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2 votes

Is there a way to animate a looping texture moving across a surface?

I would use a mapping node into the vector input of your raster image and then use a driver to animate the direction of the raster based on the frame#. You can add modulo to the expression if you ...
james_t's user avatar
  • 5,709
1 vote

Stacked objects fading but shadow stays

The solution is to check Transparent Shadows, at least in Blender 4.1 (Cycles). You can find it under Properties > Material > Settings > Surface. The shadow fades as the object becomes more ...
treyxyz's user avatar
  • 11
3 votes
Accepted

How to automatically assign Material in slot to generated mesh from Geometry Node

Join with old geometry, set the material index, and delete old geometry (it's important to avoid shifting old geometry material indices, therefore it has to be first in the "Join Geometry" ...
Markus von Broady's user avatar
3 votes

How do I assign random colors to points?

Here's how you randomize color of your points and display it: Store a named attribute in "Point" domain of "Color" type, and connect something to it, for example a "Random&...
Markus von Broady's user avatar
0 votes

Can't get see-through material for eyes to work

There's a missing face in your Pupil object: Since you did not pack the texture into your file, I added a simple red material to see the result. I also added another black material and assigned it to ...
Harry McKenzie's user avatar
  • 14.2k
1 vote

Object won't show color or material

You are currently in Solid mode (white icon on toolbar). To see colours you need to be in Material Preview or Rendered mode (click the icons to the right of the Solid one or hit Z while the cursor is ...
John Eason's user avatar
  • 5,454
0 votes

Light Path: Is Shadow Ray Not working

As Allen mentions, Translucent is probably not what you are looking for here. Think of the translucent shader as a way to mimic the effect of light shining through the skin of your hand or of a lamp ...
Lauloque's user avatar
  • 18k
0 votes

Light Path: Is Shadow Ray Not working

For anyone that has this issue (trying to hide the shadow of an object), in addition to using the above node setup, you gotta go into the Object panel and under Visibility, then Ray Visibility, ...
hexoral333's user avatar
1 vote

How do I change the color of a texture in a specific face?

You can make two materials, one which uses the color of the image, one which uses black, both of which use the same alpha channel from the texture. Then you can apply these different materials to the ...
Phrogz's user avatar
  • 415
1 vote

Can't see parts of a wall when viewed through a glass panel (shower cabin) from a top view angle

I've been experimenting with different approaches to the glass shader. Thank you, Gordon Brinkmann, for your detailed reply; inspired by your tip to use Fresnel as an input, I created this setup: ...
Joeyvm's user avatar
  • 43
0 votes

How to combine texture and normal map to create procedural paper/cloth material?

I'm not sure about the mathematical part of this, but what about mixing uv with normal map with a color mix node?:
adrien's user avatar
  • 21
6 votes
Accepted

Can't see parts of a wall when viewed through a glass panel (shower cabin) from a top view angle

If you mean the front glass which reflects the bright wall and the grey floor: well, that's normal for real glass, at low angles reflectivity can get very high so that the glass seems almost opaque. ...
Gordon Brinkmann's user avatar
1 vote
Accepted

How can I make a Shader Node setup to replicate Atomic Force Microscope like images?

I managed to get something fairly decent like this. Mainly just fiddling with the AO and normal, repeatedly blurring and blending with different Add/Sub blend modes like Overlay, LinearLight etc. I ...
Jakemoyo's user avatar
  • 6,277
0 votes

How can I make a Shader Node setup to replicate Atomic Force Microscope like images?

I changed the depth of field on the camera to something real small to blur it. I also added a lighter material to the edges to more resemble image "C". I'm still trying to get a strong ...
Tom Moore's user avatar
2 votes
Accepted

How to bake material with image to one texture properly?

You have correctly created two different UV maps: one for placing the lion on the shield, and one for baking the whole character: in my example they are called respectively "UVMap_Shield_Lion&...
josh sanfelici's user avatar
2 votes

How to get rid of weird curve with glass

This may be happening because of smooth shading on the cuboid pane of glass, causing the normals to bend into more of an ellipsoid shape. Because the normals effect refraction, it looks like a curved ...
TheLabCat's user avatar
  • 6,974
0 votes
Accepted

Geometry Proximity Fade Intersect

Here is another method sent to me by the amazing creator of the Cell Fluids Add-On! Purely through the Shader Editor!
KingKong19100's user avatar
0 votes

Blend mode and shadow mode options gone in blender 4.2?

so basicaly it says: The ‘Blend Mode’ was replaced with a more simple ‘Render Method’. You now have only ‘Dithered’ and ‘Blended’ options. Shading Modes Material > Blend Mode was replaced by ...
Julia's user avatar
  • 1
1 vote
Accepted

Why does my fluid simulation look like a floating swirl of colors?

The fluid simulation is based on particles. When you are simulating fluid, the domain object has a particle system called "Liquid" which contains the simulated particles. In the particle ...
Gordon Brinkmann's user avatar
0 votes

Geometry Proximity Fade Intersect

FINALLY. FOR YEARS I HAVE BEEN ASKING THIS QUESTION AND I FINALLY FIGURED IT OUT. Basic Rundown: This method involves Geometry Nodes and Shading Nodes. Essentially in the Geometry Nodes Editor of the ...
KingKong19100's user avatar
1 vote
Accepted

Any Idea about hudge blocks in Cycles rendering

The issue is your materials having a massive displacement: The displacement scale is rarely above 1, in my personal experience it's even quite often in the decimal ranges, like 0.1. Not only this, ...
Lauloque's user avatar
  • 18k
0 votes
Accepted

Can't change material for animation using Mix Shader

You're using a mix color node, that is warning you that's sometihing is wrong, while you should use a mix shader node.
josh sanfelici's user avatar
0 votes

I want to create a material that refracts light but does not reflect it

If you only want refraction, use a Refraction BSDF (note: the environment seen here is not reflected, but refracted from below the monkey): If you want the environment to disappear completely you ...
Gordon Brinkmann's user avatar
0 votes

I want to create a material that refracts light but does not reflect it

Reflection from transparent objects happens because the refraction results in a ray bend so high that it doesn’t enter the object. To prevent reflection from refraction, you have to do something else ...
TheLabCat's user avatar
  • 6,974
0 votes
Accepted

Material Utilities not listed in preferences

Interestingly I figured it out myself. It seems to no longer be bundled per default, but you have to download it. For that go to "Get Extensions" and search for "Material Utilities"...
AnyGuy's user avatar
  • 1
0 votes

Material lighting with and without background

Here is an example, Suzanne over a blue floor/background (I chose blue to make it even more visible later on that it's the plane and no other reflection). The floor should not be visible in camera, ...
Gordon Brinkmann's user avatar
1 vote
Accepted

Black Background on PNGs 4.2

Use alpha channel in the image as transparency: If you are not using Principled BSDF, you can mix other shaders with Transparent BSDF and use the alpha as factor for the Mix Shader node: You may ...
Martynas Žiemys's user avatar

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