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2

Just use an Emission shader. This will emit the intensity of the surface without responding to any surrounding light sources so will produce a pure "unshaded" colour. Related: Node for setting render colour, regardless of lighting


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Have you tried going into the Render Properties > Film and ticked the box which says Transparent? This will make the background of the render transparent so all you can see if the objects that you've added/created


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Here is one way to have a single object with multiple materials that are selected by view layers. Select the cube and change the data block link from data to object. You will have to reselect the material for the cube. Duplicate the collection as linked. Exclude the new collection from the default view layer. Create a new view layer. Swap the view ...


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In this case, (and anytime you have missing nodes mostly) you have to tell blender that you want to use nodes. Simply click the button that says use nodes in the top of the workspace.


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