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image loading, but not appearing in an Empty, latest release 2.77

Probably I have a special case as I create just something in 2D. I import images just as plane, then they are displayed without problems. It's increasing the Blender file certainly, so it's probably ...
David's user avatar
  • 101
1 vote

Image as plane imported turns the image grey and slightly blurry any idea how to make it look like the original?

There are two things going on here: Blur By default, any image texture in the shader editor uses the Linear interpolation to hide the pixel edges of your texture. It looks better in most cases, but ...
Lauloque's user avatar
  • 17.3k
6 votes

Use a single Image Texture node with multiple mappings

Here are the steps to use the same image texture with multiple mapping, using Node Groups : Select your image texture ⎈ CtrlG to make a new group, it will open the group ↹ Tab to exit the group Now ...
Lutzi's user avatar
  • 2,079
2 votes

Use multiple image texture frames in Geometry Nodes

It all comes down to using a Repeat Zone. In my example I have an image sequence of 4 frames, each one a black and white image with different symbols. I want to have points distributed where the ...
Gordon Brinkmann's user avatar
0 votes

Use multiple image texture frames in Geometry Nodes

Take this .blend and render an animation: To reproduce manually, enable Film→Transparent, select the default cube, Numpad 7, Numpad /, ✲ Ctrl⎇ AltNumpad 0, set Camera to Orthographic, scale 1, camera ...
Markus von Broady's user avatar

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