New answers tagged lighting
1
vote
Objects inside transparent object don't render correctly
In the Render panel, you have enable Fast GI Approximation but it seems like it doesn't work with glass, so disable it:
0
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Objects inside transparent object don't render correctly
Grey color could appear because of the "transparent" piece is casting a shadow.
To check this possibility you could (temporary) disable it casting ANY shadows.
In transparent's material ...
5
votes
Accepted
How to render an image the exact way its displayed in the vrendered preview
You show the Viewport Shading settings, these settings allow you to set what you’re currently seeing in your 3D View but they won’t be taken into account for the render. For exemple you’ve disabled ...
2
votes
Is there a way to change the color of the emissive object without changing the color and strength of the light
Guess I answered the question myself
I made the emissive objects transparent for the light (pic below) and backlit them with an outside light source
0
votes
Blender 2.81 Eevee lights clipping through objects when using volume shader
This issue is still here in Blender 4.0. There is just one way I've found that works. First increase the Radius till it becomes barely visible, and then increase the Power.
0
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eevee volumetric light visible through objects
None of the other methods worked for me. What I did was I increased the radius of the spot light.
It will dim the light. Then I increased the power to compensate for it.
1
vote
Accepted
How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?
First of all, for the glass panel covering the core lens, the material setup makes no sense. With the Mix Shader's Fac set to 1, only the Glass BSDF will contribute to the output, so you can directly ...
-1
votes
OSL error whend rendering/previewing in Beta 3.5
Under Render Settings uncheck Open Shading Language setting.
0
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Point light V3.6 vs V4.0 not same Radius effect
It may be due to the change made on point light behavior in 4.0.
See 'Lights' section of https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Shading
and the referenced issue here : https://...
6
votes
Accepted
Align & Scale Light (Portal) to Face
A Python script to do that.
The tricky part (I think) is to make it work whatever the face is: orientation, number of vertices, concavities... I guess that in this kind of cases, we want the light to ...
0
votes
How do I fix this very rough sort of lighting in Eevee?
In Eevee, this could be either having too few render samples, or messed up Shadow settings.
Render samples
The default 16 samples should be enough already, make sure you have at least that.
Shadow ...
3
votes
What's the shading algorithm behind Smooth Shading?
"Phong" and "Gouraud" are not always used consistently between sources. If we consider Phong shading to be a shading algorithm where the interpolation of vertex normal is used to ...
2
votes
Accepted
What's the shading algorithm behind Smooth Shading?
As phong uses interpolated vertex normals this is the method used checking the docs of the source code.
source: https://github.com/blender/blender/blob/01a2bd03695f217616acc2581fe8746f5cd226d7/scripts/...
3
votes
New Spot Light behavior in 4.0 no longer renders in a volume
I originally voted to close this question as rather being a bug or even intended behavior which makes this question off-topic for this site.
In the meantime I found out the spotlight is actually ...
0
votes
Cannot make lights visible in Render mode
There are several solutions here, either:
You don't have any object in your scene (you have hidden the only object of your scene, which is a cube, see the Outliner)
The strength of your light is not ...
-1
votes
Accepted
Why does lighting on figure look bad at certain locations?
Solution is to add smoothing to object. I'm not super smart in blender, but as I'm finding solutions elsewhere I'm realizing these are fundamental options that nobody on stackexchange seems to know...
2
votes
Why can I see the seperate shapes in the shadows? Is there a way to fix this?
What causes this problem:
Here are two curved surfaces:
I have tried my best to make sure that they transition very smoothly into each other. I have even applied a few subdivision. But then too, I ...
0
votes
Incorrect image when switching from one camera to another on a marker?
Just found the reason. Responsible is the 'Disable' keyframe of the previous camera (A) at keyframe 108. If I remove it, the image is rendered correctly. But than I see all my cameras in all different ...
2
votes
How to measure reflected light from 3D model in blender
If you use Cycles, save the output in EXR format; then, the units will be radiance in W/m2/sr. See: EXR output units.
3
votes
Accepted
Render looks much darker then in render preview
You need to deactivate the render visibility of the object called ToS beach_mesh sky:
3
votes
How do I make an object reflect light through a volume at a specific angle?
The standard Blender renderers (Cycles and Eevee) aren't really suited to rendering the reflected volumetrics due to how the light paths are traced.
However, if you're only interested in determining ...
5
votes
Accepted
Grazing angle translucency bug artifacts?
What you are facing is most likely the terminator effect. It happens mostly when there is only 1 light source that hits some of the faces at a grazing angle:
https://blender.community/c/...
2
votes
Accepted
Stained glass window reflection not working
In your current setup the image gets lost, maybe make it simpler, like plug the image into the Transparent shader and plug the Transparent into the Output:
4
votes
How do I make an object reflect light through a volume at a specific angle?
You can not solve this in an honest way. The implementation of Cycles engine does not allow this.
The bright light in the volume is visible only because the beam knows in which direction the sun is. ...
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Related Tags
lighting × 3406cycles-render-engine × 827
rendering × 723
materials × 355
eevee-render-engine × 287
shaders × 264
shadows × 243
texturing × 186
node-editor × 172
modeling × 137
volumetrics × 128
blender-internal-render-engine × 112
hdri × 97
glass × 96
animation × 95
transparency × 93
mesh × 83
3d-view × 82
compositing-nodes × 77
objects × 75
emission × 72
camera × 70
reflection × 66
world × 56
color × 55