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EEVEE is not supporting indirect lighting right now. You still can use Irradiance Volume and indirect light projection to Bake those effect into your scene. If you set a proper light map, it might work Refraction won't provide any light into the scene maybe. And it use some algorithm to achieve it in EEVEE, which is not focus on project light. In these ...


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I just applied a Displacement modifier over the modifier tab. The modifier was off for the real time viewport so the displacement was only visible in the final render. That could also be a solution, if someone also forgot about a Displacement modifier, because in the viewport shading with the activated render mode the Displacement modifier would also be ...


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