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Try to disable "autosmooth" (object data properties tab and normals section) and clear custom normals (object data properties tab and geometry data section) Answered by lemon


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I found them, they were just on a separate tab (withing the right-hand bar menu) instead. Which holds these properties.


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In blender 2.9, a Shadow terminator offset parameter has been added under Object Properties \ Shading. It is set to 0 by default, increasing its value fixes the problem. Thanks to this, it is not necessary anymore to increase poly count by adding subdivisions. Demo and explanations in this video.


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Something like that generates Sun light. You can try to get rid of by Shadow - Cascade Shadow Map - Max Distance, but seems to be a tricky solution. This effect is such visible when Lamp light is switched to Sun where Strenght of light is too high (1000). Lower value to 3 is ussually fine in most cases. Edit Later I noticed - light still penetrates the ...


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If you give your object a Metallic value of 1 with a Roughness of 0.5 then Bake Type > Glossy, you'll have this kind of result:


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