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1 vote

Creating simple carved animal heads?

Draw the lines of your shape with some edges: Extrude the shape, mirror: Pull the edges that are supposed to come forwards, etc:
moonboots's user avatar
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1 vote

How to have duplicated meshes with different vertex groups in 3.0+

If I understand correctly you duplicate your objects by linking (Alt+D) So you'll get objects having the same mesh data and the same vertex groups like on the image bellow: Left to Right - Original ...
Rumen Belev's user avatar
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1 vote

Fill edge loop with evenly spaced grid

You could create a 32 vertex circle: Bridge 17 of its vertices to the heart shape: Extrude the vertices on the right: Fill the holes:
moonboots's user avatar
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0 votes

Fill edge loop with evenly spaced grid

Would using the grid fill tool give you the results you need? You can find it under Faces > Grid Fill in Edit mode. Grid fill tool
aidan-j-rhoden's user avatar
0 votes
Accepted

Proportional edit with a given target position by script?

This is a simple operation that shouldn't require a script, but if you need a script for it, please let me know. The steps are as follows. Activate proportional editing. Switch the Transform Pivot ...
Mr A's user avatar
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3 votes

How to select a bunch of meshes at once

The shortcut L calls the operator Select Linked, it additively selects the mesh under the cursor and all its linked elements. If all your hair isn't selected at once, it's because your hair isn't made ...
L0Lock's user avatar
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2 votes
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Deforming a mesh with a rigged hand

It's going to depend heavily on the details of the shapes involved, the quality required, whether you're making a still or an animation. Before looking at options, we should talk first about topology. ...
Nathan's user avatar
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0 votes

Camera Distorts Mesh

Important thing to know when using the Ctrl+Alt+0 shortcut: only a camera object should be selected. If another element is selected instead of a camera, it will be moved to the chosen viewpoint and ...
CDRX's user avatar
  • 11
0 votes
Accepted

Part of a Mesh Not Being Included in Bones

Select this mesh in Edit mode and assign it to the vertex group that has the same name as the head bone:
moonboots's user avatar
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0 votes
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Weird deformation when scaling mirrored cylinder

You are using a Mirror modifier to get a full circle, so your selection is just a half circle, not a circle, your Transform Pivot Point is probably set to Median Point, which will scale the half ...
moonboots's user avatar
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4 votes
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How to increase the number of polygons while maintaining mesh curvature in Blender

In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
moonboots's user avatar
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1 vote
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UV Preview Texture Not Applying In Shading Tab

You have not correctly unwrapped your object, it only shows a grey part of your image, unwrap again.
moonboots's user avatar
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2 votes
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How to move specific vertices/edges after extrusion with Geometry Nodes?

If, as you show in your example, you extrude a mesh and scale the extruded faces, the newly created points are always indexed according to a specific scheme: Therefore, you would simply have to ...
quellenform's user avatar
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0 votes
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using x-plane resources in blender

Problem resolved. Using GIMP I was able to convert x-plane textures (.dds) to ,jpg/.png files which I imported into blender. Works just fine. Also, object from x-plane or AC3D were easily imported ...
GaryM's user avatar
  • 1
0 votes

Split an object into multiple parts within specific vert/face amount

Is the best way the easiest way? Where number of objects doesn't matter? Rip all edges (edge split modifier limited by angle 0, apply), separate by loose parts ('p' separate in edit mode.) Your 60k ...
Nathan's user avatar
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2 votes
Accepted

How to have multiple objects work as one object with rigid body physics

With clarification in comments: you have a clock; you want it to fall, while its animated hands fall with it but continue to rotate as they've been animated. From your blend file, which has the hands ...
Nathan's user avatar
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4 votes

A cube appears when I generate a skin

In Edit mode, press AltZ to see with transparency, and AltH to unhide this pixel, remove it:
moonboots's user avatar
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3 votes
Accepted

Best approach to make these circlet wings

Create a flat shape with this kind of topology: Create a lattice, scale it to fit the mesh size and change its resolution: Give a Lattice modifier to your object with the lattice as Object: Switch ...
moonboots's user avatar
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3 votes
Accepted

Hair particles goes through another object

You need to activate Hair Dynamics to have collisions between your hair and your wall, also if it doesn't work well, play with its parameters like collision Quality and Distance. And make sure that ...
moonboots's user avatar
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0 votes

simple terrain mesh into vectors for illustrator

Create a plane, subdivide, create some bumps, select a ring of edges, extend the selection, with Select > Select Loops > Edge Loops, duplicate the selection and separate with P: Convert to ...
moonboots's user avatar
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4 votes
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Align from normal

