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How to set color object using python and Blender 3.0 individually using a template object

Here is how I create color for an object using Goo package to create a cell object: ...
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Color an object according to it's slope using blender

The Z component of the normal ranges from -1 (down) to 1 (up). Your Color-Ramp is capturing only 0-1, and clamping outside that range. If you want a symmetrical response about horizontal, you could ...
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Color an object according to it's slope using blender

The problem is that the Z-component of your normals is within the range [-1,1] while your ColorRamp only maps the [0,1] range. Thus the lower half of your mesh is ...
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1 vote

UV Editing problem when select all my character

It looks like the UVs for some of the body parts are all funky! I bet there are some parts of the character that are getting missed when you select parts individually. To start investigating, I ...
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Why am I unable to color my volumetric clouds white?

Turn up Max Bounces -> Volume or the ray will be reported as lost if it bounces into the volume and not immediately to a light source. Once bounces are increased you can multiply the density to ...
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How to change Mesh Primitive Node's color when animation?

You can do this with the node Set Material: This assigns a previously created material to a geometry created in Geometry Nodes.
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Why is this white emission object rendering as grey?

The color is "off" because the default View Transform for Blender is Filmic (Good for HDR, but can be less "accurate")- Go into Color Management (Under Render Properties), and ...
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Hide certain channels from Dope Sheet?

The Dope Sheet has a filter in its header on the right side. There you can choose the types of animation data that you want to have included in the list. For materials only, select Node Trees and ...
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Colouring a particle system based on the emitter (Blender 3.1.2)

Q: How to colorise particles by emitter's texture when emitted from Vertices? Don't use UV but Generated coordinates with From Instancer enabled.
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3 votes
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MixRGB Node Blend Modes: Subtract vs Difference - what's the difference?

Difference is the absolute value of Subtract ie. $|\mathrm{Color1} - \mathrm{Color2}|$. So they will be the same if Color1 is >= Color2. See this answer for more. edit: I'll give a small example ...
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