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Render differences between "Render Image" and "Render Animation" in EEVEE

For anyone that might be interested, the issue was with the world texture. I was using an mp4 movie as the texture, and while that works great on a plane in the scene in an animation, the world ...
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  • 21
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Bug with particle simulation

I think the problem has to do with your baking. Try baking all dynamics and also play around with the wind force fields because their strength might also be the issue.
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View layers Material override - Possible in Eevee?

There's an very cheap Addon to do this. You can also find in at Github for free, as I know. I'm not sure if it's working per layer. https://korchiy.gumroad.com/l/Rpswh
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2 votes
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Why doesn't Bump Node work?

Connect the texture to the Height input of the Bump Node - not the Strength.: However, given the way Bump nodes work (by default), the difference between black and white is 1M - looks strange when ...
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Map to influence light speed

I think you're asking about changing the threshold of cell shading. In which case, yes, you can modulate that with a texture. The precise things you'd do would depend on how you're cell shading. Let'...
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  • 15.5k
1 vote
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My space potatoes are playing up in renders

I believe I have figured out the answer myself. All modifiers must be applied before running the FZRandomizer script.
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  • 61
2 votes
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Eevee Rendering: not ever object is getting rendered

it is because you disabled some objects in render mode: The camera icon means: enable or disable in render. You can change the visibility of your render icon if you click on filter and then the ...
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Can anyone please explain why the emissive light is flickering like crazy while the camera is in motion?

Turning off bloom in render settings and adding fog glow in the compositor instead solved the problem
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  • 61
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Eevee rendering noise with MToon transparent material

I think the problem has to do with how EEVEE handles transparency - I'm guessing the material's Blend Mode is set to Alpha-Hashed (can look noisy for some materials). Go to the material properties for ...
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Freestyle failure?

I found 2 solutions to the problem: The first was to try to avoid overlapping/intersecting planes as much as possible. I did this using the knife and moving the corner points. The second (which was ...
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4 votes

Are render results hardware dependent?

If you are rendering with the GPU, then definitely not, because floating point implementations will likely vary, especially with eevee. On the cpu, the differences should be much smaller, if not ...
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  • 319
15 votes
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Are render results hardware dependent?

In a perfect world, with bug-free software and bug-free hardware, the hashes would be identical. In the real world, both hardware and software have bugs, and you're also coping with floating point ...
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  • 29.5k
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Nothing Happens with fluid simulation

Sorry about not seeing the Cube.fluid object that is an inflow enabled only during frame 40. If I look in viewport shading mode Wireframe I see the liquid simulation just fine, as mentioned by @...
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  • 2,947
1 vote

Most things not rendering correctly

Under the Performance tab in Eevee's settings, check High Quality Normals It's a really simple solution, but it worked for me
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3 votes
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Give transparent alpha images a flat colour

The closest you are going to get to flat rendered images requires: No lights in your scene Set the world shader's color to pure white. Set the world shader to the same strength as you use with your ...
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  • 29.5k
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Make fresnel visible only from a side of the mesh in eevee

You can do this, in a number of different ways, without any matcap or anything: Left to right: original; rotated normal; directionally limited Fresnel. The Fresnel calculation looks at the ...
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  • 15.5k
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Adding depth of field to Individual passes i.e Emission, Ambient Occlusion, mist, etc?

You can create your compositing tree and add your DOP effect at the end so you can choose what is sharp or blurry using the Mist pass and a Defocus node. You can choose your plane of focus using a ...
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  • 129
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Make fresnel visible only from a side of the mesh in eevee

I think you want to mess with the Geometry Node. This is me just plugging in the first random value that comes to mind, but I'm sure playing with some of the other attributes might work even better. ...
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