New answers tagged

0 votes

How do I separate by loose parts and keep the individual material?

First note: Random Per Island is recognized only by Cycles, and seems to return the same value for the first mesh-island found in each object. Depending on how you want to use these objects later, one ...
user avatar
  • 56.1k
1 vote

How to manage Glass power in blender

Tweak the IOR (index of refraction) of the Glass node, it's the value that will determine how much the rays are deflected by the glass:
user avatar
  • 106k
2 votes

Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?

In short, almost anything you can think of is possible with blender these days. For something like this, the easiest way to achieve this kind of look is to use a Principled BSDF Shader with specific ...
user avatar
  • 197
4 votes
Accepted

Same material is giving different shades in renderd view

You have an array modifier with zero offset: This leads to overlapping geometry. I've already posted an answer about overlapping geometry here: Some parts of material appear darker than it should be
user avatar
  • 25.4k
0 votes
Accepted

How to bake a texture from shader nodes?

TL;TR The baking of materials and textures are mostly the same with the exception that specular / meticallic values are mostly static in the end and act like fake tints in your baked texture. How to ...
user avatar
  • 1,058
0 votes

How to bake a texture from shader nodes?

To bake to an image: First, make sure your model is UV unwrapped. Next, set up your material the way you want it. (A material is your entire shader setup, nodes, etc. while a texture is just an image ...
user avatar
1 vote

How to set color object using python and Blender 3.0 individually using a template object

Here is how I create color for an object using Goo package to create a cell object: ...
user avatar
  • 111
9 votes

How to make photo-realistic lettuce in Blender?

Boundary Brush Simple with sculpt tools – Boundary brush. Under properties just switch Boundary Falloff > Loop and Invert Three times changed Brush Settings > Radius and Boundary Origin Offset ...
user avatar
  • 28.3k
1 vote

How to apply geonodes while retaining UV mapped geometry materials?

The only possible solution for this problem: Use Blender 3.2+. Previous versions unfortunately discarded the UVMaps of the instantiated objects as soon as the node ...
user avatar
  • 9,937
7 votes
Accepted

How to make photo-realistic lettuce in Blender?

Here are 2 solutions: with Image Texture or procedural. The lazy solution would be to use an image texture, project it on a subdivided plane, sculpt the plane so that the bumps follow the bumps of the ...
user avatar
  • 106k
6 votes

How to make photo-realistic lettuce in Blender?

Perhaps try something like this - For the base, I used a heavily subdivided (100x) plane and "grid circle" (as well as a subdivision Surface Modifier set to level 2). I added a solidify ...
user avatar
1 vote

Why does "nw_add_textures_for_principled" work w/ Existing Material but not w/ dynamically created ones?

Your problem starts with the fact that bpy.context.area is meant to be read-only. The randomness of behavior stems from that. You need to establish a context ...
user avatar
  • 29.7k
0 votes

How to unlink Object Texture (material) in blender

Make the fence using Array modifier first and texture the whole fence next. Blender treats the arrayed fence as one object and applies the texture the way each plank looks different. In fact it's one ...
user avatar
  • 2,939
1 vote
Accepted

Some parts of material appear darker than it should be

The problem is that you have faces that's located at the same position. Take a look at example. Here is the default cube in cycles: Nothing special. Now I duplicate the cube and move it in x ...
user avatar
  • 25.4k
2 votes
Accepted

How to link pixeled texture between Geometry nodes and Material?

Set Attribute Domain in output settings to Face or Face corner: By default, it is vertex, so that color information stored in vertices, not faces.
user avatar
  • 25.4k
0 votes

How to link pixeled texture between Geometry nodes and Material?

you can try this node setup: you might need to play around a bit with the scale/multiply/add values for your image so that you can "see" someting. result:
user avatar
  • 36.1k
0 votes

How to unlink Object Texture (material) in blender

If you want to link-duplicate the same plank and the same material, and make each plank look different, it means that the UV location of each plank is randomized, I don't know if it's possible, maybe ...
user avatar
  • 106k
0 votes

How to unlink Object Texture (material) in blender

yes. You should be able to have the look you looking for by using a Node Group. by doing so you will retain the look of your "parent" plank as the default setting then a little tinkering ...
user avatar
0 votes

When I imported these characters they looked like this. But they are supposed to look like a Roblox character

This looks a UV problem. I would recommend going into your UV editing tab and checking to see if your textures are projected on the right spot. if they are and it is still acting up I recommend ...
user avatar
0 votes

Scene in Material Preview, Rendered + Shading tab is completely black

Usually, when this happens, your Scene World lighting is turned on.
user avatar
  • 61
6 votes

How to mix 2 Material into geometry nodes?

Inside GN system is material assigned according to geometry (group of vertices/faces). For such sharp material mix you need vertices at that place (or generate them). Here is an example with Boolean ...
user avatar
  • 28.3k
5 votes

How to mix 2 Material into geometry nodes?

do you mean like so? You have to subdivide the default cube one time to get this result.
user avatar
  • 36.1k
6 votes
Accepted

How do I set a different material in the viewport from the one used in the final render?

Another method is one object, two materials and use GN to set your material: ...which has the advantage of not increasing your polycount/memory usage.
user avatar
  • 36.1k
1 vote

How do I set a different material in the viewport from the one used in the final render?

You can have 2 seperate objects. One object for the viewport with your viewport-only material. Another object for the render with your render-only material.
user avatar
  • 1,058
2 votes
Accepted

How to create procedural square transparent simulated shadow?

