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1 vote
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how to draw ordered macroporous structure?

Here is an attempt using icosphere instances on a staggered mesh made of vertices only, to carve a cube with boolean modifier. I took inspiration for the colours from this Dalmatian. I still have to ...
StefLAncien's user avatar
2 votes
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How to change material propery based on color?

You should be able to apply math filters to the Hue of the color. White has a near zero hue:
james_t's user avatar
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2 votes

How to change material propery based on color?

This should get you started: 1 - color is 0 for white (if you are using a color other than white anywhere, check clamp in the Subtract node). Note that the roughness will be a number around 0.3 for ...
Frederik Steinmetz's user avatar
0 votes

Using Object Info/Random Node To Change Snow Mask Per Instance

The object info random output creates a differnt number between 0 and 1 for each object the material is assinged to. Your map range node is starting at 0.2, I think what you want is the to min to be 0....
Frederik Steinmetz's user avatar
0 votes
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using x-plane resources in blender

Problem resolved. Using GIMP I was able to convert x-plane textures (.dds) to ,jpg/.png files which I imported into blender. Works just fine. Also, object from x-plane or AC3D were easily imported ...
GaryM's user avatar
  • 1
0 votes

deleted objects still in scene

To get rid of deleted text re-appearing in renders, in my case I did the following. Ensure every object you want to keep in your file appears in the graphics editing window. put cursor in graphic ...
Terry Gruijters's user avatar
0 votes

How to change the textures of some assets without affecting other similar assets?

I can only assume that the grass assets are using the same material. Since the material is shared, edits to material will affect all of them. The solution is to create a duplicate of the material, ...
Mr A's user avatar
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1 vote
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Why isn't my render looking like my object in viewport shading?

It looks to me that Viewport Shading doesn't use the Scene World which is used when rendering. Can you verify this by checking the dropdown menu next to the shading type icons in the upper right ...
falk's user avatar
  • 77
0 votes
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Why doesn't my object material show in Viewport shader?

Disable its Shadow Catcher option: Also be careful because some objects are disabled for preview but activated for render: Also you need to plug the correct images into the Principled BSDF inputs, ...
moonboots's user avatar
  • 145k
1 vote
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Coloring lots of cubes

As you only want to change the color and not the material itself, you can use an object custom property to define the color. Object custom props can be defined here (or by code): And the material can ...
lemon's user avatar
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4 votes
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How to create the scratches pattern from a mason jar lid

Your scratches in your reference image are more rare than in your material, you need to push both the needles to the right or left, and also make the color slightly darker to make the material a bit ...
moonboots's user avatar
  • 145k
1 vote
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Some materials rendering dramatically different under Blender 4.0; is there a quick fix?

The quick fix is to render the project in the version it was authored in. There has been many fixes that are known to change the look of renders in Blender 4.0. If you want to use these materials in ...
Mr A's user avatar
  • 702
2 votes

Flat colours instead of textures

Your render appears as flat color because your environment is a flat color. In order to see the properties of your material, setup a proper scene environment by using HDRIs for example, and go in ...
Alex's user avatar
  • 1,117
4 votes

How to make murky water in Eevee engine?

You could use the Volume Absorption node, with a Separate XYZ node on Z as factor, plug a ColorRamp in both the Color and the Density input: If you want to add a god ray effect, mix it with a Noise ...
moonboots's user avatar
  • 145k
0 votes

problem with shading node, I don't know how to apply another texture

You can mix your current node setting with an Image Texture that is transparent, through a Color > Mix Color in Multiply mode (or Mix mode, depending on how you want the images to mix), plug the ...
moonboots's user avatar
  • 145k
2 votes
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problem with shading node, I don't know how to apply another texture

You need to connect your textures to a Mix node with a mask image as the factor as shown below. Wherever you paint white, Texture 2 will show up, and wherever you paint black, Texture 1 will show up. ...
Mr A's user avatar
  • 702
3 votes

How can I create this type of pattern material or texture with nodes?

You can create a hole and bake its normals: Then use the normal map as a pattern:
moonboots's user avatar
  • 145k
5 votes
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How can I create this type of pattern material or texture with nodes?

I made a similar material with this node tree. You can probably manage to get similar results by using a voronoi texture instead of all the math operations at the begining
Alex's user avatar
  • 1,117
0 votes

Black Outlines Showing with Shaders on a Curve Object

Thanks for all of the help! I was able to get something working with some of the suggestions here. What I needed to change were a couple of connections and blending modes. 1/ some of the objects were ...
osriusthebear's user avatar
3 votes
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How can I make a material randomize a texture per object?

