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Why can`t I see my object through refractive surface (Cycles)

I assume that you have EEVEE enabled. In EEVEE to make refraction work you should: Turn on Screen Space Reflection and Refraction in World settings: Turn on Raytrace Refraction in each refractive ...
Crantisz's user avatar
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0 votes

Final render volumetrics voxel glitches

So. After fiddling with parameters for quite some time, i found the partial solution. Step render parameter (default 1) changed to 5 did the trick (All the rest values i tested still output glitches)...
NemusKraft's user avatar
1 vote

Rendering a Volumetric Image

Non Blender This task would be faster to solve out of Blender ... some online generator or by ffmpeg (if installed) via Terminal with the command below (here is step-by-step tutorial) ... it works ...
vklidu's user avatar
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2 votes
Accepted

Making certain lights in scene not react to volumetrics (eevee)?

In the settings of the light, set the value for Volume to 0. Here the white light is visible in the volumetrics, the blue light is not but still shining on the objects: In Cycles you can disable ...
Gordon Brinkmann's user avatar
2 votes

Reflective water-like smoke shader

You cannot convert a volume shader into a surface shader. However, you can generate a mesh from a volume and this mesh can have a surface shader. Unfortunately there is no way to do this directly with ...
Gordon Brinkmann's user avatar
3 votes
Accepted

How can I create a quantum fluctuation simulation?

Volume to mesh (Geometry nodes) Simple setup Your example shows a geometry with solid faces. Here is a simple way of creating the mesh in Geometry nodes. Basically : Spawn a Volume Cube with a ...
Lutzi's user avatar
  • 2,023
5 votes

How can I create a quantum fluctuation simulation?

Notes: Animate Musgrave (Voronoi or what ever) Texture > 4D - W parametr Render Properties > Volumes > Step Rate Viewport/Render 0.2
vklidu's user avatar
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