You mean something like this? It's made by combining two (different direction) wave textures (scaled so they're each only "one" wave"). You can control the shadow's size and falloff ...
user avatar
0 votes

How to make shadows invisble for one object to another object?

Like @moonboots said the compositor is probably one of the easiest ways to do this. Add the object you want to control the shadow cast of to it's own collection. The scene in question: The outliner ...
user avatar
  • 2,324
2 votes

Does "Hide Value" do anything on an Output socket? (Isn't it always hidden?)

Well, it says "Hide the socket input value". It is important - Group Input node has no input sockets. If you made a group using Ctrl + G, then hide value: In group node, you will see, that ...
user avatar
  • 25.4k
0 votes
Accepted

Material that "recognises" open edges of mesh?

I figured it is best to use curves for the road: create curve of the road in top view 2D, use another curve to define the cross section of the road, use a shrink wrap modifier to project the road ...
user avatar
  • 505
2 votes
Accepted

How to shade in recesses in a glass shader with Eevee?

Tho this solutuion kinda looks good in eeve, the result is not the same in both render engines Solution 1: (if background if a flat color) Solution 2: (less shiny: dimmed with flat color bg; no super ...
user avatar
0 votes

How to mirror a UV map using only vector nodes?

I have since found one more way to do this that is really simple. You essentially just need to remember one node... Math: Ping-Pong With the Scale value left at 0.5,...
user avatar
  • 17.3k
1 vote

Assign random material to whole object using Geometry Nodes

This works for me. Input geometry and set MTRL for each of them, then instead of using join geometry, use geometry to instance to merge everything together, then use a grid to generate a single vertex ...
user avatar
0 votes

texture nodes: question of alpha!

I don't have your blender file or outliner screenshots to know what's there, but it looks like you have some object behind the pole. Delete or move it and it will be fixed.
user avatar
0 votes

When I switch to Cycles from Eevee, the details in my texture are lost

Update your blender. I remembered I had the same problem 6 months ago when using 2.91. I dont know problem with blender version or not, but you can try sometimes there may be glitch
user avatar
0 votes

Why does the Window option in Vector make my video upside down

This is the picture but watching the tutorial can make it more understandable.
user avatar
  • 1
1 vote

When I switch to Cycles from Eevee, the details in my texture are lost

In cycles, you have probably set the settings of the material to Displacement Only. Change it to Bump Only or Displacement and Bump to view it properly in cycles. EDIT: @BCussi the bump appears at my ...
user avatar
0 votes
Accepted

Noise texture on top of a toon shader

I think for your particular setup, this should suffice (through its hard to tell without knowing your desired final result) Since the toon group node comes with a color input, it makes sense that you ...
user avatar
3 votes

How to make this emeral shader look like this?

Maybe try something like this - you may need to play with the two different Roughness values depending on your lighting: Speaking of lighting - I used a couple of "Tricks" to make the Gem ...
user avatar
2 votes
Accepted

Why are my materials not showing on my objects?

Just switch to one of these icons: I would recommend you watch some beginner blender tutorials.
user avatar
1 vote

Default material importing images as planes

Specularity - You can edit add-on for you ... navigate to addons folder inside Blender (according to your OS) open io_import_images_as_planes.py file in some Text Editor copy line 1005 ...
user avatar
  • 28.3k
1 vote

Default material importing images as planes

Making them use an emission shader can be set under the import settings: To edit principled bsdf for all images, here is what you need to do: Import images with ...
user avatar
5 votes
Accepted

Using the snap node with the Voronoi texture

The 'Position' output of Voronoi texture returns the location of the cell's feature-point in each cell, and your image can be sampled there: The 'UV' Texture Coordinate is a default, so optional. ...
user avatar
  • 56.1k
0 votes

Issues With Shadows

I can't really be specific without your .blend file or screenshots, but here's something that might have caused the problem: You might have switched off shadows in object properties > viewport ...
user avatar
2 votes
Accepted

How do I add nodes to all material that has "Leaves" in the name?

You have several errors that should have shown up in your console window. Below is corrected code. Your errors Not precisely an error, but better practice is to use ...
user avatar
  • 29.7k
3 votes

How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles

You have multiple shapes, which are concave, and what you write about compositing suggests that this is a problem for a much more complex scene that what you're showing us. Backface culling, or ...
user avatar
  • 16k
4 votes

How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles

With Geometry -> Backfacing we can tell the shader to use a Transparent BSDF if the ray strikes the inside of the mesh. This causes some noise that has to run a few samples to resolve (64 - 128 ...
user avatar
3 votes

How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles

Instead of changing the alpha value, you could use a mix shader with a transparent BSDF and set a fresnel node to the factor: You can tweak the IOR to differentiate between a solid and transparent ...
user avatar
0 votes
Accepted

bge assigning a different material to a selection of text

I managed to get a working version during game engine runtime, on UPBGE 0.3 using only BPY. Thanks to @Rpaladin for the helpful information to start with. Here's the code: ...
user avatar
1 vote

i'm having a very complicated(by my standard) issue on baking

Solutions: 1st issue: if you don't use any addons that speed up baking workflows, then yes, you will need to proceed the bake for each. (if packing all uvs onto one meets your needs, then yes, you can ...
user avatar
0 votes

How to add a Texture to a Material using Python?

The following solution works for Blender 3.0 ...
user avatar
1 vote

material not showing under render, and particle not showing the way in preview

Recommend to play around with this settings, tho providing a .blend file would be great.
user avatar

Top 50 recent answers are included