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6 votes

Why does my object get no light or shadows and only another object?

Have you created the material for the character yourself? I guess not since you do not seem to know what it does. This is a shadeless material, meaning it does not show any shading etc., which is ...
Gordon Brinkmann's user avatar
4 votes

Match real-life photo shading (stone statue)

In general - the issue you mentioned is problem of indirect distribution, you already know that. Shadow under crossed hands if fine, so problem come from bottom indirect rays (or HDRi side) ... you ...
vklidu's user avatar
  • 36.7k
4 votes
Accepted

Light doesn't show in viewport

To see your lights while in Material Preview mode, you need to tick the Scene Lights checkbox. Otherwise, while in Material Preview mode, they will have no effect.
aidan-j-rhoden's user avatar
3 votes
Accepted

Material works like light & lights up surrounded objects

You've plugged the ColorRamp directly into the Output, which makes it work as if there was an Emission node, if you don't want that put a Diffuse node or a Principled BSDF node before the Output.
moonboots's user avatar
  • 160k
2 votes
Accepted

No lights, ambient occlusion, or emmision but object still lighted

you can see the colors, because you plug the colors directly into the output (mixed shader), instead of first route them through "real" shaders. If you add real shaders, as you can see in ...
Chris's user avatar
  • 61.7k
1 vote

How can I achieve a similar indirect illumination like in the cassini image from saturn

I overlooked the Fast GI Approximation. Once turned off, global illumination worked physically correct and the effect was achieved.
SolomonTheScapegoat's user avatar
1 vote
Accepted

Blender 4.1 how to disable environmental lighting in the shading viewport

If you want to deactivate the Material environment effect, open the Viewport Shading panel and enable the World option, now it's the World settings that will be reflected and that will light the ...
moonboots's user avatar
  • 160k

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