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Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern

Taking the awesome tips from Lutzi and Empress (thank you again), I modified the nodes a bit to achieve the exact result I wanted. I'll leave here recorded the complex nodes (surely, it could be more ...
Thomas's user avatar
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Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern

If I understand correctly, the easiest way is to make masks out of the steps you want and use mix nodes to combine the patterns: As you can see in the purple "Masks"-frame, I separate the ...
Empress's user avatar
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Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern

Mixing between patterns based on brightness You could use a Compare node to mix between multiple patterns as follows : Basically, for each Mix node, if the Color Ramp output is equal to some value (0,...
Lutzi's user avatar
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Render part of a file in eevee part in cycles

You can try it with the Compositor: First render your scene with Eevee, and a second time with Cycles, save the image sequences in 2 separate folders. Then in the View Layer panel enable Cryptomatte &...
moonboots's user avatar
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Render face of a mesh using bpy?

With Cycles you can use baking but EEVEE and the viewport renderer does not support baking. You can't render without a camera. The viewport is also a camera you have to position. To avoid other faces ...
unwave's user avatar
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Where can I find a list of reserved keyword for named attribute ? (geometry Node)

There's a full list of the ones not visible in the attribute panel here: what can you call from the attribute node? Also, you can input custom property names or RNA paths for the "Object" ...
LuigiTKO's user avatar

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