# Tag Info

Accepted

### How to move mesh symmetrical within geometry with each other

Enable Mesh Symmetry on the proper axis. Then you can select one side and move it and the other will follow. Should work any time you're moving things around, it doesn't appear to work with any ...
• 11.2k

### How to move mesh symmetrical within geometry with each other

As Moonboots says, it's not possible to do it in one fell swoop. See other answer: it is possible. Below solution is still valid, if a little more fiddly, however. I'd suggest moving each one ...
• 1,402

### Creating a cube with a set height of layers

Just add a cube, and set the Z-Axis Dimensions to 0.5m (or any desired value). Then add an array modifier with the Z-axis Offset set to 1. I added a bevel to make the layers visible. Also, remember to ...
• 1,941

### How to smooth a curve from an already existing model?

Try a Subdivision Surface modifier. If this erases the shape too much, try putting a Bevel modifier before it. Set the Segments to 2 or 3 and make the bevel amount tiny.

### How to make photo-realistic lettuce?

I wanted to try something more closer to your reference with few Displace modifiers (procedural instead of sculpt), but I would have to start from different direction (probably some growing structure ...
• 28.2k
1 vote

### Why do bones distort/squish my mesh?

You must have parented with the With Automatic Weights mode, therefore some vertices of the body will be assigned to the vertex group that will be controlled by the arm. Maybe you should use the With ...
• 106k
Accepted

### How to make photo-realistic lettuce?

Here are 2 solutions: with Image Texture or procedural. The lazy solution would be to use an image texture, project it on a subdivided plane, sculpt the plane so that the bumps follow the bumps of the ...
• 106k

### How to make photo-realistic lettuce?

Perhaps try something like this - For the base, I used a heavily subdivided (100x) plane and "grid circle" (as well as a subdivision Surface Modifier set to level 2). I added a solidify ...
• 21.7k
Accepted

### How making only small hills flatter in landscape?

Smooth Modifier Smooth modifier could work for you ... for more details see Manual. Weight from Slope Also what can help is Vertex Group based on Slope. If you enable Landscape add-on (found under ...
• 28.2k

### How making only small hills flatter in landscape?

Sculpting is probably the quickest way. Try using the Flatten brush or the Smooth brush to paint away the small hills and bumps. Tip: Hold down Shift when you're using any brush to access the Smooth ...

### How making only small hills flatter in landscape?

I suggest weight painting your low hills. Then go into edit mode, deselect all with Alt+A and then select your new vertex group (created by the weight paint). Now place your 3d cursor at the base of ...
• 83

### bevel outer edge from curve

You can set Bevel also for Curve object type under Object Data Properties > Geometry > Extrude and under Bevel > Depth ... In extreme corners it has its issues, but could be working in some ...
• 28.2k

### bevel outer edge from curve

You have a messy topology that will prevent any good bevel. Once you have converted to mesh, select all in Edit mode and press X > Limited Dissolve. In the Operator box choose a Max Angle value ...
• 106k
1 vote
Accepted

### How to deform/curve a mesh without getting sharp edges?

The solution to this issue I found out is to select the "Beauty" modifier whenever you fill the loop mesh after you convert the curve to a mesh but before you solidify. This method uses ...

### How can I make these sharp, pressed in parts of a burger?

Adding on to Sleepysheepy and Moonboots's great answers, there is a sculpting tool called the Multi-Pane Scrape, which basically kind of pinches the mesh together, and creates the desired effect of ...
• 1,941

### How can we remove overlapping edges?

In Blender 3.2 what worked for me was in Edit Mode, select the internal overlapping vertices, right click and select option Dissolve.

### How can I make these sharp, pressed in parts of a burger?

You could paint a bread texture on your object, with the Draw brush, Mapping > Stencil: Unwrap your object with the Smart UV Project option Create a material, plug an Image Texture into the Base ...
• 106k

### Is there a way to put this bent leg straigt?

You can ty (not already so new) Sculpt brush > Pose ... and polish with Smooth brush. BTW ... would be more efficient to simplify or retopo your model it saves you a lot of process headaches :)
• 28.2k
Accepted

### Is there a way to put this bent leg straigt?

Try using proportional editing! (Blender docs) This requires doing some work by hand, but it might be worth a go when your needs are very specific and you're confident you could eyeball it. Always ...
• 181
Accepted

### How can I make these sharp, pressed in parts of a burger?

Textures, shading, and normal maps can help a lot with the effect. However I have a different tip that can help, especially (but not exclusively) if you happen to use the subdivision surface modifier ...
• 181
1 vote

### UV Editing problem when select all my character

It looks like the UVs for some of the body parts are all funky! I bet there are some parts of the character that are getting missed when you select parts individually. To start investigating, I ...
• 181
1 vote

### How to connect visibility of object with visibility of bone?

Using this answer you can achieve the same process via scripting, just in case you want to automate the process ...
• 253
1 vote
Accepted

### Does Blender have mechanism for saving and toggling mesh states?

Data-blocks In the Outliner you can select blender file mode. In the meshes you can see all meshes data block. You can duplicate it by using Ctrl + C, Ctrl + V. You can switch between mesh data ...
• 25.3k

