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Hi @TobiasPenner and welcome. When I opened your Blend file I noticed that the two plains have a white emission material and the cube has the default light-gray. So when you say you viewed as colour I am not sure what you mean. You may have changed a few things before submitting the file, but maybe if you showed an image of the different modes it will help. ...


You can use the outliner to filter the scene collection by name. So you can use it in order to search using the material name. Once done select all the filtered objects using A in the outliner.


You can press shift+L, then press T, click on materials and check the screen where all objects are listed and find which object is also selected (while being in Object Mode).


Thanks to @Lumpengnom at I found the solution! Important steps are: 1.) Add a texture coordinate node, connect UV to vector and enable the "from Instance" check-mark. 2.) Use Cycles renderer, also for preview!, otherwhise you will not so the right result which is very irritating. Here is a quick video tutorial: https://youtu....


@Gorgious is correct, however there is an alternate means to edit your image in Blender that I wanted to share. In Blender load in the image in the UV Editing workspace (ignore any UV wrapping etc). Then go Image->Invert->Invert image colors. Then you go Image->Save As and now you have an inversed texture which you can directly load in and use as ...


Test code out in the console. Even if you are going to use a script from command line always (IMO) a good idea to test it out in the python console. (D =, C = bpy.context) When adding an object via operator, the new object added is the context.object Notice the name below is not "Area" as there are already other area lights in the scene. Using ...


In the render settings, try to change View Transform from Filmic to Standard:


I had the same issue and I solved it by going into Edit mode, select all faces, click on Alt + N and choose Flip. Turns out normals were flipped and messing up the volume


The False Color view transform is defined in the filmic_false_color.spi3d and referenced by the OCIO configuration in config.ocio. In order to add custom 3D lookup tables as new view transforms, they have to be stored in the .spi3d format and the config.ocio has to be modified to references these new files. Update 2020-02-17: The re-write of the tool is ...

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