There must be a more intelligent solution but you could use an Input > Object Info node and its Random output to mix your Image Texture nodes through a Color > Mix Color node, plug the Object ...
moonboots's user avatar
  • 145k
0 votes

Black Outlines Showing with Shaders on a Curve Object

You could mix your Emission node with a Glass node, or with a mix between a Transparent and a Glossy node (you could even mix Glass, Transparent and Glossy), then keyframe the Mix Shader to switch ...
moonboots's user avatar
  • 145k
1 vote

Make object not receive cast shadows

This should now be easily possible with the light linking feature in Blender 4.0
Flo's user avatar
  • 31
1 vote
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Retrive key of type "bpy.data.objects[key]" from key of type "bpy.data.mesh[key]"

You're looking for bpy.data.user_map. It outputs a dictionary with filtered keys and values. Keys are IDs and values are users of said IDs. eg ...
Gorgious's user avatar
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0 votes

how to apply my group node to multiple different materials?

In case anyone finds this while trying to do the same. At some version of Blender the functionality was added so groups from other materials (or the currently edited on) appear at the bottom of the ...
paddyg's user avatar
  • 181
0 votes
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How do I put one shader on top of another in cycles? Mix Shader doesn't work

Plug the Color output of the first node group into the Factor of the Mix Shader:
moonboots's user avatar
  • 145k
0 votes
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How to create a fade in action?

You can't create a shader node action but you can push the keyframes into the NLA though, open the NLA and unfold the track until you see the push down button: Now you have a strip that you can move, ...
moonboots's user avatar
  • 145k
1 vote

Geometry nodes: face average color from image in blender 4

Nearly the same answer as Chris, but avoids the blur effect by just changing the domain to "face" in the capture attribute node: This is not a real average (whatever the solution is: I don'...
lemon's user avatar
  • 52.5k
1 vote

Geometry nodes: face average color from image in blender 4

with this setup: you will get this: Hope that helps.
Chris's user avatar
  • 54.3k
0 votes

blender messes up materials when loading dae

Parsing errors importing DAEs, I made a video recently on that, and a work around that sometimes works. Think the root problem is those DAE's were authored in MAX or Maya and use slightly different ...
TerryMartinART's user avatar
0 votes

blender messes up materials when loading dae

I run BeamNG - TerryMartinART on YouTube. I was here looking for answers why I can not import in Johnson Valley terrain block into Blender, its close to a 2 gig DAE. Just stuck loading. No problems ...
TerryMartinART's user avatar
0 votes
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i lost my grass plane?

Unplug the image called grass material Base Color from the Alpha, it is a completely black image, so it makes the image completely transparent, plug another one or modify it:
moonboots's user avatar
  • 145k
0 votes
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Model with hair shows up black in rendered viewport shading

Put the IOR back to the default 1.55 (instead of 0) and it seems to work:
moonboots's user avatar
  • 145k
2 votes
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Cant Get Blender's Python to recognise the .node_tree.nodes address?

You're trying to iterate the wrong way. Take a look at my code below, I have proposed some variations directly written in the code ...
Noob Cat's user avatar
  • 1,145
3 votes

How do I make an object reflect light through a volume at a specific angle?

The standard Blender renderers (Cycles and Eevee) aren't really suited to rendering the reflected volumetrics due to how the light paths are traced. However, if you're only interested in determining ...
Rich Sedman's user avatar
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6 votes
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Posterize Node in Material Shader?

//EDIT: Okay, I actually didn't think of a much easier solution. The answer below is completely valid and working, but for the vector maths there is a shortcut: instead of upscaling the colors by the ...
Gordon Brinkmann's user avatar
4 votes

How do I make an object reflect light through a volume at a specific angle?

You can not solve this in an honest way. The implementation of Cycles engine does not allow this. The bright light in the volume is visible only because the beam knows in which direction the sun is. ...
ugorek's user avatar
  • 1,366
2 votes
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Change Material Properties of Multiple Materials

Indentation is important when interpreting the script. You have two tabs on the first script and it is supposed to be a single tab indentation. Also Blender developers recommend using 4 spaces as ...
Rumen Belev's user avatar
  • 2,728
1 vote

Why my eye ball materials disappeared?

The cornea of the eye is translucent and uses the Transmission setting of the Principled BSDF shader node. It's similar to a glass shader. For rendering with Eevee and for the Material Preview mode ...
Blunder's user avatar
  • 13.5k
0 votes

realsitic gold material

You need the pick the basic color, use a scratch metal texture that you plug into the Roughness input of the Principled BSDF, also use a Noise Texture to create some bumps: As suggested by John you ...
moonboots's user avatar
  • 145k
1 vote

Why is my brick material distorted around some of my faces?

You have 2 problems here, first the UVs are not proportional: And second thing, you've also a not proportional scale in the Mapping node: So what you could do is unwrap again, maybe mark seam, don't ...
moonboots's user avatar
  • 145k

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