You could use the Knife tool to extend the CB edge:
moonboots's user avatar
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2 votes

Align from normal

First, the line you're interested in is not the normal of anything. "Normal" is a term with a very particular meaning in 3D graphics. If you're not yet familiar with its usage in 3D, then ...
Nathan's user avatar
  • 21.1k
0 votes

Differences between the automatic calculation of the mesh thickness and its direct measurement with scale applied

What is the reason for this difference? If you examine the Thickness Mesh Analysis tool, you will see that it include a samples slider. This means that it uses samples to calculate the thickness. ...
Mr A's user avatar
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1 vote
Accepted

Why my entire edge selection suddenly stop?

It meets a pole here, it doesn't know which edge it is supposed to select next:
moonboots's user avatar
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1 vote

Work in Small Field or Resize?

You should not be entering a different unit and pretending it's another one to just scale it later - there is no need for that. It's best to work in real units. If you work with small scale you can ...
Martynas Žiemys's user avatar
1 vote
Accepted

Corrected road model to conform to earth curvature

If your earth is completely spherical, you could: Join all your object into one, align it with the X axis, set the origin to the center, put an empty at the same location, rotate it -90° on Y: Give ...
moonboots's user avatar
  • 145k
0 votes

How to create a line that would follow the outline of the mesh?

Smart Inset Edge with Geometry Nodes I have a workflow for making a clean inset with no overlapping geometry. It's a multi step process but for a complex shape it could be quicker and easier than ...
Fletcher Graham's user avatar
0 votes
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Animated Gift Unwrapping

You could try it this way: Create a curve, hook its vertices to some empties, make the ribbon mesh follow the curve with a Curve modifier, parent the empties and the ribbon to the curve, parent the ...
moonboots's user avatar
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1 vote

Rounded inside corner at the intersection of two planes

You don't have to do some complex modeling although it is good to learn how to do thinks in the previous answer. Your approach is in the right direction you just use too many polygons from the ...
Rumen Belev's user avatar
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0 votes
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Rounded inside corner at the intersection of two planes

You could do it this way: Create this shape: Bevel the edge: Cut a circle shape with the Knife Project tool: Cut this edge with the knife: Cut off the faces, remove the overlapping or useless ...
moonboots's user avatar
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0 votes

x ray mode turns on automatically when using knife tool

I've had same issue on MacBook Air. Have fixed it with changing GPU backend settings under Preferences -> System. Hope that helps.
salov's user avatar
  • 1
1 vote

How do I elegantly build this sort of mesh?

It seems like a good approach, you could use less edges if you use a Subdivision Surface modifier though:
moonboots's user avatar
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0 votes

Design won't show in blender

Your object has been imported with the origin a long way away from the mesh and at a very large scale. Select the object in the outliner then hit the N key to show the size of the object! You can ...
John Eason's user avatar
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0 votes
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how to fix a mesh shattering when bending bones slighly?

Your faces are separate, switch to Edit mode, select all and M > Merge by Distance.
moonboots's user avatar
  • 145k
2 votes
Accepted

Getting completely different results on manual editing vs script

This is due to: smooth_modifier.factor = 10 Use instead smooth_modifier.iterations = 10 As you can see below, "Factor&...
lemon's user avatar
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1 vote
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accidently applied mirror modifier

The mesh and the armature are 2 different things, you'll be able to use the symmetrize option of your armature even if the mesh has its mirror applied.
moonboots's user avatar
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2 votes
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How to blend meshes that intertwined each other?

You could typically use a Skin modifier for this kind of object: Draw the general shape with a simple vertex that you extrude (use a Mirror modifier to symmetrize, enable its Clipping option): Give ...
moonboots's user avatar
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0 votes
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How to make decorative details like wood carvings?

This worked: https://www.youtube.com/shorts/3sEBu2lZbOM (30 characters--)
NoStepOnSnek's user avatar
2 votes
Accepted

How can I remove this crease/fix the topology of this subdivided mesh?

Use this topology instead? You'll need to move some vertices, flatten some faces and shade smooth again:
moonboots's user avatar
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2 votes

How to make decorative details like wood carvings?

Draw the contour but also create some inner edges in order to prepare the volume: Extrude: Pull the inner edges to give it 3D relief, etc:
moonboots's user avatar
  • 145k
0 votes

Prevent objects/meshes from going or passing through other objects?

For certain meshes, this is (somewhat) possible without physics. For example, if you want to move a sphere around without interecting other objects, you can use some combination of constraints, GN, ...
Nathan's user avatar
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