### How to connect visibility of object with visibility of bone?

Good to know the more simple answer works, but I also wrote a custom operator to accomplish this task, It works in pose and edit_armature mode, but does not yet have an "unhide" method that ...
• 2,284
Accepted

### How to connect visibility of object with visibility of bone?

yes you can, but it works "not fine": right click on your bones "TV" -> copy as new driver then right click on your objects "TV" and click "paste driver". ...
• 36.1k

### New user, rig will not attach to mesh

Is the mesh your trying to use Automatic Weights is made of triangles or quads? Usually, when trying to use automatic weights on a triangle mesh doesn't work. You will have to manually do paint ...
• 61

### Scene in Material Preview, Rendered + Shading tab is completely black

Usually, when this happens, your Scene World lighting is turned on.
• 61
1 vote
Accepted

### For sculpting, any alternative way to quickly mask any complicated mesh?

In the N panel > Tool, you can disable the Front Face Only option and enable Falloff > Projected, it will paint through the ear: You could also use the Face Sets brush with the same options, or ...
• 106k

### rain rig not rendering eyebrows

For anyone else who encounters this, I figured out why it does that after tinkering with it for so long. It has a Subdivision modifier and it previews it in real-time. Basically, if the mesh still has ...

### How to make the transition between two cylinders with different angles smoother?

Join the two pipes with CTRL+J, then in Edit Mode select the edge loop of the right pipe with ALT+LMB and move it a bit to the right with G to make enough space for a bridge. Select the edge loops of ...
Accepted

### "Merge by Distance" is destroying information about double-sided polygons

Most game engines just have an option either on the object or its material to enable double sided shading. You don't need to double your mesh load just for that.
• 8,198
1 vote

### In blender when an object is duplicate linked why are both meshes not showing up in the edit mode at the same time?

Two part answer: When you duplicate an object, the data that is duplicated is configurable in Preferences, under the Editing tab. Here are the defaults for 3.2: When you go into edit mode, the two ...
• 29.6k
Accepted

### How to change Mesh Primitive Node's color when animation?

You can do this with the node Set Material: This assigns a previously created material to a geometry created in Geometry Nodes.
• 9,687

### The mirror modifier isn't projecting the object in the place I want it. What am I doing wrong, and what can I do to fix it?

The mirror modifier doesn't work as you first might think of. But if you once understand how it works, it is working pretty logically. First the basics: Every object in Blender has an origin (or pivot)...
• 36.1k

### Where can I learn to do edge flows like in the attached image?

I guess the main thing, that you probably already know, is that when you retopologize you need to create these concentric circles around the eyes and mouth. The circles around the mouth need to ...
• 106k

### Where can I learn to do edge flows like in the attached image?

How to learn it : following good examples and practice a lot on different models. Now as for good examples, it's nearly impossible as a beginner to even tell appart good and bad examples. Years ago ...
• 8,198
Accepted

### How to Show this thing up again? why it get easily diseapear? what keys i need to press

What you show is the Operator box, it's used to set the parameters of your latest operation, if you do another action this panel will disappear and you won't have access to it anymore. But if you have ...
• 106k
1 vote
Accepted

### Why is my IK Bone dragging the mesh with it?

You need to disable the Deform option for all the controller bones. You should have done that before parenting. Now you'll need to correct the weight of the feet and ankle bones so that they now ...
• 106k

### what's wrong with my armature

Try to select bones in pose mode and press alt +S to clear scaling. If you have scaled bones in pose mode, it will affect on the mesh.
• 25.3k
Accepted

### Rotate any circle to have a flat top (aligned with the X axis)

In Blender 3.1 (possibly earlier) and later, it appears that circles (actually regular N-gons) are generated with a vertex at $(0, radius)$. If you are aligning to World. To rotate the circle so that ...
• 29.6k
1 vote

### Slide all selected edges?

Select the section you want deleted, make sure that one vertex on the edge you want remaining is the active one. Then set your pivot point to Active Element. Then scale it to 0 on whatever ...
• 2,284

### Rotate any circle to have a flat top (aligned with the X axis)

You to mess with these parameters when you add the circle.
• 2,284

### Why do my vertices keep snapping to the center?

I figured out the problem! I accidentally used a mirror modifier AND the mesh symmetry option (in the upper right-hand corner next to options) so, I turned that off and left the modifier on, so now it ...

### How to properly re-topo this mesh?

If you remove one edge you can end up with this topology for example:
• 106k
1 vote

### How to properly re-topo this mesh?

The important point is to know where to place loops and pole (vertex connected to more than 4 vertices) to have edge flow that works with the face Here you have the edge loop: Here you have area with ...
• 1,026

### How can I fix these gaps on the faces?

You could smooth your object and go and enable auto smooth if you want a smooth edge. Creating a face shouldn't make this happen, so try merging by distance by pressing ...
• 1,941

### Hierarchical particle system for a forest

I managed to make it work with the use of geometry nodes, like this:
• 384

### Sculpting not working

I had this problem only to find that I had somehow masked the entire model, which blocks sculpting on the highlighted areas. If your model looks off-color to the standard viewport base color you have ...