this by clicking the Options button in the upper right corner of the 3D viewport and unchecking the ...
user avatar
2 votes

How to make the transition between two cylinders with different angles smoother?

Join the two pipes with CTRL+J, then in Edit Mode select the edge loop of the right pipe with ALT+LMB and move it a bit to the right with G to make enough space for a bridge. Select the edge loops of ...
user avatar
1 vote
Accepted

Another How to align faces of 2 objects question

If you apply the rotation on your object with it aligned to where the Z-axis is facing up for how you want to it align, and the origin at the bottom, then you can just use Face Snap with Align ...
user avatar
  • 2,334
0 votes

How to make shadows invisble for one object to another object?

Like @moonboots said the compositor is probably one of the easiest ways to do this. Add the object you want to control the shadow cast of to it's own collection. The scene in question: The outliner ...
user avatar
  • 2,334
4 votes

difference between deleting an object with (X) key and the (Delete)

The best way to determine what a shortcut key does is to open Preferences, go to the keymap tab, set search to Key-Binding and search. Of course, keys like X and Del are used a lot, so you have to do ...
user avatar
  • 29.8k
4 votes

difference between deleting an object with (X) key and the (Delete)

Functionally there's no real difference - the end result is the same - your object gets deleted the same either way. However, if you press the X key, you get a confirmation about whether you want to ...
user avatar
  • 1,423
0 votes
Accepted

How to select a collection from the 3D viewport by right-clicking on one of the objects in a collection

Select all collection objects (including subcollections) from an object ...
user avatar
  • 2,186
0 votes

How to convert Euler to Quaternions keyframes for objects?

...
user avatar
1 vote

how should i make an object show through another

To show an object in front of everything else in viewport: To do that when rendering you need to use compositing, check this answer for that: How to render object in front of everything else?
user avatar
0 votes

Blender 2.83 Aling Objects MISSING

In Blender 3.1.2 Align Tools can be found at the bottom of the right Sidebar menu (open by pressing N key).
user avatar
  • 53
2 votes
Accepted

Parent bug or something else?

Turn off Proportional Editing Objects: (O on your keyboard as a shortcut)
user avatar
1 vote
Accepted

How to move object on curve along X/Z axes without object's X-scale compressing

Apply the scale of your curve (CtrlA in Object mode)
user avatar
  • 106k
0 votes

Maximum Object Size for Blender

This was a great question that you asked. I just started learning about 3D modeling, and I didn't think about the scale size of my projects. Thank you. The Largest Scale: Scale X: 250.000 Scale Y: 250....
user avatar
0 votes
Accepted

Why is one part of my object not moving with my rigged bone?

maybe there is an easier way, but i did this: select your arm, go to edit mode -> mesh -> separate by loose parts, then you got: now select just the outer parts, M -> collection 3 select ...
user avatar
  • 36.2k
2 votes
Accepted

parts of my rigs neck fly away from the body when I move the upper section of the neck

You have parented theses pieces twice, once with a parent to > Bone, and the second time with the empty groups, that makes these piece move twice the distance they should move. You need to either ...
user avatar
  • 106k
1 vote

Objects created from extruded planes boolean problems

If you extrude a plane, you have one chance out of two to have inverted normals, depending on the direction you choose. If the boolean object has inverted normals it won't work. So try to recalculate ...
user avatar
  • 106k
2 votes
Accepted

How do I remove ALL custom properties in the entire scene from all objects?

...
user avatar
  • 25.9k
1 vote
Accepted

AttributeError: 'Object' object has no attribute 'origin_set'

In your first line, you need set the active object, not bpy.ops.object. You also need to select the object. ...
user avatar
  • 29.8k
1 vote
Accepted

Seperation of Mball objects

If you want to create a new metaball system, you need to create a new metaball mother (or duplicate an existing metaball), and this new metaball needs to have a new prefix, but no suffix. For example ...
user avatar
  • 106k
1 vote
Accepted

Unused meshes management

These meshes are not in the Orphan Data because they have objects which are deleted but still in the file. A normal object looks like this: [Blend] ← [Scene] ← [Object] ← [Object Data] ← [Material] ← [...
user avatar
  • 25.6k

Top 50 recent answers are included