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As of Blender 2.83, freestyle can be separated into its own render pass by checking the As Render Pass checkbox in the freestyle settings.


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I figured out a simple way to do use the compositor programmatically to isolate the mist pass in the renderers (Inspired by this answer). import bpy # (perhaps) more code here # perhaps defined in some function or method node_tree = bpy.context.scene.node_tree render_layers_node = node_tree.nodes.get("Render Layers") composite_node = node_tree....


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