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A quick question on odd shadows, please

Eevee is not as good as Cycles for lighting and shadows, that said you can tweak the light shadows parameters and also in the Render panel >Shadows, increase the values (particularly Cube Size I ...
moonboots's user avatar
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How do I fix this very rough sort of lighting in Eevee?

In Eevee, this could be either having too few render samples, or messed up Shadow settings. Render samples The default 16 samples should be enough already, make sure you have at least that. Shadow ...
L0Lock's user avatar
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3 votes
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Eevee shadows not the same as Cycles; is there a fix?

You have a number of setting you can control under the Light that affect how the shadows are calculated. In particular, under Contact Shadows, you have more settings specific to them. I suggest to ...
Mr A's user avatar
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0 votes

Weird shadows, what is it?

Your object is highly scaled, apply the scale in Object mode (CtrlA) and it should fix your shading problem (maybe shade smooth again as well): Result before and after:
moonboots's user avatar
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2 votes
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Bake self shadow into texture

The issue here is the Shadow Bake Type doesn't seem to include the shadows cast by the object on itself. I experimented a bit, and I found a way to make it work, but it is a bit convoluted. The steps ...
Mr A's user avatar
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2 votes

Why can I see the seperate shapes in the shadows? Is there a way to fix this?

What causes this problem: Here are two curved surfaces: I have tried my best to make sure that they transition very smoothly into each other. I have even applied a few subdivision. But then too, I ...
The Kalaakaar's user avatar
2 votes
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Eevee one light creats multiple shadows

Eevee doesn't have the accuracy of Cycles regardings lights, here the problem probably has to do with the light Angle and the render Sampling values, decrease the Angle and increase the Sampling and ...
moonboots's user avatar
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2 votes
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Challenging Transition from Vertical to Horizontal Faces

Here is a try, the topology before: The topology after. If the edge needs to be sharper, slide the adjacent edges closer to it: Once you give it a Subdivision Surface modifier: File:
moonboots's user avatar
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