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1 vote

Objects inside transparent object don't render correctly

In the Render panel, you have enable Fast GI Approximation but it seems like it doesn't work with glass, so disable it:
moonboots's user avatar
  • 145k
0 votes

Objects inside transparent object don't render correctly

Grey color could appear because of the "transparent" piece is casting a shadow. To check this possibility you could (temporary) disable it casting ANY shadows. In transparent's material ...
Yaroslav's user avatar
5 votes
Accepted

How to render an image the exact way its displayed in the vrendered preview

You show the Viewport Shading settings, these settings allow you to set what you’re currently seeing in your 3D View but they won’t be taken into account for the render. For exemple you’ve disabled ...
moonboots's user avatar
  • 145k
2 votes

Is there a way to change the color of the emissive object without changing the color and strength of the light

Guess I answered the question myself I made the emissive objects transparent for the light (pic below) and backlit them with an outside light source
Paperfoe's user avatar
0 votes

Blender 2.81 Eevee lights clipping through objects when using volume shader

This issue is still here in Blender 4.0. There is just one way I've found that works. First increase the Radius till it becomes barely visible, and then increase the Power.
sandeep biswal's user avatar
0 votes

eevee volumetric light visible through objects

None of the other methods worked for me. What I did was I increased the radius of the spot light. It will dim the light. Then I increased the power to compensate for it.
sandeep biswal's user avatar
1 vote
Accepted

How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?

First of all, for the glass panel covering the core lens, the material setup makes no sense. With the Mix Shader's Fac set to 1, only the Glass BSDF will contribute to the output, so you can directly ...
Gordon Brinkmann's user avatar
-1 votes

OSL error whend rendering/previewing in Beta 3.5

Under Render Settings uncheck Open Shading Language setting.
ZergSquad's user avatar
0 votes

Point light V3.6 vs V4.0 not same Radius effect

It may be due to the change made on point light behavior in 4.0. See 'Lights' section of https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Shading and the referenced issue here : https://...
Richard LECOMTE's user avatar
6 votes
Accepted

Align & Scale Light (Portal) to Face

A Python script to do that. The tricky part (I think) is to make it work whatever the face is: orientation, number of vertices, concavities... I guess that in this kind of cases, we want the light to ...
lemon's user avatar
  • 53.5k
0 votes

How do I fix this very rough sort of lighting in Eevee?

In Eevee, this could be either having too few render samples, or messed up Shadow settings. Render samples The default 16 samples should be enough already, make sure you have at least that. Shadow ...
L0Lock's user avatar
  • 14.8k
3 votes

What's the shading algorithm behind Smooth Shading?

"Phong" and "Gouraud" are not always used consistently between sources. If we consider Phong shading to be a shading algorithm where the interpolation of vertex normal is used to ...
Nathan's user avatar
  • 21.2k
2 votes
Accepted

What's the shading algorithm behind Smooth Shading?

As phong uses interpolated vertex normals this is the method used checking the docs of the source code. source: https://github.com/blender/blender/blob/01a2bd03695f217616acc2581fe8746f5cd226d7/scripts/...
Andrea Leganza's user avatar
3 votes

New Spot Light behavior in 4.0 no longer renders in a volume

I originally voted to close this question as rather being a bug or even intended behavior which makes this question off-topic for this site. In the meantime I found out the spotlight is actually ...
Gordon Brinkmann's user avatar
0 votes

Cannot make lights visible in Render mode

There are several solutions here, either: You don't have any object in your scene (you have hidden the only object of your scene, which is a cube, see the Outliner) The strength of your light is not ...
moonboots's user avatar
  • 145k
-1 votes
Accepted

Why does lighting on figure look bad at certain locations?

Solution is to add smoothing to object. I'm not super smart in blender, but as I'm finding solutions elsewhere I'm realizing these are fundamental options that nobody on stackexchange seems to know...
user280339's user avatar
2 votes

Why can I see the seperate shapes in the shadows? Is there a way to fix this?

What causes this problem: Here are two curved surfaces: I have tried my best to make sure that they transition very smoothly into each other. I have even applied a few subdivision. But then too, I ...
The Kalaakaar's user avatar
0 votes

Incorrect image when switching from one camera to another on a marker?

Just found the reason. Responsible is the 'Disable' keyframe of the previous camera (A) at keyframe 108. If I remove it, the image is rendered correctly. But than I see all my cameras in all different ...
PowerNow's user avatar
  • 207
2 votes

How to measure reflected light from 3D model in blender

If you use Cycles, save the output in EXR format; then, the units will be radiance in W/m2/sr. See: EXR output units.
Milo's user avatar
  • 257
3 votes
Accepted

Render looks much darker then in render preview

You need to deactivate the render visibility of the object called ToS beach_mesh sky:
moonboots's user avatar
  • 145k
3 votes

How do I make an object reflect light through a volume at a specific angle?

The standard Blender renderers (Cycles and Eevee) aren't really suited to rendering the reflected volumetrics due to how the light paths are traced. However, if you're only interested in determining ...
Rich Sedman's user avatar
  • 44.3k
5 votes
Accepted

Grazing angle translucency bug artifacts?

What you are facing is most likely the terminator effect. It happens mostly when there is only 1 light source that hits some of the faces at a grazing angle: https://blender.community/c/...
Frederik Steinmetz's user avatar
2 votes
Accepted

Stained glass window reflection not working

In your current setup the image gets lost, maybe make it simpler, like plug the image into the Transparent shader and plug the Transparent into the Output:
moonboots's user avatar
  • 145k
4 votes

How do I make an object reflect light through a volume at a specific angle?

You can not solve this in an honest way. The implementation of Cycles engine does not allow this. The bright light in the volume is visible only because the beam knows in which direction the sun is. ...
ugorek's user avatar
  • 1,366

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