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This does it, though it uses a separate python script instead of something automated in Blender. Use it with python3 script.py [subfoldername] [framecount]. This is based on my setup, where each render pass has its own subfolder. This will search through all the files in a subfolder, determine their frame step, and generate duplicate frames based on the ...


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Looks like (with the help of @iponoo @zeauro & @ kologe from blender artists & blenderchat), it is possible. Here's the smoke shader, that works with the mesh shader to produce a WPP for both smoke and meshes- It works well enough for me to do a bit of 'deep' type comping- https://youtu.be/xgCA-D4ukJk In the video the smoke seems to be respecting ...


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