New answers tagged

0 votes
Accepted

How can I keep a light power animation in an action for NLA (Blender 4.0)

Yes, the power doesn't appear in the AE. Why: I don't know and that is indeed odd, even if I disable only show selected. But POWER appears in many other editors. I edited your file as follows: I ...
james_t's user avatar
  • 5,461
1 vote

Viewport shading shadows not related to lights in scene?

In Rendered preview, the Scene Lights and Scene World options are enabled by default. They will let you see the effect of the lights you've created in your 3D scene and the effect of the HDRI or ...
moonboots's user avatar
  • 156k
0 votes

Sky texture not visible in scene but the render comes out fine

First of all, it does not render out properly. If you really render it by hitting F12, everything is completely black. What seems to work properly for you is the render preview in the viewport. ...
Gordon Brinkmann's user avatar
1 vote

How to add light without losing model color?

You somehow reduced exposure by a lot and changed your color space. Go to Render tab > Color Managment > Exposure and set it to 0 (default value). You probably don't want to change that setting ...
Lutzi's user avatar
  • 1,017
0 votes

Lighting Keyframes Not Saving

I looked everywhere and couldn't find an answer that helped. My workaround was to encapsulate the light within a sphere and animate the sphere, for example let's say the sphere you have made around ...
Accuracy's user avatar
2 votes

Tiny Eyes Addon problem

What you see in the eyes is the skin of the face. When you hide the pupils you can see that the eye sockets are not open, so you have skin inside the eye. The pupils are basically a hole in the eye (...
Gordon Brinkmann's user avatar
0 votes

Fix Crease Where Two Objects Meet

You could create one unique material for both the ground and the mountain, mix the 2 Principled BSDF (one for the ground, one for the mountain shader) into a Mix Shader and use an Image Texture as ...
moonboots's user avatar
  • 156k
2 votes

can not find default viewport shading lights in blender installation , program files folders in windows

The viewport HDRIs are located in (x.x being the version of Blender you're using) C:\Program Files\Blender Foundation\Blender x.x\x.x\datafiles\studiolights\world If you intend to use them often, I ...
AxiDes's user avatar
  • 236
2 votes
Accepted

From a set of duplicate linked lights, how to make a subset of duplicated linked detached from the big set

Select all the lights on the right and Object > Relations > Make Single User > Object & Data, then select one of these lights, give it the settings you want, select all the other lights ...
moonboots's user avatar
  • 156k

Top 50 recent answers are included