4 votes
Accepted

How to recreate this metallic look? (Chrome coating)

In my opinion it's all a question of lighting and HDRI, as it will be what's reflected by your metallic material. Here the material is very basic, just put the Metallic value at 1 and lower down the ...
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  • 106k
4 votes
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Same material is giving different shades in renderd view

You have an array modifier with zero offset: This leads to overlapping geometry. I've already posted an answer about overlapping geometry here: Some parts of material appear darker than it should be
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  • 25.6k
4 votes
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Using multiple HDRIs when moving between rooms

Try something like this - the image changes as the camera (Object) moves - the clamp node ensures the colors do not oversaturate as the mix factor goes high (beyond 1): You can use other math nodes ...
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3 votes
Accepted

Can somebody explain the shadow setting?

The way EEVEE works is not actually by casting light rays like Cycles, but by approximating light and shadow by "looking" out from the center of each Light Object and checking if any objects ...
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  • 2,364
3 votes
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How to properly use Cycles Light Groups?

Note that Light Groups are only available for Cycles at the moment. The 3.2 Cycles Release notes describe Light Groups thusly: a type of pass that only contains lighting from a subset of light ...
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3 votes
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Object colour becomes pale inside a transparent object

In Eevee, an object that has a Glass node or Transmission at 1 won't let correctly see another object that has Alpha Blend selected or Screen Space Refraction activated, so you need to find a trick to ...
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  • 106k
2 votes
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How to separate objects from lighting when compositing in 2.8+?

The answer you've linked in your question shows how to activate or deactivate collections in certain view layers. If you have e.g. lights in a separate collection which is activated in all view layers,...
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2 votes
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How do i edit the light spread on small scene? Or how do you increase the scale without ruining animation?

For EEVEE it is ok to set the light radius to 0. From your screenshot, I don't see that it is an issue, so thy limit light distance. You can limit the light by setting custom distance, which limits ...
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1 vote

i'm having a very complicated(by my standard) issue on baking

Solutions: 1st issue: if you don't use any addons that speed up baking workflows, then yes, you will need to proceed the bake for each. (if packing all uvs onto one meets your needs, then yes, you can ...
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1 vote

How can I get the lightning in my scene closer to that in my reference?

I recommend the "Dynamic Sky" add-on in the Lighting section: that allows you to create and adjust a World-space background rendering material: that is a fairly complex Shader Material ...
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