A friend sorted it out for me. Color Management was the issue. In Video Editing>Render Properties>Color Management>View Transform> Change it from default Filmic to Standard.
Pls don't ask in detail what Filmic is etc, I don't understand.
This could be a few things;
if you go to the world tab and click the colour property make sure the value is set to 1 ( by default my blender starts-up with 0.8). For pure white mine is H0 S0 V1 A1.
do you have any lights in the scene?
do you have any special effects?
Afaik, annotations are not for output, but only for notes inside Blender and therefore can't be added to the exported video. However you can draw with grease pencil in the 3d view in a new scene and add that scene as a scene strip to the sequencer(check transparent and change blend mode to alpha over), and that will be in the exported file.
Btw. same ...
Thanks to @tintwotin for pointing me in the right direction, I was able to get an effective crop by:
Selecting Strip > Movie Strip > Set Render Size
Enabling offset -> SET POSITION X TO BE A NEGATIVE NUMBER (this was used to crop the left side of the image)
Enabling crop -> SET RIGHT TO BE A POSITIVE NUMBER (this was used to crop the right side ...
For future reference.
Blender does support H.265 HEVC using the Google/version which is called WEBM/VP9
From VP9 Wikipedia:
VP9 is an open and royalty-free video coding format developed by
VP9 is the successor to VP8 and competes mainly with MPEG's High
Efficiency Video Coding (HEVC/H.265). At first, VP9 was mainly used on
Google's video platform ...
OK so essentially, to render with audio, you will want the settings to be as follows:
For transparent videos:
File Format: FFmpeg video
Video Codec: QT Animation
Audio Codec: AAC
For non-transparent videos:
File Format: FFmpeg video
Video Codec: H.264
Audio Codec: MP3 (OR AAC)
If you are a more ...
If you have a very powerful computer you might want to try using a different app. Blender vse is a very outdated tool that doesn't really use all of the potential of your hardware. No gpu acceleration, limited multithreading. The only solution for blender is working with proxies at a lower res. If premiere works fine for you, keep using premiere. Blender is ...
Using glow to create an outline with this add-on: https://gist.github.com/tin2tin/b8e7fb9156b5c5d54fdab5d808dc7c1f
Change the blur width to change the outline width and change the multiply value to change opacity.
Offset the position of the outline to make a drop shadow.
Most NLEs needs footage which is not VFR, so you're right, you'll need to encode it to constant fps.
Velvet Revolver can be used to batch encode a folder to an intermediate files("lossless" with constant framerate): https://raw.githubusercontent.com/tin2tin/blender_velvets/master/Blender_2.80/velvet_revolver.py
You can do all kinds complicated and time consuming workarounds to edit video in blender, but you could also use other apps to edit video.
Blender is a wonderful 3D creation app, but the video editor is not only antiquated but inefficient, not really suitable for today's needs and video formats. If you are editing anything longer than a minute of video, you ...
Use the parallel render add-on: https://github.com/elmopl/ktba/tree/master/scripts/addons
Add an absolute path to ffmpeg in the add-on preferences.
Find the Parallel Render options in the Render sidebar.
(For really fast render use AVI JPEG and PR, but you'll have to render audio separate afterwards and mux it yourself)
HOW TO IMPORT FOOTAGE IN BLENDER FOR OPTIMAL PLAYBACK AND ORGANIZATION
When you want to edit videos in Blender, always, always use the option in the startup pop up:
If you use the tab to create a new workspace, your colors will be set to Filmic, and your colors will come out wrong(looking flat)
The View Transform to use is standard:
In the Video Editor ...
In the original approach, Offset and Crop were applied to the strip. This approach did not work.
However, it does work when Offset and Crop are applied to a transform. Click on the strip, then in the menu, choose Add -> Effect Strip -> Transform. This then creates a green transform block for the strip (in the next channel). By applying the Offset ...
It turns out the problem was not with Blender, but with the player I was using to view my videos (JetAudio) which didn't employ the AAC codec correctly. When testing with VLC, the videos and audio work correctly so, in this case, Blender was not at fault.