New answers tagged

2

Enable Transparent Film under Render Properties > Film > Transparent HSV node to make B/W. Blur node to soften edges of shadow. Translate node to offset shadow. In my case 5px right and 10px down. Set Alpha node to reduce opacity. All of above nodes can be tweaked to your liking. I have used an Alpha Over with a blue colour for a background, but this ...


2

In the new versions of blender (2.9, 3.0, etc.) you can do it in Video Editing layout without any modifiers, simply by changing the Strobe parameter in the strip's options: Maybe my answer will help someone. Hope so :)


0

There are several that do part of the job automatically, but I don't know of any that would do it all at once.. Node Wrangler, the built-in add-on, has a few features to help, of course. Another one is Align Nodes also on GitHub. It provides a tool for moving dependent nodes relative to each other.


0

Same problem here. Video and audio, when added, becomes out of sync. What I did to fix it (if you are adding more than one video to Blender, you'll need to do this for each video): I used handbrake (it is a free download) After opening Handbrake do the following: Open Source Choose your video and Drop your file Under Video, make your framerate 29.97 and (...


1

I do not think you can at runtime. Normally you could with enable/disable denoising per Render Layer or through manual Compositing. Render Layers: https://docs.blender.org/manual/en/latest/render/layers/denoising.html Compositing: https://docs.blender.org/manual/en/latest/compositing/types/filter/denoise.html Unfortunately UPBGE does not have any similar ...


-1

Save it to EXR multilayer. This format allows storing all passes in one file.


0

Remove the Render Layers and the Composite node. Then use the Image node under Add > Input > Image and import the image of your render. Then do your compositing, and use the File Output node under Add > Output > File Output. To output the file, use the Render Image button again. It should not re-render your scene. Here is an example:


1

As a side note, my solution was relating to multiple screens. I had the compositor on Screen A and Image Editor/Render Results on screen B. When trying to pick the Matte ID (on screen A) Using the Image Editor/Render Results (on Screen B), cryptomatte does not pick anything up. However, if I setup the compositor on Screen B (i.e the same screen as the ...


8

The shader itself shouldn't be too complicated. Something like this should suffice: The "sheen" of the material moves in relation to the camera and light source(s). The light in my scene comes from a mid grey world background and no direct light. The background appears purple, but I did that to match your photo (kinda) only - I removed its ...


0

If it's an animation file names will already be enumerated. If it's not, you just go to the next keyframe before you rendering and it will not overwrite. If you don't want to move around on your timeline just select all the keyframes, slide one frame left and then the current frame one left.


2

Material-only Eevee solution: Only a single layer of refracting ojects will be rendered by Eevee, so use refraction (1.0 IOR, 0.0 roughness) instead of transparency and enable screen space refraction. Full shadows, single layer transparency without compositing or geo nodes.


1

Found another solution by random using geometry nodes, which doesn't require setting up any extra view layers or doing anything in the compositor. Individual Object Method Add geometry nodes to one of the objects (or you can create a new empty one just for this purpose) Link in all other objects using Object Info node (also switch to Relative so they keep ...


2

Make sure that in Output Properties > Post Processing > Pipeline the option Compositing is enabled. If that's the case but the Image Editor still shows only a transparent background as Render Result, make sure the layer selection is set to Composite and not View Layer. By the way, if you have a render layer with transparent background, it's not ...


1

Maybe you didn't increase the number of frames the movie goes on for, in an image node, or rather, an movie node, you can change how many frames it goes on for (If you want the whole duration I recommend just cranking the number of frames to something definitely higher than the original duration), the frame it starts in, and the offset (if you want to trim a ...


4

The manual Entry for Distance Key Node is not terribly clear, but in terms of the two node inputs, the Foreground color is the Key Color node and the Background color is the color of the Image node at a particular position, that is the color of the pixel currently being examined in the image. The Tolerance is a factor that's meant to allow for slight ...


0

Go to compositing. Check use nodes. Use the set alpha node and two movie clip nodes. Plug the movie into image and matte into alpha. Use an invert node if its inverted. plug the result from the set alpha to your output.


0

I am not 100% sure I understood your question. I have struggled with wrong z-sorting (objects appearing in front of other objects even though they are actually behind) in the viewport as well. The solution usually was setting the blend mode in the material from "alpha blend" to "alpha hashed" or "opaque".


0

One cause could be a modifier. Like this: if you check this: you will get:


3

Because Blender's EXR stores the data "as is" with no color transformation. This is a format for wide data transfer, not for preview. There are things to do, but that highly depends on what softwares you use when doing your final edits. In short, the things is that you want to set your EXR to a linear color that reproduces Blender's Filmic color ...


2

That is what you can do in compositor ... add Image Sequence node and add Glare node so you dont have to render whole anim from scratch.


0

For what you say you're trying to do you should have your HDR in your World shader, Shader Editor > World data type > Environment node (here showing the HDR forest.exr, included with Blender). To get a transparent background in a Cycles render, in the Render Properties tab (the one that says "Cycles" at the top) scroll down to Film, expand ...


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