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4 votes

Match real-life photo shading (stone statue)

In general - the issue you mentioned is problem of indirect distribution, you already know that. Shadow under crossed hands if fine, so problem come from bottom indirect rays (or HDRi side) ... you ...
vklidu's user avatar
  • 36.6k
1 vote

Shadow catcher woes

The Shadow Catcher pass is not doing what you think it does. You cannot use it with an Alpha Over node because it has no transparency. The Shadow Catcher pass gives a completely opaque output which ...
Gordon Brinkmann's user avatar
1 vote

How much noise is perfect for that "camera" look(compositor)?

Digital noise and film grain are two distinct things. Here is a comparison (a quick simulation I did, so not 100% accurate) : Digital noise Reason : individual red, green or blue sensor firing for ...
Lutzi's user avatar
  • 1,550

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